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Skills List
[ Skills :: Skills List | Knight Skills List | Demon Lord Skills List | Necromancer Skills List | Warlock Skills List | Ranger Skills List | Wizard Skills List ]
[ Heroes :: Knight Heroes | Demon Lord Heroes | Necromancer Heroes | Warlock Heroes | Ranger Heroes | Wizard Heroes ]
[ Creatures :: Abilities/War Machines/Neutrals | Haven Creatures | Inferno Creatures | Necropolis Creatures | Dungeon Creatures | Preserve Creatures | Academy Creatures ]

LogisticsSkill #Cheat Code
Basic LogisticsAdvanced LogisticsExpert LogisticsLogistics 1SKILL_LOGISTICS
Increases hero's movement speed over land by 10%/20%/30%.
 Perk #Cheat Code
Basic Logistics
Advanced Logistics
Expert Logistics
PathfindingPathfinding 19PERK_PATHFINDING
Reduces penalty for moving through rough terrain by 50%.
ScoutingScouting 20PERK_SCOUTING
Hero receives +4 to his range of view and gets an ability to see precise number of creatures in neutral troops, in enemy armies, towns and garrisons within his range of view.
NavigationNavigation 21PERK_NAVIGATION
Increases hero's movement speed at sea by 50%.
 FeatPrerequisites#Cheat Code
Haven/KnightPreserve/Ranger Familiar GroundFamiliar Ground2Kni: Pathfinding
3Ran: Silent Stalker
73KNIGHT_FEAT_ROAD_HOME
All creatures in hero (Knight or Ranger) army receive +1 for movement speed if the battle is taking place on grassy terrain
Inferno/Demon Lord Swift GatingSwift Gating2Dem: Pathfinding86DEMON_FEAT_QUICK_GATING
The Demon Lord masters the ways of transferring creatures from the infernal plane and back. Gating becomes 50% quicker than normal.
Haven/KnightNecropolis/NecromancerDungeon/Warlock Death MarchDeath March2Nec: Pathfinding
3Kni: Familiar Ground
3War: Dark Ritual + Teleport Assault
99NECROMANCER_FEAT_DEATH_TREAD
All hero's troops gain +4 speed during the siege of an enemy castle
Dungeon/WarlockInferno/Demon LordAcademy/Wizard Teleport AssaultTeleport Assault2War: Scouting
3Dem: Consume Corpse + Swift Gating
3Wiz: Mark of the Wizard + March of the Golems
138WARLOCK_FEAT_TELEPORT_ASSAULT
Hero acquires Teleportation spell and the ability to cast it with assault effect, increasing the initiative of creature being teleported.
Preserve/RangerNecropolis/Necromancer Silent StalkerSilent Stalker2Ran: Scouting
3Nec: Death March
112RANGER_FEAT_DISGUISE_AND_RECKON
The enemy will see only the strongest creature in hero's army with no number at all.
Note: The description does not state it, but Silent Stalker also grants your hero the ability to see the Courage of neutral creatures, and enlarges your field of view by 12.
Academy/Wizard March of the GolemsMarch of the Golems2Wiz: Pathfinding125WIZARD_FEAT_MARCH_OF_THE_MACHINES
All golems under hero's command have their speed and initiative increased by +2.
Haven/Knight PathfindingFamiliar GroundDeath March Pathfinding 
Familiar Ground 
Death March 
Inferno/Demon Lord PathfindingSwift GatingTeleport Assault Pathfinding 
Swift Gating 
Teleport AssaultGating: Consume Corpse
Necropolis/Necromancer PathfindingDeath MarchSilent Stalker Pathfinding 
Death March 
Silent Stalker 
Dungeon/Warlock ScoutingTeleport AssaultDeath March Scouting 
Teleport Assault 
Death MarchIrresistible: Dark Ritual
Preserve/Ranger ScoutingSilent StalkerFamiliar Ground Scouting 
Silent Stalker 
Familiar Ground 
Academy/Wizard PathfindingMarch of the GolemsTeleport Assault Pathfinding 
March of the Golems 
Teleport AssaultArtificer: Mark of the Wizard
War MachinesSkill #Cheat Code
Basic War MachinesAdvanced War MachinesExpert War MachinesWar Machines 2SKILL_WAR_MACHINES
Makes war machines more effective overall. Increases Attack, defense and Damage of Ballistae. Increases Catapult's Damage and grants it a 30%/40%/50% chance to hit. The First Aid Tent receives increased Healing Power. Ammo Cart gains an ability to increase Attack of ranged units in hero's army by 1/2/3.
 Perk #Cheat Code
Basic War Machines
Advanced War Machines
Expert War Machines
First AidFirst Aid 22PERK_FIRST_AID
Allows manual control of the First Aid Tent. Restores the First Aid Tent after the battle if it was destroyed
BallistaBallista 23PERK_BALLISTA
Allows manual control of the Ballista. Ballista gains one extra shot. Restores the Ballista after the battle if it was destroyed
CatapultCatapult 24PERK_CATAPULT
Allows manual control of the Catapult. Catapult gains one extra shot. Restores ammo cart after the battle if it was destroyed
 FeatPrerequisites#Cheat Code
Haven/KnightPreserve/Ranger Triple BallistaTriple Ballista2Kni: Ballista + Retaliation Strike
3Ran: Imbue Ballista + Rain of Arrows
74KNIGHT_FEAT_TRIPLE_BALLISTA
Ballista gains another extra shot (up to 3 consequtive shots total if hero is proficient with ballistas).
Inferno/Demon Lord Brimstone RainBrimstone Rain2Dem: Catapult88DEMON_FEAT_TRIPLE_CATAPULT
Catapult gains another extra shot (up to 3 consequtive shots in turn if hero is proficient with catapults).
