Your Ad Here
 
 
Creatures :: Preserve Creatures
[ Skills :: Skills List | Knight Skills List | Demon Lord Skills List | Necromancer Skills List | Warlock Skills List | Ranger Skills List | Wizard Skills List ]
[ Heroes :: Knight Heroes | Demon Lord Heroes | Necromancer Heroes | Warlock Heroes | Ranger Heroes | Wizard Heroes ]
[ Creatures :: Abilities/War Machines/Neutrals | Haven Creatures | Inferno Creatures | Necropolis Creatures | Dungeon Creatures | Preserve Creatures | Academy Creatures ]

 PreserveAbilities / Description / Tavern Rumour
PixiePixieFlyer. No Enemy Retaliation. Spray Attack (Creature simultaneously attacks three adjacent tiles occupied by the enemy.).
The Pixies are the guardian spirits of the Kersyls, the giants trees that host the Sylvan cities. They live in the trees' branches, tending them in exchange for shelter and sustenance. These creatures are not dedicated to war, but they will defend their home fiercely. Their swift attacks can hit more than one creature, and their small size and speed make retaliation impossible.
SpriteSpriteFlyer. No Enemy Retaliation. Spray Attack. Caster.
Sprites are close relatives of the Pixies who live in the higher branches of the Kersyl trees. Their small size and speed allow them to attack more than one creature and to retreat before retaliation is possible. Also, the Sprites' affinity with the woods is such that they can call upon Nature's powers to cast spells in combat.
 No Tavern Rumour
Blade DancerBlade DancerNo abilities.
Elite among sylvan warriors, certain Elves dedicate their lives to the intricate Elven martial art known as the Battle Dance. Relying on evasion and quick action rather than resistance or brute force, Blade Dancers wear no armor, and are therefore exposed to enemy strikes.
War DancerWar DancerWar Dance Combo (Creature simultaneously attacks enemies located on all eight adjacent tiles. The targeted enemy gets normal damage, all others affected get half the normal damage.).
Beyond the rigorous training of the Battle Dance, the best Elven warriors improve their fighting style to extend from their immediate targets and attack all adjacent foes at once.
 I saw Blade Dancers training the other day. Such a wonderful sight! By the way, did you ever think why they are called so? Well, just try sending them in the thick of the enemy ranks so they're surrounded on all sides. And then, attack! Now that will be a dance, that will be a spectacle!
HunterHunterShooter. Doubleshot (Creature fires two full shots at the enemy instead of just one.).
In times of peace, the Hunters supply the Sylvan communities with food, and they are respected for their skills and prowess. Wandering Irollan, they live in harmony with Nature and its unwritten laws. They will never kill a living being without purpose. In times of war, however, they have no compunction about using their talents to strike down enemies from afar. Their uncanny affinity with their enchanted Elf bow allow them to fire two shots before an enemy can even blink.
Master HunterMaster HunterShooter. Doubleshot. Warding Arrows (This creature shoots charmed arrows: in addition to normal damage, there's a chance they might stun the enemy and delay their turn.).
Master Hunters are dedicated to the defense of the woodland realms and rise to protect them from any invader. Special enchantments in their bows and arrows allows them to shoot twice before the enemy even knows they're there, and to ensure that their targets recover slowly from their strike.
 A problem: imagine you need to beat a powerful creature capable of destroying a whole enemy unit in a single blow. What are you going to do? Right, don't allow the enemy come anywhere close to your troops. And to achieve that, a few ranks of Master Hunters would come very handy. Taking turns to shoot magicked arrows at the enemy, they can inflict mortal wounds and seriously slow down their progress.
DruidDruidShooter. Caster.
The druids are the priests of Sylanna, Elemental Dragon of Earth and living embodiment of Nature. As such they are granted control over the magic of the elements, which they call upon in times of peril.
Druid ElderDruid ElderShooter. Caster. Mana Feed (Creature can transfer its reserve of mana to own hero (activated ability).).
Druid Elders have mastered the magic of the elements and have access to the secret knowledge kept within their caste. Linking to their allies as they do to all living things, they are capable of channelling their own mana to a friendly hero.
