| Governor Traits |
| Code / Epithet | Trait | Description | Announcement/Notes | Effect |
| StrategyChivalry |
Fair in Rule | His actions suggest he favours a path of fairness to his people when ruling. | Whenever Governor of a settlement that has completed building Small Church (with ReligiousActivity). | +1 Chivalry |
| Noble in Rule | The people smile upon a ruler who put their support behind noble projects and tasks. | Whenever a Bribe is refused by a General with StrategyChivalry. | +2 Chivalry |
| the Chivalrous | Chivalrous in Rule | People under the rule of this man feel as if led by a knight, driven to a higher set of ideals. | | +3 Chivalry, +1 Authority |
| the Honourable | Honourable Ruler | Not even his enemies would declare this man anything short of honourable in intentions as a ruler. | | +4 Chivalry, +2 Authority |
| the Saint | Saintly Ruler | This man has become a champion of virtues through his righteous path of improving the lives of all under his rule. | | +5 Chivalry, +3 Authority |
| StrategyDread |
Mean Leader | Has not shown too much concern for the plight of the peasants lately. | Leader:5% chance whenever a Spy succeeds a mission. Leader:25% chance whenever an Assassin succeeds an Assassination. Leader:25% chance whenever a Diplomat attempts a Bribery. 33% chance each turn whenever a General has StrategyChivalry and Treasury has 50,001+. Whenever a Governor recruits an Assassin. 33% chance whenever a Governor recruits a Spy. | +1 Dread |
| Cruel Leader | Flogging for insubordination, or perhaps for amusement is plausible with this one. | | +2 Dread |
| the Merciless | Merciless Leader | The people are not this man's concern, they are there to serve, and not ask for better. | | +3 Dread, +1 Authority |
| the Malevolent | Malevolent Leader | As likely to skewer his own guards on spikes to ward off an enemy siege as the corpses of his foes. | | +4 Dread, +2 Authority |
| the Tyrant | Tyranical Leader | Rules with an iron fist that none question, for fear of the consequences. | | +5 Dread, +3 Authority |
KindRuler (Point of No Return: 3) |
Reasonable Ruler | Understood to wish prosperity for all of his people, and be a very reasonable leader. | 4% chance per turn if NonAuthoritarian. 4% chance per turn if Trusting. | +1 Chivalry, -1 from squalor (increases public order and population growth) |
| Kind Ruler | Has developed a reputation as a kind hearted ruler, with the people's interests in mind. | | +2 Chivalry, -2 from squalor (increases public order and population growth) |
| the Good | Benevolent Ruler | Devoted to improving the quality of lives in those under his rule. If anything, a servant to his people. | | +3 Chivalry, -3 from squalor (increases public order and population growth) |
NonAuthoritarian (No Return) |
Fair Ruler | Sees little use in oppressing the people simply because he has opportunity to do so. | | -2 from unrest (improves public order), -1 from law (has a negative effect on public order) |
| Understanding Ruler | Aware that heavy-handed treatment of the common man's common indiscretion only leads to resentment and unrest. | 4% chance self-perpetuating. | -1 Authority, -4 from unrest (improves public order), -2 from law (has a negative effect on public order) |
| the Kind | Liberal Leader | A firm believer that allowing the people their personal freedoms makes for a more prosperous society. | | -2 Authority, -6 from unrest (improves public order), -3 from law (has a negative effect on public order) |
HarshRuler (No Return) |
Iron Fisted | Rules with an iron fist - it is the lot of the common people to serve him. He enjoys reminding them of this. | | +1 Dread, +1 to law (improves public order) |
| Harsh Ruler | Makes the lives of the people less bearable. He often humiliates peasants simply out of spite. | 4% chance self-perpetuating. | +2 Dread, -1 from personal security (increases the chances of falling victim to assassination), +1 to squalor (decreases population growth and public order), +2 to law (improves public order) |
| the Cruel | Cruel Ruler | Actually enjoys the act of making those under his dominion suffer, so that they may fear and respect their master. | | +3 Dread, -2 from personal security (increases the chances of falling victim to assassination), +2 to squalor (decreases population growth and public order), +3 to law (improves public order) |
Authoritarian (No Return) |
Firm Ruler | This man believes that exerting authority is necessary to maintain order. | | +1 to unrest (has a negative effect on public order), +2 to law (improves public order) |
| Strict Ruler | This man will not tolerate excuses - It is the people's duty to respect the authority of the rules laid out before them. | 4% chance self-perpetuating. | +1 Authority, +2 to unrest (has a negative effect on public order), +4 to law (improves public order) |
| the Harsh | Total Authoritarian | Believes that rigid law and order are both an absolute necessity, oppressively so. | | +2 Authority, +3 to unrest (has a negative effect on public order), +6 to law (improves public order) |
Just (Point of No Return: 2) |
A Sense of Justice | This man's sense of justice is evident when he speaks on matters both legal and moral. | | +1 Chivalry, +1 to law (improves public order) |
| Just | A genuinely just man, fair and even handed in judgement. | | +2 Chivalry, +2 to law (improves public order) |
| the Just | Serves Justice | Known far and wide as a man that will do everything in his power to see justice done. | | +3 Chivalry, +3 to law (improves public order) |
Unjust (Point of No Return: 2) |
Swift to Judge | Makes hasty and often unfair decisions over the people. | | +1 to unrest (has a negative effect on public order) |
| Lacks Justice | Doesn't really see the merit of justice, it is simply in the way of expedient rule. | 4% chance self-perpetuating. | +1 Dread, +2 to unrest (has a negative effect on public order) |
| Unjust | A champion of all that is wrong, his judgements utterly mock the pleas for a just result. | | +3 Dread, +3 to unrest (has a negative effect on public order) |
LenientJustice (Point of No Return: 3) |
Soft Judge | Finds it easy to be forgiving of crimes not borne of malice. | | +1 Chivalry, -1 from law (has a negative effect on public order) |
| Merciful Judge | Believes that the people will believe in justice when justice is shown to contain mercy. | | +2 Chivalry, -2 from law (has a negative effect on public order) |
| Kind Judge | Would probably let murderers go with a warning were it not for the people's expectations of a more permanent punishment. | | +1 Chivalry, -3 from law (has a negative effect on public order) |
HarshJustice (No Return) |
Hard Justice | States that justice is about crime, and crime is about punishment. Thus, justice is about punishment. | | +1 to unrest (has a negative effect on public order), +2 to law (improves public order) |
| Harsh Justice | Believes that if punishment is not being administered on a regular basis, then crime will spread unchecked! | | +2 to unrest (has a negative effect on public order), +4 to law (improves public order) |
| Severe Justice | Has no qualms about terrorising the populace with fear of brutal punishment should they ever run into the law. | | +1 Dread, +3 to unrest (has a negative effect on public order), +6 to law (improves public order) |
| Learning Traits |
| Code / Epithet | Trait | Description | Announcement/Notes | Effect |
