|01 June 01 Creature Freeze Fix|
|More from Feral Tendencies –|
Found a couple fixes to the creature locking problem! These are more convenient than going to skirmish mode, especially if you’ve got low RAM.
|02 June 01 Molyneux Project – Ego .mp3|
|Molyneux’s Project – Ego presentation at E3 has been put up in .mp3 format by IGN XBox. You can get the .mp3 here and read their preview here. The .mp3 is 22.2Mb.|
|03 June 01 Terrashare Dies.|
|Terrashare, who has been underwriting the downloads, has just sent an email announcing their demise. It’s just a matter of time, of course, with the collapse of the ad banner market. So if you happen to have bookmarked our Terrashare mirror, update your bookmarks.|
|04 June 01 News from Lionhead|
The Black & White patch v1 has been submitted to EA for their testing and approval.Which just goes to show how much EA’s Customer Service suxx0rs. Hint: They didn’t need a few weeks to test the final release of the game before it went gold.
|05 June 01 News from Lionhead|
Ok, we are currently testing and putting the final touches to the developer patch. We’re also making sure that it is future proof for further patches.
|05 June 01 Molyneux Ditches the PC|
|Say it isn’t so! Daily Radar, the site that just refuses to stay dead, reports that Molyneux will no longer be working on PC titles. We’ve heard Molyneux say as much before. However, I don’t think he has said that B&W will be Lionhead’s last PC title. There’s still B&W2, B&WOnline and Demitri. Only Time will tell.|
|06 June 01 Today in Black & White|
|[ Symbols & Tattoos ] Gesture Symbols from the game. Set I contains Spiral, R, Cancel, Circle, Heart and Star.|
|Added Keyboard Hotkeys to Tips & Tricks.|
|07 June 01 Patch v1.1 Beta|
|[ Link ] Patch v1.1 Beta & Uninstaller – This is a developer beta patch. The Official EA patch is expected to be released in a few weeks time after thorough testing.|
|07 June 01 Today in Black & White|
|GameSpot UK has confirmed the report we made two weeks ago that B&W Dreamcast is, in the words of Lionhead director Mark Webley, “on hold”. While we’re on ports, GameSpot Not UK has some new PS1 screenshots. The PS1 version, fortunately, is on track for a Fall release.|
|08 June 01 Patch Notes|
The problem to do with missing music in the patch has been identified and will be fixed for the official EA supported patch due for later release.
When installing the patch (ie with the progress bar) it fails (and tells you that you have the wrong version) then it has found a file that needs updating, but couldnt update (due to it being modified – ie runblack.exe ;-) then the installation will fail. This is due to the way that the patching system works. It does not do a direct replacement of the files inside your b&w path. Instead it modifies files (this is for a lower download size), therefore it cant update files that are not original.
|09 June 01 FatBabies!|
|10 June 01 Today in Black & White|
|Installed a new script for the Downloads section. Go test it out. You know the drill.|
|11 June 01 Have Hype, Will Travel|
|Dene Carter, Director of Big Blue Box Studios, made the following post in this thread on the BBB Board.|
I’ve heard a lot of comments from various disillusioned sources regarding our game and the fact that it’s ‘Too good to be true’. I’d like to give a little background which may help some of you understand our development cycle a bit better.
|12 June 01 Today in Black & White|
|Added The Greedy Farmer to the Walkthru. Minor correction to the Slavers from Seneschal.|
|13 June 01 Postmortem: Black & White|
|Molyneux’s article, Postmortem: Black & White, originally printed in the June 2001 issue of GameDeveloper magazine, has been posted as a Gamasutra feature.
We underestimated how long it would take to construct and write the story element of Black & White. The free-form nature of the game required an unfolding tale to give it some structure and lead it to a conclusion, and in October 1999 we began to work on the story. We thought it would take no more than two months, but after a while we realized that we didn’t have the skill set needed to take care of this vital aspect of the game. I contacted James Leach, who’d been the in-house games scriptwriter at Bullfrog and had worked on Syndicate Wars, Dungeon Keeper, Theme Hospital, and many others. He was working as a freelance ad copywriter but gladly came on board, again in a freelance capacity, and turned our ideas into a fully plotted story line, wrote hundreds of challenges and quests, and wrote all the dialogue in the game. It ended up being more than 60,000 words, the size of a novel.
|14 June 01 Today in Black & White|
Naturally, the question on everone’s mind has been, “Is it really based on the Michael Jackson song of the same name?” To those everyone’s I must say: oh, boy, is it ever!
|15 June 01 Today in Black & White|
|This has something to do with Steve Jackson’s Lionhead Dairies. I’m not sure what, and in what language, but it has. Did that last sentence make sense ?|
|16 June 01 Today in Black & White|
|The Divine Order, one of the B&W clans, are hosting a good-only contest, find out more here. Black & White rules. So there.|
|17 June 01 Today in Black & White|
|The Official site has released new dates for future features, pushing the projected dates back by a month.|
2th July 2001 The Creature dancing to MP3 files.
