Abi-Dalzim’s Horrid Wilting* | SPWI805X |
| This spell evaporates moisture from the bodies of every living creature within the area of effect, inflicting 1d8 damage per level of the caster. Affected creatures are allowed a saving throw vs. spell for half damage. Water-using/dwelling creatures are instantly destroyed if they fail their saving throws, half damage if successful. |
Necromancy Range: Sight of Caster Duration: Instantaneous Casting Time: 8 Area of Effect: 30-foot radius Saving Throw: ½ |
Great Shout* | SPWI806X |
| Upon uttering the Great Shout, the caster releases a stunning force from his mouth in a 30-foot long, 10-foot diameter cone. The Great Shout is extremely taxing and dangerous to the user. The shout drains 2d4 hit points from the caster and he/she must make a saving throw vs. spell or fall unconscious for a turn. Creatures 5 hit dice and under caught within the Great Shout instantly die. All other creatures within the area of effect must save vs. spells. Those who fail the save are stunned for 2 rounds, deafened for 4 rounds, and suffer 4d12 points of damage. Those who make the save are stunned for 1 round, deafened for 2 rounds, and suffer 2d12 points of damage. |
Invocation Range: Caster Duration: Instantaneous Casting Time: 1 Area of Effect: 30-feet long, 10-foot diameter Saving Throw: ½ |
Iron Body* | SPWI807X |
| This spell transforms the caster’s body into living iron, granting him several powerful resistances and abilities. While the spell is in effect, the caster is 100% resistant to electricity, 50% resistant to fire, and 25% resistant to crushing damage. Spells that affect respiration or the physiology of the caster are ignored. In addition, the caster’s strength is raised to 25, and the caster can attack twice per round with iron fists for 2d4 points of damage + appropriate strength bonuses. Unfortunately, the caster’s movement becomes slow and awkward, setting his movement rate to 25% of his normal, and he/she cannot cast spells while Iron Body is in effect. |
Alteration Range: Caster Duration: 2 turns Casting Time: 8 Area of Effect: Caster Saving Throw: None |
Incendiary Cloud | SCINCIN |
| This spell brings forth a dense, smoky cloud in a 10-foot radius. For the first two rounds it’s harmless, but on the third round, it begins to spark and flame, doing 1 – 2 hit points of damage/level of the caster. On the fourth round, it inflicts 1 – 4 hit points/level of the caster, then drops back to 1 – 2 hit points per level on the fifth round. If creatures make a saving throw vs. spell, they take only half-damage from the cloud’s effects. |
Alteration, Evocation Range: Sight of Caster Duration: 5 rounds Casting Time: 2 Area of Effect: 10-foot radius Saving Throw: ½ |
Mind Blank | SCBLANK |
| In the interests of one’s self-control and privacy, Mind Blank shields a creature’s mind from almost any mental effect – Charm, Command, Domination, Fear, Feeblemind, and any scrying by crystal balls or other divination methods. |
Abjuration Range: Caster Duration: 1 Day Casting Time: 1 Area of Effect: Caster Saving Throw: None |
Monster Summoning VI | SCMSVI |
| With the casting of this spell the wizard summons 1 – 3 6th level monsters. These appear within spell range and may be commanded to attack the caster’s opponents until the spell duration expires or the monsters are slain. |
Conjuration/Summoning Range: 40 yards Duration: 7 rounds + 1 round/level Casting Time: 8 Area of Effect: Special Saving Throw: None |
Power Word: Blind* | SPWI808X |
| This spell blinds all enemy creatures within the area of effect for 1 turn or until dispelled. Blind creatures suffer significant penalties to their armor class and chance to hit. |
Conjuration Range: Sight of Caster Duration: 1 turn Casting Time: 1 Area of Effect: 10-foot radius Saving Throw: None |
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