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Governor Traits

To give or remove a trait, open the console (~) and use give_trait character trait #, where # is the level of the trait (trait level 1 if left blank), or remove_trait character trait. You can use the identifier this, in place of a character's name, by selecting the character on the world map (not in a town), as in give_trait this trait. The cheat can be used on characters belonging to other factions. The cheat is case-sensitive.

Governor Traits
Code / EpithetTraitDescriptionAnnouncement/NotesEffect
StrategyChivalry Fair in RuleHis actions suggest he favours a path of fairness to his people when ruling.Whenever Governor of a settlement that has completed building Small Church (with ReligiousActivity).+1 Chivalry
Noble in RuleThe people smile upon a ruler who put their support behind noble projects and tasks.Whenever a Bribe is refused by a General with StrategyChivalry.+2 Chivalry
the ChivalrousChivalrous in RulePeople under the rule of this man feel as if led by a knight, driven to a higher set of ideals. +3 Chivalry, +1 Authority
the HonourableHonourable RulerNot even his enemies would declare this man anything short of honourable in intentions as a ruler. +4 Chivalry, +2 Authority
the SaintSaintly RulerThis man has become a champion of virtues through his righteous path of improving the lives of all under his rule. +5 Chivalry, +3 Authority
StrategyDread Mean LeaderHas not shown too much concern for the plight of the peasants lately.Leader:5% chance whenever a Spy succeeds a mission.
Leader:25% chance whenever an Assassin succeeds an Assassination.
Leader:25% chance whenever a Diplomat attempts a Bribery.
33% chance each turn whenever a General has StrategyChivalry and Treasury has 50,001+.
Whenever a Governor recruits an Assassin.
33% chance whenever a Governor recruits a Spy.
+1 Dread
Cruel LeaderFlogging for insubordination, or perhaps for amusement is plausible with this one. +2 Dread
the MercilessMerciless LeaderThe people are not this man's concern, they are there to serve, and not ask for better. +3 Dread, +1 Authority
the MalevolentMalevolent LeaderAs likely to skewer his own guards on spikes to ward off an enemy siege as the corpses of his foes. +4 Dread, +2 Authority
the TyrantTyranical LeaderRules with an iron fist that none question, for fear of the consequences. +5 Dread, +3 Authority
KindRuler
(Point of No Return: 3)
Reasonable RulerUnderstood to wish prosperity for all of his people, and be a very reasonable leader.4% chance per turn if NonAuthoritarian.
4% chance per turn if Trusting.
+1 Chivalry, -1 from squalor (increases public order and population growth)
Kind RulerHas developed a reputation as a kind hearted ruler, with the people's interests in mind. +2 Chivalry, -2 from squalor (increases public order and population growth)
the GoodBenevolent RulerDevoted to improving the quality of lives in those under his rule. If anything, a servant to his people. +3 Chivalry, -3 from squalor (increases public order and population growth)
NonAuthoritarian
(No Return)
Fair RulerSees little use in oppressing the people simply because he has opportunity to do so. -2 from unrest (improves public order), -1 from law (has a negative effect on public order)
Understanding RulerAware that heavy-handed treatment of the common man's common indiscretion only leads to resentment and unrest.4% chance self-perpetuating.-1 Authority, -4 from unrest (improves public order), -2 from law (has a negative effect on public order)
the KindLiberal LeaderA firm believer that allowing the people their personal freedoms makes for a more prosperous society. -2 Authority, -6 from unrest (improves public order), -3 from law (has a negative effect on public order)
HarshRuler
(No Return)
Iron FistedRules with an iron fist - it is the lot of the common people to serve him. He enjoys reminding them of this. +1 Dread, +1 to law (improves public order)
Harsh RulerMakes the lives of the people less bearable. He often humiliates peasants simply out of spite.4% chance self-perpetuating.+2 Dread, -1 from personal security (increases the chances of falling victim to assassination), +1 to squalor (decreases population growth and public order), +2 to law (improves public order)
the CruelCruel RulerActually enjoys the act of making those under his dominion suffer, so that they may fear and respect their master. +3 Dread, -2 from personal security (increases the chances of falling victim to assassination), +2 to squalor (decreases population growth and public order), +3 to law (improves public order)
Authoritarian
(No Return)
Firm RulerThis man believes that exerting authority is necessary to maintain order. +1 to unrest (has a negative effect on public order), +2 to law (improves public order)
Strict RulerThis man will not tolerate excuses - It is the people's duty to respect the authority of the rules laid out before them.4% chance self-perpetuating.+1 Authority, +2 to unrest (has a negative effect on public order), +4 to law (improves public order)
the HarshTotal AuthoritarianBelieves that rigid law and order are both an absolute necessity, oppressively so. +2 Authority, +3 to unrest (has a negative effect on public order), +6 to law (improves public order)
Just
(Point of No Return: 2)
A Sense of JusticeThis man's sense of justice is evident when he speaks on matters both legal and moral. +1 Chivalry, +1 to law (improves public order)
JustA genuinely just man, fair and even handed in judgement. +2 Chivalry, +2 to law (improves public order)
the JustServes JusticeKnown far and wide as a man that will do everything in his power to see justice done. +3 Chivalry, +3 to law (improves public order)
Unjust
(Point of No Return: 2)
Swift to JudgeMakes hasty and often unfair decisions over the people. +1 to unrest (has a negative effect on public order)
Lacks JusticeDoesn't really see the merit of justice, it is simply in the way of expedient rule.4% chance self-perpetuating.+1 Dread, +2 to unrest (has a negative effect on public order)
UnjustA champion of all that is wrong, his judgements utterly mock the pleas for a just result. +3 Dread, +3 to unrest (has a negative effect on public order)
LenientJustice
(Point of No Return: 3)
Soft JudgeFinds it easy to be forgiving of crimes not borne of malice. +1 Chivalry, -1 from law (has a negative effect on public order)
Merciful JudgeBelieves that the people will believe in justice when justice is shown to contain mercy. +2 Chivalry, -2 from law (has a negative effect on public order)