Necropolis/NecromancerDungeon/Warlock Plague TentPlague Tent2Nec: First Aid
3War: Tremors
100NECROMANCER_FEAT_LAST_AID
The hero's First Aid Tent receives an ability to damage enemy creatures.
Dungeon/WarlockInferno/Demon LordAcademy/Wizard TremorsTremors2War: Catapult
3Dem: Brimstone Rain + Mark of the Damned
3Wiz: Remote Control + Consume Artifact
139WARLOCK_FEAT_SHAKE_GROUND
Hero acquires Earthquake spell and the ability to cast it with shaking effect, damaging and stunning all creatures behind fortress wall
Preserve/Ranger Imbue BallistaImbue Ballista2Ran: Ballista113RANGER_FEAT_IMBUE_BALLISTA
Imbue Arrow ability will now affect Ballistae as well. All Ballistae shots will carry Ranger's enchantments and therefore drain Ranger's mana.
Academy/Wizard Remote ControlRemote Control2Wiz: Catapult126WIZARD_FEAT_REMOTE_CONTROL
At the beginning of the combat one of the enemy War Machines comes under your control.
Haven/Knight BallistaTriple Ballista Ballista 
Triple BallistaTraining: Retaliation Strike
Inferno/Demon Lord CatapultBrimstone RainTremors Catapult 
Brimstone Rain 
TremorsGating: Mark of the Damned
Necropolis/Necromancer First AidPlague Tent First Aid 
Plague Tent 
Dungeon/Warlock CatapultTremorsPlague Tent Catapult 
Tremors 
Plague Tent 
Preserve/Ranger BallistaImbue BallistaTriple Ballista Ballista 
Imbue Ballista 
Triple BallistaAvenger: Rain of Arrows
Academy/Wizard CatapultRemote ControlTremors Catapult 
Remote Control 
TremorsArtificer: Consume Artifact
EnlightenmentSkill #Cheat Code
Basic EnlightenmentAdvanced EnlightenmentExpert EnlightenmentEnlightenment 3SKILL_LEARNING
Hero receives +1 to one of his primary stats for every four/three/two levels including the levels already got and + 10%/20%/30% bonus to the experience gained from combat.
 Perk #Cheat Code
Basic Enlightenment
Advanced Enlightenment
Expert Enlightenment
IntelligenceIntelligence 25PERK_INTELLIGENCE
Increases normal maximum mana by 50%.
ScholarScholar 26PERK_SCHOLAR
Allows heroes to teach each other various spells, effectively trading spells between spell books.
Arcane IntuitionArcane Intuition 27PERK_EAGLE_EYE
Allows hero to learn an unknown spell used by an enemy hero or creature in combat (hero must be able to learn the spell with regards to school, level, etc.).
 FeatPrerequisites#Cheat Code
Haven/KnightAcademy/Wizard GraduateGraduate2Kni: Scholar
3Wiz: Wizard's Reward
79KNIGHT_FEAT_STUDENT_AWARD
Being so keen to learn, the hero is granted +2 Knowledge and an additional bonus of +1000 experience.
Inferno/Demon LordPreserve/Ranger Arcane ExaltationArcane Exaltation2Dem: Scholar
3Ran: Know Your Enemy + Deadeye Shot
87DEMON_FEAT_MASTER_OF_SECRETS
Delving deep into the secrets of spellcraft, hero gains +2 Spellpower permanently.
Necropolis/Necromancer Lord of the UndeadLord of the Undead2Nec: Scholar101NECROMANCER_FEAT_LORD_OF_UNDEAD
The Necromancer receives +1 to Knowledge due to his or her intimate understanding of Death. The Necromancy skill is also increased by 5%.
Dungeon/WarlockInferno/Demon LordNecropolis/Necromancer Dark RevelationDark Revelation2War: Arcane Intuition
3Dem: Arcane Exaltation
3Nec: Lord of the Undead + Skeleton Archers
140WARLOCK_FEAT_DARK_REVELATION
Hero qualifies for additional free level up.
Preserve/Ranger Know Your EnemyKnow Your Enemy2Ran: Arcane Intuition114RANGER_FEAT_CUNNING_OF_THE_WOODS
The chance of inflicting a critical hit using "Avenger" skill is increased by +10%
Academy/WizardHaven/KnightDungeon/Warlock Wizard's RewardWizard's Reward2Wiz: Scholar
3Kni: Graduate
3War: Dark Revelation + Elemental Vision
127WIZARD_FEAT_ACADEMY_AWARD
Hero gains +2 to Spellpower permanently, plus an extra 1000 gold as a one-time bonus.
Haven/Knight ScholarGraduateWizard's Reward Scholar 
Graduate 
Wizard's Reward 
Inferno/Demon Lord ScholarArcane ExaltationDark Revelation Scholar 
Arcane Exaltation 
Dark Revelation 
Necropolis/Necromancer ScholarLord of the UndeadDark Revelation Scholar 
Lord of the Undead 
Dark RevelationNecromancy: Skeleton Archers
Dungeon/Warlock Arcane IntuitionDark RevelationWizard's Reward Arcane Intuition 
Dark Revelation 
Wizard's RewardElemental Chains: Elemental Vision
Preserve/Ranger Arcane IntuitionKnow Your EnemyArcane Exaltation Arcane Intuition 
Know Your Enemy 
Arcane ExaltationAvenger: Deadeye Shot
Academy/Wizard ScholarWizard's RewardGraduate Scholar 
Wizard's Reward 
Graduate 
LeadershipSkill #Cheat Code
Basic LeadershipAdvanced LeadershipExpert LeadershipLeadership 4SKILL_LEADERSHIP
Increases morale of all creatures in hero's army by 1/2/3.
