| Logistics | Skill | | # | Cheat Code |
   | Logistics | | 1 | SKILL_LOGISTICS |
| Increases hero's movement speed over land by 10%/20%/30%. |
| | Perk | | # | Cheat Code |


 |
 | Pathfinding | | 19 | PERK_PATHFINDING |
| Reduces penalty for moving through rough terrain by 50%. |
 | Scouting | | 20 | PERK_SCOUTING |
| Hero receives +4 to his range of view and gets an ability to see precise number of creatures in neutral troops, in enemy armies, towns and garrisons within his range of view. |
 | Navigation | | 21 | PERK_NAVIGATION |
| Increases hero's movement speed at sea by 50%. |
| | Feat | Prerequisites | # | Cheat Code |
  |
 | Familiar Ground | 2Kni: Pathfinding 3Ran: Silent Stalker | 73 | KNIGHT_FEAT_ROAD_HOME |
| All creatures in hero (Knight or Ranger) army receive +1 for movement speed if the battle is taking place on grassy terrain |
 |
 | Swift Gating | 2Dem: Pathfinding | 86 | DEMON_FEAT_QUICK_GATING |
| The Demon Lord masters the ways of transferring creatures from the infernal plane and back. Gating becomes 50% quicker than normal. |
   |
 | Death March | 2Nec: Pathfinding 3Kni: Familiar Ground 3War: Dark Ritual + Teleport Assault | 99 | NECROMANCER_FEAT_DEATH_TREAD |
| All hero's troops gain +4 speed during the siege of an enemy castle |
   |
 | Teleport Assault | 2War: Scouting 3Dem: Consume Corpse + Swift Gating 3Wiz: Mark of the Wizard + March of the Golems | 138 | WARLOCK_FEAT_TELEPORT_ASSAULT |
| Hero acquires Teleportation spell and the ability to cast it with assault effect, increasing the initiative of creature being teleported. |
  |
 | Silent Stalker | 2Ran: Scouting 3Nec: Death March | 112 | RANGER_FEAT_DISGUISE_AND_RECKON |
The enemy will see only the strongest creature in hero's army with no number at all. Note: The description does not state it, but Silent Stalker also grants your hero the ability to see the Courage of neutral creatures, and enlarges your field of view by 12. |
 |
 | March of the Golems | 2Wiz: Pathfinding | 125 | WIZARD_FEAT_MARCH_OF_THE_MACHINES |
| All golems under hero's command have their speed and initiative increased by +2. |
 |
   |
Pathfinding | |
| Familiar Ground | |
| Death March | |
 |
   |
Pathfinding | |
| Swift Gating | |
| Teleport Assault | Gating: Consume Corpse |
 |
   |
Pathfinding | |
| Death March | |
| Silent Stalker | |
 |
   |
Scouting | |
| Teleport Assault | |
| Death March | Irresistible: Dark Ritual |
 |
   |
Scouting | |
| Silent Stalker | |
| Familiar Ground | |
 |
   |
Pathfinding | |
| March of the Golems | |
| Teleport Assault | Artificer: Mark of the Wizard |
| War Machines | Skill | | # | Cheat Code |
   | War Machines | | 2 | SKILL_WAR_MACHINES |
| Makes war machines more effective overall. Increases Attack, defense and Damage of Ballistae. Increases Catapult's Damage and grants it a 30%/40%/50% chance to hit. The First Aid Tent receives increased Healing Power. Ammo Cart gains an ability to increase Attack of ranged units in hero's army by 1/2/3. |
| | Perk | | # | Cheat Code |


 |
 | First Aid | | 22 | PERK_FIRST_AID |
| Allows manual control of the First Aid Tent. Restores the First Aid Tent after the battle if it was destroyed |
 | Ballista | | 23 | PERK_BALLISTA |
| Allows manual control of the Ballista. Ballista gains one extra shot. Restores the Ballista after the battle if it was destroyed |
 | Catapult | | 24 | PERK_CATAPULT |
| Allows manual control of the Catapult. Catapult gains one extra shot. Restores ammo cart after the battle if it was destroyed |
| | Feat | Prerequisites | # | Cheat Code |
  |
 | Triple Ballista | 2Kni: Ballista + Retaliation Strike 3Ran: Imbue Ballista + Rain of Arrows | 74 | KNIGHT_FEAT_TRIPLE_BALLISTA |
| Ballista gains another extra shot (up to 3 consequtive shots total if hero is proficient with ballistas). |
 |
 | Brimstone Rain | 2Dem: Catapult | 88 | DEMON_FEAT_TRIPLE_CATAPULT |
| Catapult gains another extra shot (up to 3 consequtive shots in turn if hero is proficient with catapults). |
  |
 | Plague Tent | 2Nec: First Aid 3War: Tremors | 100 | NECROMANCER_FEAT_LAST_AID |
| The hero's First Aid Tent receives an ability to damage enemy creatures. |
   |
 | Tremors | 2War: Catapult 3Dem: Brimstone Rain + Mark of the Damned 3Wiz: Remote Control + Consume Artifact | 139 | WARLOCK_FEAT_SHAKE_GROUND |
| Hero acquires Earthquake spell and the ability to cast it with shaking effect, damaging and stunning all creatures behind fortress wall |