Kind JudgeWould probably let murderers go with a warning were it not for the people's expectations of a more permanent punishment. +1 Chivalry, -3 from law (has a negative effect on public order)
HarshJustice
(No Return)
Hard JusticeStates that justice is about crime, and crime is about punishment. Thus, justice is about punishment. +1 to unrest (has a negative effect on public order), +2 to law (improves public order)
Harsh JusticeBelieves that if punishment is not being administered on a regular basis, then crime will spread unchecked! +2 to unrest (has a negative effect on public order), +4 to law (improves public order)
Severe JusticeHas no qualms about terrorising the populace with fear of brutal punishment should they ever run into the law. +1 Dread, +3 to unrest (has a negative effect on public order), +6 to law (improves public order)
Learning Traits
Code / EpithetTraitDescriptionAnnouncement/NotesEffect
StrategicSkill
(No Return)
Promising StrategistHas shown an aptitude for strategy during his studies. +1 Command
Strategically SoundThis man made a point of studying strategic matters properly when given the chance. +2 Command
StrategistThis man makes grand plans and plots, his studies and natural ability to think around a situation making him a great strategist.This man is now seen as having almost no equals as a strategist.+3 Command
MathematicsSkill
(No Return)
Talent with NumbersHas a better grasp of numbers than most thanks to scholastic efforts. +10 Build Points (required for the construction of siege equipment), 5% bonus on all trade income
Good at MathWell versed enough in the way of numbers to be considered adept at mathematics. +1 Command when assaulting walls, +20 Build Points (required for the construction of siege equipment), 10% bonus on all trade income
MathematicianHas a complete enough understanding of mathematics to be considered a scholar of sorts. +2 Command when assaulting walls, +30 Build Points (required for the construction of siege equipment), 15% bonus on all trade income
LogisticalSkill
(No Return)
Understands LogisticsKnows what is needed to keep an army supplied and operational. +1 Morale for all troops on the battlefield, +10% to Movement Points (gives armies the ability to forced march)
Logistics ExpertAn expert at ensuring his forces are well supplied and in good condition. +2 Morale for all troops on the battlefield, +15% to Movement Points (gives armies the ability to forced march)
LogisticianCompletely organised when it comes to military logistics, enough so to maintain a huge fighting force without issue.This General is now seen as highly skilled in keeping his troops well fed - and therefore happy!+3 Morale for all troops on the battlefield, +20% to Movement Points (gives armies the ability to forced march)
Ignorance
(Point of No Return: 2)
IgnorantHas a habit of annoying those around him with his lack of knowledge. -1 Authority, 2% penalty on all trade income, 2% penalty on tax income
Sadly IgnorantFrustratingly unaware of how things work, more so for those that must answer to him than others.4% chance self-perpetuating.-1 Authority, 5% penalty on all trade income, 5% penalty on tax income
Blissfully IgnorantIt is a wonder one so ignorant can manage to have lived as long as this clueless dolt has. -2 Authority, 10% penalty on all trade income, 10% penalty on tax income
Loyalty Traits
Code / EpithetTraitDescriptionAnnouncement/NotesEffect
ContentGeneral Feels AppreciatedFeels he is treated accordingly for his efforts.General/Governor:10% chance each turn when Chivalry 3+ and Leader Chivalry 3+
10% chance whenever in a settlement with a Large Stone Wall or Fortress, with Command 5+.
+1 Loyalty
Feels RespectedBelieves he is treated with respect by his ruler. +3 Loyalty
Feels HonouredHas been made to feel like a truly valued and honoured member of his people. +5 Loyalty
DiscontentGeneral Feels UnappreciatedIs somewhat disgruntled about his lot in life of late.General/Governor:10% chance each turn when Chivalry 3+ and Leader Dread 3+
50% chance whenever executing over 80 captured soldiers and Chivalry 4+.
50% chance whenever exterminating a populace and Chivalry 4+.
50% chance whenever a brother is adopted.
10% chance whenever in a settlement without a Stone Wall or Castle, with Command 5+ and Distance from Capital is over 50.
General/Governor:20% chance whenever Piety 6+ and Excommunicated.
-1 Loyalty
Feels DisrespectedProne to thinking about how his talents could be better used by his rulers. -3 Loyalty
Feels DishonouredDwells on a belief that he is intentionally being treated poorly by his master. -5 Loyalty
Loyal
(Point of No Return: 3)
Generally LoyalTypically does the right things by those he has pledged to serve.Whenever a Bribe is refused.+1 Loyalty
LoyalOnly the most difficult of situations would make this man forsake his master. +1 Chivalry, +2 Loyalty
Very LoyalThis man prides himself upon being unquestioningly loyal, looking down at those who cannot live so honourably. +2 Chivalry, +3 Loyalty
Loyal Beyond QuestionThoughts of betrayal do not enter this man's mind, it is not something he is capable of. +3 Chivalry, +4 Loyalty
Disloyal
(Point of No Return: 3)
Speaks of LoyaltyLoyalty is a quality this man often speaks of, but rarely displays.50% chance whenever a Bribe is accepted.-1 Loyalty
Mixed LoyaltiesWrestles with the problems of trying to serve his own interests, as well as that of his superiors. +1 Dread, -2 Loyalty
DisloyalQuite apparent that this man selectively ignores or disobeys orders. +2 Dread, -3 Loyalty
Actively DisloyalThis man utterly resents notions of loyalty and servitude, to the point his betrayals are an inevitability. +3 Dread, -4 Loyalty
Agent Traits
Code / EpithetTraitDescriptionAnnouncement/NotesEffect
CounterSpy Counter-SpyThis man has shown the capability to oversee a security force after having successfully located and deal with a foreign spy.Executing a Spy.+2 to public security (improves the chances of detecting and capturing enemy agents)
Counter-EspionageThis man is not paranoid, he simply knows exactly when there is need to be concerned of watching eyes. +3 to public security (improves the chances of detecting and capturing enemy agents)
SpycatcherThis man has an almost disturbingly innate ability to sense when he is being watched, by whom, and even why. +1 Chivalry, +1 to line of sight (increases the range at which enemies are spotted), +4 to public security (improves the chances of detecting and capturing enemy agents)
Xenophobia
(Point of No Return: 3)
Nervous of OutsidersThis man is suspicious of those from distant lands. After all, why do they look, sound and act differently?8% chance whenever surviving an Assassination attempt.+1 to public security (improves the chances of detecting and capturing enemy agents)
