Arrows +1 | AROW02 |
| The flight arrow, as its name implies, is built for distance. These are lightweight arrows and are often used for hunting. Most of these arrows are made of ash or birch and are 30 to 40 inches long. |
Statistics : Damage: 1D6 + 1 THACO: +1 bonus
Game Stats : Price: 10 Lore: 20 |
Arrow +2 | AROW11 |
| These arrows were enhanced through magical means when they were created. They appear slightly straighter then the average arrow, almost alive as they effortlessly leave your bow and streak towards their target with deadly accuracy. |
Statistics : Damage: 1D6 + 2 THACO: +2
Game Stats : Price: 18 Lore: 40 |
Acid Arrows | AROW04 |
| This arrow is coated in acid so that when it strikes an enemy, it will not only pierce its flesh but also begin to eat away at the wound, enlarging and deepening its severity. |
Statistics : Damage: 1D6 + 1 THACO: +1
Special: 2D6 acid damage
Game Stats : Price: 50 Lore: 25 |
Arrow of Biting | AROW05 |
| The arrow of biting was designed as a deadly compliment to the archer. With the barbed arrow tip coated in a nasty poison that will infiltrate the bloodstream of its victims causing agony and often times, death. |
Statistics : Damage: 1D6
Poison: 30% of total maximum Hit Points within 20 seconds after contact unless save vs. death made.
Game Stats : Price: 50 Lore: 30 |
Arrows of Detonation | AROW06 |
| This arrow has a particularly debilitating effect on its victims as, upon impact, it explodes into a huge ball of fire and shrapnel effecting all within the area. |
Statistics : Damage: 1D6 THACO: +20
Special: 6D6 explosion upon impact (save vs. spell for half)
Game Stats : Price: 300 Lore: 45 |
Arrows of Dispelling | AROW07 |
| The arrow of dispelling will remove the magical enchantments that its victim is surrounded by. |
Statistics : Damage: 1D6
Special: Dispel Magic effecting target
Game Stats : Price: 300 Lore: 20 |
Arrow of Fire | AROW08 |
| The arrow of fire is a magical arrow that will burst into flames as it is fired at an enemy. The effect is similar to an arrow doused in oil and set to flame. |
Statistics : Damage: 1D6+2 THACO: +2
Special: 1D6 fire damage (save vs. spell for none)
Game Stats : Price: 25 Lore: 25 |
Arrows of the Hand | ARHAND |
| Made during the golden age between the elves of the Seldarine’s Hand and the dwarves of Dorn’s Deep. Any expert fletcher will find these to be some of the finest arrows ever made. They are weighted and balanced perfectly and can pierce through the strongest armor. |
Statistics : Damage: 1D6 +2 THACO: +2
Game Stats : Price: 30 Lore: 50 |
Arrows of Ice | AROW09 |
| The arrow of ice is magically enhanced so as to burst into a rolling ball of ice and cold when fired. When the arrow strikes its victim, a shock of cold will travel through its body, both burning and numbing to the very core. |
Statistics : Damage: 1D6
Special: 1D6 cold damage (no save)
Game Stats : Price: 30 Lore: 25 |
Arrows of Piercing | AROW10 |
| The arrow of piercing is long and thin, imbued with magical properties that allow it to ‘push’ itself through armor, striking out towards the heart of the victim. |
Statistics : Damage: 1D6 THACO: +4
Special: +6 physical (piercing) damage (save vs. death for none)
Game Stats : Price: 50 Lore: 30 |
Poisoned Arrow | AROW14 |
| These are Eldoth’s personal poisoned arrows. He learned how to use poison at a young age, and can create enough venom for about 5 arrows. He is the only person who can safely handle these arrows. |
Statistics : Damage: 1D6
Only Usable By : NE or TN Human Bard
Game Stats : Price: 50 Lore: 0 |
Arrow of Slaying | AROW03 |
| This arrow is twisted and black, almost radiating evil as if possessed by something larger then itself. It was made specifically to kill one type of creature and one type only. In this case the unlucky being is the Ogre Mage. |
Statistics : Damage: 1D6 THACO: +15
Special: Slay Ogre Mage upon touch
Game Stats : Price: 2,500 Lore: 50 |
Translocation Arrows | AROWTRN |
| These potentially dangerous arrows are exceedingly rare, typically only appearing as individual items. As weapons, they are abysmally poor. As strategic tools, they are quite useful. These arrows were frequently used by melee fighters with competent bow skills. Once they had fired off their Translocation Arrow, they could enter melee and finish a protected target at close range. |
Statistics : Damage: 1D3 THACO: -3
Special: On a successful hit, the user is transported next to the target.
Game Stats : Price: 250 Lore: 40 |
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