Your Ad Here
 
 

Spells :: Mage :: Level 6

Psych Map :: Spells Spells ::
Tables | Mage List | Priest List

Psych Map :: Spells Mage Spells ::
Mage List | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9

Psych Map :: Spells Level 6 ::
Antimagic Shell | Chain Lightning | Darts of Bone* | Death Fog | Death Spell | Disintegrate | Flesh to Stone | Globe of Invulnerability | Invisible Stalker | Lich Touch | Monster Summoning IV | Otiluke’s Freezing Sphere | Power Word: Silence | Shades | Soul Eater* | Stone to Flesh | Tenser’s Transformation | Trollish Fortitude*

  • * Heart of Winter / Trials of the Luremaster
Antimagic Shell Antimagic ShellSCAMS
This spell surrounds the caster with an invisible barrier that moves with him. This barrier makes the wizard immune to any magical attacks, but it prevents the wizard from casting spells out of the shell. Abjuration
Range: Caster
Duration: 1 turn/level
Casting Time: 1
Area of Effect: Caster
Saving Throw: None
Chain Lightning Chain LightningSCCLITE
This spell releases a burst of electrical energy at a target; unlike the Lightning Bolt spell, however, once the bolt strikes the initial target, the electricity then jumps to the next nearest creature (friend or foe), losing a small amount of energy with each additional strike until it is expended. The bolt initially inflicts 1 – 6 hit points of electrical damage/level of the caster, to a maximum of 12 – 72 points of damage. Each ‘jump’ the bolt makes reduces the damage by 1 – 6. Each creature that is hit is allowed a saving throw vs. spell for half damage. Evocation
Range: Sight of Caster
Duration: Instantaneous
Casting Time: 5
Area of Effect: Special
Saving Throw: ½
Darts of Bone* Darts of Bone*SPWI618X
This spell creates nine darts that can be used by the caster and cannot be unequipped so long as the spell is in effect. The darts are +3, do 1d4 damage, and a creature struck by a dart must save vs. death or take another 2d6 damage and have its strength reduced by 3 for 5 rounds. The caster’s weapon proficiency with darts (or lack thereof) has no effect on the darts’ chances to hit a target. Necromancy
Range: Caster
Duration: 5 rounds
Casting Time: 5
Area of Effect: Caster
Saving Throw: None
Death Fog Death FogSCDFOG
This spell brings forth a billowing cloud of acidic fog. The thick fog limits movement to 50% of a creature’s current movement rate. Exposure to the fog results in increasing amounts of acid damage over time as follows:

1st round: 4 points of damage
2nd round: 8 points of damage
3rd round & later: 16 points of damage