Distrusts ForeignersOne to make snide remarks about peoples of other lands, without any grounds or reason.4% chance self-perpetuating.+2 to public security (improves the chances of detecting and capturing enemy agents)
Total BigotThis man is utterly intolerant of anything from outside his own homeland. +3 to public security (improves the chances of detecting and capturing enemy agents)
Xenophilia
(Point of No Return: 3)
Tolerant to ForeignersShows those from abroad all of the courtesy and respect he would show his own.10% chance whenever a Bribe is accepted.-1 from public security (reduces the chances of detecting and capturing enemy agents)
Welcomes OutlandersKnown for the warm welcome he extends to those from other places, and the respect he offers while travelling himself.4% chance self-perpetuating.-2 from public security (reduces the chances of detecting and capturing enemy agents)
Fascinated by ForeignersThis man is in love with foreign customs, lore and ways. Though it does offer him broad perspective, it brings into question his loyalties at times. -3 from public security (reduces the chances of detecting and capturing enemy agents)
AssassinCatcher SurvivorThis man had the strength of character to learn from the attempt on his life rather than fear impending doom.Executing an Assassin.+1 Chivalry, +2 to personal security (improves the chances of detecting and foiling assassination attempts)
Blessed SurvivorHas survived enough assassination attempts to be able to claim either divine protection, or a sixth sense. +1 Chivalry, +3 to personal security (improves the chances of detecting and foiling assassination attempts)
the FortunateInstinctive SurvivorAlthough clearly fortunate to be alive, this man is now genuinely adept at avoiding attempts on his life. +2 Chivalry, +1 to line of sight (increases the range at which enemies are spotted), +4 to personal security (improves the chances of detecting and foiling assassination attempts)
Paranoia Slow to TrustTakes considerable time with someone before believing their intentions to be as they claim.33% chance whenever surviving an Assassination attempt.+1 to personal security (improves the chances of detecting and foiling assassination attempts)
Overly SuspiciousSuspicious of unseen plots and dreaded fates, many of which are obviously untrue.4% chance self-perpetuating.+2 to personal security (improves the chances of detecting and foiling assassination attempts)
ParanoidTypically believes that others are out to get him, afraid of the intentions others have towards him - they must be dastardly! -1 Command, -1 Authority, +3 to personal security (improves the chances of detecting and foiling assassination attempts)
Completely ParanoidUtterly unable to relax or trust anyone, this man is a total wreck, afraid of possibility itself. -2 Command, -2 Authority, +4 to personal security (improves the chances of detecting and foiling assassination attempts)
Trusting NaiveThis man is simply a bit too innocent to understand why others would ever do anything that underhand. -1 from personal security (increases the chances of falling victim to assassination)
TrustingIt is in this man's nature to believe that a stranger is simply a brother he does not know very well yet.4% chance self-perpetuating.-2 from personal security (increases the chances of falling victim to assassination)
Overly TrustingUtterly naive and ignorant to the perils that lie in other people, and an easy target for any plot or scheme. -3 from personal security (increases the chances of falling victim to assassination)
HighPersonalSecurity
(Point of No Return: 2)
Mindful of RisksRealises that he should be careful not to trust everyone he comes into contact with.75% chance whenever surviving an Assassination attempt.+1 to personal security (improves the chances of detecting and foiling assassination attempts)
Healthy CautionAware that a little vigilance is necessary, even in one's own home. +2 to personal security (improves the chances of detecting and foiling assassination attempts)
Morbidly MortalIs either extremely paranoid, or is simply a believer that one can never have enough safeguards against an assassin's blade. +4 to personal security (improves the chances of detecting and foiling assassination attempts)
LaxPersonalSecurity
(Point of No Return: 3)
UnconcernedThis man is reasonably sure that someone is assigned to guard him, and that they are undoubtedly good at their job.4% chance per turn if Trusting or Slothful.-1 from personal security (increases the chances of falling victim to assassination)
Lacks CautionSimply doesn't really believe that a grim or diabolical fate will befall him. -2 from personal security (increases the chances of falling victim to assassination)
No Sense of MortalityCannot fathom the notion that he may meet an untimely death, regardless of the obvious risks that come with his position. -4 from personal security (increases the chances of falling victim to assassination)
Religious Traits
Code / EpithetTraitDescriptionAnnouncement/NotesEffect
PublicFaith
(Point of No Return: 2)
Religiously ProperFollows the basic mandates, goes to pray often enough. +1 Piety
Religiously MindedShows consideration for matters of religion in both his professional and personal lives. +2 Piety
Religiously DevoutPious enough to be considered a true supporter of the faith. +3 Piety
the PiousPious RulerAs pious as one can ever be expected to be, this man is a champion of the faith. +4 Piety
PublicAtheism
(Point of No Return: 2)
(Except Middle East)
Religiously ImproperPoorly masks his disdain for dealing with religious ceremony. -2 Piety, +1 to unrest (has a negative effect on public order)
HumanistMore interested in exploring how humans work than skipping that and dwelling on 'the possibilities of the divine. -4 Piety, +4 to unrest (has a negative effect on public order)
AthiestNot ashamed of the fact that he does not believe in a God. It is a theory few others believe, and even fewer are so foolish to admit to living by. -6 Piety, +6 to unrest (has a negative effect on public order)
the FaithlessDespises ReligionFeels that religion is a diabolical sham, used to control the masses under threat of eternal spiritual suffering. -8 Piety, +8 to unrest (has a negative effect on public order)
ReligiousActivity ReligiousThis man has had some involvement with religious matters in his time.Whenever a Governor recruits a Priest.
Whenever Governor of a settlement that has completed building Small Church (with StrategyChivalry).