 |
 | Imbue Ballista | 2Ran: Ballista | 113 | RANGER_FEAT_IMBUE_BALLISTA |
| Imbue Arrow ability will now affect Ballistae as well. All Ballistae shots will carry Ranger's enchantments and therefore drain Ranger's mana. |
 |
 | Remote Control | 2Wiz: Catapult | 126 | WIZARD_FEAT_REMOTE_CONTROL |
| At the beginning of the combat one of the enemy War Machines comes under your control. |
 |
  |
Ballista | |
| Triple Ballista | Training: Retaliation Strike |
 |
   |
Catapult | |
| Brimstone Rain | |
| Tremors | Gating: Mark of the Damned |
 |
  |
First Aid | |
| Plague Tent | |
 |
   |
Catapult | |
| Tremors | |
| Plague Tent | |
 |
   |
Ballista | |
| Imbue Ballista | |
| Triple Ballista | Avenger: Rain of Arrows |
 |
   |
Catapult | |
| Remote Control | |
| Tremors | Artificer: Consume Artifact |
| Enlightenment | Skill | | # | Cheat Code |
   | Enlightenment | | 3 | SKILL_LEARNING |
| Hero receives +1 to one of his primary stats for every four/three/two levels including the levels already got and + 10%/20%/30% bonus to the experience gained from combat. |
| | Perk | | # | Cheat Code |


 |
 | Intelligence | | 25 | PERK_INTELLIGENCE |
| Increases normal maximum mana by 50%. |
 | Scholar | | 26 | PERK_SCHOLAR |
| Allows heroes to teach each other various spells, effectively trading spells between spell books. |
 | Arcane Intuition | | 27 | PERK_EAGLE_EYE |
| Allows hero to learn an unknown spell used by an enemy hero or creature in combat (hero must be able to learn the spell with regards to school, level, etc.). |
| | Feat | Prerequisites | # | Cheat Code |
  |
 | Graduate | 2Kni: Scholar 3Wiz: Wizard's Reward | 79 | KNIGHT_FEAT_STUDENT_AWARD |
| Being so keen to learn, the hero is granted +2 Knowledge and an additional bonus of +1000 experience. |
  |
 | Arcane Exaltation | 2Dem: Scholar 3Ran: Know Your Enemy + Deadeye Shot | 87 | DEMON_FEAT_MASTER_OF_SECRETS |
| Delving deep into the secrets of spellcraft, hero gains +2 Spellpower permanently. |
 |
 | Lord of the Undead | 2Nec: Scholar | 101 | NECROMANCER_FEAT_LORD_OF_UNDEAD |
| The Necromancer receives +1 to Knowledge due to his or her intimate understanding of Death. The Necromancy skill is also increased by 5%. |
   |
 | Dark Revelation | 2War: Arcane Intuition 3Dem: Arcane Exaltation 3Nec: Lord of the Undead + Skeleton Archers | 140 | WARLOCK_FEAT_DARK_REVELATION |
| Hero qualifies for additional free level up. |
 |
 | Know Your Enemy | 2Ran: Arcane Intuition | 114 | RANGER_FEAT_CUNNING_OF_THE_WOODS |
| The chance of inflicting a critical hit using "Avenger" skill is increased by +10% |
   |
 | Wizard's Reward | 2Wiz: Scholar 3Kni: Graduate 3War: Dark Revelation + Elemental Vision | 127 | WIZARD_FEAT_ACADEMY_AWARD |
| Hero gains +2 to Spellpower permanently, plus an extra 1000 gold as a one-time bonus. |
 |
   |
Scholar | |
| Graduate | |
| Wizard's Reward | |
 |
   |
Scholar | |
| Arcane Exaltation | |
| Dark Revelation | |
 |
   |
Scholar | |
| Lord of the Undead | |
| Dark Revelation | Necromancy: Skeleton Archers |
 |
   |
Arcane Intuition | |
| Dark Revelation | |
| Wizard's Reward | Elemental Chains: Elemental Vision |
 |
   |
Arcane Intuition | |
| Know Your Enemy | |
| Arcane Exaltation | Avenger: Deadeye Shot |
 |
   |
Scholar | |
| Wizard's Reward | |
| Graduate | |
| Leadership | Skill | | # | Cheat Code |
   | Leadership | | 4 | SKILL_LEADERSHIP |
| Increases morale of all creatures in hero's army by 1/2/3. |
| | Perk | | # | Cheat Code |


 |
 | Recruitment | | 28 | PERK_RECRUITMENT |
| Increases weekly growth of 1st, 2nd and 3rd level creatures by +3, +2 and +1 respectively. Hero must be stationed within the friendly town on the last day of the week for effect to take place. |
 | Estates | | 29 | PERK_ESTATES |
| Hero contributes 250 gold pieces per day to your cause. |
 | Diplomacy | | 30 | PERK_DIPLOMACY |
| Allows hero to effectively negotiate with hostile creatures. Increases chances and reduces costs of creatures that wish to join your army. |
| | Feat | Prerequisites | # | Cheat Code |
 |
 | Divine Guidance | 1Kni: Retaliation Strike | 75 | KNIGHT_FEAT_ENCOURAGE |
| The Knight recieves the special combat ability to encourage his troops on a battlefield, making their turns come faster. |
 |
 | Gate Master | 2Dem: Recruitment | 89 | DEMON_FEAT_GATING_MASTERY |
| Gating ability becomes more potent, bringing 20% more reinforcements than normal. |