 Perk #Cheat Code
Basic Leadership
Advanced Leadership
Expert Leadership
RecruitmentRecruitment 28PERK_RECRUITMENT
Increases weekly growth of 1st, 2nd and 3rd level creatures by +3, +2 and +1 respectively. Hero must be stationed within the friendly town on the last day of the week for effect to take place.
EstatesEstates 29PERK_ESTATES
Hero contributes 250 gold pieces per day to your cause.
DiplomacyDiplomacy 30PERK_DIPLOMACY
Allows hero to effectively negotiate with hostile creatures. Increases chances and reduces costs of creatures that wish to join your army.
 FeatPrerequisites#Cheat Code
Haven/Knight Divine GuidanceDivine Guidance1Kni: Retaliation Strike75KNIGHT_FEAT_ENCOURAGE
The Knight recieves the special combat ability to encourage his troops on a battlefield, making their turns come faster.
Inferno/Demon Lord Gate MasterGate Master2Dem: Recruitment89DEMON_FEAT_GATING_MASTERY
Gating ability becomes more potent, bringing 20% more reinforcements than normal.
Necropolis/Necromancer Herald Of DeathHerald Of Death2Nec: Recruitment102NECROMANCER_FEAT_HERALD_OF_DEATH
All neutral creatures which join the Necromancer's army will be automatically transformed into the undead creatures of their respective level.
Dungeon/WarlockHaven/Knight Aura of SwiftnessAura of Swiftness2War: Recruitment
2Kni: Divine Guidance + Benediction
141WARLOCK_FEAT_FAST_AND_FURIOUS
Combat movement speed of all units in hero army is increased by +1.
Preserve/Ranger Battle CommanderBattle Commander2Ran: Recruitment115RANGER_FEAT_FOREST_GUARD_EMBLEM
Adds +2 to Ranger's attack permanently. War Dancers join the Ranger's army to fight for his or her cause. The number of War Dancers depends upon the number of the week.
Academy/Wizard Artifical GloryArtifical Glory2Wiz: Estates128WIZARD_FEAT_ARTIFICIAL_GLORY
War Machines and Golems are now affected by positive morale effects (negative morale does not apply).
Haven/Knight Divine GuidanceAura of Swiftness Divine GuidanceTraining: Retaliation Strike
Aura of Swiftness 
Inferno/Demon Lord RecruitmentGate Master Recruitment 
Gate Master 
Necropolis/Necromancer RecruitmentHerald Of Death Recruitment 
Herald Of Death 
Dungeon/Warlock RecruitmentAura of Swiftness Recruitment 
Aura of Swiftness 
Preserve/Ranger RecruitmentBattle Commander Recruitment 
Battle Commander 
Academy/Wizard EstatesArtifical Glory Estates 
Artifical Glory 
LuckSkill #Cheat Code
Basic LuckAdvanced LuckExpert LuckLuck 5SKILL_LUCK
Increases luck of all creatures in hero's army by 1/2/3.
 Perk #Cheat Code
Basic Luck
Advanced Luck
Expert Luck
Magic ResistanceMagic Resistance 31PERK_RESISTANCE
Increases magic resistance of all creatures in hero's army by 15%. Creatures are more likely to avoid enemy magic.
Soldier's LuckSoldier's Luck 32PERK_LUCKY_STRIKE
Guarantees that useful combat abilities of creatures in hero's army (like Squires's Shield Bash, for example) will trigger more often.
ResourcefulnessResourcefulness 33PERK_FORTUNATE_ADVENTURER
In the course of adventures the hero tends to find more gold and resources and be more lucky overall.
 FeatPrerequisites#Cheat Code
Haven/KnightDungeon/WarlockAcademy/Wizard Tear of Asha VisionTear of Asha Vision2Kni: Resourcefulness
3War: Warlock's Luck + Death March
3Wiz: Spoils of War + Consume Artifact
80KNIGHT_FEAT_GRAIL_VISION
The hero now 'feels' the location of the Tear of Asha in his or her very heart. Digging for a Tear of Asha somewhere around its actual location is much more likely to be a success.
Inferno/Demon Lord Swarming GateSwarming Gate2Dem: Soldier's Luck90DEMON_FEAT_CRITICAL_GATING
There's a 15-30% (depending on hero luck) chance that the gated stack will summon twice as many reinforcements as normal.
Necropolis/NecromancerInferno/Demon LordPreserve/Ranger Dead Man's CurseDead Man's Curse1Nec: Banshee Howl
3Dem: Swarming Gate + Dark Renewal
3Ran: Elven Luck + Rain of Arrows
103NECROMANCER_FEAT_DEAD_LUCK
The hero has gained an ability to affect the Luck of enemy creatures. The Luck of all enemy troops is decreased by 1.
Dungeon/Warlock Warlock's LuckWarlock's Luck2War: Soldier's Luck142WARLOCK_FEAT_LUCKY_SPELLS
Luck rolls will now be applied to destructive spells cast by the hero, thus allowing a chance for double damage from spells.
Preserve/Ranger Elven LuckElven Luck2Ran: Soldier's Luck116RANGER_FEAT_ELVEN_LUCK
The Luck bonus to damage is increased by 25%.
Academy/WizardHaven/Knight Spoils of WarSpoils of War2Wiz: Resourcefulness
3Kni: Tear of Asha Vision + Wizard's Reward
129WIZARD_FEAT_SPOILS_OF_WAR
From each victorious battle, the hero will salvage some gold and resources as spoils of war.
