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Combat Traits & Retinue

To give or remove a trait, open the console (~) and use give_trait character trait #, where # is the level of the trait (trait level 1 if left blank), or remove_trait character trait. To add or remove a member of a character's retinue, use give_ancillary character retinue or remove_ancillary character retinue. You can use the identifier this, in place of a character's name, by selecting the character on the world map (not in a town), as in give_trait this trait. The cheat can be used on characters belonging to other factions. The cheat is case-sensitive.

  • Battle has... -
    • Any Defeat - soothsayer (2%).
    • General Routed - Coward (25%).
    • General did not fight, Any Defeat, 0% of enemy killed - Coward.
    • Ambush in enemy lands, Any Victory - scout (8%).
    • 50% of army killed, University - physician (Except Islam 10%).
    • 50% of army killed, Bimaristan - physician (Islam 30%).
  • Odds 2.25- -
    • Any Victory - GoodCommander.
  • Odds 1.5+ -
    • Any Defeat - BadCommander (50%).
  • Odds 0.5-1.5 -
    • Attacker, Heroic Victory - GoodAttacker (x2), TacticalSkill (5%).
    • Attacker, Crushing Defeat - BadAttacker (50%).
    • Attacker, Clear Victory - GoodAttacker.
    • Attacker, Clear Defeat - BadAttacker (50%).
    • Defender, Heroic Victory - GoodDefender (x2), TacticalSkill (5%).
    • Defender, Crushing Defeat - BadDefender (50%).
    • Defender, Clear Victory - GoodDefender.
    • Defender, Clear Defeat - BadDefender (50%).
  • Odds 0.17-0.5 -
    • Attacker, Heroic Victory - GoodRiskyAttacker.
    • Attacker, Crushing Defeat - BadRiskyAttacker (50%).
    • Defender, Heroic Victory - GoodRiskyDefender.
    • Defender, Crushing Defeat - BadRiskyDefender (50%).
  • Odds 0.16- -
    • Attacker, Heroic Victory - GoodRiskyAttacker (x2), TacticalSkill (5%).
    • Attacker, Crushing Defeat - BadRiskyAttacker (50%).
    • Defender, Heroic Victory - GoodRiskyDefender (x2), TacticalSkill (5%).
    • Defender, Crushing Defeat - BadRiskyDefender (50%).
  • Heroic Victory -
    • General did not fight, no routed units - runner (Except Northern Europe, Middle East 10%).
    • 80%+ of units are Infantry - GoodInfantryGeneral.
    • 50%+ of units are Cavalry - GoodCavalryGeneral.
  • Crushing Defeat -
    • 80%+ of units are Infantry - BadInfantryGeneral (50%).
    • 50%+ of units are Cavalry - BadCavalryGeneral (50%).
  • Siege -
    • Odds 2-, Attacker, Clear or Heroic Victory - GoodSiegeAttacker.
    • Odds 1.2+, Attacker, Clear or Crushing Defeat - BadSiegeAttacker.
    • Odds 1.7-, Defender, Clear or Heroic Victory - GoodSiegeDefender.
    • Odds 1+, Defender, Clear or Crushing Defeat - BadSiegeDefender.
    • Odds 0.9-, Heroic Victory, 7+ Kills - VictorVirtue.
  • Night Fighting -
    • Command 5+ - NightBattleCapable.
    • Any Victory, Command 1+ - NightBattleCapable.
    • Odds 0.5-1.9, Clear or Heroic Victory - Noctophilia.
    • Odds 0.5-1.4, Clear or Crushing Defeat - Noctophobia (50%).
  • General Lost 30%+ hitpoints in Battle -
    • BattleScarred (30%).
    • Brave (15%).
    • Berserker - Berserker (30%).
  • General has...
    • 6+ Kills, Lost 50%+ hitpoints in Battle, Any Victory - veteran_warrior (50%).
    • 6+ Kills, Any Victory, No Routed Units - swordbearer (10%).
    • 6+ Kills, Lost 80%- hitpoints in Battle, Any Victory, No Routed Units - shieldbearer (Except Southern Europe 15%).
    • 7+ Kills - Brave (10%).
    • 7+ Kills, Lost 50%+ hitpoints in Battle - Brave (60%).
    • 9+ Kills - Brave (20%), Bloodthirsty (Except BattleChivalry, 10%), BattleDread (Except BattleChivalry, 50%), BattleChivalry (Except BattleDread, 50%).
  • General without BattleDread...
    • Fought in Battle, Odds 0.06-0.49, Defender - BattleChivalry.
    • Fought in Battle, Odds 0.5- - BattleChivalry (66%).
    • Fought in Battle, Catholic or Orthodox vs. Islamic General - BattleChivalry (33%).
    • Fought in Battle, Islamic vs. Catholic General - BattleChivalry (66%).
    • Fought in Battle, Any Victory, Odds 1.2-, Defender - knight_chivalrous (Except StrategyDread 25%).
    • General did not fight, Odds 0.94-, Average+ Victory, 10%- enemies killed - BattleChivalry (33%).
  • General with BattleDread...
    • Fought in Battle, Attacker, Any Victory, Odds 0.5-1.5 - knight_beserker (15%).
  • General without BattleChivalry...
    • General did not fight, Heroic Victory, Odds 0.94-, 90%+ enemies killed - BattleDread (x2).
    • Any Victory, Odds 2+, Attacker, 75%+ enemies killed - BattleDread.
    • Fought in Battle, Any Victory, Odds 1.2-, Attacker, 66%+ enemies killed - knight_dread (Except StrategyChivalry 25%).
  • Over 80 captured soldiers are...
    • Executed - CaptorDread.
    • Executed, Chivalry 4+ - DiscontentGeneral (50%).
    • Released - CaptorChivalry.
    • 1000+ Ransom paid - RansomChivalry.
    • 5000- Ransom unpaid - RansomDread.
  • Captures a settlement...
    • Occupy Settlement - StrategyChivalry.
    • Exterminates Population - Genocide, StrategyDread, Bloodthirsty (10%).
    • Exterminates Population, Chivalry 4+ - DiscontentGeneral (50%).
    • Exterminates Population, Dread 5+ - torturer (10%).
  • Withdraws Before Battle -
    • Attacker - IndecisiveAttacker.
    • Odds 0.9-1.4 - IndecisiveAttacker (50%).
    • Odds 3+ - IndecisiveAttacker (50%).
    Combat Traits
    Code / EpithetTraitDescriptionAnnouncement/NotesEffect
    IndecisiveAttacker Hesitant AttackerOne to get close enough to engage before making a decision to fight.Whenever an attacking General withdraws before battle.
    50% chance whenever a General withdraws before battle at odds 0.9-1.4 or 3+.
    -1 Command when attacking
    Over-Cautious AttackerHis troops are understandably apathetic when this man orders an attack. -2 Command when attacking
    the UnsureIndecisive AttackerThis commander has all but forgotten the notion of attacking. He is now a master of packing up and withdrawing aimlessly. -3 Command when attacking
    NaturalMilitarySkill Talent for CommandAlways showed a natural understanding for military tactics. +1 Command
    Natural CommanderA natural leader of men, well suited to military command. +2 Command
    Born to CommandBorn with both the will and ability to lead other men decisively in battle. +3 Command
    Born ConquerorA military savant, blessed with a mind that pioneers winning battle tactics. +4 Command
    GoodCommander Promising CommanderThis man has shown at least a basic grasp of field tactics.This man has gained a Command star thanks to his battle antics.

    Whenever a General wins a battle at odds 2.25-.