 |
 | Herald Of Death | 2Nec: Recruitment | 102 | NECROMANCER_FEAT_HERALD_OF_DEATH |
| All neutral creatures which join the Necromancer's army will be automatically transformed into the undead creatures of their respective level. |
  |
 | Aura of Swiftness | 2War: Recruitment 2Kni: Divine Guidance + Benediction | 141 | WARLOCK_FEAT_FAST_AND_FURIOUS |
| Combat movement speed of all units in hero army is increased by +1. |
 |
 | Battle Commander | 2Ran: Recruitment | 115 | RANGER_FEAT_FOREST_GUARD_EMBLEM |
| Adds +2 to Ranger's attack permanently. War Dancers join the Ranger's army to fight for his or her cause. The number of War Dancers depends upon the number of the week. |
 |
 | Artifical Glory | 2Wiz: Estates | 128 | WIZARD_FEAT_ARTIFICIAL_GLORY |
| War Machines and Golems are now affected by positive morale effects (negative morale does not apply). |
 |
  |
Divine Guidance | Training: Retaliation Strike |
| Aura of Swiftness | |
 |
  |
Recruitment | |
| Gate Master | |
 |
  |
Recruitment | |
| Herald Of Death | |
 |
  |
Recruitment | |
| Aura of Swiftness | |
 |
  |
Recruitment | |
| Battle Commander | |
 |
  |
Estates | |
| Artifical Glory | |
| Luck | Skill | | # | Cheat Code |
   | Luck | | 5 | SKILL_LUCK |
| Increases luck of all creatures in hero's army by 1/2/3. |
| | Perk | | # | Cheat Code |


 |
 | Magic Resistance | | 31 | PERK_RESISTANCE |
| Increases magic resistance of all creatures in hero's army by 15%. Creatures are more likely to avoid enemy magic. |
 | Soldier's Luck | | 32 | PERK_LUCKY_STRIKE |
| Guarantees that useful combat abilities of creatures in hero's army (like Squires's Shield Bash, for example) will trigger more often. |
 | Resourcefulness | | 33 | PERK_FORTUNATE_ADVENTURER |
| In the course of adventures the hero tends to find more gold and resources and be more lucky overall. |
| | Feat | Prerequisites | # | Cheat Code |
   |
 | Tear of Asha Vision | 2Kni: Resourcefulness 3War: Warlock's Luck + Death March 3Wiz: Spoils of War + Consume Artifact | 80 | KNIGHT_FEAT_GRAIL_VISION |
| The hero now 'feels' the location of the Tear of Asha in his or her very heart. Digging for a Tear of Asha somewhere around its actual location is much more likely to be a success. |
 |
 | Swarming Gate | 2Dem: Soldier's Luck | 90 | DEMON_FEAT_CRITICAL_GATING |
| There's a 15-30% (depending on hero luck) chance that the gated stack will summon twice as many reinforcements as normal. |
   |
 | Dead Man's Curse | 1Nec: Banshee Howl 3Dem: Swarming Gate + Dark Renewal 3Ran: Elven Luck + Rain of Arrows | 103 | NECROMANCER_FEAT_DEAD_LUCK |
| The hero has gained an ability to affect the Luck of enemy creatures. The Luck of all enemy troops is decreased by 1. |
 |
 | Warlock's Luck | 2War: Soldier's Luck | 142 | WARLOCK_FEAT_LUCKY_SPELLS |
| Luck rolls will now be applied to destructive spells cast by the hero, thus allowing a chance for double damage from spells. |
 |
 | Elven Luck | 2Ran: Soldier's Luck | 116 | RANGER_FEAT_ELVEN_LUCK |
| The Luck bonus to damage is increased by 25%. |
  |
 | Spoils of War | 2Wiz: Resourcefulness 3Kni: Tear of Asha Vision + Wizard's Reward | 129 | WIZARD_FEAT_SPOILS_OF_WAR |
| From each victorious battle, the hero will salvage some gold and resources as spoils of war. |
 |
   |
Resourcefulness | |
| Tear of Asha Vision | |
Knight Skill Tree Unstoppable Charge - Luck, Enlightenment, Logistics, Light | | Training: Retaliation Strike |  Unstoppable Charge |
| Training: Expert Trainer | 3Logistics: Death March |
| | 1Logistics: Pathfinding | 2Logistics: Familiar Ground |
| | 1Light: Master of Blessings | 2Light: Guardian Angel | 3Light: Refined Mana |
| | | Training: Benediction |
| | 1Luck: Resourcefulness | 2Luck: Tear of Asha Vision |  Spoils of War |
| 1Enlightenment: Scholar | 2Enlightenment: Graduate | 3Enlightenment: Wizard's Reward |
|
 |
   |
Soldier's Luck | |
| Swarming Gate | |
Demon Lord Skill Tree Urgash's Call - Logistics, Luck, Attack, Dark | 1Logistics:Pathfinding | 2Logistics: Swift Gating | 3Logistics: Teleport Assault |  Urgash's Call |
| | Gating: Consume Corpse |
| Dark: Master of Mind | 3Dark: Dark Renewal |  Dead Man's Curse |
| Gating: Mark of the Damned | Dark: Weakening Strike |
| | 1Luck: Soldier's Luck | 2Luck: Swarming Gate |
| 2Attack: Excruciating Strike | 3Attack: Power of Speed |
| 1Attack: Battle Frenzy | |
|
 |
 |