Haven/Knight ResourcefulnessTear of Asha VisionSpoils of War Resourcefulness 
Tear of Asha Vision 
Knight Skill Tree
Unstoppable Charge - Luck, Enlightenment, Logistics, Light
 Training: Retaliation StrikeUnstoppable Charge
Unstoppable Charge
Training: Expert Trainer3Logistics: Death March
 1Logistics: Pathfinding2Logistics: Familiar Ground
 1Light: Master of Blessings2Light: Guardian Angel3Light: Refined Mana
  Training: Benediction
 1Luck: Resourcefulness2Luck: Tear of Asha VisionSpoils of War
Spoils of War
1Enlightenment: Scholar2Enlightenment: Graduate3Enlightenment: Wizard's Reward
Inferno/Demon Lord Soldier's LuckSwarming GateDead Man's Curse Soldier's Luck 
Swarming Gate 
Demon Lord Skill Tree
Urgash's Call - Logistics, Luck, Attack, Dark
1Logistics:Pathfinding2Logistics: Swift Gating3Logistics: Teleport AssaultUrgash's Call
Urgash's Call
 Gating: Consume Corpse
Dark: Master of Mind3Dark: Dark RenewalDead Man's Curse
Dead Man's Curse
Gating: Mark of the DamnedDark: Weakening Strike
 1Luck: Soldier's Luck2Luck: Swarming Gate
2Attack: Excruciating Strike3Attack: Power of Speed
1Attack: Battle Frenzy 
Necropolis/Necromancer Dead Man's Curse Dead Man's CurseNecromancy: Banshee Howl
Dungeon/Warlock Soldier's LuckWarlock's LuckTear of Asha Vision Soldier's Luck 
Warlock's Luck 
Warlock Skill Tree
Rage of the Elements - Logistics, War Machines, Enlightenment, Luck
1Machines: Catapult2Machines: Tremors3Machines: Plague TentRage of the Elements
Rage of the Elements
1Enlightenment: Arcane Intuition2Enlightenment: Dark Revelation3Enlightenment: Wizard's Reward
Elemental Chains: Elemental Vision
1Luck: Soldier's Luck2Luck: Warlock's LuckTear of Asha Vision
Tear of Asha Vision
1Logistics: Scouting2Logistics: Teleport Assault3Logistics: Death March
 Elemental Chains: Dark Ritual
Preserve/Ranger Soldier's LuckElven LuckDead Man's Curse Soldier's Luck 
Elven Luck 
Dead Man's CurseAvenger: Rain of Arrows
Academy/Wizard ResourcefulnessSpoils of WarTear of Asha Vision Resourcefulness 
Spoils of War 
Tear of Asha VisionArtificer: Consume Artifact
AttackSkill #Cheat Code
Basic AttackAdvanced AttackExpert AttackAttack 6SKILL_OFFENCE
Increases damage dealt by your creatures in melee combat by 5%/10%/15%.
 Perk #Cheat Code
Basic Attack
Advanced Attack
Expert Attack
TacticsTactics 34PERK_TACTICS
Increases the area in which the hero can rearrange creatures before combat
ArcheryArchery 35PERK_ARCHERY
Increases damage dealt by hero's creatures in ranged combat by 20%.
Battle FrenzyBattle Frenzy 36PERK_FRENZY
Minimum and maximum damage inflicted by each creature under hero's control is increased by 1. Especially effective for armies of low level creatures.
 FeatPrerequisites#Cheat Code
Haven/KnightDungeon/Warlock Retribution2Kni: Expert Trainer
3War: Empowered Spells + Power of Speed
76KNIGHT_FEAT_RETRIBUTION
Troops under hero's control deal increased amount of damage according to their moral state.
Note: The game has a typo - it's your creatures' Morale, not their morals.
Inferno/Demon Lord Excruciating StrikeExcruciating Strike2Dem: Battle Frenzy + Mark of the Damned91DEMON_FEAT_CRITICAL_STRIKE
Excruciating Strike improves Mark of the Damned ability. There's a 40% chance that a Mark of the Damned performed by Demon Lord will deal double damage to a target.
Necropolis/NecromancerAcademy/Wizard Cold SteelCold Steel2Nec: Battle Frenzy
3Wiz: Mark of the Wizard + Flaming Arrows
104NECROMANCER_FEAT_CHILLING_STEEL
The hero enhances weapons of all troops in his or her army to strike with additional ice powers (Not only undead creatures receive these enchantments).
Dungeon/WarlockHaven/KnightInferno/Demon LordNecropolis/Necromancer Power of SpeedPower of Speed2War: Tactics
3Kni: Retribution + Weakening Strike + Last Stand
3Dem: Excruciating Strike
3Nec: Eternal Servitude + Cold Steel
143WARLOCK_FEAT_POWER_OF_HASTE
Hero acquires Haste spell and the ability to cast it with no cost.
Preserve/Ranger Nature's WrathNature's Wrath2Ran: Battle Frenzy117RANGER_FEAT_FOREST_RAGE
All Sylvan creatures in Ranger's army gain +1 to maximum damage.
Academy/WizardPreserve/Ranger Flaming ArrowsFlaming Arrows2Wiz: Archery
3Ran: Deadeye Shot + Nature's Wrath
130WIZARD_FEAT_WILDFIRE
Ballista under hero's command negates enemy defense and deals additional elemental fire damage.
