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Class Action

Starting Stats
StrMagDexVit
R20153020
S15351520
W30102025
M25152520
Maximum Stats
StrMagDexVit
R557025080
S452508580
W2505060100
M1508015080
Life
R23 + (2 × Base Vit) + (1.5 × Modified Vit) + (2 × Lvl)
S9 + Vit + Lvl
W18 + (2 × Vit) + (2 × Lvl)
M23 + Base Vit + (1.5 × Modified Vit) + (2 × Lvl)
Mana
R5 + Base Mag + (1.5 × Modified Mag) + (2 × Lvl)
S-2 + (2 × Mag) + (2 × Lvl)
W-1 + Mag + Lvl
M5 + Base Mag + (1.5 × Modified Mag) + (2 × Lvl)
Base To Hit Bonus
MeleeBowMagic
50 + (0.5 × Dex) + LvlDex + Lvl - (Distance squared) / 2Mag - 2 × Monster Lvl - Distance
Class To Hit Bonus
R+20 Bonus with Bows
S+20 Bonus with Magic
W+20 Bonus in Melee & +10 Bonus with Bows
Mnone
Note that the Lvl Bonus To Hit is not reported on the Character Screen. Likewise, the Class Bonus is not reported
Damage Bonus
MeleeBow
R(Str+Dex) × Lvl / 200(Str + Dex) × Lvl / 200
S / WStr × Lvl / 100Str × Lvl / 200
The Warrior can do a critical hit. The chance of which is (Lvl-1)%, doing double damage.
M(Str + Dex) × Lvl / 300(Str + Dex) × Lvl / 600
When Unarmed or using a Staff, the Monk doubles his Melee To Hit Bonus. Bare-Handed damage is (0.5 × Lvl) minimum to Lvl maximum.
Armour Bonus

The three main classes gain an AC bonus of (Dex / 5).
The Monk follows the table to the right.

No Armour / Leather / Unique Mail(Dex / 5) + (2 × Lvl)
Mail / Unique Plate(Dex / 5) + (0.5 × Lvl)
Plate(Dex / 5)
Attack Speed
WeaponRSWM
Bow35805570
Spell60407065
Sword / Mace50604560
Axe65805070
Staff55605540
Shield50454535
Unarmed50604535
Numbers are in 1/100 of a second, so a Rogue will take half a second to attack with a sword.
Swiftness reduces speed by .05 second, and Speed/Haste reduces speed by .10 second.
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