    +1 Command
    Aspiring CommanderThis man has shown he has a sound set of battle tactics, and the ability to command men.This man has once again gained a Command star thanks to his leadership in battle.+2 Command
    Proven CommanderThis man has proven himself to be able to command men in battle very effectively.This man has gained another Command star thanks to his battle prowess.+3 Command
    Great CommanderThis man boasts a proud legacy of decisive command in battle, reliable and effective.This man has gained another Command star thanks to relentless success in battle.+4 Command
    the MightyLegendary CommanderCountless victories have made this man is a legendary commander, respected by both his own troops and those that oppose him.This great field general has earned another Command star, his continued success not going unrecognised.+5 Command
    BadCommander Unproven CommanderThis man is yet little to show signs of ever being effective or confident in command.50% whenever a General loses a battle at odds 1.5+.-1 Command
    Incompetent CommanderThis man has a knack for making a meal of things when attempting to take command. -2 Command
    Pathetic CommanderThis man could clutch defeat from the jaws of victory. -3 Command
    the IneptUseless CommanderThis man's troops say at least two prayers before entering battle - he seems destined to command his armies to their doom. -5 Command
    GoodAttacker Promising AttackerThis man shows signs of being a most effective attacking commander.Whenever an attacking General wins a battle at odds 0.5-1.5 (2x for Heroic Victory).+1 Command when attacking
    Confident AttackerThis man is more confident when entering battle as the aggressor. +2 Command when attacking
    Strong AttackerBeing known for being successful in attack inspires this man's troops in battle. +3 Command when attacking
    Excellent AttackerThis man's confidence in attack rubs off on those he leads into battle. +4 Command when attacking
    the AttackerHeroic AttackerKnown far and wide for being an unstoppable force when bringing the fight to the enemy.Thanks to his aggressive nature this man now has few equals when attacking in battle.+5 Command when attacking
    BadAttacker Flawed AttackerThis man has yet to show the right mindset to lead an attack.50% chance whenever an attacking General loses a battle at odds 0.5-1.5.-1 Command when attacking
    Incompetent AttackerThere is something fundamentally wrong with this man's plans of attack. -2 Command when attacking
    Pathetic AttackerIt were as if this man were incapable of launching a successful attack. -3 Command when attacking
    the FoolhardyUseless AttackerAs much as this man has tried, it would seem attacking is not something he can succeed at. -4 Command when attacking
    GoodDefender Promising DefenderShows that he understands not to panic when under attack.Whenever a defending General wins a battle at odds 0.5-1.5 (2x for Heroic Victory).+1 Command when defending
    Confident DefenderWhen under attack, this man keeps a calm that filters down through the ranks of his men. +2 Command when defending
    Strong DefenderThis man has no qualms about the enemy bringing the fight to him - he has shown skill in defeating others this way. +3 Command when defending
    Excellent DefenderThis man's troops stand confidently when under attack, knowing their commander shall help them endure. +4 Command when defending
    the BastionHeroic DefenderThis man makes his army an immovable object, a barrier that wears down any foolish enough to approach it.Thanks to his tenacious nature, this man has few equals when defending in battle.+5 Command when defending
    BadDefender Flawed DefenderThis man is not entirely comfortable with defending, possibly intimidated by the scale of it all.50% chance whenever a defending General loses a battle at odds 0.5-1.5.-1 Command when defending
    Incompetent DefenderThis man is not one to stand his ground effectively, making assigning him to a defensive post a risky proposition. -2 Command when defending
    Pathetic DefenderHaving failed to stand his ground so many times, it is a miracle this man has not already fallen in battle. -3 Command when defending
    Useless DefenderAssigning this man to command a post is to surrender it unto the enemy. -4 Command when defending
    GoodRiskyAttacker Bold AttackerNot only prepared to go on the offensive when the odds are poor, but also prepared to succeed!Whenever an attacking General wins a Heroic Victory at odds 0.17-0.5 (2x if odds 0.16-).+1 Morale for all troops on the battlefield, +1 Command when attacking
    Risky AttackerNever one to shy away from a risky plan of attack. Perhaps the thrill of the danger inspires him? +1 Morale for all troops on the battlefield, +2 Command when attacking
    the LuckySuicidal AttackerHas prevailed in numerous glorious charges against all odds, and his men know what that could mean for their futures. -1 Morale for all troops on the battlefield, +3 Command when attacking
    BadRiskyAttacker Poor Risk TakerHas not been afraid of taking risks he should have been.50% chance whenever an attacking General loses a Crushing Defeat at odds 0.5-.-1 Command when attacking
    Picks Fights PoorlyIs prone to believing he has to strike first, rather than knowing when to strike. -1 Morale for all troops on the battlefield, -2 Command when attacking
    Utterly FoolhardyHas an inexplicable urge to charge into battle, clearly lacking any real sense of mortality or concern for his troops lives. -1 Morale for all troops on the battlefield, -3 Command when attacking
    GoodRiskyDefender Calm When OutnumberedDoes not panic at the sight of a larger army bearing down upon him, instead choosing the best spot he can make a stand.Whenever a defending General wins a Heroic Victory at odds 0.17-0.5 (2x if odds 0.16-).+1 Command when defending
    Determined in DefenceIs astute in his selection of defensive terrain, and how to hold it against waves of attackers. +1 Morale for all troops on the battlefield, +2 Command when defending
    the SteadfastFears no OddsThis man does not mind if the odds are stacked against him, as he has stood in defiance of those odds many times. +1 Morale for all troops on the battlefield, +3 Command when defending
    BadRiskyDefender Poor Against NumbersHas yet to learn how to position his forces to prevent being overwhelmed by a larger force.50% chance whenever a defending General loses a Crushing Defeat at odds 0.5-.-1 Command when defending
    Beaten by OddsWhen defending against the odds, this man's shoulders slump in defeat before he is truly beaten. -2 Command when defending
    Doomed DefenderThis man is constantly caught defending against impossible odds, making both he and his men understandably glum. -3 Command when defending
    GloriousFool Unlucky LeaderThis man's belief in victory is inspirational for his men, even if it has proven to be a little unrealistic. -1 Command, +2 Morale for all troops on the battlefield
    Glory HunterNow clearly better at convincing hiss troops that he will lead them to glory than actually doing so. -2 Command, +4 Morale for all troops on the battlefield
    Glorious FoolHis quest for glory in battle makes him an inspiration to the men... That will likely die for his cause.This man's daring attacks are brave, but are costing the lives of many of your men.-3 Command, +6 Morale for all troops on the battlefield
    TacticalSkill
    (No Return)
    Promising TacticianNot only does this man remember what he has been taught about tactics, he understands the theory as well.5% chance whenever a General wins a Heroic Victory at odds 0.16- or 0.5-1.5.+2 Command when ambushing, +1 to line of sight (increases the range at which enemies are spotted)
    Tactically SoundWell schooled enough in tactical warfare enough to know how to make good use of his troops and the terrain. +3 Command when ambushing, +2 to line of sight (increases the range at which enemies are spotted)
    TacticianThis man's knowledge of battle tactics is thorough and complete. He has an answer for most things on the battlefield.This man is now seen as having almost no equals as a tactician.+4 Command when ambushing, +3 to line of sight (increases the range at which enemies are spotted)
    GoodSiegeAttacker Wall TakerThis man has shown he can spot the right place to assault a settlement.Whenever an attacking General wins a Siege battle with a Clear or Heroic Victory at odds 2-.+1 Command when assaulting walls
    Siege ExpertHas proven to be a reliable man to command an assault on city walls. +2 Command when assaulting walls
    Siege MasterThis man is known for his ability to take walls, and his troops act with confidence when assaulting at his order. +3 Command when assaulting walls
    the UnstoppableUnstoppable in SiegeStrikes fear into the hearts of militia guard everywhere - notorious for being able to take cities and castles at will.This man now has few equals when it comes to the arts of siege warfare.+4 Command when assaulting walls
    BadSiegeAttacker Poor BesiegerHasn't quite figured out the art of breaching walls and taking settlements yet.Whenever an attacking General loses a Siege battle with a Clear or Crushing Defeat at odds 1.2+.-1 Command when assaulting walls
    Pathetic BesiegerWhen it comes to taking enemy walls, this man has scant idea as to what to do. -2 Command when assaulting walls
    Beaten by WallsSo feeble are this man's siege exploits, enemy defenders always wave in greeting upon approach. -3 Command when assaulting walls
    GoodSiegeDefender Good at the WallsThis man has an basic grasp of how to stave off a besieging enemy.Whenever a defending General wins a Siege battle with a Clear or Heroic Victory at odds 1.7-.+1 Command when defending walls
    Strong at the WallsThis man has a good understanding of how to defend a settlement. +2 Command when defending walls
    Urban ProtectorAdmired by the people for his ability to protect their lives and homes. +3 Command when defending walls
    the DefenderSavior of CitiesKnown far and wide for his ability to successfully defend cities and castles, and considered an extra ring of defence.This man has few equals when defending a fort, town or city.+4 Command when defending walls
    BadSiegeDefender Poor at the WallsNot an ideal choice to command the garrison of a settlement under siege.Whenever a defending General loses a Siege battle with a Clear or Crushing Defeat at odds 1+.-1 Command when defending walls
    Pathetic at the WallsAppears to be unable to use the defensive benefits of a settlement's walls at all. -2 Command when defending walls
    Liability In DefenceNo sane soldier would wish to be garrisoned under this man's command. Those he defends are doomed! -3 Command when defending walls
    GoodAmbusher Effective AmbusherThis man has shown a talent for choosing the right time and place to launch a surprise attack. +1 Command when ambushing
    Cunning AmbusherThis man is most effective at attacking an enemy, using cunning to position his forces well. +2 Command when ambushing
    Great AmbusherThis man has repeatedly proven his ability to take out an enemy force when striking from an ambush position. +3 Command when ambushing
    the CunningStalks His PreyThis commander prefers to strike at his foes when they do not expect it. It is brutally effective, but lacks chivalry.This man has become an expert at the art of ambushing his enemies.+4 Command when ambushing
    BadAmbusher Poor AmbusherThis man has yet to learn the subtleties necessary to launch a successful ambush. -1 Command when ambushing
    Clumsy AmbusherAlthough capable of positioning for an ambush, this man has only ever failed at executing his plans of attack. -2 Command when ambushing
    Brutally ObviousThis man is so unsubtle he could wake the dead. Why he continues to attempt to take his foes by surprise is a mystery his troops want solved. -3 Command when ambushing
    GoodInfantryGeneral Good with InfantryHas a good grasp of how to utilise infantry units effectively in battle.Whenever a General wins a Heroic Victory with 80%+ of units Infantry.+1 Command when commanding infantry