|18 June 01 Today in Black & White|
|GameSpy’s latest Top 10 is about Cows. Yes, cows, and why they 0wn the Monkey and the Tiger. MooOOoOOOooo. GameSpy also put up a guide to B&W, which I didn’t actually read, but you might ((seems weird to plug a walkthru when we have one right here, but whatthehell)).|
|19 June 01 Next on the XBox ?|
|teamxbox.com did an interview with Ed Fries, VP of Games Publishing for Microsoft. Here’s the relevant quote –|
If you liked what you heard about Peter Molyneaux’s Project Ego, wait til you see the other game we are developing with him.I think it’s fair to say that Molyneux’s next game will not be for the PC, this sounds like confirmation that Dimitri is slated for the X-Box. btb, for those new to the party, Project Ego is not “Molyneux’s”. It’s good for the hype to say it is, but it’s not.
|20 June 01 Today in Black & White|
|The download section was down for about ten minutes because the data file got corrupted. It’s back up but the hit counter got turned back a week. Just so you know.|
|21 June 01 Today in Black & White|
|Check this out. Redeemer found this link, did some digging around, and found out that this was a twenty-six page preview that managed to stay up for a day or so way back in Feb before being taken down for plagerism. Mayhaps the writer was paid by the word.|
|22 June 01 Today in Black & White|
|Polycount has put up an interview with Paul McLaughlin, about moding Creatures. He mentions he’s currently working on a B&W mini sequel, I wonder what’s up with that.|
Currently we work with a creature mesh of about 1500 polys. There have to be seven morphable versions for this mesh; good, neutral(default), evil, fat, thin, strong and weak.Magic Carpet is listed on GameSpot’s latest feature, The Ten Best-Looking Games.
Like the visuals in other games featured in this TenSpot, Magic Carpet’s are an integral part of the game and add to the player’s overall experience – an experience that certainly wouldn’t have been the same without Magic Carpet’s technology, which was one of the first to take direct advantage of Intel’s brand-new Pentium processors. In fact, Bullfrog had such success with the game’s engine that it used it for the sequel and in its futuristic racing game, Hi Octane.
|22 June 01 IGN PC Preview|
|[ Reviews ] IGN PC.|
|23 June 01 Black Mail & White Noise|
|One more time – do not email us with any issues. If it’s not already on the site, post it in the Forum and we’ll help you out if we can. If it is already on the site, I’ll be damned if I’ll hand-hold you a URL ((ryan, this means you)). Except for mushrooms, I have no idea what mushrooms do. I suspect it makes your Creature see stuff, but I haven’t actually fed him any, since I like the 0s in the Creature Cave. Tim, I don’t have the file you need and your provider won’t let me email you anyways. CtrlAltDel has some kind of site up which is supposed to have top ten lists but seems to have lists of three or something. He also asked us if we wanted to partner and goes on to mention on his page that he’s seeking hosting at Gamespy – for those wondering what a faux pas is, that’s one right there. But he wants hits, so if you’re bored enough, go visit his site. If you’re wondering how to get a post here, I pick people who contribute, if you’re wondering how you can contribute, post in the forums or send in stuff we don’t already have, we don’t host subsites, since this is already a subsite. That is all.|
|24 June 01 Today in Black & White|
Another small problem has been discovered with the Developer Beta Patch.
|25 June 01 Webley on ports|
|As spotted by Redeemer, our reporter-at-large, on LionGames.com. Mark Webley speaks about the planned B&W ports.
Black & White Studios is a satellite studio of Lionhead, like project ego developers Big Blue Box. B&W Studios is dedicated to developing the B&W property, including sequels, while LH itself moves on to other things. At least that’s the theory.
|26 June 01 Download Schedule & Three New Multiplayer Maps|
|The Future Features schedule has been updated again, here’s the blurb from the Official Site ((bolding added)).|
Lionhead Studios is pleased to announce an exciting series of free add-on features for top selling game Black & White that will be available for download from bwgame.com.
|[ Link ] New Multiplayer Maps. Information on the three new multiplayer maps. These maps will download automatically when selected for playing online.|
|27 June 01 Mushrooms!|
|From james noble –|
the mushrooms are a puzzle only for people with touchsense mice.So there you go. I believe the Mushroom puzzle is in Land 1.
|28 June 01 Interview with Mark Webley|
|An interview with Mark Webley, LH Director, has been posted by FGN. It’s a rather short interview, covering the free downloadable add-ons.|
|29 June 01 Voice Out-Takes|
|[ Link ] Voice Out-Takes. B&W has over 60,000 words recorded. Here are some of the best out-takes from the recording sessions.|
|30 June 01 Interview with Jeff Green|
|The Armchair Empire has conducted an interview with Jeff Green, Editor-in-Chief of dead-tree mag Computer Gaming World. He’s a pretty funny guy. Here’s the quote relevant to this site.|
Black & White – overrated or the best thing since car makers installed drink holders?