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Angel of Darkness :: Lara Croft Tomb Raider

In a bid to get as many trademarks into one title as possible, Eidos Interactive and Core Design (both UK based) have announced the sixth game in the Tomb Raider series – Lara Croft Tomb Raider: The Angel of Darkness.

And there was much rejoicing…

Which was quickly cut short when Eidos and Sony announced that LCTR:tAoD *pause for snickers* is exclusive to the PlayStation 2, at least on console.

Both PS2 and PC versions are slated for a 15th November 2002 release (Obviously late).

[ PC System Requirements | The Gallery | Wallpapers | Trailers | Features ]
Lara Croft Tomb Raider: The Angel of Darkness combines the traditional Lara-Croft-ness with a "new edge that has arisen from her dark inner demons". She gets to face more evolved characters and situations, with more involved decision-making. The game will be using a new engine to fully utilise the power of the PS2 and the latest PC graphics cards, with Lara now made out of over 5,000 polygons, compared to the 500 in previous Tomb Raider games.

Lara has changed since her experiences in Tomb Raider: The Last Revelation. She has become darker, harder and less tolerant, her early tomb raiding days a distant memory. A desperate phone call from her former mentor Von Croy leads her to Paris, where he has been asked by a sinister client, Eckhardt, to track down one of five 14th century artworks – the Obscura Paintings. She arrives in Paris to find a city in fear; Von Croy has been the victim of a horrific murder and Lara, framed for the crime, has no option but to go on the run.

During her exploits Lara encounters a kindred spirit in Kurtis Trent, a hardened adventurer like herself, who is in pursuit of Eckhardt. In her struggle to unravel the trail left by Von Croy, Lara becomes involved in underworld deals, grotesque murders, the dark side of an advanced form of alchemy and a history of blood, betrayal and vengeance spanning hundreds of years.

Adrian Smith, Operations Director at Core Design says, “Our vision is to take the player somewhere dark, a place they might not necessarily wish to go, but a place they will have to venture if they are to bring Lara back. Lara will have some tough moral choices to make. It’s no longer a clear-cut case of good versus evil – this is a more complex tale, which will ask more complex questions of the player. It will be a new experience for people who have played Tomb Raider in the past.”

Tomb Raider is the number one selling franchise on PlayStation in Europe and the US.

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