    Skilled with InfantryAble to apply his experience to get outstanding results from the infantry he commands. +2 Command when commanding infantry
    the InfantrymanInfantry MasterKnows all there is to know about infantry tactics, through study both scholarly, and first- hand.This man is now seen as one of the great infantry leaders of the current day.+3 Command when commanding infantry
    BadInfantryGeneral Poor with InfantryHas yet to show promise as an effective commander of infantry troops.50% chance whenever a General loses a Crushing Defeat with 80%+ of units Infantry.-1 Command when commanding infantry
    Inept with InfantryCommanding infantry is not among this man's talents at all. His second in command would do a better job. -2 Command when commanding infantry
    Confused with Infantry"Should they charge or withdraw? Who has a coin?" -3 Command when commanding infantry
    GoodCavalryGeneral Good with CavalryPossesses a feel for how to direct cavalry units in battle.Whenever a General wins a Heroic Victory with 50%+ of units Cavalry.+1 Command when commanding cavalry
    Dangerous with CavalryBoasts an outstanding grasp of how to utilise cavalry in battle to devastating effect. +2 Command when commanding cavalry
    the HorsemanGreat Cavalry CommanderA true master of cavalry tactics, his troops utterly confident in his commands.This man is now seen as one of the great cavalry commanders of the current day.+3 Command when commanding cavalry
    BadCavalryGeneral Poor with CavalryNot good at dealing with the risks facing cavalrymen in battle.50% chance whenever a General loses a Crushing Defeat with 50%+ of units Cavalry.-1 Command when commanding cavalry
    Inept with CavalryLiable to send more of his cavalry into certain death than to glory. -2 Command when commanding cavalry
    Shameful with CavalryProne to sending horsemen to their doom, a fact his current riders are well aware of. -3 Command when commanding cavalry
    GoodArtilleryCommander Good with ArtilleryHas shown some ability at using artillery effectively on the field of battle. +1 Command when commanding artillery
    Adept with ArtilleryCommands artillery to great effect in battle, his experience invaluable. +2 Command when commanding artillery
    Expert with ArtilleryHas repeatedly proven his expertise at using artillery to horrible effect. +3 Command when commanding artillery
    Masterful with ArtilleryBecomes a truly menacing commander when given artillery to wreak havoc among enemy lines. +4 Command when commanding artillery
    BadArtilleryCommander Poor with ArtilleryHas yet to show a true grasp of how to use artillery in the correct manner. -1 Command when commanding artillery
    Awful with ArtilleryProne to either leaving his artillery for dead, or having them fire upon their own infantry. -2 Command when commanding artillery
    Diabolical with ArtilleryBoth artilleryman and fellow soldier alike are in trouble when under this fool's command. -3 Command when commanding artillery
    GoodGunpowderCommander Good with GunsUnderstands how to effectively use guns in battle. +1 Command when commanding gunpowder troops
    Adept with GunsBoasts a wily ability to tear up enemy ranks with gun fire. +2 Command when commanding gunpowder troops
    Expert with GunsA commander that truly knows how to get the most of his troops armed with guns. +3 Command when commanding gunpowder troops
    Masterful with GunsA pioneer of modern warfare, and absolutely dangerous when leading soldiers toting guns. +4 Command when commanding gunpowder troops
    BadGunpowderCommander Poor with GunsHas yet to grasp the use of gunners in field warfare. -1 Command when commanding gunpowder troops
    Awful with GunsCould be prone to leading his gunmen to their doom, or that of his front line. -2 Command when commanding gunpowder troops
    Useless with GunsSome people are best kept away from guns - like this man. -3 Command when commanding gunpowder troops
    Chivalry/Dread Traits
    Code / EpithetTraitDescriptionAnnouncement/NotesEffect
    BattleChivalry Fair FighterHas shown that he can abstain from lowly acts on the field of battle.50% chance whenever General without BattleDread has 9+ kills in battle.
    Whenever a defending General without BattleDread fought in battle at odds 0.06-0.49.
    66% chance whenever a General without BattleDread fought in battle at odds 0.5-.
    33% chance whenever a Catholic or Orthodox General without BattleDread fought in battle against an Islamic General.
    66% chance whenever an Islamic General without BattleDread fought in battle against a Catholic General.
    33% chance whenever a General without BattleDread wins an Average+ Victory with less than 10% enemies killed, without the General fighting, at odds 0.94-.
    +1 Chivalry
    Noble in BattleNever let it be said that this man will resort to cheap tactics to win a battle, it is beneath him now.+2 Chivalry
    the ChivalrousBastion of ChivalryIs becoming known for making selfless acts of sacrifice and courage in battle.+3 Chivalry
    the ChampionChampion of HonourSo chivalrous is this man that his opponents consider it an honour to die upon the sword of such a worthy foe.+4 Chivalry, +1 Authority
    the SaintSaint of BattleSpoken off throughout the known world as a walking embodiment of knightly virtues that all warriors should aspire to emulate.+5 Chivalry, +2 Authority
    BattleDread Winning FirstHis actions in battle suggest he cares about winning much more so than doing it honourably.50% chance whenever General without BattleChivalry has 9+ kills in battle.
    Whenever an attacking General without BattleChivalry wins a battle at odds 2+ with 75%+ of enemies killed.
    Whenever a General without BattleChivalry wins a Heroic Victory, without personally fighting, at odds 0.94- with 90%+ of enemies killed (x2).
    +1 Dread
    Cruel and CunningIt's not a mistake when this man unleashes death most painful upon his foes, he's taking a liking to it. +2 Dread
    the MaulerMerciless MaulerThis man is not beneath mutilating a fallen foe to make his next enemy lose his nerve. +3 Dread
    the TyrantField TyrantHe exerts his malevolent plans upon his enemies in ways that suggest he is devoid of conscience. +4 Dread, +1 Authority
    Lord of TerrorWarlord of TerrorEven the bravest of knights and kings would admit to fearing to face this infamous monster in battle. +5 Dread, +2 Authority
    CaptorChivalry Respects the EnemyHas shown some leniency to enemies captured on the field of battle.Releasing over 80 captured soldiers.+1 Chivalry
    Compassionate VictorKnown to generally show mercy and compassion to those he has defeated in battle. +2 Chivalry
    Quite MercifulSo commonly does this man let his enemy prisoners go, they actually expect it. +3 Chivalry
    the MercifulMerciful ChampionA truly merciful champion of chivalry who always shows the utmost courtesy to those he has bested. +4 Chivalry
    CaptorDread Disrespects PrisonersHas shown that he is prepared to coldly execute prisoners captured in battle.Executing over 80 captured soldiers.+1 Dread
    Lacks CompassionNot known to show any mercy or compassion to those he has defeated in battle. +2 Dread
    Quite MercilessNotorious for executing any survivors in the battles he wins, with little exception. +3 Dread
    the MercilessMerciless ConquerorThis merciless warlord invariably commits genocide after every battle he wins. To him, compassion is a wretched weakness. +4 Dread
    RansomChivalry Noble CommanderHas shown some leniency to enemies captured on the field of battle.1000+ Ransom paid for over 80 captured soldiers.+1 Chivalry
    Honourable CommanderKnown to generally show mercy and compassion to those he has defeated in battle. +2 Chivalry, +1 Morale for all troops on the battlefield
    Caring CommanderSo commonly does this man let his enemy prisoners go, they actually expect it. +3 Chivalry, +2 Morale for all troops on the battlefield
    the MercifulMerciful CommanderA truly merciful champion of chivalry who always shows the utmost courtesy to those he has bested. +4 Chivalry, +3 Morale for all troops on the battlefield
    RansomDread Grim CommanderHas passed the opportunity to pay a reasonable sum for the lives of his captured troops.5000- Ransom unpaid for over 80 captured soldiers.+1 Dread
    Cold CommanderHas refused to agree to ransom back his own men several times. +2 Dread, -1 Morale for all troops on the battlefield
    Harsh CommanderCommonly deems that those of his men that fall to the enemy are not worth paying for again. +3 Dread, -2 Morale for all troops on the battlefield
    the MercilessMerciless CommanderColdly informs his own men that if they fall into enemy hands, that they deserve the death that awaits them. +4 Dread, -3 Morale for all troops on the battlefield
    Night Fighting Traits
    Code / EpithetTraitDescriptionAnnouncement/NotesEffect
    NightBattleCapable Night FighterHas a proper understanding of how to organise a large fighting force so that they will not flounder about ineffectually in the darkness.Command 5+ or won a Night Battle with Command 1+.+1 Command when fighting at night
    Noctophilia Likes the DarkThe dark is not something to be feared, but rather, something to take advantage of in battle.Whenever a General wins a Clear or Heroic Victory in a Night Battle with odds 0.5-1.9.+1 Command when fighting at night
    Effective at NightAdept at using the cover of night to disguise his tactical manoeuvres on the battlefield. +2 Command when fighting at night
    NocturnalKnown to sleep during the day so he can spend more of his waking hours in darkness. Makes easy prey of enemies unaccustomed to working in the dark.This man is now seen as an expert when commanding battles at night.+3 Command when fighting at night
    Noctophobia Spooked at NightOn edge at night, knowing that he cannot be certain of what it is that will emerge from the darkness. -1 Command when fighting at night
    Fear of the DarkDevelops an irrational fear in the dark, that something will strike from somewhere unseen… He cannot bear it!50% chance whenever a General loses a Clear or Crushing Defeat in a Night Battle with odds 0.5-1.4.-2 Command when fighting at night, +1 to personal security (improves the chances of detecting and foiling assassination attempts)
    NoctophobicThis man cannot sleep without torchlight nearby, he is utterly afraid of the dark. A sad state for a grown man. -3 Command when fighting at night, +2 to personal security (improves the chances of detecting and foiling assassination attempts)
    Misc Traits
    Code / EpithetTraitDescriptionAnnouncement/NotesEffect
    VictorVirtue Renowned VictorPopularity is something this man's victories are forcing him to become accustomed to.Whenever a General wins a Siege battle with a Heroic Victory at odds 0.9- and has over six kills in battle.+1 Authority, -1 from personal security (increases the chances of falling victim to assassination), +1 to popularity (improves public order)
    Famous VictorThis man is the toast of the people, always admiring those who bring them victory. +2 Authority, -1 from personal security (increases the chances of falling victim to assassination), +2 to popularity (improves public order)
    the ConquerorConquering HeroThis man's name is a mantra of pride for his people, who adore him utterly for his glorious achievements in war. +3 Authority, -2 from personal security (increases the chances of falling victim to assassination), +3 to popularity (improves public order)
    Genocide Brutal ConquerorIt takes a certain kind of man to execute peasants and innocents, even if it is in times of war. +1 Dread, 10% bonus to cash gained from looting
    ExterminatorReady to slay the conquered peoples the instant victory arrives. This is war, and these are the messages the enemy hears best. +2 Dread, 20% bonus to cash gained from looting
    the ButcherButcherThe sort of man ready to hack an endless number of people limb from limb - or at least see it done by his men. +3 Dread, 30% bonus to cash gained from looting
    Despoiler LooterHas learned how to sack a conquered place effectively rather than mindlessly.Leader:Whenever an Assassin attempts a Sabotage.
