Amulet of Dark Flesh | AMULFLE |
| A horrible cursed item crafted by the Calishite necromancer Niri Eddin, the Amulet of Dark Flesh is a token of disease and slow death. Eddin gave the item to his secret enemies as gifts and reclaimed it through his thief servants when the sickness had run its course. Niri is believed to still be “alive” somewhere in the realms, despite the fact that he was a human born in 832 DR. |
Statistics : Upon donning this amulet, the wearer is paralyzed and diseased.
Game Stats : Price: 1 Lore: 85 Weight: 1 Cursed |
Amulet of Metaspell Influence | AMUL16 |
Amulet of metaspell influence: ‘The Amplifier’ Known for its ability to enhance spellcasting, the Amulet of Metaspell Influence is highly sought after by magic practitioners. It was created by Elairdrin Mellwith who resided in the Star Mountains. His reasons for fabricating such an item stemmed from his womanizing habits, and to this extent the Amplifier served his purpose well. It was later taken from him by a mage with a more destructive intent, but records detailing the change of hands vary widely. |
Statistics : Special: Memorize one extra second level spell
Only Usable By : Bard, Mage
Game Stats : Price: 1,800 Lore: 30 Weight: 1 |
Amulet of Protection +1 | AMUL14 |
| Amulets are one the most favored items to enchant by mages because of their ability to be worn without interfering with the delicate rituals of spell casting. This particular amulet has been infused with various magics that are designed to protect the wearer from harm. |
Statistics : Armor Class Bonus: 1 Saving Throw Bonus: 1
Game Stats : Price: 3,000 Lore: 35 Weight: 1 |
Badge of the Brave | AMULBRA |
| This simple steel amulet was consecrated by priests of Tempus for use by a warrior named Teln Graham. Teln was a powerful warrior, but he was easily unnerved in large battles. This badge, which he wore over his heart, allowed him to overcome his sudden panic attacks during important conflicts. It left Teln’s possession when the Tempurans decided that he was an unredeemable coward. Teln is believed to have retired from adventuring to become a farmer. |
Statistics : Allows user to cast Emotion Control: Courage once per day.
Game Stats : Price: 2,150 Lore: 77 Weight: 1 Range: 50 |
Barrier Amulet | AMULBAR |
| This powerful amulet was crafted by the enchanter Celemon of Calimport in 727 DR. He crafted ten such amulets on commission before jealous rivals killed him and attempted to duplicate the procedure. His colleagues were not as talented as Celemon, and destroyed their laboratory and themselves when a mishap occurred. The formula was destroyed as well. This particular amulet was owned by the elven warrior-mage Pelan Rainwind. It was lost when he was killed by giants in the Spine of the World somewhere around 840 DR. |
Statistics : Simultaneously casts Stoneskin and Minor Globe of Invulnerability on the user.
Only Usable By : Mage (Single, Dual, and Multi)
Game Stats : Price: 4,100 Lore: 88 Weight: 1 Charges: 3 |
Black Wolf Talisman | BWTALIS |
| This crude talisman appears to be nothing more that a flat piece of stone with a wolf’s paw painted on it. Despite its simple appearance, the Black Wolf Talisman contains powerful beneficial magic. |
Statistics : Armor Class Bonus: 1
Special: +10 to Max Hit Points Resistance Bonuses +10% Cold Resistance +1 Save vs. Breath
Game Stats : Price: 4,000 Lore: 50 Weight: 1 |
Bone Talisman | BONEAM |
| Bone talismans are highly coveted among practitioners of necromancy. The charm is created from a piece of bone taken from the remains of a slain vampire. Usually fashioned into a necklace or ring, the fey magic contained within the talisman enables the wearer to drain the life force from any living creature he or she touches. |
Statistics : Casts the mage spell, Vampiric Touch (5 charges)
Not Usable By : Good Characters
Game Stats : Price: 5,000 Lore: 50 Weight: 3 Range: 1 Charges: 5 |
Clasp of Bron’s Cloak | AMULBRO |
| This small talisman was the clasp of a cloak owned by the notoriously tough warrior known as Bron Balhon. On at least ten different instances during Bron’s life, he was reported as dead after getting himself involved in some horrible situation. Some enemies shot him full of crossbow bolts and pushed him into the ocean with lead weights only to be killed by him a month later in a tavern four hundred miles away. On another occasion, Bron’s cowardly companions abandoned him when they were attacked by dire wolves in the wilderness. Two weeks later, Bron swaggered into their camp wearing wolfskins. Whether all of the tales surrounding Bron are true or not, it is known that Bron is believed to have met his end in the Spine of the World mountains, fighting polar worms. |
Statistics : Gives the wearer 5% resistance to Piercing, Slashing, and Missile Attacks.
Game Stats : Price: 3,500 Lore: 40 Weight: 1 |
Mirror of Black Ice Amulet* | MIRROR2 |
Wrapped with serpentine twine around its corners and tapped in place by Tiernon’s hands, this mirror of black ice may now be worn around the neck. It still serves the same function as the original black ice mirror, but it feels much lighter now, and the reflections within the mirror seem both sharper and duller at the same time.