Dead Man's Curse | Necromancy: Banshee Howl |
 |
   |
Soldier's Luck | |
| Warlock's Luck | |
Warlock Skill Tree Rage of the Elements - Logistics, War Machines, Enlightenment, Luck | 1Machines: Catapult | 2Machines: Tremors | 3Machines: Plague Tent |  Rage of the Elements |
| 1Enlightenment: Arcane Intuition | 2Enlightenment: Dark Revelation | 3Enlightenment: Wizard's Reward |
| Elemental Chains: Elemental Vision |
| 1Luck: Soldier's Luck | 2Luck: Warlock's Luck |  Tear of Asha Vision |
| 1Logistics: Scouting | 2Logistics: Teleport Assault | 3Logistics: Death March |
| | Elemental Chains: Dark Ritual |
|
 |
   |
Soldier's Luck | |
| Elven Luck | |
| Dead Man's Curse | Avenger: Rain of Arrows |
 |
   |
Resourcefulness | |
| Spoils of War | |
| Tear of Asha Vision | Artificer: Consume Artifact |
| Attack | Skill | | # | Cheat Code |
   | Attack | | 6 | SKILL_OFFENCE |
| Increases damage dealt by your creatures in melee combat by 5%/10%/15%. |
| | Perk | | # | Cheat Code |


 |
 | Tactics | | 34 | PERK_TACTICS |
| Increases the area in which the hero can rearrange creatures before combat |
 | Archery | | 35 | PERK_ARCHERY |
| Increases damage dealt by hero's creatures in ranged combat by 20%. |
 | Battle Frenzy | | 36 | PERK_FRENZY |
| Minimum and maximum damage inflicted by each creature under hero's control is increased by 1. Especially effective for armies of low level creatures. |
| | Feat | Prerequisites | # | Cheat Code |
  |
 | Retribution | 2Kni: Expert Trainer 3War: Empowered Spells + Power of Speed | 76 | KNIGHT_FEAT_RETRIBUTION |
Troops under hero's control deal increased amount of damage according to their moral state. Note: The game has a typo - it's your creatures' Morale, not their morals. |
 |
 | Excruciating Strike | 2Dem: Battle Frenzy + Mark of the Damned | 91 | DEMON_FEAT_CRITICAL_STRIKE |
| Excruciating Strike improves Mark of the Damned ability. There's a 40% chance that a Mark of the Damned performed by Demon Lord will deal double damage to a target. |
  |
 | Cold Steel | 2Nec: Battle Frenzy 3Wiz: Mark of the Wizard + Flaming Arrows | 104 | NECROMANCER_FEAT_CHILLING_STEEL |
| The hero enhances weapons of all troops in his or her army to strike with additional ice powers (Not only undead creatures receive these enchantments). |
    |
 | Power of Speed | 2War: Tactics 3Kni: Retribution + Weakening Strike + Last Stand 3Dem: Excruciating Strike 3Nec: Eternal Servitude + Cold Steel | 143 | WARLOCK_FEAT_POWER_OF_HASTE |
| Hero acquires Haste spell and the ability to cast it with no cost. |
 |
 | Nature's Wrath | 2Ran: Battle Frenzy | 117 | RANGER_FEAT_FOREST_RAGE |
| All Sylvan creatures in Ranger's army gain +1 to maximum damage. |
  |
 | Flaming Arrows | 2Wiz: Archery 3Ran: Deadeye Shot + Nature's Wrath | 130 | WIZARD_FEAT_WILDFIRE |
| Ballista under hero's command negates enemy defense and deals additional elemental fire damage. |
 |
  |
Retribution | Training: Expert Trainer |
Knight Skill Tree Leadership, Attack, Defense, Dark | Training: Expert Trainer | 1Attack: Retribution |  Power of Speed |
| | 1Dark: Master of Curses | 2Dark: Fallen Knight | 3Dark: Weakening Strike |
| | Training: Benediction | 2Leadership: Aura of Swiftness |
| Training: Retaliation Strike | 1Leadership: Divine Guidance | 3Defense: Last Stand |
| | 1Defense: Vitality | 2Defense: Stand Your Ground |
|
 |
   |
Battle Frenzy | |
| Excruciating Strike | Gating: Mark of the Damned |
| Power of Speed | |
 |
   |
Battle Frenzy | |
| Cold Steel | |
| Power of Speed | Necromancy: Eternal Servitude |
 |
   |
Tactics | |
| Power of Speed | |
| Retribution | Elemental Chains: Empowered Spells |
 |
   |
Battle Frenzy | |
| Nature's Wrath | |
| Flaming Arrows | Avenger: Deadeye Shot |
 |
   |
Archery | |
| Flaming Arrows | |
| Cold Steel | Artificer: Mark of the Wizard |
| Defense | Skill | | # | Cheat Code |
   | Defense | | 7 | SKILL_DEFENCE (note spelling) |
| Decreases damage dealt to your creatures in melee combat by 10%/20%/30%. |
| | Perk | | # | Cheat Code |


 |
 | Protection | | 37 | PERK_PROTECTION |
| Decreases damage dealt to your creatures by magic attacks by 15%. |
 | Evasion | | 38 | PERK_EVASION |
| Decreases damage dealt to your creatures by ranged attacks by 20%. |
 | Vitality | | 39 | PERK_TOUGHNESS |
| Increases hit points of all your creatures by 2 (Particularly effective for large armies) |
| | Feat | Prerequisites | # | Cheat Code |