    20% chance whenever sacking a conquered settlement.
    10% bonus to cash gained from looting
    PillagerActually drills his men on how to pillage a place effectively once the enemy lies defeated. 20% bonus to cash gained from looting
    Sacker of CitiesHas made an art of ransacking the homes of the terrified folk he has just conquered. 30% bonus to cash gained from looting
    BattleScarred
    (No Return)
    Marks of WarHas a few scars to prove he's been in proper battle, where his life was clearly at risk.30% chance whenever General lost 30%+ hitpoints in battle.+1 Authority, +2 to your general's hitpoints (how many hits your general can take before dying)
    ScarredBears many scars of war, a sign of both courage and endurance in battle. +1 Authority, +4 to your general's hitpoints (how many hits your general can take before dying)
    Terribly ScarredSome of this man's war wounds are difficult to look at, his ability to continue battling through such injuries is astounding. +2 Authority, +6 to your general's hitpoints (how many hits your general can take before dying)
    the ScarredBrutally ScarredBrutally scarred so as people do not know which way to look when addressing him. Can any mortal blow fell him?This general's many scars now prove that he is very difficult to kill!+2 Authority, +8 to your general's hitpoints (how many hits your general can take before dying)
    Berserker
    (No Return)
    Fierce in BattleGets worked upon into a frenzy as battle commences, making him both reckless and frightening.This man is beginning to frighten people just by his menacing presence.+1 Dread, +1 Morale for all troops on the battlefield, +1 Command when attacking, -1 Command when defending
    Crazy in BattleEnters a rage in battle so fierce that he loses all sense of danger and direction.30% chance whenever General with Berserker lost 30%+ hitpoints in battle.+2 Dread, +2 Morale for all troops on the battlefield, +2 Command when attacking, -2 Command when defending, +2 to your general's hitpoints (how many hits your general can take before dying)
    the BloodyBerserkerWhen this man descends into battle, friend and foe alike part in his wake. He is a notorious and dangerous berserker!This man's berserk rages are now talked about with amazement and fear!+4 Dread, +3 Morale for all troops on the battlefield, +3 Command when attacking, -3 Command when defending, +4 to your general's hitpoints (how many hits your general can take before dying)
    Brave
    (Point of No Return: 3)
    BraveThis man does not balk at the sight of danger - he has shown he can overcome fear when need be.15% chance whenever General lost 30%+ hitpoints in battle.
    10% chance whenever General has 7+ kills in battle (60% if he also lost 50%+ hitpoints).
    20% chance whenever General has 8+ kills in battle.
    20% chance whenever General has 9+ kills in battle.
    +1 Morale for all troops on the battlefield
    DauntlessFear is not something that troubles this man. He will valiantly accept grim odds without complaint.+2 Morale for all troops on the battlefield
    CourageousKnown to embrace the act of taking on dangers as both an example to others, and personal test of character.+3 Morale for all troops on the battlefield
    the BraveInspirationally BraveA truly fearless warrior that has been through too much to fear any one man or moment. He is an inspiration.+1 Authority, +4 Morale for all troops on the battlefield
    the FearlessHas no FearSomewhere there is a line between bravery and foolishness… This man has crossed that line plenty of times.This man is now lauded as a hero by all - an inspiration to those he leads into battle!+2 Authority, +2 Morale for all troops on the battlefield
    Coward
    (Point of No Return: 3)
    Faltering CourageHas shown more concern for his personal safety on the battlefield that a commander should.This man has finally - and accurately - been accused of running away from the enemy!

    Although this man has run from battle in the past, his stain of cowardice is now washed away.
    25% chance whenever a General routs.
    General loses a battle without personally fighting and 0% of enemies killed.
    -1 Morale for all troops on the battlefield
    Fears ConflictA man who fears getting hurt should not be leading men into battle. -2 Morale for all troops on the battlefield
    CowardlyKnown to run as soon as there is a threat to his person, this man is now openly referred to as a coward. -3 Morale for all troops on the battlefield
    the CowardSlave to FearEven the meekest of men jeer at this man's lack of spine. He belongs in a nursery, not a battlefield. -4 Morale for all troops on the battlefield
    Bloodthirsty
    (Point of No Return: 2)
    Fine with BloodMost pleased to see blood, particularly if it belongs to the enemy.10% chance whenever General has 8+ kills in battle.
    10% chance whenever General without BattleChivalry has 9+ kills in battle.
