Adventurer’s Robe | CLCK14 |
| This robe has been specially enchanted to meet the eclectic needs of the adventuring mage. Aside from protecting the wearer from various forms of crushing damage, it also provides protection from the basilisk’s petrifying gaze and polymorphing powers of rival mages. As with other such robes, the Adventurer’s Robe can only be worn by those engaged in the wizardly profession. |
Statistics : Armor Class: +1 bonus vs. crushing weapons Saving Throw: +1 bonus vs. petrification/polymorph Weight: 4
Only Usable By : Mage (single, dual, & multi-class)
Game Stats : Price: 600 Lore: 35 |
Robe of the Evil Archmagi | CLCK17 |
| This powerful Mage Robe offers protection from all forms of physical attack while at the same time increasing one’s magical resistance and saving throws. Due to the nature of its enchantment, it can only be worn by mages of evil alignment. |
Statistics : Armor Class: 5 Magic Resistance: 5% Saving Throw: +1 bonus Weight: 6
Only Usable By : Mage (single, dual, & multi-class), Evil-aligned characters
Game Stats : Price: 10,500 Lore: 65 |
Robe of the Good Archmagi | CLCK15 |
| This powerful Mage Robe offers protection from all forms of physical attack while at the same time increasing one’s magical resistance and saving throws. Due to the nature of its enchantment, it can only be worn by mages of good alignment. |
Statistics : Armor Class: 5 Magic Resistance: 5% Saving Throw: +1 bonus Weight: 6
Only Usable By : Mage (single, dual, & multi-class), Good-aligned characters
Game Stats : Price: 20,500 Lore: 65 |
Robe of the Neutral Archmagi | CLCK16 |
| This powerful Mage Robe offers protection from all forms of physical attack while at the same time increasing one’s magical resistance and saving throws. Due to the nature of its enchantment, it can only be worn by mages of neutral alignment. |
Statistics : Armor Class: 5 Magic Resistance: 5% Saving Throw: +1 bonus Weight: 6
Only Usable By : Mage (single, dual, & multi-class), Neutral-aligned characters
Game Stats : Price: 20,500 Lore: 65 |
Robe of the Hand | ELROBE |
| Created during the golden age of the elves of the Seldarine’s Hand and the dwarves of Dorn’s Deep, it was worn by the elven wizards of Hand. Although a very cumbersome robe, it provided its wearer protection against the elements of Cold, Fire, and Electricity. |
Statistics : Armor Class: 9 Dexterity: -2 penalty Resistance Bonuses: +40% Cold Resistance +40% Fire Resistance +40% Electrical Resistance Weight: 10
Only Usable By : Mage (single, dual, & multi-class)
Game Stats : Price: 10,000 Lore: 50 |
Knave’s Robe | CLCK12 |
| A favorite among thief-mages, the Knave’s Robe has been enchanted to shield its wearer from the blades and poisons of any darkened alley. As with others of its type, however, its use is restricted to students of the arcane. |
Statistics : Armor Class: +1 vs. slashing weapons Save vs. death: +1 bonus Weight: 4
Only Usable By : Mage (single, dual, & multi-class)
Game Stats : Price: 600 Lore: 35 |
Mage Robe of Cold Resistance | CLCK09 |
| Mage Robes of Cold Resistance are a common sight in the Sword Coast region, especially as one travels north towards Neverwinter and the Icewind Dales. Many young mages receive it as a gift from their instructors upon successfully completing their first five years of study. As with other such robes, they can only be worn by those of the wizardly profession. |
Statistics : Cold Resistance: +20% bonus Weight: 3
Only Usable By : Mage (single, dual, & multi-class)
Game Stats : Price: 300 Lore: 20 |
Mage Robe of Electrical Resistance | CLCK11 |
| While seen with less frequency than some other Mage Robes, those of Electrical Resistance can hardly be considered a rarity. Some are worn by paranoiacs seeking protection from a ragged mountain storm but many more are worn by mages seeking to protect themselves from the intrigues of others of their kind. As with all such robes, a Mage Robe of Electrical Resistance can only be worn by those of the wizardly profession. |
Statistics : Electricity Resistance: +20% bonus Weight: 3
Only Usable By : Mage (single, dual, & multi-class)
Game Stats : Price: 300 Lore: 20 (Think it doesn’t work) |
Mage Robe of Fire Resistance | CLCK10 |
| Due to the extremely volatile nature of most magics, Mage Robes of Fire Resistance are not uncommon among young acolytes and their wizardly tutors. As with other such robes, they can not be worn except by mages |
Statistics : Fire Resistance: +20% bonus Weight: 3
Only Usable By : Mage (single, dual, & multi-class)
Game Stats : Price: 300 Lore: 20 |
Traveller’s Robe | CLCK13 |
| This Mage Robe has been perfected for use by any rambling, itinerant mage that travels from town to town. Its enchantments provide protection from the bandit’s arrow and from the jealous thief-mage that lies in ambush with his Stinking Cloud. As with other robes of its kind, the Traveller’s Robe can only be worn by mages. |
Statistics : Armor Class: +1 bonus vs. missile weapons Saving Throw: +1 bonus vs. breath Weight: 3
Only Usable By : Mage (single, dual, & multi-class)
Game Stats : Price: 600 Lore: 35 |
Robe of the Watcher | WATCHER |
| Made for a dark elf wizard from Rilauven, the Robe of the Watcher is recognized among drow as a sign of great power. It is traditionally worn by the most talented practitioner of divination magic in Rilauven’s academy of sorcery. Malavon was awarded the robe when he was still in good graces with his city. |
Statistics : Armor Class: 3 Magic Resistance: +10% bonus Saving Throw: +2 vs. Spell Special: Non-Detection Immunity to Umber Hulk Gaze Weight: 5
Only Usable By : Mage (single, dual, & multi-class)
Game Stats : Price: 41,000 Lore: 90 |
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