+1 Piety
Dutifully ReligiousHas spent considerable time dealing with men of faith, and is seen as pious for it. +2 Piety
Religiously ActiveThis man addresses religious matters with the importance they demand. +1 Chivalry, +3 Piety
Devoutly ReligiousSo pro-active in raising religious buildings and financing missionaries that his devotion is not in question. +2 Chivalry, +4 Piety
ReligiousInactivity Neglects ReligionHas failed to notice religious issues at hand when he could do something about them. -1 Piety
Religiously IgnorantDoes not pay attention to religious matters with the seriousness that a leader of men should. -2 Piety
ForcedReligious ConformingHaving been tried for heresy, this man is now more careful to follow mandate properly.50% chance by surviving a Heresy Trial.+1 Piety
ReverantSuspecting the church is out to get him, he has taken steps to ensure he is genuinely pious. +2 Piety
the GodfearerGodfearingSo diligently has this man reformed his spiritual ways, he is unbearable, but beyond suspicion at all. +3 Piety, -1 Morale for all troops on the battlefield
Honesty Traits
Code / EpithetTraitDescriptionAnnouncement/NotesEffect
Upright
(Point of No Return: 2)
HonestGenerally will choose the path of honesty and righteousness.50% chance whenever a Bribe is refused.+1 Loyalty, 100% increase to cost to bribe, +2 to law (improves public order)
TrustworthyCan be relied to tell the truth, even when he would have good reason to hide it. +2 Loyalty, 200% increase to cost to bribe, +4 to law (improves public order)
the HonestUtterly ImmaculateDoing the right thing is core to this man's beliefs - he is too proud of his character to succumb to worldly vices. +3 Loyalty, 300% increase to cost to bribe, +6 to law (improves public order)
Corrupt
(Point of No Return: 2)
DubiousCapable of bringing himself to commit rather shameful acts. 20% decrease to cost to bribe, 10% penalty on tax income, -1 from law (has a negative effect on public order)
UnderhandedUnafraid of resorting to lowly acts to realise his ambitions.4% chance self-perpetuating.-1 Loyalty, 40% decrease to cost to bribe, 20% penalty on tax income, -2 from law (has a negative effect on public order)
CorruptDevoid of conscience, this man is only interested in what is possible, unconcerned about what is deemed proper. -2 Loyalty, 60% decrease to cost to bribe, 30% penalty on tax income, -3 from law (has a negative effect on public order)
Embezzler Deep PocketsHas made a habit of finding ways to acquire money that other people will not realise should be theirs. 10% penalty on tax income
FraudulentThis man is prepared to mask his movements and mislead others to bolster his own personal fortune. 20% penalty on tax income
EmbezzlerHas both the raw nerve and skilful cunning to take more than his share from those he answers to. 30% penalty on tax income
Liar Avoids the TruthNot a terrible liar, but commonly avoids telling the necessary truths. +1 Authority
Bends the TruthPrepared to add a little poetic license to his tales to get the message he wants across.4% chance self-perpetuating.-1 Authority
LiarThe truth is often ugly, and this man means to hide it - especially if it involves his own antics. -2 Authority
the LiarPathological LiarSimply cannot resist the urge to embellish or mislead others. He even lies to himself about the nature of this problem. -3 Authority
Vice Traits
Code / EpithetTraitDescriptionAnnouncement/NotesEffect
Gambling Enjoys a WagerPrepared to stake a sizable amount of money on something, if the wager and occasion are right.15% chance whenever surviving an Assassination attempt.5% penalty on all trade income, 10% decrease to cost to bribe
GamblerEnjoys the thrill of chance enough to indulge in it regularly. Often to the detriment of his coffers.4% chance self-perpetuating.10% penalty on all trade income, 20% decrease to cost to bribe
Problem GamblerHis gambling has become a problem that is larger than he can afford. He is convinced he will redeem his losings in one sure thing… soon. 15% penalty on all trade income, 30% decrease to cost to bribe
the GamblerSlave to LuckCompletely unable to resist a chance to stake a bet on the outcome of almost anything - he has become a money pit. 20% penalty on all trade income, 40% decrease to cost to bribe
Sobriety
(Except Middle East)
Sensible DrinkerNot one to let drink ever get the better of him at all. +1 Command
SoberHas made a point of not drinking alcohol. Making him clear headed, but aloof at festival.4% chance self-perpetuating.+1 Command, -1 Morale for all troops on the battlefield, +1 to personal security (improves the chances of detecting and foiling assassination attempts), -1 from popularity (has a negative effect on public order)
Abhors DrinkThis man has a tedious and overbearing grudge against alcohol. It does little to endear him to others. +1 Command, -2 Morale for all troops on the battlefield, +2 to personal security (improves the chances of detecting and foiling assassination attempts), -2 from popularity (has a negative effect on public order)
Drink
(Except Middle East)
(Point of No Return: 5)
Social DrinkerNot at all opposed to toasting to a victory, a good cause, or good company.This man has renounced the pleasures of wine.
20% chance whenever surviving an Assassination attempt.