    +1 Dread, +1 Command, +1 Morale for all troops on the battlefield
    SanguinaryCannot wait to see his foe's blood stain his own tabard in battle. +2 Dread, +1 Command, -1 Morale for all troops on the battlefield
    BloodthirstyThis man's lust for blood is insatiable, and known to be a madness of gruesome sorts. +3 Dread, -1 Command, -3 Morale for all troops on the battlefield
    Haemophobic
    (Point of No Return: 2)
    Un-ManlyGoes pale at the sight of blood, a weak quality unbefitting of a true man. -1 Authority, -1 Morale for all troops on the battlefield
    Disgusted by BloodWould plead for an administrative role to avoid the sight of bloodshed, and should be restricted to one. -2 Authority, -2 Morale for all troops on the battlefield
    Fears BloodUsually turns at the sight of blood, and if he cannot do so, is immediately sick. -3 Authority, -3 Morale for all troops on the battlefield
    GoodEngineer
    (Point of No Return: 2)
    Admires TechnologyFinds machinery fascinating, and has a better grasp than most as to apply the use of technology in battle. +20 Build Points (required for the construction of siege equipment)
    Mechanically MindedThis man has made a point of learning the principles of machinery, and how to maintain and tune siege artillery. +1 Command when assaulting walls, +40 Build Points (required for the construction of siege equipment)
    the EngineerEngineerConsidered a qualified military engineer, this man is an expert at ensuring he can get the absolute most out of his siege artillery.This man now has matchless technical expertise in siege warfare.+2 Command when assaulting walls, +60 Build Points (required for the construction of siege equipment)
    BadEngineer
    (Point of No Return: 2)
    Questions TechnologyWhy dwell upon building a machine to do a man's job? Men can learn from their mistakes, but a machine can only repeat them! -1 Command when assaulting walls
    Befuddled by MachinesSo confused by the workings of siege machinery that he simply doesn't grasp their potential. -2 Command when assaulting walls
    Distrusts Evil Machinery!This simpleton believes that machines are not to be trusted, and that any reliance upon them is a shameful weakness. -3 Command when assaulting walls
    Scout Adopts ScoutingWise enough to employ the use of scouts to avoid nasty surprises. +1 to line of sight (increases the range at which enemies are spotted)
    Adept ScoutMakes a point of ensuring that he has scouts feeling out the lands around his forces. +2 to line of sight (increases the range at which enemies are spotted)
    Reconnaissance ExpertAlways has riders and runners coming and going from his main force, ensuring that they know what is going on. +3 to line of sight (increases the range at which enemies are spotted)
    Movement Traits
    Code / EpithetTraitDescriptionAnnouncement/NotesEffect
    Energetic EagerThis man prefers activity to idleness. +10% to Movement Points (gives armies the ability to forced march)
    EnergeticThis man is never at a loss for something to do, even when he may rest.4% chance self-perpetuating.+15% to Movement Points (gives armies the ability to forced march)
    DrivenThis man does not let petty concerns or self indulgence get in the way of realising his ambitions. +1 Authority, +20% to Movement Points (gives armies the ability to forced march)
    Blessed With VigorHas insatiable energy and drive to achieve his goals, but finds it somewhat difficult to relax. +2 Authority, +25% to Movement Points (gives armies the ability to forced march)
    Slothful LazyInactivity would be this man's favourite pastime, if he could find the energy. -5% to Movement Points (reduces the distance armies can march), 2% penalty on tax income
    Too ComfortableHas become too accustomed to having others do things for him.4% chance self-perpetuating.-10% to Movement Points (reduces the distance armies can march), 5% penalty on tax income
    SlothfulSleeps way too much, and does little that anyone could call work. -1 Authority, -15% to Movement Points (reduces the distance armies can march), 10% penalty on tax income
    the FatIndolent LumpA self indulgent, tubby lump of inactivity. Lacks any sense of life or ambition. -2 Authority, -20% to Movement Points (reduces the distance armies can march), 15% penalty on tax income
    Disciplinarian
    (Point of No Return: 2)
    Conscientious TrainerA believer that hard training leads to success on the battlefield, and life in general. +1 Morale for all troops on the battlefield, +10% to Movement Points (gives armies the ability to forced march)
    DrillmasterThis man drills his troops very hard, enough to both harden them, and instil a little resentment. -1 Morale for all troops on the battlefield, +15% to Movement Points (gives armies the ability to forced march)
    Harsh TaskmasterThis man drives his troops to breaking point with an iron fist. As much as they despise him for it, he makes them better warriors. +1 Command, +1 Authority, -2 Morale for all troops on the battlefield, +20% to Movement Points (gives armies the ability to forced march), +1 to law (improves public order)
    BadDisciplinarian
    (Point of No Return: 2)
    Poor DisciplinarianLacks either the heart or the stomach to push his troops to excel. +1 Morale for all troops on the battlefield, -10% to Movement Points (reduces the distance armies can march)
    Easy on the MenMore concerned with whether or not the men like him as whether or not they are truly prepared for battle. +2 Morale for all troops on the battlefield, -15% to Movement Points (reduces the distance armies can march)
    Way too LeniantDoes nothing to keep those under his command in check. Nobody waits for his permission any longer as a result. -1 Command, -1 Authority, +3 Morale for all troops on the battlefield, -20% to Movement Points (reduces the distance armies can march), -1 from law (has a negative effect on public order)
    Combat Retinue
    knight_beserkerNotorious BerserkerKeeps the company of a hulking veteran of war, notorious for his wild and uncontrolled rage and unrelenting brutality.15% chance whenever an attacking General with BattleDread wins a battle he fought in at odds between 0.5-1.5.+1 Command, +1 Morale for all troops on the battlefield
    knight_chivalrousChivalrous KnightThe more chivalrous and diligent knights of the realm will only follow a man who is an example to others himself.25% chance whenever a defending General without BattleDread or StrategyDread wins a battle he fought in at odds less than 1.2.+2 Chivalry, +1 Command
    knight_dreadDread KnightThat so dread and dangerous a knight would follow this man says a lot about his own menace and capabilities in battle.25% chance whenever an attacking General without BattleChivalry or StrategyChivalry wins a battle he fought in at odds less than 1.2 and 66% enemies killed.+2 Dread, +1 Command
    veteran_warriorVeteran WarriorA hardened old brother in arms, always there to defend to the last, or serve as midfield mentor.50% chance if General wins a battle he fought in with 6+ kills and lost 50%- hitpoints.+1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 Command when commanding infantry
    swordbearerSwordbearerIt is always best to not have to break from combat when one's weapon breaks first.10% chance whenever a General wins a battle without any routing units with 6+ kills.
    Excludes shieldbearer.
    +1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 to your general's hitpoints (how many hits your general can take before dying)
    shieldbearer
    (Except Southern Europe)
    ShieldbearerImportant figures on the battlefield should never be left defenceless, men like this one are there to either save him or die in his stead.15% chance whenever a General wins a battle without any routed units with 6+ kills and Lost 80%- hitpoints.
    Excludes swordbearer.
    -1 Morale for all troops on the battlefield, +2 to your general's hitpoints (how many hits your general can take before dying)
    physicianPhysicianKeeping good health is vital for a man who leads his people from the front, and much less of a mystery when accompanied by a such a scholar as this.Non-Islam:10% chance after a battle in which 50%+ of army killed and faction has a University.
    30% chance after a battle in which 50%+ of army killed and faction has a Bimaristan.
    Increases the chance of having children, Improves the chances of casualties recovering from their wounds
    scoutKeen ScoutA man that can spot signs of distant or hidden armies far more reliably than most common soldier can lay claim to.8% chance whenever a General wins an Ambush in enemy lands.+1 Command when ambushing, +2 to line of sight (increases the range at which enemies are spotted)
    soothsayerSoothsayerA spinner of tales to satiate those nobles that want to ensure that the news they hear is pleasing.2% chance whenever a General loses a battle.+2 Morale for all troops on the battlefield
    torturerTorturerOnly a depraved and insidious beast feels the need to have someone to carry on acts of torture while he is busy elsewhere.10% chance whenever a General with Dread 5+ exterminates population.+3 Dread, +1 Authority, +2 to public security (improves the chances of detecting and capturing enemy agents), +1 to unrest (has a negative effect on public order), +3 to law (improves public order)
    runner
    (Except Northern Europe, Middle East)
    Reliable RunnerA man who can race through the thick of battle to deliver orders to friend out of earshot can be worth losing many other men to keep alive. 10% chance whenever a General wins Heroic Victory without personally fighting, and without routed units.+1 Command
    Non-Player Faction Traits
    Code / EpithetTraitDescriptionAnnouncement/NotesEffect
    EasternWarlord Eastern WarlordThis eastern warlord has ridden to victory in many battles beyond the horizon. +1 Dread, +2 Command
    Mighty WarlordThis man is a successful warlord, one whose abilities should be respected. +2 Dread, +4 Command
    Khan's ConquerorA notorious conqueror from the east that brings with him a reputation for brutally decisive victories. +3 Dread, +6 Command
    JaguarWarlord Mighty EagleA true Aztec warrior, who has led the eagle warriors into battle several times before. +1 Dread, +2 Command
    Mighty JaguarA leader of the Jaguar warriors, and a highly respected leader among the Aztecs. +2 Dread, +4 Command
