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Item Suffixes

Psych Map : Items Items :
Items | Horadric Cube | Gems | Prefixes | Suffixes | Rares | Sets | Unique | Weapons | Armour | Potions | Quest Items

  • Armour includes Helms.
  • Weapons exclude Bows, Crossbows, Scepters, Staves and Wands.
Psych Map : Items Suffixes :
Stats | Damage | Protection | Misc.

SuffixEffectFound on
BalanceFast Hit RecoveryArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
Stability
(Gold)
Fastest Hit RecoveryArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
Blocking+10% Increased BlockingArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
Deflecting+20% Increased BlockingArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
RemedyPoison Length Reduced by 25%ArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
AmeliorationPoison Length Reduced by 50%ArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
Defiance
(Red)
Poison Length Reduced by 75%ArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
ThawingHalf Freeze DurationArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
RegenerationReplenish Life +3ArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
RegrowthReplenish Life +5ArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
HealthDamage Reduced by 1ArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
ProtectionDamage Reduced by 2ArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
AbsorptionDamage Reduced by 3ArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
LifeDamage Reduced by 4ArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
WardingMagic (Elemental) Damage Reduced by 1ArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
the SentinelMagic (Elemental) Damage Reduced by 2ArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
GuardingMagic (Elemental) Damage Reduced by 3ArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
NegationMagic (Elemental) Damage Reduced by 4ArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
ThornsAttacker Takes Damage of (1 – 6)ArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
SpikesAttacker Takes Damage of (2 – 6)ArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
PacingFast Run/WalkArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
HasteFaster Run/WalkArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
SpeedFastest Run/WalkArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets

Psych Map : Items Suffixes :
Stats | Damage | Protection | Misc.

SuffixEffectFound on
the ApprenticeFast Cast RateArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
the MagusFastest Cast RateArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
ReadinessSlightly Increased Attack SpeedArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
AlacrityIncreased Attack SpeedArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
SwiftnessIncreased Attack SpeedArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
QuicknessGreatly Increased Attack SpeedArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
Light+1 to Light RadiusArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
Radiance+3 to Light RadiusArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
the Sun+5 to Light RadiusArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
EaseRequirements -20%ArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
SimplicityRequirements -40%ArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
Puncturing-(10 – 20) to Monster AC Per HitArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
Bashing-(25 – 40) to Monster AC Per HitArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
BearKnockbackArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
PiercingIgnores Target’s DefenseArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
VilenessPrevent Monster HealArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
Greed(40 – 60)% Extra Gold from MonstersArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
Wealth(80 – 120)% Extra Gold from MonstersArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
Chance(10 – 19)% Better Chance of Getting Magic Item ArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets
Fortune(20 – 35)% Better Chance of Getting Magic Item ArmourShieldsBeltsBootsGlovesWeaponsBowsSceptersStavesWandsRingsAmulets

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