   |
 | Stand Your Ground | 2Kni: Vitality 3Dem: Hellwrath 3Ran: Last Stand + Familiar Ground | 77 | KNIGHT_FEAT_HOLD_GROUND |
| Troops under hero's control get +60% bonus to their defense carrying out the Defend command. |
 |
 | Hellwrath | 2Dem: Evasion + Hellfire | 92 | DEMON_FEAT_DEMONIC_RETALIATION |
| Hellwrath improves Hellfire ability. Additional fire damage to enemy creatures will be dealt on retaliation strikes as well. |
 |
 | Chilling Bones | 2Nec: Protection | 105 | NECROMANCER_FEAT_CHILLING_BONES |
| Enhances all undead troops under Necromancer's control with powerful ice enchantments. Any enemy creature which engages in melee combat with those troops will receive ice damage. |
  |
 | Power of Endurance | 2War: Vitality 3Wiz: Magic Mirror + Resistance | 144 | WARLOCK_FEAT_POWER_OF_STONE |
| Hero acquires Endurance spell and the ability to cast it with no cost. |
  |
 | Last Stand | 2Ran: Vitality 3Kni: Stand Your Ground + Aura of Swiftness | 118 | RANGER_FEAT_LAST_STAND |
| All troops under hero's control are blessed with amazing vitality. If enemy creatures attack the hero's troops and kill them all, the last of the troops will survive the attack with 1 hit point. |
  |
 | Resistance | 2Wiz: Protection 3Nec: Skeleton Archers + Chilling Bones 4War: Protection + Power of Endurance | 131 | WIZARD_FEAT_SEAL_OF_PROTECTION |
Hero gains +2 defense permanently. Note: The game does not allow Warlocks to gain this naturally. Some campaign opponents start with it (they will appear at the tavern to be hired after you defeat them). |
 |
   |
Vitality | |
| Stand Your Ground | |
Knight Skill Tree Leadership, Attack, Defense, Dark | Training: Expert Trainer | 1Attack: Retribution | 2Attack: Power of Speed |
| | 1Dark: Master of Curses | 2Dark: Fallen Knight | 3Dark: Weakening Strike |
| | Training: Benediction | 2Leadership: Aura of Swiftness |
| Training: Retaliation Strike | 1Leadership: Divine Guidance |  Last Stand |
| | 1Defense: Vitality | 2Defense: Stand Your Ground |
|
 |
   |
Evasion | |
| Hellwrath | Gating: Hellfire |
| Stand Your Ground | |
 |
   |
Protection | |
| Chilling Bones | |
| Resistance | Necromancy: Skeleton Archers |
 |
  |
Vitality | |
| Power of Endurance | |
 |
   |
Vitality | |
| Last Stand | |
| Stand Your Ground | |
 |
   |
Protection | |
| Resistance | |
| Power of Endurance | Artificer: Magic Mirror |
| Sorcery | Skill | | # | Cheat Code |
   | Sorcery | | 8 | SKILL_SORCERY |
| Speeds up hero's casting in combat. Interval between two consecutive spell casts is reduced by 10%/20%/30%. |
| | Perk | | # | Cheat Code |


 |
 | Mana Regeneration | | 40 | PERK_MYSTICISM |
| Doubles mana regeneration |
 | Magic Insight | | 41 | PERK_WISDOM |
| Allows a hero to learn magic spells of the third circle regardless of actual skills in the respective schools of magic. |
 | Arcane Training | | 42 | PERK_ARCANE_TRAINING |
| Reduces casting costs of all spells by 20%. |
| | Feat | Prerequisites | # | Cheat Code |
  |
 | Arcane Excellence | 2Kni: Arcane Training + Benediction 3Nec: Boneward + Eternal Servitude | 81 | KNIGHT_FEAT_CASTER_CERTIFICATE |
| Showing excellent progress in the field of sorcery, the hero is granted +2 Spellpower permanently and +100 temporary mana. |
 |
 | Soulfire | 1Dem: Consume Corpse | 93 | DEMON_FEAT_EXPLODING_CORPSES |
| As a Demon Lord consumes corpses to restore mana, corpses may suddenly explode in a burst of fire, damaging all adjacent units including those under hero's control. |
 |
 | Boneward | 2Nec: Magic Insight | 106 | NECROMANCER_FEAT_SPELLPROOF_BONES |
| Damage inflicted by any Destructive Magic spells to all undead troops under Necromancer's command is reduced by 20%. |
  |
 | Erratic Mana | 2War: Mana Regeneration 3Wiz: Counterspell + Magic Mirror | 145 | WARLOCK_FEAT_CHAOTIC_SPELLS |
| Mana cost of spells cast by the hero is randomly reduced by up to 50% (actual reduction is determined while casting is in progress). |
  |
 | Arcane Brillance | 2Ran: Mana Regeneration 3Dem: Soulfire + Elemental Balance | 119 | RANGER_FEAT_INSIGHTS |
| Adds +2 to hero's Spellpower permanently. Hero also receives a new spell in his or her spell book. |
  |
 | Counterspell | 2Wiz: Arcane Training 3Ran: Arcane Brillance + Arcane Exaltation + Fire Warriors | 132 | WIZARD_FEAT_COUNTERSPELL |