    Grand JaguarHas been responsible for many great victories, a truly mighty Aztec commander. +3 Dread, +6 Command
    Hate and Fear Traits
    Code / EpithetTraitDescriptionAnnouncement/NotesEffect
    Hatesslave
    (Point of No Return: 3)
    Dislikes RebelsMen who follow rebel lords are criminals, and deserve no respect in battle. No Effects
    Hates RebelsCrushing rebel forces is a task this man relishes, and manages to excel at accordingly. +1 Morale for all troops on the battlefield
    Loathes Rebelious ScumCleans rebels up on the field of battle like the scattered rubbish that they are - it is a fate that such people deserve!This man hates those that follow Rebel lordlings enough that he would be less inclined to rebel himself.+1 Loyalty
    Fearsslave Wary of RebelsThe men who follow petty lordlings and brigand leaders are dangerous, with little honour. No Effects
    Fears Rebelling ForcesThe people of petty fiefdoms are fierce and without reason! His fear shows for others to see. -1 Morale for all troops on the battlefield
    Terrified of RebellionHas a shamefully weak fear of rebel lords and their men, terrified that their lawless rage in battle will be the death of him. +1 Loyalty, -2 Morale for all troops on the battlefield
    Hatesbyzantium
    (Point of No Return: 3)
    Dislikes the ByzantinesThis man wouldn't mind showing the Byzantines some unsanitary things that can be done with a sword. +1 Command when fighting against Byzantine
    Hates the ByzantinesThere's enough conviction in this man's drive to defeat the Byzantines in battle that his men are inspired themselves. +1 Morale for all troops on the battlefield, +2 Command when fighting against Byzantine
    Loathes all ByzantinesThis man passionately insists that the Byzantium Empire is an aging blight that must be lanced from this world. +3 Command when fighting against Byzantine
    Fearsbyzantium Nervous Near ByzantineThis man has a quiet discomfort when it comes to dealing with Byzantines, including on the battlefield. -1 Command when fighting against Byzantine
    Fears the ByzantineAn outwardly apparent lack of self-control becomes clear when this man comes into contact with the Byzantines. -1 Morale for all troops on the battlefield, -2 Command when fighting against Byzantine
    Terrified of ByzantiumA deeply unfortunate irrational fear grips this man at the mention of the Byzantines, let alone the sight of one. -1 Morale for all troops on the battlefield, -3 Command when fighting against Byzantine
    Hatesdenmark
    (Point of No Return: 3)
    Dislikes the DanesTo this man the Danes are a scourge that afflicts Europe's north, and should not be allowed to spread any further. +1 Command when fighting against Danish
    Hates the DanesA leader who can show raw enthusiasm about engaging the hardy Scandinavians is an example to his men. +1 Morale for all troops on the battlefield, +2 Command when fighting against Danish
    Loathes Disgusting DanishHis hatred of the Danes is unfathomable… His drive to slay them in battle, unmatched. +3 Command when fighting against Danish
    Fearsdenmark Uncomfortable Near DanesThere's something about the Danes that make this man shudder quietly. -1 Command when fighting against Danish
    Fears DanesA clear fear of any connections to the Viking bloodlines make this man a poor leader against the Danish forces. -1 Morale for all troops on the battlefield, -2 Command when fighting against Danish
    Terrified by DanishSo jittery does this man become at the sight of a Dane, it were as if he feared the Nordic armies were an unstoppable force. -1 Morale for all troops on the battlefield, -3 Command when fighting against Danish
    Hatesegypt
    (Point of No Return: 3)
    Dislikes the EgyptiansThe people of the Nile rile this man enough to strengthen his resolve when facing them in battle. +1 Command when fighting against Egyptians
    Hates the EgyptiansThe only good thing to come out of desert lands is the road to somewhere else. +1 Morale for all troops on the battlefield, +2 Command when fighting against Egyptians
    Loathes the Evil EgyptiansThis man's hatred of the Egyptians has become an obsession… The existence of these ancient people is a threat to all that is right. +3 Command when fighting against Egyptians
    Fearsegypt Edgey around EgyptiansThe observant have noted this this man loses his grip ever so slightly at the sight or mention of an Egyptian. -1 Command when fighting against Egyptians
    Fears the EgyptiansTalk of this man going yellow at the sight of an Egyptian has graduated from speculation to known fact. -1 Morale for all troops on the battlefield, -2 Command when fighting against Egyptians
    Terrified by EgyptiansThe only Egyptian this man can muster the courage to approach is a dead one, and even then, he must be reassured the whole way. -1 Morale for all troops on the battlefield, -3 Command when fighting against Egyptians
    Hatesengland
    (Point of No Return: 3)
    Dislikes the EnglishHis dislike of the English drives him to attack them more boldly in battle. +1 Command when fighting against English
    Hates the EnglishHas no qualms about showing his disdain for the English scum, and his men respect his conviction. +1 Morale for all troops on the battlefield, +2 Command when fighting against English
    Loathes the Evil EnglishOften relates his fantasises about riding down and lancing Englishmen with a Maypole to others as though they were evil. +3 Command when fighting against English
    Fearsengland Edgey Around the EnglishThe warriors of the Angle Isle have a quality which sets this man on edge somewhat. -1 Command when fighting against English
    Fears the EnglishClearly harbours a belief that there's something to be scared of about England's warriors, and his men find that hard to respect. -1 Morale for all troops on the battlefield, -2 Command when fighting against English
    Terrified by the EnglishHas nightmares about maypoles, tasteless cuisine, and the sickly pale Englishmen responsible for it all. It is a shamefully weak paranoia. -1 Morale for all troops on the battlefield, -3 Command when fighting against English
    Hatesfrance
    (Point of No Return: 3)
    Dislikes the FrenchThose arrogant, self-important Frenchmen cause this man's blood to boil. +1 Command when fighting against France
    Hates the FrenchKnown to strike with extra malice when it's a Frenchman that he faces in battle, much to his men's approval. +1 Morale for all troops on the battlefield, +2 Command when fighting against France
    Loathes the French FoolsFrenchmen smell better dead, as awful as that stench may happen to be. His hatred of France is an obsession. +3 Command when fighting against France
    Fearsfrance Wary of the FrenchThere is something about the feudal protagonists of France that unnerve this man when facing them in battle. -1 Command when fighting against France
    Fears the FrenchThe French may boast many champions of feudal warfare, but that is no good reason for a leader to fear them. -1 Morale for all troops on the battlefield, -2 Command when fighting against France
    Terrified by the FrenchThis man cannot hide his fear of being slain on the field of battle by a Frenchman, making him a poor choice of leader against them. -1 Morale for all troops on the battlefield, -3 Command when fighting against France
    Hateshre
    (Point of No Return: 3)
    Dislikes the ReichThere is a tangible bitterness that enters this man's soul at the sight or mention of the Reich. +1 Command when fighting against the Holy Roman Empire
    Hates the ReichWould much sooner gut a Rhinelander than give him the chance to reconcile their differences. +1 Morale for all troops on the battlefield, +2 Command when fighting against the Holy Roman Empire
    Loathes the EmpireSo fierce is this man's hatred of the people of the Reich, he considers committing genocide against them a noble cause. +3 Command when fighting against the Holy Roman Empire
    Fearshre Edgey around ImperialsThe sight of the Imperial banner takes this man back to a time he would sooner forget. -1 Command when fighting against the Holy Roman Empire
    Fears the ReichThe sturdy warriors of the Holy Roman Empire clearly shatter this man's resolve in battle. -1 Morale for all troops on the battlefield, -2 Command when fighting against the Holy Roman Empire
    Terrified of the EmpireKnown for his irrational beliefs that the Holy Roman Empire is a tyrannical force that is destined to oppress the world. -1 Morale for all troops on the battlefield, -3 Command when fighting against the Holy Roman Empire
    Hateshungary
    (Point of No Return: 3)
    Dislikes HungariansWould relish the chance to ensure that the next man he struck down should be a Hungarian. +1 Command when fighting against Hungarians
    Hates the HungariansHas a deep seeded hatred of the Hungarian people, and excels at ordering brutal attacks against them.. +2 Command when fighting against Hungarians
    Loathes the MagyarThe Magyars are a misguided people that should have died long ago - something this man wishes to address. -1 Morale for all troops on the battlefield, +3 Command when fighting against Hungarians
    Fearshungary Nervous near HungariansEvents of the past have made this man nervous about facing the fierce Magyar in battle. -1 Command when fighting against Hungarians
    Fears HungariansThe Magyar are a menace! Those tales of horror from the Carpathians are likely true as well! -1 Morale for all troops on the battlefield, -2 Command when fighting against Hungarians
    Terrified of HungariansIt were as if he expected a Hungarian knight to impale him upon a spike as an act of terror… -2 Morale for all troops on the battlefield, -3 Command when fighting against Hungarians
    Hatesmilan
    (Point of No Return: 3)
    Dislikes MilaneseStarting to show outward disdain for the merchants of Milan. He'd welcome conflict with them. +1 Command when fighting against Milanese
    Hates the MilaneseAlways eager to prove that courage and honour will triumph over pathetic money-grubbers like the vile Milanese. +1 Morale for all troops on the battlefield, +2 Command when fighting against Milanese
    Loathes the Miserly MilaneseThose weak, miserly merchants of Milan are self-serving, corrupt pigs that should be put on a spit and burned alive. +3 Command when fighting against Milanese