StrategicSkill (No Return) |
Promising Strategist | Has shown an aptitude for strategy during his studies. | | +1 Command |
| Strategically Sound | This man made a point of studying strategic matters properly when given the chance. | | +2 Command |
| Strategist | This man makes grand plans and plots, his studies and natural ability to think around a situation making him a great strategist. | This man is now seen as having almost no equals as a strategist. | +3 Command |
MathematicsSkill (No Return) |
Talent with Numbers | Has a better grasp of numbers than most thanks to scholastic efforts. | | +10 Build Points (required for the construction of siege equipment), 5% bonus on all trade income |
| Good at Math | Well versed enough in the way of numbers to be considered adept at mathematics. | | +1 Command when assaulting walls, +20 Build Points (required for the construction of siege equipment), 10% bonus on all trade income |
| Mathematician | Has a complete enough understanding of mathematics to be considered a scholar of sorts. | | +2 Command when assaulting walls, +30 Build Points (required for the construction of siege equipment), 15% bonus on all trade income |
LogisticalSkill (No Return) |
Understands Logistics | Knows what is needed to keep an army supplied and operational. | | +1 Morale for all troops on the battlefield, +10% to Movement Points (gives armies the ability to forced march) |
| Logistics Expert | An expert at ensuring his forces are well supplied and in good condition. | | +2 Morale for all troops on the battlefield, +15% to Movement Points (gives armies the ability to forced march) |
| Logistician | Completely organised when it comes to military logistics, enough so to maintain a huge fighting force without issue. | This General is now seen as highly skilled in keeping his troops well fed - and therefore happy! | +3 Morale for all troops on the battlefield, +20% to Movement Points (gives armies the ability to forced march) |
Ignorance (Point of No Return: 2) |
Ignorant | Has a habit of annoying those around him with his lack of knowledge. | | -1 Authority, 2% penalty on all trade income, 2% penalty on tax income |
| Sadly Ignorant | Frustratingly unaware of how things work, more so for those that must answer to him than others. | 4% chance self-perpetuating. | -1 Authority, 5% penalty on all trade income, 5% penalty on tax income |
| Blissfully Ignorant | It is a wonder one so ignorant can manage to have lived as long as this clueless dolt has. | | -2 Authority, 10% penalty on all trade income, 10% penalty on tax income |
| Loyalty Traits |
| Code / Epithet | Trait | Description | Announcement/Notes | Effect |
| ContentGeneral |
Feels Appreciated | Feels he is treated accordingly for his efforts. | General/Governor:10% chance each turn when Chivalry 3+ and Leader Chivalry 3+ 10% chance whenever in a settlement with a Large Stone Wall or Fortress, with Command 5+. | +1 Loyalty |
| Feels Respected | Believes he is treated with respect by his ruler. | | +3 Loyalty |
| Feels Honoured | Has been made to feel like a truly valued and honoured member of his people. | | +5 Loyalty |
| DiscontentGeneral |
Feels Unappreciated | Is somewhat disgruntled about his lot in life of late. | General/Governor:10% chance each turn when Chivalry 3+ and Leader Dread 3+ 50% chance whenever executing over 80 captured soldiers and Chivalry 4+. 50% chance whenever exterminating a populace and Chivalry 4+. 50% chance whenever a brother is adopted. 10% chance whenever in a settlement without a Stone Wall or Castle, with Command 5+ and Distance from Capital is over 50. General/Governor:20% chance whenever Piety 6+ and Excommunicated. | -1 Loyalty |
| Feels Disrespected | Prone to thinking about how his talents could be better used by his rulers. | | -3 Loyalty |
| Feels Dishonoured | Dwells on a belief that he is intentionally being treated poorly by his master. | | -5 Loyalty |
Loyal (Point of No Return: 3) |
Generally Loyal | Typically does the right things by those he has pledged to serve. | Whenever a Bribe is refused. | +1 Loyalty |
| Loyal | Only the most difficult of situations would make this man forsake his master. | | +1 Chivalry, +2 Loyalty |
| Very Loyal | This man prides himself upon being unquestioningly loyal, looking down at those who cannot live so honourably. | | +2 Chivalry, +3 Loyalty |
| Loyal Beyond Question | Thoughts of betrayal do not enter this man's mind, it is not something he is capable of. | | +3 Chivalry, +4 Loyalty |
Disloyal (Point of No Return: 3) |
Speaks of Loyalty | Loyalty is a quality this man often speaks of, but rarely displays. | 50% chance whenever a Bribe is accepted. | -1 Loyalty |
| Mixed Loyalties | Wrestles with the problems of trying to serve his own interests, as well as that of his superiors. | | +1 Dread, -2 Loyalty |
| Disloyal | Quite apparent that this man selectively ignores or disobeys orders. | | +2 Dread, -3 Loyalty |
| Actively Disloyal | This man utterly resents notions of loyalty and servitude, to the point his betrayals are an inevitability. | | +3 Dread, -4 Loyalty |
| Agent Traits |
| Code / Epithet | Trait | Description | Announcement/Notes | Effect |
| CounterSpy |
Counter-Spy | This man has shown the capability to oversee a security force after having successfully located and deal with a foreign spy. | Executing a Spy. | +2 to public security (improves the chances of detecting and capturing enemy agents) |
| Counter-Espionage | This man is not paranoid, he simply knows exactly when there is need to be concerned of watching eyes. | | +3 to public security (improves the chances of detecting and capturing enemy agents) |
| Spycatcher | This man has an almost disturbingly innate ability to sense when he is being watched, by whom, and even why. | | +1 Chivalry, +1 to line of sight (increases the range at which enemies are spotted), +4 to public security (improves the chances of detecting and capturing enemy agents) |
Xenophobia (Point of No Return: 3) |
Nervous of Outsiders | This man is suspicious of those from distant lands. After all, why do they look, sound and act differently? | 8% chance whenever surviving an Assassination attempt. | +1 to public security (improves the chances of detecting and capturing enemy agents) |
| Distrusts Foreigners | One to make snide remarks about peoples of other lands, without any grounds or reason. | 4% chance self-perpetuating. | +2 to public security (improves the chances of detecting and capturing enemy agents) |
| Total Bigot | This man is utterly intolerant of anything from outside his own homeland. | | +3 to public security (improves the chances of detecting and capturing enemy agents) |
Xenophilia (Point of No Return: 3) |
Tolerant to Foreigners | Shows those from abroad all of the courtesy and respect he would show his own. | 10% chance whenever a Bribe is accepted. | -1 from public security (reduces the chances of detecting and capturing enemy agents) |
| Welcomes Outlanders | Known for the warm welcome he extends to those from other places, and the respect he offers while travelling himself. | 4% chance self-perpetuating. | -2 from public security (reduces the chances of detecting and capturing enemy agents) |
| Fascinated by Foreigners | This man is in love with foreign customs, lore and ways. Though it does offer him broad perspective, it brings into question his loyalties at times. | | -3 from public security (reduces the chances of detecting and capturing enemy agents) |
