IDGA GDC 2002 Awards

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22 March 02 Game Developers Choice 2002 Awards
GDCA These are results for this year’s Game Developers Choice Awards, given out by the IGDA (International Game Developers Association) at the annual GDC (Game Developers Conference).

“The Game Developers Choice Awards are peer-based, and as such, all game developers worldwide are able to nominate those games and developers they feel most deserving of recognition,” said Jason Della Rocca, program director of the IGDA. “The focus of the awards is clearly on peer recognition.”

Winners of the award are in bold, followed by the nominees.
  • Game of the Year
    • GRAND THEFT AUTO III (DMA Design/Rockstar Games)
    • BLACK & WHITE (Lionhead Studios)
    • HALO: COMBAT EVOLVED (Bungie Studios)
    • ICO (Sony Computer Entertainment, Inc.)
    • MAX PAYNE (Remedy Entertainment)
  • Rookie Studio of the Year
    • Bohemia Interactive Studio for OPERATION FLASHPOINT
    • Adrenium Games for AZURIK: RISE OF PERATHIA
    • Croteam for SERIOUS SAM
    • Pseudo Interactive for CEL DAMAGE
    • TimeGate Studios for KOHAN: IMMORTAL SOVEREIGNS
  • Original Game Character of the Year
    • Dante from DEVIL MAY CRY
    • Ico from ICO
    • Max Payne from MAX PAYNE
  • Excellence in Audio
    • Marty O’Donnell & team for sound effects in HALO: COMBAT EVOLVED
    • Erik Kraber & Jack Grillo for sound design in CLIVE BARKER’S UNDYING
    • Harry Gregson-Williams for composition in METAL GEAR SOLID 2: SONS OF LIBERTY
    • Josh Randall for sound design in FREQUENCY
    • Thomas Engel, Rudolf Stember & Chris Huelsbeck for sound engineering in STAR WARS ROGUE SQUADRON II: ROGUE LEADER
  • Excellence in Game Design
    • GTA3 team for game play in GRAND THEFT AUTO III
    • Fumito Ueda & team for game design in ICO
    • Lorne Lanning & Chris Ulm for story/writing in ODDWORLD: MUNCH’S ODDYSEE
    • Peter Molyneux & team for game design in BLACK & WHITE
    • Shigeru Miyamto & team for game design in PIKMIN
  • Excellence in Level Design
    • Fumito Ueda & team for level design in ICO
    • Craig Filshie, William Mills, Chris Rothwell & James Worrall for level design in GRAND THEFT AUTO III
    • Ghost Recon team for level design in TOM CLANCY’S GHOST RECON
    • Scott Campbell, Dave Jaffe, Kellan Hatch & team for level design in TWISTED METAL: BLACK
    • Toshihiro Nagoshi & team for level design in SUPER MONKEY BALL
  • Excellence in Programming
    • Richard Evans for artificial intelligence in BLACK & WHITE
    • Akihiko Tan & team for physics in GRAN TURISMO 3 A-SPEC
    • Andy Gavin & Stephen White for programming in JAK & DAXTER: THE PRECURSOR LEGACY
    • Jason Jones & team for programming in HALO: COMBAT EVOLVED
    • Sherman Archibald, John Carmack & Ryan Feltrin for graphics in RETURN TO CASTLE WOLFENSTEIN
  • Excellence in Visual Arts
    • Fumito Ueda & team for art direction in ICO
    • Greg Griffith, Bill Harper, John Kim, Jordan Pitchon, Bob Rafei, Josh Scherr & Rob Titus for animation in JAK & DAXTER: THE PRECURSOR LEGACY
    • Kazunori Yamauchi & team for modeling in GRAN TURISMO 3 A-SPEC
    • Lorne Lanning & Farzad Varahramyan for art direction in ODDWORLD: MUNCH’S ODDYSEE
    • Tetsuya Mizuguchi, Jun Kabayashi & team for art direction in REZ
  • Game Innovation Spotlights
  • (five winners)
    • BLACK & WHITE (Lionhead Studios)
    • ICO (Sony Computer Entertainment, Inc.)
    • MAJESTIC (Electronic Arts)
    • REZ (United Game Artists)
    • CEL DAMAGE (Pseudo Interactive)
    • FREQUENCY (Harmonix Music Systems)
    • MAX PAYNE (Remedy Entertainment)
    • SUPER MONKEY BALL (Amusement Vision)
In addition to the Awards, three special awards were given out, the recipients selected by an advisory committee from the IGDA.

  • Lifetime Achievement Award – Yuji Naka, President and CEO of SEGA’s SONICTEAM, LTD.

  • In a career spanning nearly two decades, Naka is best known as the creator of video game industry icon and long-time SEGA mascot, Sonic The Hedgehog. During his tenure at SEGA, Naka has headed the development of the wildly popular “Sonic The Hedgehog” franchise, which has sold over 20 million copies worldwide. Under his management, SONICTEAM has since created many other hit titles, including “Nights” for SEGA Saturn, “Samba de Amigo” for the arcade and SEGA Dreamcast, “Phantasy Star Online,” the first global online console RPG, for SEGA Dreamcast and most recently “Sonic Adventure 2 Battle” for Nintendo GameCube, marking the first time Sonic The Hedgehog has appeared on a new next-generation video game console.

    Prior to his work on the SONICTEAM, Naka led development on gaming classics “F16 Fighting Falcon”, “Phantasy Star”, “Ghouls Ghost” and many others. His contributions to interactive entertainment have been in the simulator, RPG and action/adventure genres and across multiple gaming platforms.

    “I am honored to be recognized by the IGDA for my life’s works,” said Yuji Naka. “My passion is games and I look forward to many more years of creating new and innovative gaming experiences for a variety of platforms.”

  • First Penguin Award – Hubert Chardot, ALONE IN THE DARK

  • The First Penguin Award acknowledges developers who have shown a willingness to take risks for potential advancements in game development. Chardot will receive this honor for his work on ALONE IN THE DARK, a game that started the “survival-horror” genre. The title was the first of its kind, with a rich story, dark atmosphere, elaborate cinematography, complex puzzles and unique gameplay.

    “We are all passionate people with ideas to create attractive interactive worlds for the public,” stated Chardot. “This award has inspired me to work harder and I hope it will encourage others to take more risks in their work. I am very grateful to receive this honor from those I consider the brilliant creators of a new art form.”

  • IGDA Award for Community Contribution – Jeff Lander

  • The IGDA Award for Community Contribution is presented to a developer who has made significant efforts in building community, sharing knowledge and advancing the art form of interactive entertainment. Lander writes extensively for game development publications and fosters a strong developer community in Los Angeles. He also speaks at numerous industry events, organizes seminars dedicated to sharing advanced technical knowledge and champions student outreach efforts.

    “I am thankful and humbled to receive an award like this from fellow developers,” said Lander. “Early on, I realized that when you give a little to the development community, you receive back more than you ever would hope. I have tried to let this idea guide my career and have never been disappointed.”