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IWD2 :: Subraces

Icewind Dale II IWD2 ::
Features | Subraces | Kits | Feats | Skills

  • The Half-Orc will be playable in addition to the standard races from the original (Humans, Elves, Dwarves, Gnomes, Halflings and Half-Elves).
  • There are nine subraces in addition to the base races:
    • human: aasimar and tieflings
    • elves: dark elves (drow) and wood elves
    • dwarves: gold dwarves and gray dwarves (duergar)
    • halflings: lightfoot and ghostwise
    • gnomes: deep gnomes (svirfneblin)
Dark Elf
Dark elves, also known as drow, are the subterranean cousins of moon elves. Their black skin and pale hair are a curse for their allegiance with the spider goddess, Lolth. Drow societies are usually ruled by cruel priestesses of Lolth and their noble houses. Dark elves are known for their arrogance, cruelty, and penchant for civil war.
  • Advantages:
    • +2 to Dexterity
    • +2 to Intelligence
    • Faerie Fire 3/day
    • 25% Magic Resistance +1% per level
    • 90% Resistance to sleep and charm spells
    • +1 attack bonus with large swords and bows (not crossbows)
    • +5% Pick Pockets
    • +5% Move Silently
    • +10% Hide in Shadows
  • Disadvantages:
    • -2 to Constitution
    • -50% Experience Points through 10th level (about one level lower)
    • -2 attack bonus, Damage, and Saving Throws when outside during the day
    • -5% Open Locks
Gray Dwarf
Also known as duergar, the gray dwarves of the Forgotten Realms live even deeper underground than their shield dwarf and gold dwarf cousins. The duergar share little in common with other dwarves and practice slavery in their monstrous subterranean cities. Often motivated by greed and a thirst for power, gray dwarves are known throughout the Realms as devious, efficient warriors. Duergar almost always have gray hair and skin.
  • Advantages:
    • +2 to Constitution
    • Invisibility 1/Day
    • Immunity to Paralysis
    • +20% to Move Silently
    • +2 to saving throws vs paralyze, poison, death magic, and spells
    • +4 Armor Bonus vs giants
    • +10% to Open Locks
    • +15% to Find/Remove Traps
  • Disadvantages:
    • -2 to Charisma
    • -50% Experience Points through 10th level (about one level lower)
    • -2 attack bonus, Damage, and Saving Throws when outside during the day

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