 Sometimes the forthcoming battle isn't particularly dangerous to the army, but you just can't avoid it. The best strategy in those situations is to keep the army and the commander's reserve of magical energy intact. And this is exactly where Druid Elders can help: they can share their magical power with the commander. After the battle they can quickly restore it, and repeat this trick over and over again.
UnicornUnicornLarge creature. Aura of Magic Resistance (For all friendly units located on tiles adjacent to the creature, magic resistance increases by 30%).
The Unicorns are spirits of nature, and as such they are sacred to the Elves. They are considered as a totem animal for the whole of Irollan, and it is said that when the last Unicorn will die so will the Elven kingdom and all its people. While the truth of this legend is not known, the Unicorns' shimmering auras do have the ability to shield their allies from hostile spells.
Silver UnicornSilver UnicornLarge creature. Aura of Magic Resistance. Blinding Attack (When this creature attacks the enemy, there is a chance that it will blind it in addition to inflicting regular damage. Blinded creatures cannot move or attack, but regain sight if attacked.).
Powerful allies of the Elves, the Silver Unicorns appear from the heart of the woods to drive away any invaders. Their silvery aura protect friendly troops from enemy magic and their gleaming horns can emit bright flashes of light that can temporarily blind the enemy.
 The true heroes of the past war with the Demons were Unicorns. Demons often used a powerful magical fire that would scorch everything alive around them. Unicorns can withstand magic, plus they have a special aura which increases protection from magical strikes for everybody near them.
TreantTreantLarge creature. Enraged. Entangling Roots (Creature's attack entangles enemy with its roots and immobilises it. Creature can immobilise several enemies simultaneously, but the effect only lasts while the creature remains in direct contact with its victims.).
Living embodiments of the forest themselves, Treants have left the deep woods at the bidding of the most powerful druids. It is said that when the first Elves ventured into the heart of the primordial forest, they found the Treants there, waiting for them and ready to vow their undying loyalty. Do not be fooled by their awkward gait - their solid bodies can not be harmed easily, and any enemy creature fighting Treants will be entangled by their vines, roots, and creepers.
Ancient TreantAncient TreantLarge creature. Enraged. Entangling Roots. Take Roots (When the creature receives Wait\Defend command, it gets 50% bonus to Defense plus ability to retaliate after all enemy attacks until the next turn.).
The woods themselves have risen to aid the Elves at war. Slow, but sturdy, the oldest Treants can entangle their enemies with their vines, roots, and creepers, and they have the additional ability to dig deep and root themselves, making them ever harder to defeat.
 Confusing the enemy and disrupting their plans is a favourite tactic of the Elves. There are lots of ways to do so, but I'll tell you about just one. Did you see Treants? Right, so they can entangle enemies with their roots, and so tightly the enemy can't move at all. A lot of rushing attacks have choked crashing into these forest giants. But not a word to anybody! It's a military secret.
Green DragonGreen DragonLarge creature. Flyer. Acid Breath (During attack creature damages not only the target but any other unit positioned directly behind it.).
The Green Dragons are the offspring and servants of Sylanna, Elemental Dragon of Earth. They have made their home in the forest cliffs and sacred caves of Irollan. Mighty allies of the Elves, they spit an acid cloud that is capable of harming many creatures with a single strike.
Emerald DragonEmerald DragonLarge creature. Flyer. Acid Breath. Immunity to Earth.
Emerald Dragons are the favoured children of Sylanna and, as such, they cannot be harmed by Earth Magic. As with their younger siblings, they can breathe a lethal acid cloud to dissolve their enemies back to the ever-hungry soil.
 No Tavern Rumour

shop@noctalis
BUY HEROES OF MIGHT AND MAGIC V: GOLD EDITION compilation
HEROES OF MIGHT AND MAGIC V: GOLD EDITION compilation


BUY HEROES OF MIGHT AND MAGIC V SILVER EDITION compilation
HEROES OF MIGHT AND MAGIC V SILVER EDITION compilation


BUY HEROES OF MIGHT AND MAGIC V
HEROES OF MIGHT AND MAGIC V

shop@noctalis
BUY COMMAND & CONQUER 3 TIBERIUM WARS
COMMAND & CONQUER 3 TIBERIUM WARS

BUY UEFA EURO 2008
UEFA EURO 2008

BUY WARHAMMER 40,000 DAWN OF WAR SOULSTORM standalone expansion
WARHAMMER 40,000 DAWN OF WAR SOULSTORM standalone expansion

nu in noctalis :: Neopets | Medieval II Total War | Heroes of Might and Magic IV & V
Download Free Casual Games :: Peggle | PopCap Games | Yahoo! Games