Haven/Knight RetributionPower of Speed RetributionTraining: Expert Trainer
Knight Skill Tree
Leadership, Attack, Defense, Dark
Training: Expert Trainer1Attack: RetributionPower of Speed
Power of Speed
 1Dark: Master of Curses2Dark: Fallen Knight3Dark: Weakening Strike
 Training: Benediction2Leadership: Aura of Swiftness
Training: Retaliation Strike1Leadership: Divine Guidance3Defense: Last Stand
 1Defense: Vitality2Defense: Stand Your Ground
Inferno/Demon Lord Battle FrenzyExcruciating StrikePower of Speed Battle Frenzy 
Excruciating StrikeGating: Mark of the Damned
Power of Speed 
Necropolis/Necromancer Battle FrenzyCold SteelPower of Speed Battle Frenzy 
Cold Steel 
Power of SpeedNecromancy: Eternal Servitude
Dungeon/Warlock TacticsPower of SpeedRetribution Tactics 
Power of Speed 
RetributionElemental Chains: Empowered Spells
Preserve/Ranger Battle FrenzyNature's WrathFlaming Arrows Battle Frenzy 
Nature's Wrath 
Flaming ArrowsAvenger: Deadeye Shot
Academy/Wizard ArcheryFlaming ArrowsCold Steel Archery 
Flaming Arrows 
Cold SteelArtificer: Mark of the Wizard
DefenseSkill #Cheat Code
Basic DefenseAdvanced DefenseExpert DefenseDefense 7SKILL_DEFENCE (note spelling)
Decreases damage dealt to your creatures in melee combat by 10%/20%/30%.
 Perk #Cheat Code
Basic Defense
Advanced Defense
Expert Defense
ProtectionProtection 37PERK_PROTECTION
Decreases damage dealt to your creatures by magic attacks by 15%.
EvasionEvasion 38PERK_EVASION
Decreases damage dealt to your creatures by ranged attacks by 20%.
VitalityVitality 39PERK_TOUGHNESS
Increases hit points of all your creatures by 2 (Particularly effective for large armies)
 FeatPrerequisites#Cheat Code
Haven/KnightInferno/Demon LordPreserve/Ranger Stand Your GroundStand Your Ground2Kni: Vitality
3Dem: Hellwrath
3Ran: Last Stand + Familiar Ground
77KNIGHT_FEAT_HOLD_GROUND
Troops under hero's control get +60% bonus to their defense carrying out the Defend command.
Inferno/Demon Lord HellwrathHellwrath2Dem: Evasion + Hellfire92DEMON_FEAT_DEMONIC_RETALIATION
Hellwrath improves Hellfire ability. Additional fire damage to enemy creatures will be dealt on retaliation strikes as well.
Necropolis/Necromancer Chilling BonesChilling Bones2Nec: Protection105NECROMANCER_FEAT_CHILLING_BONES
Enhances all undead troops under Necromancer's control with powerful ice enchantments. Any enemy creature which engages in melee combat with those troops will receive ice damage.
Dungeon/WarlockAcademy/Wizard Power of EndurancePower of Endurance2War: Vitality
3Wiz: Magic Mirror + Resistance
144WARLOCK_FEAT_POWER_OF_STONE
Hero acquires Endurance spell and the ability to cast it with no cost.
Preserve/RangerHaven/Knight Last StandLast Stand2Ran: Vitality
3Kni: Stand Your Ground + Aura of Swiftness
118RANGER_FEAT_LAST_STAND
All troops under hero's control are blessed with amazing vitality. If enemy creatures attack the hero's troops and kill them all, the last of the troops will survive the attack with 1 hit point.
Academy/WizardNecropolis/Necromancer ResistanceResistance2Wiz: Protection
3Nec: Skeleton Archers + Chilling Bones
4War: Protection + Power of Endurance
131WIZARD_FEAT_SEAL_OF_PROTECTION
Hero gains +2 defense permanently.
Note: The game does not allow Warlocks to gain this naturally. Some campaign opponents start with it (they will appear at the tavern to be hired after you defeat them).
Haven/Knight VitalityStand Your GroundLast Stand Vitality 
Stand Your Ground 
Knight Skill Tree
Leadership, Attack, Defense, Dark
Training: Expert Trainer1Attack: Retribution2Attack: Power of Speed
 1Dark: Master of Curses2Dark: Fallen Knight3Dark: Weakening Strike
 Training: Benediction2Leadership: Aura of Swiftness
Training: Retaliation Strike1Leadership: Divine GuidanceLast Stand
Last Stand
 1Defense: Vitality2Defense: Stand Your Ground
Inferno/Demon Lord EvasionHellwrathStand Your Ground Evasion 
HellwrathGating: Hellfire
Stand Your Ground 
Necropolis/Necromancer ProtectionChilling BonesResistance Protection 
Chilling Bones 
ResistanceNecromancy: Skeleton Archers
Dungeon/Warlock VitalityPower of Endurance Vitality 
Power of Endurance 
Preserve/Ranger VitalityLast StandStand Your Ground Vitality 
Last Stand 
Stand Your Ground 
Academy/Wizard ProtectionResistancePower of Endurance Protection 
Resistance 
Power of EnduranceArtificer: Magic Mirror
SorcerySkill #Cheat Code
Basic SorceryAdvanced SorceryExpert SorcerySorcery 8SKILL_SORCERY
Speeds up hero's casting in combat. Interval between two consecutive spell casts is reduced by 10%/20%/30%.
 Perk #Cheat Code
Basic Sorcery
Advanced Sorcery
Expert Sorcery
Mana RegenerationMana Regeneration 40PERK_MYSTICISM
Doubles mana regeneration
Magic InsightMagic Insight 41PERK_WISDOM
Allows a hero to learn magic spells of the third circle regardless of actual skills in the respective schools of magic.
Arcane TrainingArcane Training 42PERK_ARCANE_TRAINING
Reduces casting costs of all spells by 20%.