Special combat ability. Negates all effects of the next spell cast by the enemy, but drains twice the mana cost of that spell. Note: While Warlocks are supposed to be able to learn this (requires Erratic Mana + Mana Burst + Resistance), since the Resistance skill cannot be gained normally, this skill is also out of bounds. |
 |
  |
Arcane Training | |
| Arcane Excellence | Training: Benediction |
 |
  |
Soulfire | Gating: Consume Corpse |
Demon Lord Skill Tree War Machines, Sorcery, Destructive, Summoning | | Destructive: Master of Fire | 2Destructive: Searing Fires |
| | 2Gating: Hellfire |
| | | | | Destructive: Mana Burst |
| | | 1Gating: Consume Corpse | 1Sorcery: Soulfire |  Arcane Brillance |
| | 1Summoning: Master of Conjuration | 2Summoning: Fire Warriors | 3Summoning: Elemental Balance |
| 1Machines: Catapult | 2Machines: Brimstone Rain | 3Machines: Tremors |
| | 1Gating: Mark of the Damned |
|
 |
   |
Magic Insight | |
| Boneward | |
| Arcane Excellence | Necromancy: Eternal Servitude |
 |
  |
Mana Regeneration | |
| Erratic Mana | |
 |
   |
Mana Regeneration | |
| Arcane Brillance | |
Ranger Skill Tree Enlightenment, Sorcery, Light, Summoning | 1Sorcery: Mana Regeneration | 2Sorcery: Arcane Brillance |  Counterspell |
| | 1Enlightenment: Arcane Intuition | 2Enlightenment: Know Your Enemy | 3Enlightenment: Arcane Exaltation |
| | | Avenger: Deadeye Shot |
| | 1Summoning: Master of Earthblood | 2Summoning: Wall of Fog | 3Summoning: Fire Warriors |
| 1Light: Master of Wrath | 2Light: Storm Wind | 3Light: Fire Resistance |
| | Avenger: Imbue Arrow |
|
 |
   |
Arcane Training | |
| Counterspell | |
| Erratic Mana | Artificer: Magic Mirror |
| Destructive Magic | Skill | | # | Cheat Code |
   | Destructive Magic | | 9 | SKILL_DESTRUCTIVE_MAGIC |
| Allows hero to learn Destructive Magic spells of the third/fourth/fifth circle and makes Destructive Magic more effective overall. |
| | Perk | | # | Cheat Code |


 |
 | Master of Ice | | 43 | PERK_MASTER_OF_ICE |
| Grants freezing effect to Ice Bolt and Circle of Winter spells. |
 | Master of Fire | | 44 | PERK_MASTER_OF_FIRE |
| Grants armor-damaging effect to Fireball and Armageddon spells. Creatures affected by these spells suffer additional -50% defense penalty. |
 | Master of Storms | | 45 | PERK_MASTER_OF_LIGHTNINGS |
| Grants stunning effect to Lightning Bolt and Chain Lightning (first target only) spells. |
| | Feat | Prerequisites | # | Cheat Code |
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 | Fiery Wrath | 2Kni:Master of Fire + Expert Trainer 3Wiz:Sap Magic + Mark of the Wizard | 82 | KNIGHT_FEAT_ANCIENT_SMITHY |
| Additional elemental fire damage is dealt to enemy units on all melee and ranged attacks. |
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 | Searing Fires | 2Dem:Master of Fire + Hellfire | 94 | DEMON_FEAT_DEMONIC_FLAME |
| Searing Fires improves Hellfire ability. Fire damage dealt to enemy creatures by Hellfire ability is increased by 50%. |
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 | Cold Death | 2Nec: Master of Ice | 107 | NECROMANCER_FEAT_DEADLY_COLD |
| Makes Necromancer's spells Ice Bolt and Circle of Winter more powerful. Those spells will kill at least one creature, if that creature has no Immunity to Cold. |
   |
 | Secrets of Destruction | 1War: Dark Ritual 3Nec:Cold Death + Arcane Excellence 3Ran: Mana Burst + Imbue Arrow | 146 | WARLOCK_FEAT_SECRETS_OF_DESTRUCTION |
| Hero gains +2 Knowledge permanently and randomly acquires one damaging spell of 1st to 3rd circle that is not yet in hero's spellbook. |
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 | Mana Burst | 1Dem: Hellfire + Arcane Brillance 2Ran: Master of Fire 2War: Secrets of Destruction + Retribution | 120 | RANGER_FEAT_SUN_FIRE |
| The hero calls upon the forces of nature to affect enemy casters. Any time an enemy creature casts a spell it will receive fire damage. Inflicted damage equals hero's level. |
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 | Sap Magic | 1Wiz:Magic mirror | 133 | WIZARD_FEAT_MAGIC_CUSHION |
| Damage dealt by enemy spells is reduced by 20%. |
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Master of Fire | |
| Fiery Wrath | Training:Expert Trainer |
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Master of Fire | |
Demon Lord Skill Tree War Machines, Sorcery, Destructive, Summoning | Destructive: Master of Fire |  Searing Fires |
| Gating: Hellfire |
 Mana Burst |