| AssassinCatcher |
Survivor | This man had the strength of character to learn from the attempt on his life rather than fear impending doom. | Executing an Assassin. | +1 Chivalry, +2 to personal security (improves the chances of detecting and foiling assassination attempts) |
| Blessed Survivor | Has survived enough assassination attempts to be able to claim either divine protection, or a sixth sense. | | +1 Chivalry, +3 to personal security (improves the chances of detecting and foiling assassination attempts) |
| the Fortunate | Instinctive Survivor | Although clearly fortunate to be alive, this man is now genuinely adept at avoiding attempts on his life. | | +2 Chivalry, +1 to line of sight (increases the range at which enemies are spotted), +4 to personal security (improves the chances of detecting and foiling assassination attempts) |
| Paranoia |
Slow to Trust | Takes considerable time with someone before believing their intentions to be as they claim. | 33% chance whenever surviving an Assassination attempt. | +1 to personal security (improves the chances of detecting and foiling assassination attempts) |
| Overly Suspicious | Suspicious of unseen plots and dreaded fates, many of which are obviously untrue. | 4% chance self-perpetuating. | +2 to personal security (improves the chances of detecting and foiling assassination attempts) |
| Paranoid | Typically believes that others are out to get him, afraid of the intentions others have towards him - they must be dastardly! | | -1 Command, -1 Authority, +3 to personal security (improves the chances of detecting and foiling assassination attempts) |
| Completely Paranoid | Utterly unable to relax or trust anyone, this man is a total wreck, afraid of possibility itself. | | -2 Command, -2 Authority, +4 to personal security (improves the chances of detecting and foiling assassination attempts) |
| Trusting |
Naive | This man is simply a bit too innocent to understand why others would ever do anything that underhand. | | -1 from personal security (increases the chances of falling victim to assassination) |
| Trusting | It is in this man's nature to believe that a stranger is simply a brother he does not know very well yet. | 4% chance self-perpetuating. | -2 from personal security (increases the chances of falling victim to assassination) |
| Overly Trusting | Utterly naive and ignorant to the perils that lie in other people, and an easy target for any plot or scheme. | | -3 from personal security (increases the chances of falling victim to assassination) |
HighPersonalSecurity (Point of No Return: 2) |
Mindful of Risks | Realises that he should be careful not to trust everyone he comes into contact with. | 75% chance whenever surviving an Assassination attempt. | +1 to personal security (improves the chances of detecting and foiling assassination attempts) |
| Healthy Caution | Aware that a little vigilance is necessary, even in one's own home. | | +2 to personal security (improves the chances of detecting and foiling assassination attempts) |
| Morbidly Mortal | Is either extremely paranoid, or is simply a believer that one can never have enough safeguards against an assassin's blade. | | +4 to personal security (improves the chances of detecting and foiling assassination attempts) |
LaxPersonalSecurity (Point of No Return: 3) |
Unconcerned | This man is reasonably sure that someone is assigned to guard him, and that they are undoubtedly good at their job. | 4% chance per turn if Trusting or Slothful. | -1 from personal security (increases the chances of falling victim to assassination) |
| Lacks Caution | Simply doesn't really believe that a grim or diabolical fate will befall him. | | -2 from personal security (increases the chances of falling victim to assassination) |
| No Sense of Mortality | Cannot fathom the notion that he may meet an untimely death, regardless of the obvious risks that come with his position. | | -4 from personal security (increases the chances of falling victim to assassination) |
| Religious Traits |
| Code / Epithet | Trait | Description | Announcement/Notes | Effect |
PublicFaith (Point of No Return: 2) |
Religiously Proper | Follows the basic mandates, goes to pray often enough. | | +1 Piety |
| Religiously Minded | Shows consideration for matters of religion in both his professional and personal lives. | | +2 Piety |
| Religiously Devout | Pious enough to be considered a true supporter of the faith. | | +3 Piety |
| the Pious | Pious Ruler | As pious as one can ever be expected to be, this man is a champion of the faith. | | +4 Piety |
PublicAtheism (Point of No Return: 2) (Except Middle East) |
Religiously Improper | Poorly masks his disdain for dealing with religious ceremony. | | -2 Piety, +1 to unrest (has a negative effect on public order) |
| Humanist | More interested in exploring how humans work than skipping that and dwelling on 'the possibilities of the divine. | | -4 Piety, +4 to unrest (has a negative effect on public order) |
| Athiest | Not ashamed of the fact that he does not believe in a God. It is a theory few others believe, and even fewer are so foolish to admit to living by. | | -6 Piety, +6 to unrest (has a negative effect on public order) |
| the Faithless | Despises Religion | Feels that religion is a diabolical sham, used to control the masses under threat of eternal spiritual suffering. | | -8 Piety, +8 to unrest (has a negative effect on public order) |
| ReligiousActivity |
Religious | This man has had some involvement with religious matters in his time. | Whenever a Governor recruits a Priest. Whenever Governor of a settlement that has completed building Small Church (with StrategyChivalry). | +1 Piety |
| Dutifully Religious | Has spent considerable time dealing with men of faith, and is seen as pious for it. | | +2 Piety |
| Religiously Active | This man addresses religious matters with the importance they demand. | | +1 Chivalry, +3 Piety |
| Devoutly Religious | So pro-active in raising religious buildings and financing missionaries that his devotion is not in question. | | +2 Chivalry, +4 Piety |
| ReligiousInactivity |
Neglects Religion | Has failed to notice religious issues at hand when he could do something about them. | | -1 Piety |
| Religiously Ignorant | Does not pay attention to religious matters with the seriousness that a leader of men should. | | -2 Piety |
| ForcedReligious |
Conforming | Having been tried for heresy, this man is now more careful to follow mandate properly. | 50% chance by surviving a Heresy Trial. | +1 Piety |
| Reverant | Suspecting the church is out to get him, he has taken steps to ensure he is genuinely pious. | | +2 Piety |
| the Godfearer | Godfearing | So diligently has this man reformed his spiritual ways, he is unbearable, but beyond suspicion at all. | | +3 Piety, -1 Morale for all troops on the battlefield |
| Honesty Traits |
| Code / Epithet | Trait | Description | Announcement/Notes | Effect |
Upright (Point of No Return: 2) |
Honest | Generally will choose the path of honesty and righteousness. | 50% chance whenever a Bribe is refused. | +1 Loyalty, 100% increase to cost to bribe, +2 to law (improves public order) |
| Trustworthy | Can be relied to tell the truth, even when he would have good reason to hide it. | | +2 Loyalty, 200% increase to cost to bribe, +4 to law (improves public order) |