 FeatPrerequisites#Cheat Code
Haven/KnightNecropolis/Necromancer Arcane ExcellenceArcane Excellence2Kni: Arcane Training + Benediction
3Nec: Boneward + Eternal Servitude
81KNIGHT_FEAT_CASTER_CERTIFICATE
Showing excellent progress in the field of sorcery, the hero is granted +2 Spellpower permanently and +100 temporary mana.
Inferno/Demon Lord SoulfireSoulfire1Dem: Consume Corpse93DEMON_FEAT_EXPLODING_CORPSES
As a Demon Lord consumes corpses to restore mana, corpses may suddenly explode in a burst of fire, damaging all adjacent units including those under hero's control.
Necropolis/Necromancer BonewardBoneward2Nec: Magic Insight106NECROMANCER_FEAT_SPELLPROOF_BONES
Damage inflicted by any Destructive Magic spells to all undead troops under Necromancer's command is reduced by 20%.
Dungeon/WarlockAcademy/Wizard Erratic ManaErratic Mana2War: Mana Regeneration
3Wiz: Counterspell + Magic Mirror
145WARLOCK_FEAT_CHAOTIC_SPELLS
Mana cost of spells cast by the hero is randomly reduced by up to 50% (actual reduction is determined while casting is in progress).
Preserve/RangerInferno/Demon Lord Arcane BrillanceArcane Brillance2Ran: Mana Regeneration
3Dem: Soulfire + Elemental Balance
119RANGER_FEAT_INSIGHTS
Adds +2 to hero's Spellpower permanently. Hero also receives a new spell in his or her spell book.
Academy/WizardPreserve/Ranger CounterspellCounterspell2Wiz: Arcane Training
3Ran: Arcane Brillance + Arcane Exaltation + Fire Warriors
132WIZARD_FEAT_COUNTERSPELL
Special combat ability. Negates all effects of the next spell cast by the enemy, but drains twice the mana cost of that spell.
Note: While Warlocks are supposed to be able to learn this (requires Erratic Mana + Mana Burst + Resistance), since the Resistance skill cannot be gained normally, this skill is also out of bounds.
Haven/Knight Arcane TrainingArcane Excellence Arcane Training 
Arcane ExcellenceTraining: Benediction
Inferno/Demon Lord SoulfireArcane Brillance SoulfireGating: Consume Corpse
Demon Lord Skill Tree
War Machines, Sorcery, Destructive, Summoning
 Destructive: Master of Fire2Destructive: Searing Fires
 2Gating: Hellfire
    Destructive: Mana Burst
  1Gating: Consume Corpse1Sorcery: SoulfireArcane Brillance
Arcane Brillance
 1Summoning: Master of Conjuration2Summoning: Fire Warriors3Summoning: Elemental Balance
1Machines: Catapult2Machines: Brimstone Rain3Machines: Tremors
 1Gating: Mark of the Damned
Necropolis/Necromancer Magic InsightBonewardArcane Excellence Magic Insight 
Boneward 
Arcane ExcellenceNecromancy: Eternal Servitude
Dungeon/Warlock Mana RegenerationErratic Mana Mana Regeneration 
Erratic Mana 
Preserve/Ranger Mana RegenerationArcane BrillanceCounterspell Mana Regeneration 
Arcane Brillance 
Ranger Skill Tree
Enlightenment, Sorcery, Light, Summoning
1Sorcery: Mana Regeneration2Sorcery: Arcane BrillanceCounterspell
Counterspell
 1Enlightenment: Arcane Intuition2Enlightenment: Know Your Enemy3Enlightenment: Arcane Exaltation
  Avenger: Deadeye Shot
 1Summoning: Master of Earthblood2Summoning: Wall of Fog3Summoning: Fire Warriors
1Light: Master of Wrath2Light: Storm Wind3Light: Fire Resistance
 Avenger: Imbue Arrow
Academy/Wizard Arcane TrainingCounterspellErratic Mana Arcane Training 
Counterspell 
Erratic ManaArtificer: Magic Mirror
Destructive MagicSkill #Cheat Code
Basic Destructive MagicAdvanced Destructive MagicExpert Destructive MagicDestructive Magic 9SKILL_DESTRUCTIVE_MAGIC
Allows hero to learn Destructive Magic spells of the third/fourth/fifth circle and makes Destructive Magic more effective overall.
 Perk #Cheat Code
Basic Destructive Magic
Advanced Destructive Magic
Expert Destructive Magic
Master of IceMaster of Ice 43PERK_MASTER_OF_ICE
Grants freezing effect to Ice Bolt and Circle of Winter spells.
Master of FireMaster of Fire 44PERK_MASTER_OF_FIRE
Grants armor-damaging effect to Fireball and Armageddon spells. Creatures affected by these spells suffer additional -50% defense penalty.
Master of StormsMaster of Storms 45PERK_MASTER_OF_LIGHTNINGS
Grants stunning effect to Lightning Bolt and Chain Lightning (first target only) spells.
 FeatPrerequisites#Cheat Code
Haven/KnightAcademy/Wizard Fiery WrathFiery Wrath2Kni:Master of Fire + Expert Trainer
3Wiz:Sap Magic + Mark of the Wizard
82KNIGHT_FEAT_ANCIENT_SMITHY
Additional elemental fire damage is dealt to enemy units on all melee and ranged attacks.
Inferno/Demon Lord Searing FiresSearing Fires2Dem:Master of Fire + Hellfire94DEMON_FEAT_DEMONIC_FLAME
Searing Fires improves Hellfire ability. Fire damage dealt to enemy creatures by Hellfire ability is increased by 50%.
Necropolis/Necromancer Cold DeathCold Death2Nec: Master of Ice107NECROMANCER_FEAT_DEADLY_COLD
Makes Necromancer's spells Ice Bolt and Circle of Winter more powerful. Those spells will kill at least one creature, if that creature has no Immunity to Cold.
