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Full Suffixes

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Absorption-3 Damage per hit received in melee
Accuracy+11 to +15 Dexterity
the AgesIndestructible
Atrophy-1 to -5 Dexterity
Balanceskip frame 2 Recovery
Bashingtarget -8 to -24 AC per hit
the Batadds 3% Damage done to Mana
the Bearknocks back target one square
Blockingskip all frames Recovery but frame 1 Blocking
Bloodadds 6% Damage done to HP
Brilliance+11 to +15 Magic
Brittleness-26% to -75% Durability
BurningFlame Arrows (+1 to +16 Fire Damage)
Carnage+13 to +16 Damage
Corruptionlose All Mana
Craftsmanship+51% to +100% Durability
the Crusaders50% last attack’s Damage added to next attack
the Dark-40% Light Radius
Dexterity+1 to +5 Dexterity
Disease-1 to -5 Vitality
Dyslexia-1 to -5 Magic
the Eagle+21 to +30 HP
FireFlame Arrows (+1 to +6 Fire Damage)
FlameFlame Arrows (+1 to +3 Fire Damage)
the Fool-6 to 10 Magic
the Fox+10 to +15 HP
Fragilityonly 1 point Durability
Fraility-6 to -10 Strength
the Giant+16 to +20 Strength
Gore+9 to +12 Damage
Harmonyskip frames 2, 4 & 6 Recovery
Hasteskip frames 1, 2, 4, & 5 Attack
Health-1 hit point Damage in melee
the Heavens+12 to +15 All Stats
Illness-6 to -10 Vitality
the Jackal-1 to -10 HP
the Jaguar+16 to +20 HP
the Leechadds 3% Damage done to HP
Life-4 to Damage per hit received in melee
Light+20% Light Radius
LightningLightning Arrows (+1 to +10 Lightning Damage)
the Lion+51 to +60 HP
Magic+1 to +5 Magic
Maiming+3 to +5 Damage
the Mammoth+61 to +80 HP
Many+100% Durability (Bows)
Might+6 to +10 Strength
the Mind+6 to +10 Magic
the Moon+4 to +7 All Stats
the Night-20% Light Radius
Osmosis-5 to -6 Damage per hit received in melee
Pain+2 to +4 Damage per hit received received in melee
Paralysis-6 to -10 Dexterity
Perfection+21 to +30 Dexterity
Piercingtarget -2 to -6 AC per hit
the Pit-1 to -5 All Stats
Plenty+200% Durability (Bows)
Power+11 to +15 Strength
Precision+16 to +20 Dexterity
Protection-2 Damage per hit received in melee
Puncturingtarget -4 to -12 AC per hit
Quality+1 to +2 Damage
Radiance+40% Light Radius
Readinessskip frame 1 Attack
ShockLightning Arrows (+1 to +6 Lightning Damage)
Skill+6 to +10 Dexterity
the Sky+1 to +3 All Stats
Slaughter+17 to +20 Damage
Slaying+6 to +8 Damage
Sorcery+16 to +20 Magic
Speedskip frames 1, 3, & 5 Attack
Stabilityskip frames 2 & 4 Recovery
the Stars+8 to +11 All Stats
Structure+101% to +200% Durability
Sturdiness+26% to +50% Durability
Strength+1 to +5 Strength
Spikesmonsters take 1 - 10 Damage per successful attack
Swiftnessskip frames 1 & 3 Attack
Tears+1 Damage per hit received received in melee
the Thieftrap Damage is halved
Thornsmonsters take 1 - 6 Damage per successful attack
ThunderLightning Arrows (+1 to +20 Lightning Damage)
the Tiger+41 to +50 HP
the Titan+21 to +30 Strength
Trouble-6 to -10 All Stats
the Vampireadds 6% Damage done to Mana
Vigor+16 to +20 Vitality
Vilenesstargets hit will not regenerate
Vim+11 to +15 Vitality
Vitality+1 to +5 Vitality
the Vulture-11 to -25 HP
Weakness-1 to -5 Strength
the Whale+81 to +100 HP
Wizardry+21 to +30 Magic
the Wolf+31 to +40 HP
Zest+6 to +10 Vitality
the Zodiac+16 to +20 All Stats
Decay*+200% to +300% Damage & -5% Damage per successful attack
Devastation*Chance of +200% Damage
Peril*Double Damage to monster & Normal Damage to you
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