+1 Command, +1 to popularity (improves public order)
Gets MerryNot at all opposed to letting his guard down when drinking among friends.4% chance self-perpetuating.+1 to popularity (improves public order)
Steady DrinkerWill happily accept a drink at any time, and often pursue one if it is not at hand. -1 Command, +1 to popularity (improves public order)
Drunken HeathenThis man's drinking has become a problem, and he now regularly makes a royal arse of himself. -2 Command, -1 Authority, 2% penalty on tax income
AlcoholicDrinking is no longer about celebration for this man, yet still he searching for all his answers in the bottom of a bottle. -3 Command, -3 Authority, 5% penalty on tax income
the DrunkardParalyticThis man's vice of drink has rendered him all but dead, incapable of standing much of the time.This man is incapacitated by his drinking.-5 Command, -5 Authority, 10% penalty on tax income
Prim
(Point of No Return: 2)
Proper MoralsBehaves in a noble and proper way without prompting. +1 Authority, 20% increase to cost to bribe, +1 to unrest (has a negative effect on public order), +1 to law (improves public order)
PrimPrim and proper, this man's righteousness make him rather humourless.4% chance self-perpetuating.+2 Authority, 30% increase to cost to bribe, +2 to unrest (has a negative effect on public order), +2 to law (improves public order)
Holier than ThouConducts himself in a manner that is utterly noble and immaculate, distancing himself from the common man. -1 Command, +2 Authority, 40% increase to cost to bribe, -1 from squalor (increases public order and population growth), +3 to unrest (has a negative effect on public order), +3 to law (improves public order)
Lewd
(Point of No Return: 3)
CrudeProne to outbursts of base humour that noble folk tend not to find amusing. -1 Authority, 20% decrease to cost to bribe
LewdA purveyor of smutty antics, and ungodly behaviour.4% chance self-perpetuating.-2 Authority, 30% decrease to cost to bribe
the LewdShamelessly LewdHis utterly crass and puerile humour is not a bad habit, but an annoying constant. -3 Authority, 50% decrease to cost to bribe
Arse
(Point of No Return: 2)
UninhibitedNot at all embarrassed about embracing another man. -1 Authority
ShamefulAware that his unholy urges to be with other men could see him in trouble.4% chance self-perpetuating.-2 Authority
Too Well GroomedJust one step too pretty and polished for his sexual preference to escape a discerning eye. -1 Command, -3 Authority
the QueenShameless QueenAn embarrassing parody of an ugly woman, endlessly prattling on about young boys. -3 Command, -5 Authority
Girls Red BloodedThis man has let his passions get the better of him, when he knows they should not have.20% chance whenever surviving an Assassination attempt.+2 Morale for all troops on the battlefield
WomaniserFaithfulness is not one of this man's virtues. He is an easy target for a pretty lady.4% chance self-perpetuating.+1 Morale for all troops on the battlefield
AdultererThis man avidly pursues various women. He commits acts of infidelity without remorse. No Effects
Lecherous FiendThis man is no longer even concerned whether or not the women he pursues desire him or not. It is shameful! +1 Dread, -1 Morale for all troops on the battlefield
the WomaniserSexual PredatorThis misogynist thinks of women as mere sexual conquests. He has no honour in this regard at all. +2 Dread, -2 Morale for all troops on the battlefield
Perverted Sexually LiberatedUnfussed with what others think of his bedroom antics - it is not their business in the first place. +1 to popularity (improves public order)
Sexually EccentricThis man's tastes for carnal pleasures are outlandish and irregular, and not something to let others know of.4% chance self-perpetuating.-1 from popularity (has a negative effect on public order)
Sexually DebauchedThe pleasures found in the depths of depravity have left unpleasant stains on this man's character. -1 Piety, -2 from popularity (has a negative effect on public order)
Sexually PerverseThere are no depths to which this man will not sink in his quest for physical satisfaction. -2 Piety, -3 from popularity (has a negative effect on public order)
Sexually CorruptIt is common knowledge that this man indulges in carnal pleasures that any decent person would deem an affront to God. -3 Piety, -1 Authority, -4 from popularity (has a negative effect on public order)
the FoulDiabolically DegenerateThis man carries out sexual acts that would make most physically sick at their mere mention. Nothing is too much - torture, bestiality, necrophilia... -4 Piety, -2 Authority, -5 from popularity (has a negative effect on public order)
Feck
(Point of No Return: 2)
Strong LanguageNot afraid to mutter a curse to get the point across with some character. -1 Piety, +1 Command, +1 Morale for all troops on the battlefield
Foul MouthedDresses his sentences in expletives, endearing him to the rabble, but not to royalty.4% chance self-perpetuating.+1 Dread, -2 Piety, +1 Command, +2 Morale for all troops on the battlefield
Spits VenomNot only swears and curses regularly, but does so with frightening force and conviction. +2 Dread, -4 Piety, -1 Loyalty, -1 Authority, +3 Morale for all troops on the battlefield
the ProfaneUtterly ProfaneSo offensive is this man's dialogue, that nobody truly takes anything he says seriously at all. They are desperate to leave his company.This man's swearing is so profuse that it has become the stuff of legend!+4 Dread, -6 Piety, -2 Loyalty, -2 Authority, +4 Morale for all troops on the battlefield
Anger Easily RiledIt only takes the mention of the wrong people or topic to set this man's temples throbbing. +1 Authority
Seethes with AngerFists clenched, nostrils flared, somebody would say something if anyone dared.4% chance self-perpetuating.+1 Dread, +1 Command, -1 Morale for all troops on the battlefield
the WrathfulDriven by RageSo constantly maddened with rage is this man that he is quite frightening to behold once he unleashes his anger. +2 Dread, +2 Command, -2 Morale for all troops on the battlefield
Intelligent SmartHas a natural intelligence, one that is apparent to others.33% chance whenever Governor with Intelligent 1- of a settlement that has completed building Alchemists Lab or Library.
33% chance whenever Governor of a settlement that has completed building University.
+1 Command, 2% bonus on all trade income, 2% bonus on tax income
IntellligentUnderstands things others can't without having to try much of the time. +2 Command, 5% bonus on all trade income, 5% bonus on tax income
GeniusBlessed with a superior intellect, this man's genius is an asset that he can apply to all aspects of his life. +3 Command, 10% bonus on all trade income, 10% bonus on tax income
ExRebel RebelledThis man's loyalties have changed at least once in his lifetime.Whenever a Bribe is accepted.-1 Loyalty
RebeliousHas changed masters more than once. Perhaps he cannot settle on one? -2 Loyalty
the TurncoatTurncoatKnown for his habit of abandoning one lord for another, with dubious reasons. -3 Loyalty
Lifestyle Traits
Code / EpithetTraitDescriptionAnnouncement/NotesEffect
Stoic
(Point of No Return: 2)
ReservedDoesn't let his emotions show, making him at least appear calm in crisis.100% increase to cost to bribe
Stone FacedCold and hard enough never to blink in the face of adversity. A little grim and imposing to face.4% chance self-perpetuating.+1 Loyalty, 200% increase to cost to bribe
Utterly StoicHis manner of utter self control gives him great strength as leader, but stifles his sense of compassion. +2 Loyalty, 300% increase to cost to bribe
Epicurean
(Point of No Return: 2)
Refined TastesAble to appreciate the better things in life properly. 2% bonus on all trade income, 10% decrease to cost to bribe
Expensive TastesThis man's taste is not in question, but its extravagance sometimes is.4% chance self-perpetuating.5% bonus on all trade income, 20% decrease to cost to bribe
Exotic TastesAlmost obsessive about finding the finest things the world has to offer. 10% bonus on all trade income, 30% decrease to cost to bribe
Cultured CulturedThis man has some understanding and appreciation of the arts.Whenever Governor of a settlement that has completed building Artist Studio or Theatre.
20% chance whenever Governor of a settlement that has completed building Public Baths.