Also while in the fog, creatures must save vs. spell every round or suffer -2 to strength and dexterity for the duration of that round.
Alteration, Evocation
Range: Sight of Caster
Duration: 15 rounds
Casting Time: 6
Area of Effect: 20-foot radius
Saving Throw: Special
Death Spell Death SpellSCDSPEL
This spell snuffs out the lives of creatures in the area of effect. The weaker the creatures, the more are affected. For example, this spell could kill 4 – 80 goblins within the area of effect, 2 – 40 lizard men, 2 – 8 ogres, or 1 – 4 trolls. This spell does not affect undead creatures. Characters slain by a Death Spell cannot be resurrected – they are gone forever. Necromancy
Range: Sight of Caster
Duration: Instantaneous
Casting Time: 6
Area of Effect: 30-foot radius
Saving Throw: None
Disintegrate DisintegrateSCDISI
The spell makes a creature… vanish. When cast, a thin green ray shoots forth from the caster to the target, who will be disintegrated unless they make a saving throw vs. spell. This spell works on undead creatures. Disintegrated characters cannot be resurrected – they are gone forever. Alteration
Range: Sight of Caster
Duration: Instantaneous
Casting Time: 6
Area of Effect: 1 Creature
Saving Throw: Neg.
Flesh to Stone Flesh to StoneSCFTS
This spell turns a creature to stone. They are allowed a saving throw vs. spell to avoid the effect. The effects of this spell may be reversed with the 6th level wizard spell, Stone to Flesh. This spell works on undead creatures. Alteration
Range: Sight of Caster
Duration: Permanent
Casting Time: 6
Area of Effect: 1 creature
Saving Throw: Neg.
Globe of Invulnerability Globe of InvulnerabilitySCGLOB
This spell is similar to the 4th level wizard spell, Minor Globe of Invulnerability, except that it protects the caster from 4th level spells as well. Abjuration
Range: Caster
Duration: 1 round/level
Casting Time: 1 round
Area of Effect: Caster
Saving Throw: None
Invisible Stalker Invisible StalkerSCISTAL
This spell summons an invisible stalker, a creature native to the Elemental Plane of Air. This creature will obey the orders of the caster and remain until the spell duration expires or it is slain. Conjuration/Summoning
Range: Sight of Caster
Duration: 2 hours
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
Lich Touch Lich TouchSCLICH
This spell confers the powers of a lich’s touch and a lich’s immunities upon the caster. The wizard gains immunity to paralysis and fear while the spell is in effect, and his hands glow with an unearthly green radiance that does 1 – 10 hit points of damage to a target and paralyzes them unless a saving throw vs. paralyzation is made. This spell has no effect on undead. Necromancy
Range: Touch
Duration: 1 round/level
Casting Time: 6
Area of Effect: Caster
Saving Throw: Special
Monster Summoning IV Monster Summoning IVSCMSIV
With the casting of this spell the wizard summons 1 – 3 4th level monsters. These appear within spell range and may be commanded to attack the caster’s opponents until the spell duration expires or the monsters are slain. Conjuration/Summoning
Range: 40 yards
Duration: 5 rounds + 1 round/level
Casting Time: 6
Area of Effect: Special
Saving Throw: None
Otiluke’s Freezing Sphere Otiluke’s Freezing SphereSCOFS
This spell fires an orb of cold at a creature that inflicts 3 – 6 points of cold damage/level of the caster. If the target makes its saving throw, however, they have dodged the orb and avoided all damage. Alteration, Evocation
Range: Sight of Caster
Duration: Instantaneous
Casting Time: 6
Area of Effect: 1 creature
Saving Throw: Neg.
Power Word: Silence Power Word: SilenceSCPWS
This spell allows the caster to utter one of the words of power. When spoken, Power Word: Silence can be invoked against any creature in range, preventing them from making a sound. No saving throw is allowed. Conjuration/Summoning
Range: Sight of Caster
Duration: 2 rounds
Casting Time: 1
Area of Effect: 1 Creature
Saving Throw: None
Shades ShadesSCSHDS
Shades is similar to Shadow Monsters and Demishadow Monsters – it allows the caster to shape material from the Demiplane of Shadow into illusionary creatures. These shadows are tougher than the shadows summoned by Shadow Monsters and Demishadow Monsters, and they will obey the caster until the spell expires or they are slain. Illusion/Phantasm
Range: Sight of Caster
Duration: 1 round/level
Casting Time: 6
Area of Effect: 20-foot cube
Saving Throw: None
Soul Eater* Soul Eater*SPWI619X
This spell deals 3d8 damage to all living creatures within a 10-foot radius. Any creatures that die as a result of this damage are obliterated and their essence is transformed into a 3 hit dice skeleton under control of the caster. Also, for each creature that dies in this manner the caster receives a +1 bonus to strength, dexterity, and constitution for 1 turn. Soul Eater has no effect on undead, constructs, and elemental creatures. Necromancy
Range: Sight of Caster
Duration: Instantaneous
Casting Time: 5
Area of Effect: 10-foot radius
Saving Throw: None
Stone to Flesh Stone to FleshSCSTF
This spell turns a petrified creature back to normal. If one of your companions has been victimized by a basilisk or a medusa, this spell will restore them to normal health. Alteration
Range: Sight of Caster
Duration: Permanent
Casting Time: 6
Area of Effect: 1 creature
Saving Throw: None
Tenser’s Transformation Tenser’s TransformationSCTENS
Mages need not always be mages – Tenser’s Transformation changes the caster into a heroic fighter, doubling the wizard’s hit points, and gives him a +4 bonus to his armor class. All damage the caster sustains takes away from the bonus hit points first. All the wizard’s attacks have the same chance to hit as a fighter of the same level, and the wizard is allowed to attack twice a round with +2 damage per attack. Alteration, Evocation
Range: Caster
Duration: 1 round/level
Casting Time: 6
Area of Effect: Caster
Saving Throw: None
Trollish Fortitude* Trollish Fortitude*SPWI620X
This spell imbues the caster with the resilience of a troll, allowing the caster to regenerate 5 hit points per round up to his/her maximum hit points. Necromancy
Range: Caster
Duration: 2 turns
Casting Time: 6
Area of Effect: Caster
Saving Throw: None
  

shop@noctalis
BUY ICEWIND DALE COMPLETE compilation
ICEWIND DALE COMPLETE compilation


BUY ICEWIND DALE II
ICEWIND DALE II


BUY SPORE GALACTIC EDITION
SPORE GALACTIC EDITION

shop@noctalis
BUY COMMAND & CONQUER 3 KANE'S WRATH RAZER DEATHADDER BUNDLE
COMMAND & CONQUER 3 KANE'S WRATH RAZER DEATHADDER BUNDLE

BUY S.T.A.L.K.E.R. CLEAR SKY
S.T.A.L.K.E.R. CLEAR SKY

BUY THE SIMS 2 DOUBLE DELUXE
THE SIMS 2 DOUBLE DELUXE

nu in noctalis :: Neopets | Medieval II Total War | Heroes of Might and Magic IV & V
Download Free Casual Games :: Peggle | PopCap Games | Yahoo! Games