Dungeon/WarlockNecropolis/NecromancerPreserve/Ranger Secrets of DestructionSecrets of Destruction1War: Dark Ritual
3Nec:Cold Death + Arcane Excellence
3Ran: Mana Burst + Imbue Arrow
146WARLOCK_FEAT_SECRETS_OF_DESTRUCTION
Hero gains +2 Knowledge permanently and randomly acquires one damaging spell of 1st to 3rd circle that is not yet in hero's spellbook.
Inferno/Demon LordPreserve/RangerDungeon/Warlock Mana BurstMana Burst1Dem: Hellfire + Arcane Brillance
2Ran: Master of Fire
2War: Secrets of Destruction + Retribution
120RANGER_FEAT_SUN_FIRE
The hero calls upon the forces of nature to affect enemy casters. Any time an enemy creature casts a spell it will receive fire damage. Inflicted damage equals hero's level.
Academy/Wizard Sap MagicSap Magic1Wiz:Magic mirror133WIZARD_FEAT_MAGIC_CUSHION
Damage dealt by enemy spells is reduced by 20%.
Haven/Knight Master of FireFiery Wrath Master of Fire 
Fiery WrathTraining:Expert Trainer
Inferno/Demon Lord Mana BurstMaster of FireSearing Fires Master of Fire 
Demon Lord Skill Tree
War Machines, Sorcery, Destructive, Summoning
Destructive: Master of FireSearing Fires
Searing Fires
Gating: Hellfire
Mana Burst
Mana Burst
  Gating: Consume Corpse1Sorcery: Soulfire2Sorcery: Arcane Brillance
 1Summoning: Master of Conjuration2Summoning: Fire Warriors3Summoning: Elemental Balance
1Machines: Catapult2Machines: Brimstone Rain3Machines: Tremors
 Gating: Mark of the Damned
Necropolis/Necromancer Master of IceCold DeathSecrets of Destruction Master of Ice 
Cold Death 
Necromancer Skill Tree
Sorcery, Destructive, Summoning
 Necromancy: Banshee HowlSummoning: Banish
 Necromancy: Eternal Servitude3Sorcery: Arcane ExcellenceSecrets of Destruction
Secrets of Destruction
1Sorcery: Magic Insight2Sorcery: Boneward
 1Destructive: Master of Ice2Destructive: Cold Death
Dungeon/Warlock Secrets of DestructionMana Burst Secrets of DestructionElemental Chains: Dark Ritual
Warlock Skill Tree
Attack, Destructive, Light
Elemental Chains: Dark Ritual1Destructive: Secrets of DestructionMana Burst
Mana Burst
 3Light: Twilight 
1Light: Master of Wrath2Light: Refined Mana
 1Attack: Tactics2Attack: Power of Speed3Attack: Retribution
Elemental Chains: Empowered spells
Preserve/Ranger Master of FireMana BurstSecrets of Destruction Master of Fire 
Mana Burst 
Secrets of DestructionAvenger: Imbue Arrow
Academy/Wizard Sap MagicFiery Wrath Sap MagicArtificer:Magic mirror
Fiery WrathArtificer:Mark of the Wizard
Dark MagicSkill #Cheat Code
Basic Dark MagicAdvanced Dark MagicExpert Dark MagicDark Magic 10SKILL_DARK_MAGIC
Allows hero to learn Dark Magic spells of the third/fourth/fifth circle and makes Dark Magic more effective overall.
 Perk #Cheat Code
Basic Dark Magic
Advanced Dark Magic
Expert Dark Magic
Master of CursesMaster of Curses 46PERK_MASTER_OF_CURSES
Grants mass effects to Weakness and Suffering spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells
Master of MindMaster of Mind 47PERK_MASTER_OF_MIND
Grants mass effects to Slow and Confusion spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells
Master of PainMaster of Pain 48PERK_MASTER_OF_SICKNESS
Grants area effects to Decay and Vulnerability spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells
 FeatPrerequisites#Cheat Code
Haven/Knight Fallen KnightFallen Knight2Kni: Curses83KNIGHT_FEAT_PARIAH
Dedicated to learning all the secrets of Dark Magic, the Knight becomes a pariah among his or her own kind. Troops under knight's control suffer -1 penalty to morale, but all Dark Magic spells cast by the Knight are now more powerful (effective Spellpower is +5 for casting those spells).
Inferno/Demon LordHaven/Knight Weakening StrikeWeakening Strike1Dem: Mark of the Damned
3Kni: Fallen Knight + Aura of Swiftness
95DEMON_FEAT_WEAKENING_STRIKE
Weakening Strike improves Mark of the Damned ability. Now Mark of the Damned not only damages the target, but also curses it with a Weakness spell.
Necropolis/Necromancer Spirit LinkSpirit Link2Nec: Curses108NECROMANCER_FEAT_SPIRIT_LINK
Grants a Necromancer the ability to tie his or her own spirit to the spirits of any creatures on the battlefield. If linked creatures receive any damage the Necromancer will gain some mana, feeding upon those creatures' suffering.
Dungeon/WarlockInferno/Demon LordAcademy/Wizard Dark RenewalDark Renewal2War: Mind
3Dem: Weakening Strike + Mind
3Wiz: Seal of Darkness + Fiery Wrath
147WARLOCK_FEAT_PAYBACK
Should it happen that any magic spell is resisted by target, the hero gains back all the mana spent to cast that spell.
Preserve/RangerNecropolis/Necromancer Corrupted SoilCorrupted Soil2Ran: Pain
3Nec: Spirit Link + Dark Revelation
121RANGER_FEAT_SOIL_BURN
The hero calls upon forces of nature to affect enemy melee-attacking creatures. Any time an enemy creature moves it will receive fire damage. Inflicted damage equals hero's level.