+1 to popularity (improves public order)
Very CulturedQuite an authority on the arts, and considered very well cultured. +1 Authority, +2 to popularity (improves public order)
Austere
(Point of No Return: 2)
SevereThis man's basic manner and lifestyle lean towards being severe and unforgiving. 100% increase to cost to bribe, 2% bonus on tax income
AustereThis man is not interested in luxuries or beautification. Restraint is the path to perfection!4% chance self-perpetuating.+1 Loyalty, 200% increase to cost to bribe, 5% bonus on tax income
Severely AustereThis man is a bastion of self restraint and purity, in a manner that is overbearing and boorish. +2 Loyalty, 300% increase to cost to bribe, 10% bonus on tax income
Aesthetic
(Point of No Return: 2)
An Eye for BeautyThis man's eyes tend to be drawn toward all things beautiful.20% chance whenever Governor of a settlement that has completed building Artist Studio.-1 Command
Admirer of BeautyActively seeks to gaze upon things of true beauty, and possess them if possible.4% chance self-perpetuating.-2 Command, 10% decrease to cost to bribe, -1 from squalor (increases public order and population growth)
AestheteSeeks a paradise where nothing is displeasing to the eye. In love with beauty itself. -3 Command, 20% decrease to cost to bribe, -2 from squalor (increases public order and population growth)
Cheapskate
(Point of No Return: 2)
CheapNot one to spend money unless it is for a good reasons, and preferably at a good price. 5% discount on construction costs, 5% bonus on tax income, +1 to squalor (decreases population growth and public order)
TightKeeps his money locked away. Why have it at hand when that may lead to spending it idly.4% chance self-perpetuating.10% discount on construction costs, 10% bonus on tax income, +2 to squalor (decreases population growth and public order)
Total CheapskateCannot bear to part with a single florin that he could have somehow saved. 15% discount on construction costs, 15% bonus on tax income, +3 to squalor (decreases population growth and public order)
ExpensiveTastes
(Point of No Return: 2)
ExtravagantDeveloped a habit of misspending wealth on the frivolous and unnecessary. 5% increase to construction costs, 10% penalty on tax income
Royally ExtravagantSpends with reckless abandon, not really considering where all of that money comes from at times.4% chance self-perpetuating.10% increase to construction costs, 20% penalty on tax income, -1 from squalor (increases public order and population growth)
Wildly ExtravagantTo be this extravagant is both ludicrous and shameful. To openly waste such wealth when so many are so poor is a moral crime. 15% increase to construction costs, 30% penalty on tax income, -2 from squalor (increases public order and population growth)
Miserly
(Point of No Return: 2)
Mean with MoneyUncomfortable with letting go of money unless it is sure to bring a worthy return. 2% bonus on tax income, +1 to squalor (decreases population growth and public order)
Hoarder of WealthThis man is interested in keeping his wealth, not parting with it.4% chance self-perpetuating.2% bonus on all trade income, 5% bonus on tax income, +2 to squalor (decreases population growth and public order)
the MeanMiserlyWouldn't spare a coin to the dying man who had left him all his wealth in his written will. 5% bonus on all trade income, 10% bonus on tax income, +3 to squalor (decreases population growth and public order)
Generous
(Point of No Return: 2)
GenerousHas no problem in parting with his coin for those in greater need. It will help them more after all. 2% penalty on tax income
Openly GivingFreely giving of his wealth and possessions, and when possible, his time.4% chance self-perpetuating.2% penalty on all trade income, 5% penalty on tax income
Overly GenerousThis man's generosity is so great that it is more of a liability than it is endearing. 5% penalty on all trade income, 10% penalty on tax income
Public Speaking Traits
Code / EpithetTraitDescriptionAnnouncement/NotesEffect
RhetoricSkill
(No Return)
Well SpokenCapable of dressing his words up to appease even the stuffiest of audiences. +1 Authority
Stylish DebaterArticulate in his speech and elocution, a rare quality that ends many debates with less polished people. +2 Authority
Prone to RhetoricHis ability to bedazzle with flowery language and words is clear... As is the annoyance some show with his pompous rants. -1 Authority
InspiringSpeaker
(Point of No Return: 2)
Can Tell a TaleAble to hold an audience well enough when trying to get a story or message across.4% chance whenever General without Ignorance wins a battle.+1 to law (improves public order)
Great SpeakerCapable of inspiring tears or cries of joy when addressing a group of men on a serious matter. +1 to law (improves public order)
the SaintInspirational SpeakerWhen this man speaks, other men become better than themselves, ready to live or die for his cause. +2 to law (improves public order)
BoringSpeaker
(Point of No Return: 2)
Poor SpeakerLacks any sort of flair or conviction when delivering a speech. No Effects
Awkward SpeakerThis man is not graceful with words, making his speeches somewhat of an ordeal to suffer.4% chance self-perpetuating.No Effects
Incredibly BoringThis man couldn't excite a prisoner with a tale of freedom - he is simply incredibly dull to talk to. No Effects
Rabblerouser
(No Return)
InstigatorOften the first man to say something to start a heated debate, but not always the one to finish it. +1 to popularity (improves public order)
AgitatorAble to inspire malcontent feelings within an audience. +2 to popularity (improves public order)
ProvokerCan rouse a group of downtrodden folk with words of strength and determination that are not too flowery or noble. +1 Authority, +3 to popularity (improves public order), +1 to unrest (has a negative effect on public order)
Leader of the MobThe kind of man who can champion the people with words, their belief in his ability and ideals, absolute. +2 Authority, +4 to popularity (improves public order), +2 to unrest (has a negative effect on public order)
Gregarious SociableComfortable shaking hands or becoming the centre of attention. +1 to popularity (improves public order)
GregariousA man of the men, more at home when surrounded with friends than alone on a throne.4% chance self-perpetuating.+1 Morale for all troops on the battlefield, +2 to popularity (improves public order)
Everyone's FriendEnjoys his popularity, always keen to assemble a group of friends, or friends to be. +2 Morale for all troops on the battlefield, +3 to popularity (improves public order)
Introvert AloofSometimes picky about his social encounters.25% chance whenever surviving an Assassination attempt.-1 from popularity (has a negative effect on public order)
IntrovertedTypically prefers his own company, or that of those very close.4% chance self-perpetuating.-1 Morale for all troops on the battlefield, -2 from popularity (has a negative effect on public order)
Totally ClosedExtremely distant and hard to speak to on any sort of personal level. -2 Morale for all troops on the battlefield, -3 from popularity (has a negative effect on public order)
Administrator Traits
Code / EpithetTraitDescriptionAnnouncement/NotesEffect
GoodAdministrator
(Point of No Return: 3)
Budding BureaucratSeems quite capable at managing the affairs of a settlement, enough to entrust to govern efficiently.3% chance whenever a Governor ends his turn in a settlement with Very High Taxes that has completed training any unit.
