The thing that’s awesome about Spore is that you can create – while not anything – almost anything.
Much like The Sims 2 allowed you to create anyone, Spore allows you to create any creature, building, vehicle. You’re not supposed to be able to create humans in Spore, but, when the Creature Creator was released before the game proper, the developers were surprised to find someone had made Master Chief from Halo.
Anyone can paint the Mona Lisa with Photoshop. But not everyone – barely anyone – has the skill to do so.
Which is where tools come in. Everyone can bash a nail in with a hammer.
But if you have a hammer, every problem looks like a nail.
Tools restrict creativity.
And yet, a thing about the human mind is that restricted creativity actually fosters creativity. An unrestricted canvas can be overwhelming – what do you do when you can do anything?
Knowing what we cannot do helps clarify what we can.
When trammelled, the mind enters problem solving mode and attempts to find workarounds, to do what you want within the rules.
And the thing that’s awesome about Spore is that it gives you enough tools so that you don’t need to be a genius to make something cool that you can be proud of, and yet it has enough leeway to encourage your creativity, breeding it within the limits of the tools available.
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“And now here is my secret, a very simple secret; it is only with the heart that one can see rightly, what is essential is invisible to the eye.”