    Fearsmilan Nervous near MilaneseThere is no telling what foul trick or low blow the men from Milan may resort to, and this man is overly wary of it. -1 Command when fighting against Milanese
    Fears MilaneseSurely those misers from Milan have bought a murderous military machine that cannot be stopped! -1 Morale for all troops on the battlefield, -2 Command when fighting against Milanese
    Terrified of Milanese MightUtterly convinced that he will die at the hands of a merciless Milanese man, and doing a good job of convincing others too. -2 Morale for all troops on the battlefield, -3 Command when fighting against Milanese
    Hatesmoors
    (Point of No Return: 3)
    Dislikes MoorsHas a grudge against the Moors that is fiercely sincere. +1 Command when fighting against Moors
    Hates the MoorsBears a deep seeded hatred of the Moorish people that he deals with most effectively when battling with them. +1 Morale for all troops on the battlefield, +2 Command when fighting against Moors
    Loathes the MoorsThe Reconquista is not enough! The Moors do not deserve to live at all. Marrakesh should be razed! +3 Command when fighting against Moors
    Fearsmoors Nervous near MoorsThere is something about the way the Moors move in battle that causes this man to lose his nerve. -1 Command when fighting against Moors
    Fears the MoorsHas seen what hell the Moors can bring with them, and is too fearful of it to have the stomach to face them in battle. -1 Morale for all troops on the battlefield, -2 Command when fighting against Moors
    Terrified of the MoorsRaves like a loon that it is a Moorish scimitar that will take his life, certain he has seen his doom. -2 Morale for all troops on the battlefield, -3 Command when fighting against Moors
    Hatespapal_states
    (Point of No Return: 3)
    Dislikes the PapacyQuietly holds the Papacy in disdain, believing it is not the Church's place to meddle in the affairs of Kings. +1 Command when fighting against the Papal States
    Hates the PapacyUtterly resents the men of the cloth that use their spiritual authority in ways most unjust, believing them corrupt and in some cases, evil. +1 Morale for all troops on the battlefield, +2 Command when fighting against the Papal States
    Loathes the PapacyHis views on Catholicism aside, this man considers the Papacy and its servants to be a heretical blight upon God's earth. +3 Command when fighting against the Papal States
    Fearspapal_states Wary of the Papacy"To face the forces of God's representative on Earth is not something any wise man would seek out." -1 Command when fighting against the Papal States
    Fears the PapacyTo be Godfearing is not so outlandish, but to fear the Pope… It's no way for a warrior to be. -1 Morale for all troops on the battlefield, -2 Command when fighting against the Papal States
    Terrified of Papal ForcesUtterly convinced that he will die at the hands of one of the Pope's soldiers, destined to be paraded on a spike as a heretic. -2 Morale for all troops on the battlefield, -3 Command when fighting against the Papal States
    Hatespoland
    (Point of No Return: 3)
    Dislikes the PolesSmiles when hearing about the demise of a Polish man. +1 Command when fighting against Polish
    Hates the PolesHas no mercy in his heart when dealing with a Pole. They deserve none, except perhaps a quick death. +1 Morale for all troops on the battlefield, +2 Command when fighting against Polish
    Loathes PolandThe Polish Kingdom should never have been born. This man is driven to be there to see its death. +3 Command when fighting against Polish
    Fearspoland Wary of PolesThis man has let events of the past make him nervous about what the Polish are capable of. -1 Command when fighting against Polish
    Fears the PolesIs openly fearful of Polish ways, particularly those he has seen in battle. -1 Morale for all troops on the battlefield, -2 Command when fighting against Polish
    Terrified of PolesCertain that it is a Pole that will seal his doom, a cowardly fear that dishearten his men. -2 Morale for all troops on the battlefield, -3 Command when fighting against Polish
    Hatesportugal
    (Point of No Return: 3)
    Dislikes PortugeseDoes not like the way the Portuguese go about anything at all, they are less than worthy of respect. +1 Command when fighting against Portugese
    Hates PortugeseStrikes with extra sting and zeal when his blows are aimed at a wretched cur from Portugal. +1 Morale for all troops on the battlefield, +2 Command when fighting against Portugese
    Loathes PortugalPortugal should never have become a Kingdom, and this man would die to see it undone. +3 Command when fighting against Portugese
    Fearsportugal Wary of PortugeseBelieves those wretched Portuguese are capable of things better people should not suffer. -1 Command when fighting against Portugese
    Fears PortugeseGoes on about how fierce and terrible the Portuguese are that now his own men are taking heed. -1 Morale for all troops on the battlefield, -2 Command when fighting against Portugese
    Terrified of Portugese"They will enslave us, then force us to carefully tile their entire empire!" -2 Morale for all troops on the battlefield, -3 Command when fighting against Portugese
    Hatesrussia
    (Point of No Return: 3)
    Dislikes RussiansWould prefer to see a Russian take a fall than most other peoples. +1 Command when fighting against Russians
    Hates RussiansBears a grudge against the Russians, and has thought about how best to face them in battle. +2 Command when fighting against Russians
    Loathes RussiansHell bent on teaching the Russians a deadly lesson - an ideal man to do so on a large scale. -1 Morale for all troops on the battlefield, +3 Command when fighting against Russians
    Fearsrussia Wary of RussiansQuietly shaken by the ways and warriors of the people of Rus. -1 Command when fighting against Russians
    Fears RussiansHis open fear of Russians makes him a poor commander to lead an army against them. -1 Morale for all troops on the battlefield, -2 Command when fighting against Russians
    Terrified of RussiansHas become utterly shaken by his pathetic fears that Russian soldiers inspire in his mind. -2 Morale for all troops on the battlefield, -3 Command when fighting against Russians
    Hatesscotland
    (Point of No Return: 3)
    Dislikes Scots"I don't care which faith they follow… Their men wear skirts and I know pigs with more grace!" +1 Command when fighting against Scots
    Hates ScotsThis man bears an irrational hatred of the Scots in his heart, that unnerves him a little. +2 Command when fighting against Scots
    Loathes Scottish ScumThough his ability to slay the Scots is never questioned, how healthy his obsession with doing so often is. -1 Morale for all troops on the battlefield, +3 Command when fighting against Scots
    Fearsscotland Wary of ScotsThis man is uneasy around Scots, and it goes beyond a simple aversion to men wearing skirts. -1 Command when fighting against Scots
    Fears ScotsThe Scottish highlanders may be notoriously hardy, but to openly fear them is shameful for a leader. -1 Morale for all troops on the battlefield, -2 Command when fighting against Scots
    Terrified of ScottishJust the mere sight of a kilted warrior is enough to see this coward fumbling for the reins of his horse. -2 Morale for all troops on the battlefield, -3 Command when fighting against Scots
    Hatessicily
    (Point of No Return: 3)
    Dislikes SiciliansSicilians are a bunch of marauders posing as island dwellers, and should be brought to heel. +1 Command when fighting against Sicilians
    Hates SiciliansMost men deserve an honourable death, but that is because most men aren't Sicilians. +2 Command when fighting against Sicilians
    Loathes Sicilian ScumHis obsession with bringing down the Kingdom of Sicily is absolute and unnerving - most obsessions are. -1 Morale for all troops on the battlefield, +3 Command when fighting against Sicilians
    Fearssicily Wary of SiciliansAnd who wouldn't be wary of a Sicilian then? -1 Command when fighting against Sicilians
    Fears SiciliansKnowing what the Sicilians are capable of has forced this man to give them too much respect. -1 Morale for all troops on the battlefield, -2 Command when fighting against Sicilians
    Terrified of SiciliansThis man's fear of the Sicilians has consumed this man, instilling doubt in his general resolve. -2 Morale for all troops on the battlefield, -3 Command when fighting against Sicilians
    Hatesspain
    (Point of No Return: 3)
    Dislikes the SpanishThe Spanish are wily horse-thieves, and could do with a lesson in respect. +1 Command when fighting against Spanish
    Hates the SpanishKeen to come into conflict with the Spanish, a grudge fuelling his conviction in battle. +2 Command when fighting against Spanish
    Loathes the SpanishThough his zeal for dispatching the Spanish is effective, it is also overbearing and off- putting. -1 Morale for all troops on the battlefield, +3 Command when fighting against Spanish
    Fearsspain Wary of SpaniardsThe Spanish are dangerous in this man's mind, and he offers them too much respect. -1 Command when fighting against Spanish
    Fears the SpanishHis unwillingness to face the Spanish in battle is something his men are saddened to notice. -1 Morale for all troops on the battlefield, -2 Command when fighting against Spanish
    Terrified of the SpanishThe grim terror that the Spanish hold over this man has truly shaken the belief his men had in him. -2 Morale for all troops on the battlefield, -3 Command when fighting against Spanish
    Hatesturks
    (Point of No Return: 3)
    Dislikes the TurksHappy to unseat a Turkish rider any day of the week. +1 Command when fighting against Turks
    Hates the TurksHis desire to bring down the Turks helps him focus on that task when called to do so. +2 Command when fighting against Turks
    Loathes the TurkishHas made a perverse pledge to kill the Turks that dominates his thoughts and demeanour. -1 Morale for all troops on the battlefield, +3 Command when fighting against Turks
    Fearsturks Wary of the TurksQuietly finds the Turkish to be dangerous in ways he doubts he can deal with. -1 Command when fighting against Turks
    Fears the TurksIt has become apparent to others that this man has let the Turks get to him. -1 Morale for all troops on the battlefield, -2 Command when fighting against Turks