7% chance whenever Governor of a settlement with Very High Taxes that has completed building anything.
3% bonus on all trade income, +1 to law (improves public order)
Skilled BureaucratThis man is able to deal with complicated administrative issues effectively. 5% bonus on all trade income, +2 to law (improves public order)
Superb AdministratorThis man is a natural governor, able to properly administrate the affairs of a powerful city-state. 10% bonus on all trade income, +3 to law (improves public order)
BadAdministrator Poor AdministratorNot one to entrust a complicated civil problem with. 3% penalty on all trade income
Inefficient AdministratorSloppy with paperwork and government issues, this man makes a poor governor. 5% penalty on all trade income
Total IncompetenceUtterly clueless in administrative roles, choosing to simply make something up when asked questions. 10% penalty on all trade income
GoodTaxman Good with TaxesHas an innate sense for knowing when people are avoiding paying tax, and how to fix the problem without chronic oppression. 10% bonus on tax income
Thorough TaxmanAdept at ensuring that tax collection under his rule is diligent and efficient. 20% bonus on tax income, +1 to unrest (has a negative effect on public order)
Cruelly Exacting TaxmanNot a single taxable coin passes by this man unnoticed. This exacting efficiency does nothing to endear him unto the people. 30% bonus on tax income, +2 to unrest (has a negative effect on public order)
BadTaxman Poor with TaxesProne to believing pathetic excuses that see some tax slip away from his grasp. 10% penalty on tax income
Sloppy TaxmanMisses way too many legitimate opportunities to tax the landowners and trade when collecting taxes. 20% penalty on tax income
Tax FarmerThis man must either be utterly useless at tax collection, or outstanding at farming it for himself. 30% penalty on tax income
GoodBuilder
(Point of No Return: 2)
Active BuilderEnjoys the process of improving the infrastructure of a settlement. He likes to build.20% chance whenever Governor of a settlement that has completed building anything.
10% chance whenever Governor of a settlement that has completed building Roads.
5% discount on construction costs, -1 from squalor (increases public order and population growth)
Urban PlannerA wise choice of man to call in to a settlement in need of new key structures. He revels in construction projects. 10% discount on construction costs, -2 from squalor (increases public order and population growth)
the BuilderGreat BuilderHas left a legacy in stone that is sure to endure. He inspires his workers to complete great buildings with even greater efficiency. 15% discount on construction costs, -3 from squalor (increases public order and population growth)
BadBuilder
(Point of No Return: 2)
Not ConstructiveIs not one to take the initiative to oversee the construction of a new building. He may require some reminding. 5% increase to construction costs, +1 to squalor (decreases population growth and public order)
Sloppy BuilderNot at all focused on the process of urban development, this man makes mistakes when it comes to financing a new building. 10% increase to construction costs, +2 to squalor (decreases population growth and public order)
Abhors ConstructionThis man hates little more than commissioning the construction of a new building. He does so poorly as a result. 15% increase to construction costs, +3 to squalor (decreases population growth and public order)
GoodFarmer
(Point of No Return: 3)
Farming KnowledgeHas a grasp of how to work the land, having overseen the establishment of several farming districts.Whenever Governor of a settlement that has completed building Farms.+1 to farming output
Rural ExpertBoasts a sound understanding of how to manage farming districts to produce a yield capable of supporting many people. +2 to farming output
AgriculturalistThis man's interest in farming has grown into a serious study, one he believes can ensure prosperity for all of his people. +3 to farming output
GoodMiner
(Point of No Return: 2)
Mining KnowledgeHas made a point of learning the basic principles of mining.Whenever Governor of a settlement that has completed building Mines.10% bonus on mining income
Mining ExpertHas been involved with establishing enough mining operations to be capable of improving any given mine's efficiency. 20% bonus on mining income
GeologistHas developed a passion for understanding the lay of the land, and how to locate rich seams of metallic ore. 30% bonus on mining income
GoodTrader
(Point of No Return: 2)
Understands TradeHas a firm grasp of how trade and mercantile industries operate.80% chance whenever Governor of a settlement that has completed building Port, Roads, Grain Exchange (50%), Merchant's Wharf, Merchant Bank or Caravan Stop.10% bonus on all trade income
TraderHas become actively involved in the trade process, experiencing the thrills and perils of the mercantile world first hand. 20% bonus on all trade income
Master TraderThis man actively supports trade industries, believing a thriving trade network to be the backbone of a thriving empire. 30% bonus on all trade income
BadTrader
(Point of No Return: 2)
Fiscally ChallengedSimply isn't any good at spotting problems in an urban trade system. 10% penalty on all trade income
Incompetent TraderEither disinterested or simply pathetic at dealing with trade affairs. 20% penalty on all trade income
Trading LiabilitySo poor with coin himself, this man avoids markets and does nothing to support local trade at all. 30% penalty on all trade income
Misc. Traits
Code / EpithetTraitDescriptionAnnouncement/NotesEffect
HaleAndHearty
(Point of No Return: 3)
HealthyAppears to have a reasonable constitution to stave off most physical complaints. +2 to your general's hitpoints (how many hits your general can take before dying)
In Good HealthRobust enough to survive ailments that most others would struggle to shake off, though he rarely gets ill. +4 to your general's hitpoints (how many hits your general can take before dying)
Bastion of HealthThis man simply doesn't get ill, and would probably recover swiftly if ever he were to become so. Increases the chance of having children, +6 to your general's hitpoints (how many hits your general can take before dying)
Hypochondriac
(Point of No Return: 3)
Feeling PoorlyOften mistakes a bad night's sleep for an oncoming bout of illness. -1 Command when attacking, -2 from your general's hitpoints (how many hits your general can take before dying)
