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Sorted Suffixes

[ Full Prefixes | Full Suffixes | Sorted Prefixes | Sorted Suffixes ]

[ Items of the Cosmos | Items of Dexterity | Items of Magic | Items of Strength | Items of Vitality ]
[ Items of Animalism | Items of Absorption | Items of Harmony & Haste | Items of Craftsmanship | Items of Whatever ]
[ Bows of Fire & Lightning | Weapons of Destruction | Weapons of Whatever ]
[ Hellfire* ]

Items of the Cosmos
Trouble-6 to -10 All Stats
the Pit-1 to -5 All Stats
the Sky+1 to +3 All Stats
the Moon+4 to +7 All Stats
the Stars+8 to +11 All Stats
the Heavens+12 to +15 All Stats
the Zodiac+16 to +20 All Stats
Items of Dexterity
Paralysis-6 to -10 Dexterity
Atrophy-1 to -5 Dexterity
Dexterity+1 to +5 Dexterity
Skill+6 to +10 Dexterity
Accuracy+11 to +15 Dexterity
Precision+16 to +20 Dexterity
Perfection+21 to +30 Dexterity
Items of Magic
the Fool-6 to 10 Magic
Dyslexia-1 to -5 Magic
Magic+1 to +5 Magic
the Mind+6 to +10 Magic
Brilliance+11 to +15 Magic
Sorcery+16 to +20 Magic
Wizardry+21 to +30 Magic
Items of Strength
Fraility-6 to -10 Strength
Weakness-1 to -5 Strength
Strength+1 to +5 Strength
Might+6 to +10 Strength
Power+11 to +15 Strength
the Giant+16 to +20 Strength
the Titan+21 to +30 Strength
Items of Vitality
Illness-6 to -10 Vitality
Disease-1 to -5 Vitality
Vitality+1 to +5 Vitality
Zest+6 to +10 Vitality
Vim+11 to +15 Vitality
Vigor+16 to +20 Vitality
Items of Animalism
the Jackal-1 to -10 HP
the Vulture-11 to -25 HP
the Fox+10 to +15 HP
the Jaguar+16 to +20 HP
the Eagle+21 to +30 HP
the Wolf+31 to +40 HP
the Tiger+41 to +50 HP
the Lion+51 to +60 HP
the Mammoth+61 to +80 HP
the Whale+81 to +100 HP
Items of Absorption
Pain+2 to +4 Damage per hit received in melee
Tears+1 Damage per hit received in melee
Health-1 Damage per hit received in melee
Protection-2 Damage per hit received in melee
Absorption-3 Damage per hit received in melee
Life-4 to Damage per hit received in melee
Osmosis-5 to -6 Damage per hit received in melee
Items of Harmony & Haste
Blockingskip all frames Recovery but frame 1 Blocking
Balanceskip frame 2 Recovery
Stabilityskip frames 2 & 4 Recovery
Harmonyskip frames 2, 4 & 6 Recovery
Readinessskip frame 1 Attack
Swiftnessskip frames 1 & 3 Attack
Speedskip frames 1, 3, & 5 Attack
Hasteskip frames 1, 2, 4, & 5 Attack
Items of Craftsmanship
Fragilityonly 1 point Durability
Brittleness-26% to -75% Durability
Sturdiness+26% to +50% Durability
Craftsmanship+51% to +100% Durability
Structure+101% to +200% Durability
Many+100% Durability (Bows)
Plenty+200% Durability (Bows)
the AgesIndestructible
Items of Whatever
Corruptionlose All Mana
the Thieftrap Damage is halved
Thornsmonsters take 1 - 6 Damage per successful attack
Spikesmonsters take 1 - 10 Damage per successful attack
the Dark-40% Light Radius
the Night-20% Light Radius
Light+20% Light Radius
Radiance+40% Light Radius
Bows of Fire & Lightning
ShockLightning Arrows (+1 to +6 Lightning Damage)
LightningLightning Arrows (+1 to +10 Lightning Damage)
ThunderLightning Arrows (+1 to +20 Lightning Damage)
FlameFlame Arrows (+1 to +3 Fire Damage)
FireFlame Arrows (+1 to +6 Fire Damage)
BurningFlame Arrows (+1 to +16 Fire Damage)
Weapons of Destruction
the Crusaders50% last attack’s Damage added to next attack
Quality+1 to +2 Damage
Maiming+3 to +5 Damage
Slaying+6 to +8 Damage
Gore+9 to +12 Damage
Carnage+13 to +16 Damage
Slaughter+17 to +20 Damage
Weapons of Whatever
the Bearknocks back target one square
Vilenesstargets hit will not regenerate
the Batadds 3% Damage done to Mana
the Vampireadds 6% Damage done to Mana
the Leechadds 3% Damage done to HP
Bloodadds 6% Damage done to HP
Piercingtarget -2 to -6 AC per hit
Puncturingtarget -4 to -12 AC per hit
Bashingtarget -8 to -24 AC per hit
Hellfire*
Decay+200% to +300% Damage & -5% Damage per successful attack
DevastationChance of +200% Damage
PerilDouble Damage to monster & Normal Damage to you
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