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Lara has changed since her experiences in Tomb Raider: The Last Revelation. She has become darker, harder and less tolerant, her early tomb raiding days a distant memory. A desperate phone call from her former mentor Von Croy leads her to Paris, where he has been asked by a sinister client, Eckhardt, to track down one of five 14th century artworks – the Obscura Paintings. She arrives in Paris to find a city in fear; Von Croy has been the victim of a horrific murder and Lara, framed for the crime, has no option but to go on the run. During her exploits Lara encounters a kindred spirit in Kurtis Trent, a hardened adventurer like herself, who is in pursuit of Eckhardt. In her struggle to unravel the trail left by Von Croy, Lara becomes involved in underworld deals, grotesque murders, the dark side of an advanced form of alchemy and a history of blood, betrayal and vengeance spanning hundreds of years. Adrian Smith, Operations Director at Core Design says, “Our vision is to take the player somewhere dark, a place they might not necessarily wish to go, but a place they will have to venture if they are to bring Lara back. Lara will have some tough moral choices to make. It’s no longer a clear-cut case of good versus evil – this is a more complex tale, which will ask more complex questions of the player. It will be a new experience for people who have played Tomb Raider in the past.” Tomb Raider is the number one selling franchise on PlayStation in Europe and the US. Updates ::
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