| | | Gating: Consume Corpse | 1Sorcery: Soulfire | 2Sorcery: Arcane Brillance |
| | 1Summoning: Master of Conjuration | 2Summoning: Fire Warriors | 3Summoning: Elemental Balance |
| 1Machines: Catapult | 2Machines: Brimstone Rain | 3Machines: Tremors |
| | Gating: Mark of the Damned |
|
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Master of Ice | |
| Cold Death | |
Necromancer Skill Tree Sorcery, Destructive, Summoning | | Necromancy: Banshee Howl | Summoning: Banish |
| | Necromancy: Eternal Servitude | 3Sorcery: Arcane Excellence |  Secrets of Destruction |
| 1Sorcery: Magic Insight | 2Sorcery: Boneward |
| | 1Destructive: Master of Ice | 2Destructive: Cold Death |
|
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Secrets of Destruction | Elemental Chains: Dark Ritual |
Warlock Skill Tree Attack, Destructive, Light | Elemental Chains: Dark Ritual | 1Destructive: Secrets of Destruction |  Mana Burst |
| | 3Light: Twilight | |
| 1Light: Master of Wrath | 2Light: Refined Mana |
| | 1Attack: Tactics | 2Attack: Power of Speed | 3Attack: Retribution |
| Elemental Chains: Empowered spells |
|
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Master of Fire | |
| Mana Burst | |
| Secrets of Destruction | Avenger: Imbue Arrow |
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Sap Magic | Artificer:Magic mirror |
| Fiery Wrath | Artificer:Mark of the Wizard |
| Dark Magic | Skill | | # | Cheat Code |
   | Dark Magic | | 10 | SKILL_DARK_MAGIC |
| Allows hero to learn Dark Magic spells of the third/fourth/fifth circle and makes Dark Magic more effective overall. |
| | Perk | | # | Cheat Code |


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 | Master of Curses | | 46 | PERK_MASTER_OF_CURSES |
| Grants mass effects to Weakness and Suffering spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells |
 | Master of Mind | | 47 | PERK_MASTER_OF_MIND |
| Grants mass effects to Slow and Confusion spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells |
 | Master of Pain | | 48 | PERK_MASTER_OF_SICKNESS |
| Grants area effects to Decay and Vulnerability spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells |
| | Feat | Prerequisites | # | Cheat Code |
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 | Fallen Knight | 2Kni: Curses | 83 | KNIGHT_FEAT_PARIAH |
| Dedicated to learning all the secrets of Dark Magic, the Knight becomes a pariah among his or her own kind. Troops under knight's control suffer -1 penalty to morale, but all Dark Magic spells cast by the Knight are now more powerful (effective Spellpower is +5 for casting those spells). |
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 | Weakening Strike | 1Dem: Mark of the Damned 3Kni: Fallen Knight + Aura of Swiftness | 95 | DEMON_FEAT_WEAKENING_STRIKE |
| Weakening Strike improves Mark of the Damned ability. Now Mark of the Damned not only damages the target, but also curses it with a Weakness spell. |
 |
 | Spirit Link | 2Nec: Curses | 108 | NECROMANCER_FEAT_SPIRIT_LINK |
| Grants a Necromancer the ability to tie his or her own spirit to the spirits of any creatures on the battlefield. If linked creatures receive any damage the Necromancer will gain some mana, feeding upon those creatures' suffering. |
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 | Dark Renewal | 2War: Mind 3Dem: Weakening Strike + Mind 3Wiz: Seal of Darkness + Fiery Wrath | 147 | WARLOCK_FEAT_PAYBACK |
| Should it happen that any magic spell is resisted by target, the hero gains back all the mana spent to cast that spell. |
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 | Corrupted Soil | 2Ran: Pain 3Nec: Spirit Link + Dark Revelation | 121 | RANGER_FEAT_SOIL_BURN |
| The hero calls upon forces of nature to affect enemy melee-attacking creatures. Any time an enemy creature moves it will receive fire damage. Inflicted damage equals hero's level. |
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 | Seal of Darkness | 2Wiz: Mind 3Ran: Corrupted Soil + Imbue Arrow | 134 | WIZARD_FEAT_SUPRESS_DARK |
| Enemy hero is forced to spend twice more mana to cast Dark Magic spells in combat. |
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Curses | |
| Fallen Knight | |
Knight Skill Tree Leadership, Attack, Defense, Dark | Training: Expert Trainer | 1Attack: Retribution | 2Attack: Power of Speed |
| | 1Dark: Master of Curses | 2Dark: Fallen Knight |  Weakening Strike |