The
power of the Mirror of Black Ice lies in its ability to confound the sight of an attacker. Merely wearing it provides a boon to the wearer’s defenses, as attackers will discover the wearer suddenly isn’t where they thought he was when they first attacked. By concentrating on the mirror, however, the wearer may alter what others see when they look at him, distorting his image to make him harder to hit, or splitting his image into several reflections of himself, further confusing attackers. The mirror contains only a limited amount of energy to perform these greater feats, but when the Blur and Mirror Image powers are gone, the passive defenses will remain.
HoW Quest : Given by Tiernon Denthelm in exchange for the Mirror of Black Ice after you complete the Seer quest and you speak to him with a character with at least 15 INT or 15 WIS, Gloomfrost. |
Statistics : Armor Class Bonus: 3 vs. Missile Attacks Armor Class Bonus: 2 vs. All Physical Melee Attacks except Crushing Attacks
Special: +3 to Saving Throws vs. Spells and Wands, Staves, Rods Cast Blur Cast Mirror Image
Game Stats : Price: 0 Lore: 75 Weight: 0 Charges: 10 each |
Necklace of Missiles | AMUL01 |
Necklace of missiles: ‘The One Gift Lost’ The naming of this necklace originates from its only owner, Ikaida Mourneve who quested to regain his kidnapped daughter. Not many would help the determined father, but a kind and generous mage bestowed this item on him to aid his cause. Alas, the necklace was lost when Ikaida dropped it into the Immerflow River while fending off bandits upon a suspension bridge. Fortunately, it is rumored that the item was not needed to reunite the family once again. |
Statistics : Range: 50 ft Area of effect: 30 ft radius Damage: 6D6 (save vs. spell for half)
Game Stats : Price: 5,000 Lore: 50 Weight: 1 Range: 60 Charges: 25 |
Scarab of Defense | AMULDEF |
| This type of amulet takes the form of a sculpted beetle, and is typically only found in areas around Mulhorand. This particular scarab was crafted in Thay by Gulvak Anrak, a powerful enchanter of magical protective devices. Gulvak gave this scarab to an apprentice, Alik Banom, who was killed by Cormyrean soldiers in 1021 DR. According to sages, Alik started a fight with a Cormyrean knight who insulted Thay and the Red Wizards as a whole. Even though Alik was powerful, he was no match for the throng of Purple Dragons that came to the knight’s aid. |
Statistics : Gives +2 save vs. Petrification and Polymorph
Game Stats : Price: 2,200 Lore: 66 Weight: 1 |
Shield Amulet | AMUL15 |
| This Amulet can be activated by a simple command word and a touch with each use acting as one charge. The effect is a duplication of the 1st level wizard spell ‘Shield’. For the duration of the spell, the wearer will have a base Armor Class of 4. This is cumulative with any modifiers due to shields and magical devices. |
Statistics : Range: 0 Area of effect: Self Armor Class: Base set to 4 Special: Bonus +2 AC vs. missle attacks Duration: 5 turns
Game Stats : Price: 2,500 Lore: 40 Weight: 1 Charges: 50 |
Symbol of Corellon Larethian | CORELLO |
| This magical symbol of the elven god, Corellon Larethian was given to many of the warriors in the Hand of the Seldarine. This symbol is a reminder of the epic battle Corellon fought against Gruumsh One-Eye. Anyone wearing this will find special focus while battling orcs. |
Statistics : THAC0: +2
Game Stats : Price: 6,000 Lore: 50 Weight: 1 |
Symbol of Labelas Enoreth | LABELAS |
| Created during the golden age between of the elves of the Seldarine’s Hand and the dwarves of Dorn’s Deep. This ring was created to empower young wizards with greater focus to cast their spells more effectively. Although the elder wizards of the Hand were some of the most powerful in the realm, they were always involved in various research or experiments that prevented them from joining less critical battles or expeditions. |
Statistics : Intelligence: +1 Bonus
Only Usable By : Mage (single, dual, & multi-class)
Game Stats : Price: 6,000 Lore: 50 Weight: 0 |
Symbol of Sehanine Moonbow | MOONBOW |
| This magical symbol of the elven goddess, Sehanine Moonbow was given to those elves of the Hand of the Seldarine who explored various nearby areas. The wearer has the limited ability to cast divine magic, traps, and discern the alignment of anyone or anything in the area. |
Statistics : 5 charges of Find Traps 5 charges of Know Alignment
Game Stats : Price: 6,000 Lore: 50 Weight: 0 Charges: Find Traps: 5, Know Alignment: 5 Range: Find Traps: 1, Know Alignment: 20 |
Symbol of Shevarash | SHEVARA |
| This magical symbol of the demipower, Solonar Thelandira was given to those who would do battle for the Hand in the dead of night. The wearer would be given infravision stronger than normal elven eyes. |
Statistics : Infravision
Game Stats : Price: 6,000 Lore: 50 Weight: 0 |
Symbol of Solonar Thelandira | SOLONOR |
| This magical symbol of the elven god Solonar Thelandira was given to many of the archers in the Hand of the Seldarine. Wearing it would increase the archer’s prowess to strike true on its target. |
Statistics : THAC0: +2 (Missile Weapons Only)
Not Usable By : Cleric, Mage
Game Stats : Price: 6,000 Lore: 50 Weight: 0 |
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