| the Honest | Utterly Immaculate | Doing the right thing is core to this man's beliefs - he is too proud of his character to succumb to worldly vices. | | +3 Loyalty, 300% increase to cost to bribe, +6 to law (improves public order) |
Corrupt (Point of No Return: 2) |
Dubious | Capable of bringing himself to commit rather shameful acts. | | 20% decrease to cost to bribe, 10% penalty on tax income, -1 from law (has a negative effect on public order) |
| Underhanded | Unafraid of resorting to lowly acts to realise his ambitions. | 4% chance self-perpetuating. | -1 Loyalty, 40% decrease to cost to bribe, 20% penalty on tax income, -2 from law (has a negative effect on public order) |
| Corrupt | Devoid of conscience, this man is only interested in what is possible, unconcerned about what is deemed proper. | | -2 Loyalty, 60% decrease to cost to bribe, 30% penalty on tax income, -3 from law (has a negative effect on public order) |
| Embezzler |
Deep Pockets | Has made a habit of finding ways to acquire money that other people will not realise should be theirs. | | 10% penalty on tax income |
| Fraudulent | This man is prepared to mask his movements and mislead others to bolster his own personal fortune. | | 20% penalty on tax income |
| Embezzler | Has both the raw nerve and skilful cunning to take more than his share from those he answers to. | | 30% penalty on tax income |
| Liar |
Avoids the Truth | Not a terrible liar, but commonly avoids telling the necessary truths. | | +1 Authority |
| Bends the Truth | Prepared to add a little poetic license to his tales to get the message he wants across. | 4% chance self-perpetuating. | -1 Authority |
| Liar | The truth is often ugly, and this man means to hide it - especially if it involves his own antics. | | -2 Authority |
| the Liar | Pathological Liar | Simply cannot resist the urge to embellish or mislead others. He even lies to himself about the nature of this problem. | | -3 Authority |
| Vice Traits |
| Code / Epithet | Trait | Description | Announcement/Notes | Effect |
| Gambling |
Enjoys a Wager | Prepared to stake a sizable amount of money on something, if the wager and occasion are right. | 15% chance whenever surviving an Assassination attempt. | 5% penalty on all trade income, 10% decrease to cost to bribe |
| Gambler | Enjoys the thrill of chance enough to indulge in it regularly. Often to the detriment of his coffers. | 4% chance self-perpetuating. | 10% penalty on all trade income, 20% decrease to cost to bribe |
| Problem Gambler | His gambling has become a problem that is larger than he can afford. He is convinced he will redeem his losings in one sure thing… soon. | | 15% penalty on all trade income, 30% decrease to cost to bribe |
| the Gambler | Slave to Luck | Completely unable to resist a chance to stake a bet on the outcome of almost anything - he has become a money pit. | | 20% penalty on all trade income, 40% decrease to cost to bribe |
Sobriety (Except Middle East) |
Sensible Drinker | Not one to let drink ever get the better of him at all. | | +1 Command |
| Sober | Has made a point of not drinking alcohol. Making him clear headed, but aloof at festival. | 4% chance self-perpetuating. | +1 Command, -1 Morale for all troops on the battlefield, +1 to personal security (improves the chances of detecting and foiling assassination attempts), -1 from popularity (has a negative effect on public order) |
| Abhors Drink | This man has a tedious and overbearing grudge against alcohol. It does little to endear him to others. | | +1 Command, -2 Morale for all troops on the battlefield, +2 to personal security (improves the chances of detecting and foiling assassination attempts), -2 from popularity (has a negative effect on public order) |
Drink (Except Middle East) (Point of No Return: 5) |
Social Drinker | Not at all opposed to toasting to a victory, a good cause, or good company. | This man has renounced the pleasures of wine. 20% chance whenever surviving an Assassination attempt. | +1 Command, +1 to popularity (improves public order) |
| Gets Merry | Not at all opposed to letting his guard down when drinking among friends. | 4% chance self-perpetuating. | +1 to popularity (improves public order) |
| Steady Drinker | Will happily accept a drink at any time, and often pursue one if it is not at hand. | | -1 Command, +1 to popularity (improves public order) |
| Drunken Heathen | This man's drinking has become a problem, and he now regularly makes a royal arse of himself. | | -2 Command, -1 Authority, 2% penalty on tax income |
| Alcoholic | Drinking is no longer about celebration for this man, yet still he searching for all his answers in the bottom of a bottle. | | -3 Command, -3 Authority, 5% penalty on tax income |
| the Drunkard | Paralytic | This man's vice of drink has rendered him all but dead, incapable of standing much of the time. | This man is incapacitated by his drinking. | -5 Command, -5 Authority, 10% penalty on tax income |
Prim (Point of No Return: 2) |
Proper Morals | Behaves in a noble and proper way without prompting. | | +1 Authority, 20% increase to cost to bribe, +1 to unrest (has a negative effect on public order), +1 to law (improves public order) |
| Prim | Prim and proper, this man's righteousness make him rather humourless. | 4% chance self-perpetuating. | +2 Authority, 30% increase to cost to bribe, +2 to unrest (has a negative effect on public order), +2 to law (improves public order) |
| Holier than Thou | Conducts himself in a manner that is utterly noble and immaculate, distancing himself from the common man. | | -1 Command, +2 Authority, 40% increase to cost to bribe, -1 from squalor (increases public order and population growth), +3 to unrest (has a negative effect on public order), +3 to law (improves public order) |
Lewd (Point of No Return: 3) |
Crude | Prone to outbursts of base humour that noble folk tend not to find amusing. | | -1 Authority, 20% decrease to cost to bribe |
| Lewd | A purveyor of smutty antics, and ungodly behaviour. | 4% chance self-perpetuating. | -2 Authority, 30% decrease to cost to bribe |
| the Lewd | Shamelessly Lewd | His utterly crass and puerile humour is not a bad habit, but an annoying constant. | | -3 Authority, 50% decrease to cost to bribe |
Arse (Point of No Return: 2) |
Uninhibited | Not at all embarrassed about embracing another man. | | -1 Authority |
| Shameful | Aware that his unholy urges to be with other men could see him in trouble. | 4% chance self-perpetuating. | -2 Authority |
| Too Well Groomed | Just one step too pretty and polished for his sexual preference to escape a discerning eye. | | -1 Command, -3 Authority |
| the Queen | Shameless Queen | An embarrassing parody of an ugly woman, endlessly prattling on about young boys. | | -3 Command, -5 Authority |
| Girls |
Red Blooded | This man has let his passions get the better of him, when he knows they should not have. | 20% chance whenever surviving an Assassination attempt. | +2 Morale for all troops on the battlefield |
| Womaniser | Faithfulness is not one of this man's virtues. He is an easy target for a pretty lady. | 4% chance self-perpetuating. | +1 Morale for all troops on the battlefield |
| Adulterer | This man avidly pursues various women. He commits acts of infidelity without remorse. | | No Effects |
| Lecherous Fiend | This man is no longer even concerned whether or not the women he pursues desire him or not. It is shameful! | | +1 Dread, -1 Morale for all troops on the battlefield |