Academy/WizardPreserve/Ranger Seal of DarknessSeal of Darkness2Wiz: Mind
3Ran: Corrupted Soil + Imbue Arrow
134WIZARD_FEAT_SUPRESS_DARK
Enemy hero is forced to spend twice more mana to cast Dark Magic spells in combat.
Haven/Knight Master of CursesFallen KnightWeakening Strike Curses 
Fallen Knight 
Knight Skill Tree
Leadership, Attack, Defense, Dark
Training: Expert Trainer1Attack: Retribution2Attack: Power of Speed
 1Dark: Master of Curses2Dark: Fallen KnightWeakening Strike
Weakening Strike
 Training: Benediction2Leadership: Aura of Swiftness
Training: Retaliation Strike1Leadership: Divine Guidance3Defense: Last Stand
 1Defense: Vitality2Defense: Stand Your Ground
Inferno/Demon Lord Weakening StrikeMaster of MindDark Renewal Weakening Strike 
Mind 
Dark Renewal 
Necropolis/Necromancer Master of CursesSpirit LinkCorrupted Soil Curses 
Spirit Link 
Necromancer Skill Tree
Howl of Terror - Logistics, Enlightenment, Attack, Dark
Necromancy: Skeleton Archers3Enlightenment: Dark RevelationCorrupted Soil
Corrupted Soil
Howl of Terror
Howl of Terror
1Enlightenment: Scholar2Enlightenment: Lord of the Undead
 1Dark: Master of Curses2Dark: Spirit Link
 1Logistics: Pathfinding2Logistics: Death March3Logistics: Silent Stalker
1Attack: Battle Frenzy2Attack: Cold Steel3Attack: Power of Speed
 Necromancy: Eternal Servitude
 Necromancy: Banshee Howl
Dungeon/Warlock Master of MindDark Renewal Mind 
Dark Renewal 
Preserve/Ranger Master of PainCorrupted SoilSeal of Darkness Pain 
Corrupted Soil 
Seal of DarknessAvenger: Imbue Arrow
Academy/Wizard Master of MindSeal of DarknessDark Renewal Mind 
Seal of Darkness 
Wizard Skill Tree
War Machines, Destructive, Dark, Light
1Light: Master of Abjuration2Light: Suppress Light3Light: Refined Mana
Artificer: Consume Artifact3Machines: Tremors
 1Machines: Catapult2Machines: Remote Control
 1Dark: Master of Mind2Dark: Seal of DarknessDark Renewal
Dark Renewal
Artificer: Magic Mirror1Destructive: Sap Magic2Destructive: Fiery Wrath
 Artificer: Mark of the Wizard
Light MagicSkill #Cheat Code
Basic Light MagicAdvanced Light MagicExpert Light MagicLight Magic 11SKILL_LIGHT_MAGIC
Allows hero to learn Light Magic spells of the third/fourth/fifth circle and makes Light Magic more effective overall.
 Perk #Cheat Code
Basic Light Magic
Advanced Light Magic
Expert Light Magic
Master of BlessingsMaster of Blessings 49PERK_MASTER_OF_BLESSING
Grants mass effects to Divine Strength and area effect to Cleansing spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells
Master of AbjurationMaster of Abjuration 50PERK_MASTER_OF_ABJURATION
Grants mass effects to Deflect Missile and Endurance spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells
Master of WrathMaster of Wrath 51PERK_MASTER_OF_WRATH
Grants mass effects to Righteous Might and Haste spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells
 FeatPrerequisites#Cheat Code
Haven/Knight Guardian AngelGuardian Angel2Kni: Blessings78KNIGHT_FEAT_GUARDIAN_ANGEL
When all the knight's troops fall dead in combat, an Angel, summoned on a field of battle, resurrects the most powerful group of dead creatures and disappears.
Inferno/Demon LordPreserve/Ranger Fire ResistanceFire Resistance2Dem: Hellfire + Abjuration
3Ran: Storm Wind + Imbue Arrow
96DEMON_FEAT_FIRE_PROTECTION
Creatures under Hero's control receive only 50% damage from all fire-based attacks and are immune to armor damaging effects of Master of Fire ability.
Necropolis/NecromancerDungeon/Warlock TwilightTwilight2Nec: Blessings
3War: Dark Ritual + Refined Mana
109NECROMANCER_FEAT_TWILIGHT
Increases Spellpower: +3 for all spells of dark and light magic schools
Dungeon/WarlockHaven/KnightAcademy/Wizard Refined ManaRefined Mana2War: Wrath
3Kni: Benediction + Guardian Angel
3Wiz: Suppress Light + Tremors + Dark Renewal
148WARLOCK_FEAT_ELITE_CASTERS
Casters in hero army will spend only half the required mana cost to cast spells.
Preserve/Ranger Storm WindStorm Wind2Ran: Wrath122RANGER_FEAT_STORM_WIND
The Ranger calls upon the forces of nature to affect enemy flying creatures. Initiative and Speed of all enemy flyers is decreased by 1.
Academy/Wizard Suppress LightSuppress Light2Wiz: Abjuration138WIZARD_FEAT_SUPRESS_LIGHT
Enemy hero is forced to spend twice more mana to cast Light Magic spells in combat.
Haven/Knight Master of BlessingsGuardian AngelRefined Mana Blessings 
Guardian Angel 
Refined ManaTraining: Benediction
Inferno/Demon Lord Master of AbjurationFire Resistance Abjuration 
Fire ResistanceGating: Hellfire
Necropolis/Necromancer Master of BlessingsTwilight Blessings 
Twilight&nbs