    Terrified of the TurkishMaybe they are a menace, but that does not justify this man's childlike fear of the Turks. -2 Morale for all troops on the battlefield, -3 Command when fighting against Turks
    Hatesvenice
    (Point of No Return: 3)
    Dislikes the VenetiansFinds the Venetians to be honourless slime, overly full of their own importance. +1 Command when fighting against Venetians
    Hates the VenetiansQuite adamant that he should be chosen to lead when waging war with the Venetians. +2 Command when fighting against Venetians
    Loathes the VenetiansBrutally effective at dispatching Venetian troops, fuelled by a zeal most find sickening. -1 Morale for all troops on the battlefield, +3 Command when fighting against Venetians
    Fearsvenice Wary of VenetiansThe Venetians are always up to something, and are not to be trusted. -1 Command when fighting against Venetians
    Fears VenetiansEvents have driven this man to a point where his fear of Venetians is shamefully apparent. -1 Morale for all troops on the battlefield, -2 Command when fighting against Venetians
    Terrified of VenetiansSome question the sanity of a man who is petrified of a merchant empire - and his ability to lead at all. -2 Morale for all troops on the battlefield, -3 Command when fighting against Venetians
    Hatesaztec
    (Point of No Return: 3)
    Despises Aztec WaysKnowing that the Aztecs practise live sacrifice upon their victims fuels this man's desire to see them dead. +1 Command when fighting against Aztecs
    Hates AztecsThere is no mercy in this man's heart for the Aztec heathens that inhabit this rich New World. +1 Morale for all troops on the battlefield, +2 Command when fighting against Aztecs
    Loathes Heathen AztecsThis man's zealous hatred of the Aztecs borders on frightening to many, particularly the Aztec warriors themselves. +3 Command when fighting against Aztecs
    Fearsaztec Nervous Near AztecsThough he does not let it show to his troops, the unfathomable heathen acts of the Aztecs make this man quite edgy. -1 Command when fighting against Aztecs
    Fears AztecsThis man's fear of the Aztecs has grown strong enough for his troops to see it in his eyes, and it a worry to them and him both. -1 Morale for all troops on the battlefield, -2 Command when fighting against Aztecs
    Terrified by Aztec WaysSo profound is this man's fear of the Aztecs that no sane King would have this man lead armies in the New World. -1 Morale for all troops on the battlefield, -3 Command when fighting against Aztecs
    Hatesmongols
    (Point of No Return: 3)
    Dislikes the MongolsConsiders the Mongols to be crude barbarians that stink too heavily of the horses they ride upon. +1 Command when fighting against Mongols
    Hates the MongolsBears a fierce grudge against the Mongols for the way they carry themselves, both on and off the battlefield. +1 Morale for all troops on the battlefield, +2 Command when fighting against Mongols
    Loathes the Murderous Mongols"The Mongols are a murderous pack of thieves that steal lands from noble people, incapable of building anything but funeral pyres!" +3 Command when fighting against Mongols
    Fearsmongols Wary of MongolsThe Mongols are clearly more than just another warring band of nomads from the East to this man, they worry him senseless. -1 Command when fighting against Mongols
    Fears MongolsTo respect the Mongols on the field of battle is wise, but to openly fear them is a terrible quality in a leader of men. -1 Morale for all troops on the battlefield, -2 Command when fighting against Mongols
    Terrified of the Mongols"I have seen the Golden Horde sweep across a battlefield with the finest of warriors unable to offer any resistance… They are unstoppable!" -2 Morale for all troops on the battlefield, -3 Command when fighting against Mongols
    Hatestimurids
    (Point of No Return: 3)
    Dislikes the TimuridsThe Timurids are vile invaders, who are as unwelcome as the elephant muck they leave in their wake. +1 Command when fighting against Timurids
    Hates the TimuridsThe arrogance of riding elephants into battle! Tamerlane's scourge must end! +2 Command when fighting against Timurids
    Loathes the Invading TimuridsA master at battling the Timurids, but his inspiration is a seething hatred that is worrisome. -1 Morale for all troops on the battlefield, +3 Command when fighting against Timurids
    Fearstimurids Wary of TimuridsQuietly believes the forces of Timur the Lame to be a menace more terrible than he would openly admit. -1 Command when fighting against Timurids
    Fears the TimuridsUnable to hide his fear of facing the Timurids in battle, only a foolish ruler would make him do so. -1 Morale for all troops on the battlefield, -2 Command when fighting against Timurids
    Terrified of the TimuridsRegardless of their undeniable prowess in battle, no leader should tremble in fear at the mere mention of the Timurids as this one does. -2 Morale for all troops on the battlefield, -3 Command when fighting against Timurids
    Hatescatholic
    (Point of No Return: 3)
    Dislikes CatholicsConsiders Catholics to be vile heretics that deserve to be taught a very painful lesson. +1 Command when fighting against Catholics
    Hates CatholicsAlways eager to run a Catholic through, so he can prove to them that their take on the afterlife is entirely wrong. +2 Command when fighting against Catholics
    Loathes CatholicsUtterly convinced that Catholicism is a perverse form of heresy that will lead to the destruction of all that is sacred… It must be eradicated! -1 Morale for all troops on the battlefield, +3 Command when fighting against Catholics
    Fearscatholic Nervous Battling Catholics"Yes, I know they die like any other man, but when you kill a Catholic it seems that the Pope sends two more to avenge him!" -1 Command when fighting against Catholics
    Fears Catholic WarriorsThis man may not consider the Catholic faith the true one, but the warriors that follow it battle with a conviction that frighten him witless. -1 Morale for all troops on the battlefield, -2 Command when fighting against Catholics
    Terrified of Catholic WarriorsThough mercy is meant to be a Catholic virtue, this man refuses to believe they will show him any, making him a poor leader when facing them. -2 Morale for all troops on the battlefield, -3 Command when fighting against Catholics
    Hatesorthodox
    (Point of No Return: 3)
    Dislikes Orthodox"The world would be a simpler place with only one Christian faith… And the Orthodox should be the first to renounce theirs, or die!" +1 Command when fighting against Orthodox Christians
    Hates Orthodox"They are nothing but a corrupt collective of Christian separatists, deserving naught but death!" +2 Command when fighting against Orthodox Christians
    Loathes OrthodoxHas perverse ambitions of crucifying the Orthodox populace of the world. Sick perhaps, but he battles these people with unrivalled zeal. -1 Morale for all troops on the battlefield, +3 Command when fighting against Orthodox Christians
    Fearsorthodox Nervous Battling OrthodoxTo fear a warrior race is one thing, but to develop a fear of a particular Christian denomination is both unusual, and weak. -1 Command when fighting against Orthodox Christians
    Fears Orthodox WarriorsThis man's irrational fear of Orthodox Christians now has his men questioning whether he is fit to lead them at all. -1 Morale for all troops on the battlefield, -2 Command when fighting against Orthodox Christians
    Terrified of Orthodox Warriors"Even if their take on the divine is flawed, their murderous zeal is not! To face them is to die!" -2 Morale for all troops on the battlefield, -3 Command when fighting against Orthodox Christians
    Hatesislam
    (Point of No Return: 3)
    Dislikes MuslimsSlaves are weaklings and inferior, otherwise they wouldn't be slaves. They die easily, too. +1 Command when fighting against Muslims
    Hates MuslimsAny slaves who dare rise against their masters must be slaughtered. Rivers should run red with rebel blood! +2 Command when fighting against Muslims
    Loathes MuslimsSeethes in hatred of the Muslims and their ways. His crusade of vengeance is not noble. -1 Morale for all troops on the battlefield, +3 Command when fighting against Muslims
    Fearsislam Wary of MuslimsHe does not care for the people of Islam, or their ways. -1 Command when fighting against Muslims
    Fears MuslimsHis fear in the face of Islam is apparent, a sight that disheartens his men. -1 Morale for all troops on the battlefield, -2 Command when fighting against Muslims
    Terrified of IslamToo terrified of the threat he feels from Muslims to face them effectively at all. He lives in fear of Islam. -2 Morale for all troops on the battlefield, -3 Command when fighting against Muslims
    Hatespagan Dislikes Pagans"Any who would worship a false idol, or a collection of them needs to be taught a painful lesson!" +1 Command when fighting against Pagans
    Hates PagansHas developed a zealous hatred of any who would see the old Pagan gods as anything other than a heretical mistake of the past. +2 Command when fighting against Pagans
    Loathes PaganismTo this man, Paganism represents everything that was wrong with the ancient world, and apparently the modern one too. -1 Morale for all troops on the battlefield, +3 Command when fighting against Pagans
    Fearspagan Wary of Pagans"Their devil-worshiping ways may be blasphemy, but they are a danger not to be ignored either!" -1 Command when fighting against Pagans
    Fears PagansThere are no two ways about it, this man is genuinely afraid of what might happen to him at the hands of a Pagan. -1 Morale for all troops on the battlefield, -2 Command when fighting against Pagans
    Terrified of Pagan Ways"Can you not see that they wish to gut us all upon their altars, and will do so if we are not eternally vigilant!?" -2 Morale for all troops on the battlefield, -3 Command when fighting against Pagans
    Hatesheretic Dislikes HereticsNOBODY SHOULD SEE THIS - THERE ARE NO HERETIC ARMIES No Effects
    Hates HereticsNOBODY SHOULD SEE THIS - THERE ARE NO HERETIC ARMIES No Effects
    Loathes HereticsNOBODY SHOULD SEE THIS - THERE ARE NO HERETIC ARMIES -1 Morale for all troops on the battlefield
    Fearsheretic Wary of HeresyDO NOT TRANSLATE No Effects
    Fears HereticsDO NOT TRANSLATE No Effects
    Terrified of HereticsDO NOT TRANSLATE No Effects

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