| the Womaniser | Sexual Predator | This misogynist thinks of women as mere sexual conquests. He has no honour in this regard at all. | | +2 Dread, -2 Morale for all troops on the battlefield |
| Perverted |
Sexually Liberated | Unfussed with what others think of his bedroom antics - it is not their business in the first place. | | +1 to popularity (improves public order) |
| Sexually Eccentric | This man's tastes for carnal pleasures are outlandish and irregular, and not something to let others know of. | 4% chance self-perpetuating. | -1 from popularity (has a negative effect on public order) |
| Sexually Debauched | The pleasures found in the depths of depravity have left unpleasant stains on this man's character. | | -1 Piety, -2 from popularity (has a negative effect on public order) |
| Sexually Perverse | There are no depths to which this man will not sink in his quest for physical satisfaction. | | -2 Piety, -3 from popularity (has a negative effect on public order) |
| Sexually Corrupt | It is common knowledge that this man indulges in carnal pleasures that any decent person would deem an affront to God. | | -3 Piety, -1 Authority, -4 from popularity (has a negative effect on public order) |
| the Foul | Diabolically Degenerate | This man carries out sexual acts that would make most physically sick at their mere mention. Nothing is too much - torture, bestiality, necrophilia... | | -4 Piety, -2 Authority, -5 from popularity (has a negative effect on public order) |
Feck (Point of No Return: 2) |
Strong Language | Not afraid to mutter a curse to get the point across with some character. | | -1 Piety, +1 Command, +1 Morale for all troops on the battlefield |
| Foul Mouthed | Dresses his sentences in expletives, endearing him to the rabble, but not to royalty. | 4% chance self-perpetuating. | +1 Dread, -2 Piety, +1 Command, +2 Morale for all troops on the battlefield |
| Spits Venom | Not only swears and curses regularly, but does so with frightening force and conviction. | | +2 Dread, -4 Piety, -1 Loyalty, -1 Authority, +3 Morale for all troops on the battlefield |
| the Profane | Utterly Profane | So offensive is this man's dialogue, that nobody truly takes anything he says seriously at all. They are desperate to leave his company. | This man's swearing is so profuse that it has become the stuff of legend! | +4 Dread, -6 Piety, -2 Loyalty, -2 Authority, +4 Morale for all troops on the battlefield |
| Anger |
Easily Riled | It only takes the mention of the wrong people or topic to set this man's temples throbbing. | | +1 Authority |
| Seethes with Anger | Fists clenched, nostrils flared, somebody would say something if anyone dared. | 4% chance self-perpetuating. | +1 Dread, +1 Command, -1 Morale for all troops on the battlefield |
| the Wrathful | Driven by Rage | So constantly maddened with rage is this man that he is quite frightening to behold once he unleashes his anger. | | +2 Dread, +2 Command, -2 Morale for all troops on the battlefield |
| Intelligent |
Smart | Has a natural intelligence, one that is apparent to others. | 33% chance whenever Governor with Intelligent 1- of a settlement that has completed building Alchemists Lab or Library. 33% chance whenever Governor of a settlement that has completed building University. | +1 Command, 2% bonus on all trade income, 2% bonus on tax income |
| Intellligent | Understands things others can't without having to try much of the time. | | +2 Command, 5% bonus on all trade income, 5% bonus on tax income |
| Genius | Blessed with a superior intellect, this man's genius is an asset that he can apply to all aspects of his life. | | +3 Command, 10% bonus on all trade income, 10% bonus on tax income |
| ExRebel |
Rebelled | This man's loyalties have changed at least once in his lifetime. | Whenever a Bribe is accepted. | -1 Loyalty |
| Rebelious | Has changed masters more than once. Perhaps he cannot settle on one? | | -2 Loyalty |
| the Turncoat | Turncoat | Known for his habit of abandoning one lord for another, with dubious reasons. | | -3 Loyalty |
| Lifestyle Traits |
| Code / Epithet | Trait | Description | Announcement/Notes | Effect |
Stoic (Point of No Return: 2) |
Reserved | Doesn't let his emotions show, making him at least appear calm in crisis. | 100% increase to cost to bribe |
| Stone Faced | Cold and hard enough never to blink in the face of adversity. A little grim and imposing to face. | 4% chance self-perpetuating. | +1 Loyalty, 200% increase to cost to bribe |
| Utterly Stoic | His manner of utter self control gives him great strength as leader, but stifles his sense of compassion. | | +2 Loyalty, 300% increase to cost to bribe |
Epicurean (Point of No Return: 2) |
Refined Tastes | Able to appreciate the better things in life properly. | | 2% bonus on all trade income, 10% decrease to cost to bribe |
| Expensive Tastes | This man's taste is not in question, but its extravagance sometimes is. | 4% chance self-perpetuating. | 5% bonus on all trade income, 20% decrease to cost to bribe |
| Exotic Tastes | Almost obsessive about finding the finest things the world has to offer. | | 10% bonus on all trade income, 30% decrease to cost to bribe |
| Cultured |
Cultured | This man has some understanding and appreciation of the arts. | Whenever Governor of a settlement that has completed building Artist Studio or Theatre. 20% chance whenever Governor of a settlement that has completed building Public Baths. | +1 to popularity (improves public order) |
| Very Cultured | Quite an authority on the arts, and considered very well cultured. | | +1 Authority, +2 to popularity (improves public order) |
Austere (Point of No Return: 2) |
Severe | This man's basic manner and lifestyle lean towards being severe and unforgiving. | | 100% increase to cost to bribe, 2% bonus on tax income |
| Austere | This man is not interested in luxuries or beautification. Restraint is the path to perfection! | 4% chance self-perpetuating. | +1 Loyalty, 200% increase to cost to bribe, 5% bonus on tax income |
| Severely Austere | This man is a bastion of self restraint and purity, in a manner that is overbearing and boorish. | | +2 Loyalty, 300% increase to cost to bribe, 10% bonus on tax income |
Aesthetic (Point of No Return: 2) |
An Eye for Beauty | This man's eyes tend to be drawn toward all things beautiful. | 20% chance whenever Governor of a settlement that has completed building Artist Studio. | -1 Command |
| Admirer of Beauty | Actively seeks to gaze upon things of true beauty, and possess them if possible. | 4% chance self-perpetuating. | -2 Command, 10% decrease to cost to bribe, -1 from squalor (increases public order and population growth) |
| Aesthete | Seeks a paradise where nothing is displeasing to the eye. In love with beauty itself. | | -3 Command, 20% decrease to cost to bribe, -2 from squalor (increases public order and population growth) |
Cheapskate (Point of No Return: 2) |
Cheap | Not one to spend money unless it is for a good reasons, and preferably at a good price. | | 5% discount on construction costs, 5% bonus on tax income, +1 to squalor (decreases population growth and public order) |
| Tight | Keeps his money locked away. Why have it at hand when that may lead to spending it idly. | 4% chance self-perpetuating. | 10% discount on construction costs, 10% bonus on tax income, +2 to squalor (decreases population growth and public order) |
