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Icewind Dale v1.06 Fixes

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v1.42 TotL | v1.41 HoW | v1.06 IWD | Portraits | Characters | Downloads

Icewind Dale Patch v1.06
  • Download Do not install this patch if you have Heart of Winter installed.
  • General
    • Fixed a potential problem with hit points becoming negative with characters having very high Constitution scores.
    • Fixed a potential crash on dial-up and serial games when viewing some transitional movies.
    • Fixed potential saving problem with “Auto-Pause on Trap Detection” feature.
    • Fixed a message displayed when a PC has a full inventory and an NPC tries to give the PC an item.
    • Adjustments made to the end game for some people who would not get the ending movies after the final conflict.
    • Fixed a problem with salamanders not always displaying their aura effects.
    • Removed dependency on Winsock 2 (should help for Windows 95 users).
    • Fixed a weapon problem on Fire Elementals.
    • Fixed a display bug with derived THAC0 when the Prayer spell was active.
  • Items
    • Fixed a problem with a potion that gave permanent magic resistance removing it’s permanent effect after reloading a game.
    • The Robe of the Watcher now gives the 10% magic resistance bonus.
  • New Feature
    1. Backup the icewind.ini file in your Icewind Dale folder. ((default: C:\Program Files\Black Isle\Icewind Dale))
    2. Edit icewind.ini using Notepad or another text editor.
    3. Under [Game Options], add in the line Show Quest XP=1.
    4. This will display the actual amount of experience points you receive when completing quests. ((With HoW installed, this option is available in the Config program.))
Icewind Dale Patch v1.05
  • Download Do not install this patch if you have Heart of Winter installed.
  • General
    • Cheats have been re-added to the game.
    • Fixed the Ettins that don’t respond in Dorn’s Deep when attacked.
    • Fixed some display problems during the final conflict and end game.
    • Fixed a potential crash when killing Frost Giants.
    • Potential fix for a rare problem with small, impassable areas left when monsters are killed.
    • Fix for doors not appearing the same on different machines during multiplayer games.
    • Greatly improved framerate of static steam animations.
    • Adjusted location of Yxunomei when leaving the level, resting, and coming back.
    • The shadow in Lysan’s area will no longer lock the party in a cutscene mode. The shadow previously could have trouble pathing to the party.
    • On some systems, selecting the “Female Fighter I” sound set would not play the sounds in the game. This has been corrected.
    • Modification made to rest code for fatigue.
    • Synchronized clock between saved games and current game time.
  • Items
    • Removed a bad item from random treasure available in Dragon’s Eye.
    • Fixed THAC0 reduction effect on the Amulet of Corellon Larethian.
    • Fixed magic resistance effect on the Shadowed Robe.
    • Fixed a problem with Nym not giving a dagger to the party.
    • Fixed an alignment problem with the +4 Life Defender.
    • Fixed a problem with spells being removed when unequipping the Sanctified Warhammer.
    • The various badges will now not decay when dropped.
    • Lonesome Road and other CON-raising items will no longer give a healing side effect when unequipped and then re-equipped.
    • Fixed a problem where equipping the Ring of Free Action after equipping Boots of Speed would not correctly negate the effects of the Boots of Speed.
  • Dialogues
    • Fixed captive villagers “attacking” the party in Dragon’s Eye.
    • Fixed a blank dialog node with Mother Eugenia.
    • Fixed a problem with the Undead Lieutenant in Dragon’s Eye locking the party in cutscene mode.
    • Fixed Orrick the Gray’s dialog problem when returning the Book of Mythal Theory.
    • Fixed a problem with a quest related to Kerish.
    • Fixed a minor problem with Therik’s dialog.
  • Rules
    • Fixed an incorrect defense adjustment given in very low Dexterity scores.
    • Fixed a bug in the Cleric XP table that would make them level 10 at 250,000 xp.
  • Spells
    • Fixed a potential swap on the icon for Emotion: Hopelessness.
    • Fixed problem with priest spell Cloak of Fear: In some cases, it would not go away after death.
    • Fixed problem with wizard spell Identify: Conjurers were not able to memorize or write the spell.
    • Fixed a problem when casting Raise Dead on creatures that aren’t dead, or on undead that cannot be raised.
    • Fixed a potential crash bug with Purge Invisibility.
    • Bards with the Identify spell memorized can now use it to identify items in the GUI.
    • Creatures killed within the effect of Death Fog now yield experience points.

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