| | Training: Benediction | 2Leadership: Aura of Swiftness |
| Training: Retaliation Strike | 1Leadership: Divine Guidance | 3Defense: Last Stand |
| | 1Defense: Vitality | 2Defense: Stand Your Ground |
|
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Weakening Strike | |
| Mind | |
| Dark Renewal | |
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Curses | |
| Spirit Link | |
Necromancer Skill Tree Howl of Terror - Logistics, Enlightenment, Attack, Dark | Necromancy: Skeleton Archers | 3Enlightenment: Dark Revelation |  Corrupted Soil |  Howl of Terror |
| 1Enlightenment: Scholar | 2Enlightenment: Lord of the Undead |
| | 1Dark: Master of Curses | 2Dark: Spirit Link |
| | 1Logistics: Pathfinding | 2Logistics: Death March | 3Logistics: Silent Stalker |
| 1Attack: Battle Frenzy | 2Attack: Cold Steel | 3Attack: Power of Speed |
| | Necromancy: Eternal Servitude |
| | Necromancy: Banshee Howl |
|
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Mind | |
| Dark Renewal | |
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Pain | |
| Corrupted Soil | |
| Seal of Darkness | Avenger: Imbue Arrow |
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Mind | |
| Seal of Darkness | |
Wizard Skill Tree War Machines, Destructive, Dark, Light | 1Light: Master of Abjuration | 2Light: Suppress Light | 3Light: Refined Mana |
| Artificer: Consume Artifact | 3Machines: Tremors |
| | 1Machines: Catapult | 2Machines: Remote Control |
| | 1Dark: Master of Mind | 2Dark: Seal of Darkness |  Dark Renewal |
| Artificer: Magic Mirror | 1Destructive: Sap Magic | 2Destructive: Fiery Wrath |
| | Artificer: Mark of the Wizard |
|
| Light Magic | Skill | | # | Cheat Code |
   | Light Magic | | 11 | SKILL_LIGHT_MAGIC |
| Allows hero to learn Light Magic spells of the third/fourth/fifth circle and makes Light Magic more effective overall. |
| | Perk | | # | Cheat Code |


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 | Master of Blessings | | 49 | PERK_MASTER_OF_BLESSING |
| Grants mass effects to Divine Strength and area effect to Cleansing spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells |
 | Master of Abjuration | | 50 | PERK_MASTER_OF_ABJURATION |
| Grants mass effects to Deflect Missile and Endurance spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells |
 | Master of Wrath | | 51 | PERK_MASTER_OF_WRATH |
| Grants mass effects to Righteous Might and Haste spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells |
| | Feat | Prerequisites | # | Cheat Code |
 |
 | Guardian Angel | 2Kni: Blessings | 78 | KNIGHT_FEAT_GUARDIAN_ANGEL |
| When all the knight's troops fall dead in combat, an Angel, summoned on a field of battle, resurrects the most powerful group of dead creatures and disappears. |
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 | Fire Resistance | 2Dem: Hellfire + Abjuration 3Ran: Storm Wind + Imbue Arrow | 96 | DEMON_FEAT_FIRE_PROTECTION |
| Creatures under Hero's control receive only 50% damage from all fire-based attacks and are immune to armor damaging effects of Master of Fire ability. |
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 | Twilight | 2Nec: Blessings 3War: Dark Ritual + Refined Mana | 109 | NECROMANCER_FEAT_TWILIGHT |
| Increases Spellpower: +3 for all spells of dark and light magic schools |
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 | Refined Mana | 2War: Wrath 3Kni: Benediction + Guardian Angel 3Wiz: Suppress Light + Tremors + Dark Renewal | 148 | WARLOCK_FEAT_ELITE_CASTERS |
| Casters in hero army will spend only half the required mana cost to cast spells. |
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 | Storm Wind | 2Ran: Wrath | 122 | RANGER_FEAT_STORM_WIND |
| The Ranger calls upon the forces of nature to affect enemy flying creatures. Initiative and Speed of all enemy flyers is decreased by 1. |
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 | Suppress Light | 2Wiz: Abjuration | 138 | WIZARD_FEAT_SUPRESS_LIGHT |
| Enemy hero is forced to spend twice more mana to cast Light Magic spells in combat. |
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   |
Blessings | |
| Guardian Angel | |
| Refined Mana | Training: Benediction |
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Abjuration | |
| Fire Resistance | Gating: Hellfire |
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Blessings | |
| Twilight | &nbs |
|---|