| Total Cheapskate | Cannot bear to part with a single florin that he could have somehow saved. | | 15% discount on construction costs, 15% bonus on tax income, +3 to squalor (decreases population growth and public order) |
ExpensiveTastes (Point of No Return: 2) |
Extravagant | Developed a habit of misspending wealth on the frivolous and unnecessary. | | 5% increase to construction costs, 10% penalty on tax income |
| Royally Extravagant | Spends with reckless abandon, not really considering where all of that money comes from at times. | 4% chance self-perpetuating. | 10% increase to construction costs, 20% penalty on tax income, -1 from squalor (increases public order and population growth) |
| Wildly Extravagant | To be this extravagant is both ludicrous and shameful. To openly waste such wealth when so many are so poor is a moral crime. | | 15% increase to construction costs, 30% penalty on tax income, -2 from squalor (increases public order and population growth) |
Miserly (Point of No Return: 2) |
Mean with Money | Uncomfortable with letting go of money unless it is sure to bring a worthy return. | | 2% bonus on tax income, +1 to squalor (decreases population growth and public order) |
| Hoarder of Wealth | This man is interested in keeping his wealth, not parting with it. | 4% chance self-perpetuating. | 2% bonus on all trade income, 5% bonus on tax income, +2 to squalor (decreases population growth and public order) |
| the Mean | Miserly | Wouldn't spare a coin to the dying man who had left him all his wealth in his written will. | | 5% bonus on all trade income, 10% bonus on tax income, +3 to squalor (decreases population growth and public order) |
Generous (Point of No Return: 2) |
Generous | Has no problem in parting with his coin for those in greater need. It will help them more after all. | | 2% penalty on tax income |
| Openly Giving | Freely giving of his wealth and possessions, and when possible, his time. | 4% chance self-perpetuating. | 2% penalty on all trade income, 5% penalty on tax income |
| Overly Generous | This man's generosity is so great that it is more of a liability than it is endearing. | | 5% penalty on all trade income, 10% penalty on tax income |
| Public Speaking Traits |
| Code / Epithet | Trait | Description | Announcement/Notes | Effect |
RhetoricSkill (No Return) |
Well Spoken | Capable of dressing his words up to appease even the stuffiest of audiences. | | +1 Authority |
| Stylish Debater | Articulate in his speech and elocution, a rare quality that ends many debates with less polished people. | | +2 Authority |
| Prone to Rhetoric | His ability to bedazzle with flowery language and words is clear... As is the annoyance some show with his pompous rants. | | -1 Authority |
InspiringSpeaker (Point of No Return: 2) |
Can Tell a Tale | Able to hold an audience well enough when trying to get a story or message across. | 4% chance whenever General without Ignorance wins a battle. | +1 to law (improves public order) |
| Great Speaker | Capable of inspiring tears or cries of joy when addressing a group of men on a serious matter. | | +1 to law (improves public order) |
| the Saint | Inspirational Speaker | When this man speaks, other men become better than themselves, ready to live or die for his cause. | | +2 to law (improves public order) |
BoringSpeaker (Point of No Return: 2) |
Poor Speaker | Lacks any sort of flair or conviction when delivering a speech. | | No Effects |
| Awkward Speaker | This man is not graceful with words, making his speeches somewhat of an ordeal to suffer. | 4% chance self-perpetuating. | No Effects |
| Incredibly Boring | This man couldn't excite a prisoner with a tale of freedom - he is simply incredibly dull to talk to. | | No Effects |
Rabblerouser (No Return) |
Instigator | Often the first man to say something to start a heated debate, but not always the one to finish it. | | +1 to popularity (improves public order) |
| Agitator | Able to inspire malcontent feelings within an audience. | | +2 to popularity (improves public order) |
| Provoker | Can rouse a group of downtrodden folk with words of strength and determination that are not too flowery or noble. | | +1 Authority, +3 to popularity (improves public order), +1 to unrest (has a negative effect on public order) |
| Leader of the Mob | The kind of man who can champion the people with words, their belief in his ability and ideals, absolute. | | +2 Authority, +4 to popularity (improves public order), +2 to unrest (has a negative effect on public order) |
| Gregarious |
Sociable | Comfortable shaking hands or becoming the centre of attention. | | +1 to popularity (improves public order) |
| Gregarious | A man of the men, more at home when surrounded with friends than alone on a throne. | 4% chance self-perpetuating. | +1 Morale for all troops on the battlefield, +2 to popularity (improves public order) |
| Everyone's Friend | Enjoys his popularity, always keen to assemble a group of friends, or friends to be. | | +2 Morale for all troops on the battlefield, +3 to popularity (improves public order) |
| Introvert |
Aloof | Sometimes picky about his social encounters. | 25% chance whenever surviving an Assassination attempt. | -1 from popularity (has a negative effect on public order) |
| Introverted | Typically prefers his own company, or that of those very close. | 4% chance self-perpetuating. | -1 Morale for all troops on the battlefield, -2 from popularity (has a negative effect on public order) |
| Totally Closed | Extremely distant and hard to speak to on any sort of personal level. | | -2 Morale for all troops on the battlefield, -3 from popularity (has a negative effect on public order) |
| Administrator Traits |
| Code / Epithet | Trait | Description | Announcement/Notes | Effect |
GoodAdministrator (Point of No Return: 3) |
Budding Bureaucrat | Seems quite capable at managing the affairs of a settlement, enough to entrust to govern efficiently. | 3% chance whenever a Governor ends his turn in a settlement with Very High Taxes that has completed training any unit. 7% chance whenever Governor of a settlement with Very High Taxes that has completed building anything. | 3% bonus on all trade income, +1 to law (improves public order) |
| Skilled Bureaucrat | This man is able to deal with complicated administrative issues effectively. | | 5% bonus on all trade income, +2 to law (improves public order) |
| Superb Administrator | This man is a natural governor, able to properly administrate the affairs of a powerful city-state. | | 10% bonus on all trade income, +3 to law (improves public order) |
| BadAdministrator |
Poor Administrator | Not one to entrust a complicated civil problem with. | | 3% penalty on all trade income |
| Inefficient Administrator | Sloppy with paperwork and government issues, this man makes a poor governor. | | 5% penalty on all trade income |
| Total Incompetence | Utterly clueless in administrative roles, choosing to simply make something up when asked questions. | | 10% penalty on all trade income |
| GoodTaxman |
Good with Taxes | Has an innate sense for knowing when people are avoiding paying tax, and how to fix the problem without chronic oppression. | | 10% bonus on tax income |
| Thorough Taxman | Adept at ensuring that tax collection under his rule is diligent and efficient. | | 20% bonus on tax income, +1 to unrest (has a negative effect on public order) |
| Cruelly Exacting Taxman | Not a single taxable coin passes by this man unnoticed. This exacting efficiency does nothing to endear him unto the people. | | 30% bonus on tax income, +2 to unrest (has a negative effect on public order) |
| BadTaxman |
Poor with Taxes | Prone to believing pathetic excuses that see some tax slip away from his grasp. | | 10% penalty on tax income |
| Sloppy Taxman | Misses way too many legitimate opportunities to tax the landowners and trade when collecting taxes. | | 20% penalty on tax income |
| Tax Farmer | This man must either be utterly useless at tax collection, or outstanding at farming it for himself. | | 30% penalty on tax income |
GoodBuilder (Point of No Return: 2) |
Active Builder | Enjoys the process of improving the infrastructure of a settlement. He likes to build. | 20% chance whenever Governor of a settlement that has completed building anything. 10% chance whenever Governor of a settlement that has completed building Roads. | 5% discount on construction costs, -1 from squalor (increases public order and population growth) |
| Urban Planner | A wise choice of man to call in to a settlement in need of new key structures. He revels in construction projects. | | 10% discount on construction costs, -2 from squalor (increases public order and population growth) |
| the Builder | Great Builder | Has left a legacy in stone that is sure to endure. He inspires his workers to complete great buildings with even greater efficiency. | | 15% discount on construction costs, -3 from squalor (increases public order and population growth) |
BadBuilder (Point of No Return: 2) |
Not Constructive | Is not one to take the initiative to oversee the construction of a new building. He may require some reminding. | | 5% increase to construction costs, +1 to squalor (decreases population growth and public order) |
| Sloppy Builder | Not at all focused on the process of urban development, this man makes mistakes when it comes to financing a new building. | | 10% increase to construction costs, +2 to squalor (decreases population growth and public order) |
| Abhors Construction | This man hates little more than commissioning the construction of a new building. He does so poorly as a result. | | 15% increase to construction costs, +3 to squalor (decreases population growth and public order) |
GoodFarmer (Point of No Return: 3) |
Farming Knowledge | Has a grasp of how to work the land, having overseen the establishment of several farming districts. | Whenever Governor of a settlement that has completed building Farms. | +1 to farming output |
| Rural Expert | Boasts a sound understanding of how to manage farming districts to produce a yield capable of supporting many people. | | +2 to farming output |
| Agriculturalist | This man's interest in farming has grown into a serious study, one he believes can ensure prosperity for all of his people. | | +3 to farming output |
GoodMiner (Point of No Return: 2) |
Mining Knowledge | Has made a point of learning the basic principles of mining. | Whenever Governor of a settlement that has completed building Mines. | 10% bonus on mining income |
| Mining Expert | Has been involved with establishing enough mining operations to be capable of improving any given mine's efficiency. | | 20% bonus on mining income |
| Geologist | Has developed a passion for understanding the lay of the land, and how to locate rich seams of metallic ore. | | 30% bonus on mining income |
GoodTrader (Point of No Return: 2) |
Understands Trade | Has a firm grasp of how trade and mercantile industries operate. | 80% chance whenever Governor of a settlement that has completed building Port, Roads, Grain Exchange (50%), Merchant's Wharf, Merchant Bank or Caravan Stop. | 10% bonus on all trade income |
| Trader | Has become actively involved in the trade process, experiencing the thrills and perils of the mercantile world first hand. | | 20% bonus on all trade income |
| Master Trader | This man actively supports trade industries, believing a thriving trade network to be the backbone of a thriving empire. | | 30% bonus on all trade income |
BadTrader (Point of No Return: 2) |
Fiscally Challenged | Simply isn't any good at spotting problems in an urban trade system. | | 10% penalty on all trade income |
| Incompetent Trader | Either disinterested or simply pathetic at dealing with trade affairs. | | 20% penalty on all trade income |
| Trading Liability | So poor with coin himself, this man avoids markets and does nothing to support local trade at all. | | 30% penalty on all trade income |
| Misc. Traits |
| Code / Epithet | Trait | Description | Announcement/Notes | Effect |
HaleAndHearty (Point of No Return: 3) |
Healthy | Appears to have a reasonable constitution to stave off most physical complaints. | | +2 to your general's hitpoints (how many hits your general can take before dying) |
| In Good Health | Robust enough to survive ailments that most others would struggle to shake off, though he rarely gets ill. | | +4 to your general's hitpoints (how many hits your general can take before dying) |
| Bastion of Health | This man simply doesn't get ill, and would probably recover swiftly if ever he were to become so. | | Increases the chance of having children, +6 to your general's hitpoints (how many hits your general can take before dying) |
Hypochondriac (Point of No Return: 3) |
Feeling Poorly | Often mistakes a bad night's sleep for an oncoming bout of illness. | | -1 Command when attacking, -2 from your general's hitpoints (how many hits your general can take before dying) |
| Delusions of Illness | Slips into periods where he stubbornly swears blind that he is in grave health. It is a worrisome trait. | 4% chance self-perpetuating. | -1 Morale for all troops on the battlefield, -1 Command when attacking, -4 from your general's hitpoints (how many hits your general can take before dying) |
| Hypochondriac | There is no convincing this man that there is nothing wrong with him. If anything, this fatalistic condition is his sickness. | | -2 Morale for all troops on the battlefield, -2 Command when attacking, -6 from your general's hitpoints (how many hits your general can take before dying) |
Pragmatic (Point of No Return: 3) |
Mostly Rational | More of this man's beliefs are based on his own common sense than what others would preach to him. | | +1 Authority |
| No Nonsense | Not open to hearing talk of divine and mystical perils that may befall us. Why have these things not happened then? | | +2 Authority, +1 Morale for all troops on the battlefield |
| Utterly Pragmatic | There is little romance or imagination in this man's mind, making him most expedient, but very dry. | | +3 Authority, +2 Morale for all troops on the battlefield |
Superstitious (Point of No Return: 3) |
Silly Beliefs | Still prone to a few silly superstitious beliefs that he should probably have outgrown. | | -1 Piety |
| Superstitious | Pays heed to mystic beliefs, some of which make other men raise an eyebrow. | 4% chance self-perpetuating. | -1 Piety, -1 Morale for all troops on the battlefield |
| Slave to Superstition | Almost incapacitated by his zealous avoidance of the curses and ill fates that befall… Well, everyone. | | -2 Piety, -1 Authority, -2 Morale for all troops on the battlefield |
| TourneyKnight |
Tourney Entrant | This man has been bold enough to try his hand in the tourney fields. | 10% chance when a Governor spends a turn without moving in a settlement with Jousting Lists. | +1 Chivalry |
| Fair Jouster | Has entered enough jousts to have become an improved man in the saddle. | | +1 Chivalry, +1 Command when commanding cavalry |
| Good Jouster | More than competent with a lance in hand, and quite a contender at the tourney. | | +2 Chivalry, +1 Command when commanding cavalry |
| Knight of Renown | Now a tournament veteran, this man has become famous for his dashing skill at the lists. | | +2 Chivalry, +1 Authority, +2 Command when commanding cavalry |
| Tourney Champion | Renowned for his proud legacy at the tourney, few can now best him with a lance. | | +3 Chivalry, +2 Authority, +2 Command when commanding cavalry |
| HorseRacer |
Good Racer | Has taken to entering the races and is learning much about riding mounts better. | | +5% to Movement Points (gives armies the ability to forced march) |
| Great Racer | Now a master in the saddle, able to drive any animal further, and faster. | | +5% to Movement Points (gives armies the ability to forced march), +1 Command when commanding cavalry |
| Famous Racer | To be known as one of the better riders throughout Islam is quite an honourable distinction. | | +1 Authority, +10% to Movement Points (gives armies the ability to forced march), +1 Command when commanding cavalry |
| AcademyTrained |
Academy Trained | Has received training at a military academy, improving his ability to lead modern gunpowder troops. | | +1 Command |
| Officer Training | Benefits from the best military training available, making him a better commander. | | +2 Command |
| TooOldToFight |
Beyond Battle | This man is no longer physically capable of taking the field of battle any longer. | | No Effects |
| Senile |
Somewhat Senile | This man's mind is showing signs of aging. He is not as sharp as he once was. | | -2 Command, -1 Authority |
| Senile | This man has clearly become senile. He is often incapable of keeping his mind on matters at hand. | | -4 Command, -2 Authority |
| Totally Senile | This man's mental degeneration is complete. His moments of coherency are fleeting. | | -6 Command, -3 Authority |
| Sanity Traits |
| Code / Epithet | Trait | Description | Announcement/Notes | Effect |
| Sane |
Sane | DO NOT TRANSLATE - Hidden VnV to protect from and turn off assorted varieties of bonkers in the nut! | | No Effects |
TouchedByTheGods (Point of No Return: 2) |
Servant of Heaven | Believes that the almighty has a plan that he is meant to be a part of. | | +2 Piety |
| Dramatic Visions | They certainly are dramatic - waving his arms about and swooning like a besotted girl while the almighty sends word. | 4% chance self-perpetuating. | +3 Piety |
| Vision of Prophecy | Unshakable in his belief the almighty has spoken to him directly in his dreams, fuelling him with religious conviction. | | +4 Piety |
Insane (Point of No Return: 2) |
Dysfunctional | This man has times when his madness prevents him from dealing with what's at hand at all. | | -1 Authority, -1 Morale for all troops on the battlefield |
| Quite Mad | Not making sense most of the time, often launching into tirades of utter nonsense. | 4% chance self-perpetuating. | -2 Authority, -2 Morale for all troops on the battlefield |
| the Mad | Utterly Insane | Barely knows when he is spoken to, nor what he says. There is no cause or reason left in this poor man's mind at all. He is beyond salvation. | | -4 Authority, -3 Morale for all troops on the battlefield |
Deranged (Point of No Return: 2) |
Skewed View | Has developed an incredibly odd and sometimes disturbing view of things. | | -1 Command, -1 Authority, 2% penalty on all trade income |
| Deranged | Is clearly dealing with things only he can see or understand. Not that he seems to understand a lot properly now. | 4% chance self-perpetuating. | -2 Command, -2 Authority, -1 Morale for all troops on the battlefield, 5% penalty on all trade income, 2% penalty on tax income |
| the Mad | Dangerously Mad | No longer acting with any sense of rational or consequence. Literally a danger to others around him. | | -3 Command, -3 Authority, -2 Morale for all troops on the battlefield, 10% penalty on all trade income, 5% penalty on tax income |
| Witch-Inflicted Traits |
| Code / Epithet | Trait | Description | Announcement/Notes | Effect |
| StrickenSilly |
Warts | Not so proudly wearing a cluster of warts on his face, no doubt the work of a vile witch. | 33% chance if the adjacent character with the highest attribute is a Witch with Magic 1-3. 15% chance if the adjacent character with the highest attribute is a Witch with Magic 4-6 (along with Cursed). 5% chance if the adjacent character with the highest attribute is a Witch with Magic 7+ (along with Cursed and StrickenSerious). | -1 Command, -1 Morale for all troops on the battlefield |
| Flatulant | Ever since this man's encounter with that horrid pagan crone, his stomach has been turning endlessly. | | -2 Command, -1 Authority, -2 Morale for all troops on the battlefield |
| Boil-ridden | The impure magicks worked upon this man have manifested themselves in weeping boils. Ghastly stuff. | | -1 Piety, -3 Command, -2 Authority, -3 Morale for all troops on the battlefield |
| Cursed |
Hexxed | Said to be under a minor hex, by an annoying wretched witch. | 50% chance if the adjacent character with the highest attribute is a Witch with Magic 4-6 (along with StrickenSilly). 50% chance if the adjacent character with the highest attribute is a Witch with Magic 7+ (along with StrickenSilly and StrickenSerious). | -1 Command, -1 Morale for all troops on the battlefield |
| Cursed | This man has been cursed by a practitioner of foul arts. He is constantly braced against its effects. | | -2 Command, -2 Morale for all troops on the battlefield |
| Blighted | His encounter with crone most foul has left this man blighted, something he fixates upon sadly. | | -1 Piety, -3 Command, -1 Authority, -3 Morale for all troops on the battlefield |
| Damned | This poor man now believes agents of pagan nightmare shall take him, his fate sealed. | | -3 Piety, -4 Command, -2 Authority, -4 Morale for all troops on the battlefield |
| StrickenSerious |
Wracking Cough | Has a nasty wracking cough left over from a vile illness cursed upon this man by a witch. | 33% chance if the adjacent character with the highest attribute is a Witch with Magic 7+ (along with Cursed and StrickenSilly). | -1 Command, -1 Morale for all troops on the battlefield |
| Evil Illness | Haunted by an illness that he has not been able to fully shake since encountering a witch. | 4% chance self-perpetuating. | -2 Command, -2 Morale for all troops on the battlefield |
| Stricken Down | This man's life is all but over, his health stolen by dark sorcerous arts! | | -1 Piety, -3 Command, -1 Authority, -3 Morale for all troops on the battlefield |
| Hidden Traits |
| Code / Epithet | Trait | Description | Announcement/Notes | Effect |
| LoyaltyStarter |
Loyalty Starting Value | Sets starting loyalty value. | | +5 Loyalty |
| ReligionStarter |
General Religion | DO NOT TRANSLATE - Hidden trait for inquisitors | | +3 Piety |
| Objective |
Quite Objective | More likely to consider a perspective other than his own than not. | | No Effects |
| Subjective |
Quite Subjective | More likely to rely on his beliefs and personal perspective than consider others. | | No Effects |