Delusions of IllnessSlips into periods where he stubbornly swears blind that he is in grave health. It is a worrisome trait.4% chance self-perpetuating.-1 Morale for all troops on the battlefield, -1 Command when attacking, -4 from your general's hitpoints (how many hits your general can take before dying)
HypochondriacThere is no convincing this man that there is nothing wrong with him. If anything, this fatalistic condition is his sickness. -2 Morale for all troops on the battlefield, -2 Command when attacking, -6 from your general's hitpoints (how many hits your general can take before dying)
Pragmatic
(Point of No Return: 3)
Mostly RationalMore of this man's beliefs are based on his own common sense than what others would preach to him. +1 Authority
No NonsenseNot open to hearing talk of divine and mystical perils that may befall us. Why have these things not happened then? +2 Authority, +1 Morale for all troops on the battlefield
Utterly PragmaticThere is little romance or imagination in this man's mind, making him most expedient, but very dry. +3 Authority, +2 Morale for all troops on the battlefield
Superstitious
(Point of No Return: 3)
Silly BeliefsStill prone to a few silly superstitious beliefs that he should probably have outgrown. -1 Piety
SuperstitiousPays heed to mystic beliefs, some of which make other men raise an eyebrow.4% chance self-perpetuating.-1 Piety, -1 Morale for all troops on the battlefield
Slave to SuperstitionAlmost incapacitated by his zealous avoidance of the curses and ill fates that befall… Well, everyone. -2 Piety, -1 Authority, -2 Morale for all troops on the battlefield
TourneyKnight Tourney EntrantThis man has been bold enough to try his hand in the tourney fields.10% chance when a Governor spends a turn without moving in a settlement with Jousting Lists.+1 Chivalry
Fair JousterHas entered enough jousts to have become an improved man in the saddle. +1 Chivalry, +1 Command when commanding cavalry
Good JousterMore than competent with a lance in hand, and quite a contender at the tourney. +2 Chivalry, +1 Command when commanding cavalry
Knight of RenownNow a tournament veteran, this man has become famous for his dashing skill at the lists. +2 Chivalry, +1 Authority, +2 Command when commanding cavalry
Tourney ChampionRenowned for his proud legacy at the tourney, few can now best him with a lance. +3 Chivalry, +2 Authority, +2 Command when commanding cavalry
HorseRacer Good RacerHas taken to entering the races and is learning much about riding mounts better. +5% to Movement Points (gives armies the ability to forced march)
Great RacerNow a master in the saddle, able to drive any animal further, and faster. +5% to Movement Points (gives armies the ability to forced march), +1 Command when commanding cavalry
Famous RacerTo be known as one of the better riders throughout Islam is quite an honourable distinction. +1 Authority, +10% to Movement Points (gives armies the ability to forced march), +1 Command when commanding cavalry
AcademyTrained Academy TrainedHas received training at a military academy, improving his ability to lead modern gunpowder troops. +1 Command
Officer TrainingBenefits from the best military training available, making him a better commander. +2 Command
TooOldToFight Beyond BattleThis man is no longer physically capable of taking the field of battle any longer. No Effects
Senile Somewhat SenileThis man's mind is showing signs of aging. He is not as sharp as he once was. -2 Command, -1 Authority
SenileThis man has clearly become senile. He is often incapable of keeping his mind on matters at hand. -4 Command, -2 Authority
Totally SenileThis man's mental degeneration is complete. His moments of coherency are fleeting. -6 Command, -3 Authority
Sanity Traits
Code / EpithetTraitDescriptionAnnouncement/NotesEffect
Sane SaneDO NOT TRANSLATE - Hidden VnV to protect from and turn off assorted varieties of bonkers in the nut! No Effects
TouchedByTheGods
(Point of No Return: 2)
Servant of HeavenBelieves that the almighty has a plan that he is meant to be a part of. +2 Piety
Dramatic VisionsThey certainly are dramatic - waving his arms about and swooning like a besotted girl while the almighty sends word.4% chance self-perpetuating.+3 Piety
Vision of ProphecyUnshakable in his belief the almighty has spoken to him directly in his dreams, fuelling him with religious conviction. +4 Piety
Insane
(Point of No Return: 2)
DysfunctionalThis man has times when his madness prevents him from dealing with what's at hand at all. -1 Authority, -1 Morale for all troops on the battlefield
Quite MadNot making sense most of the time, often launching into tirades of utter nonsense.4% chance self-perpetuating.-2 Authority, -2 Morale for all troops on the battlefield
the MadUtterly InsaneBarely knows when he is spoken to, nor what he says. There is no cause or reason left in this poor man's mind at all. He is beyond salvation. -4 Authority, -3 Morale for all troops on the battlefield
Deranged
(Point of No Return: 2)
Skewed ViewHas developed an incredibly odd and sometimes disturbing view of things. -1 Command, -1 Authority, 2% penalty on all trade income
DerangedIs clearly dealing with things only he can see or understand. Not that he seems to understand a lot properly now.4% chance self-perpetuating.-2 Command, -2 Authority, -1 Morale for all troops on the battlefield, 5% penalty on all trade income, 2% penalty on tax income
the MadDangerously MadNo longer acting with any sense of rational or consequence. Literally a danger to others around him. -3 Command, -3 Authority, -2 Morale for all troops on the battlefield, 10% penalty on all trade income, 5% penalty on tax income
Witch-Inflicted Traits
Code / EpithetTraitDescriptionAnnouncement/NotesEffect
StrickenSilly WartsNot so proudly wearing a cluster of warts on his face, no doubt the work of a vile witch.33% chance if the adjacent character with the highest attribute is a Witch with Magic 1-3.
15% chance if the adjacent character with the highest attribute is a Witch with Magic 4-6 (along with Cursed).
5% chance if the adjacent character with the highest attribute is a Witch with Magic 7+ (along with Cursed and StrickenSerious).
-1 Command, -1 Morale for all troops on the battlefield
FlatulantEver since this man's encounter with that horrid pagan crone, his stomach has been turning endlessly. -2 Command, -1 Authority, -2 Morale for all troops on the battlefield
Boil-riddenThe impure magicks worked upon this man have manifested themselves in weeping boils. Ghastly stuff. -1 Piety, -3 Command, -2 Authority, -3 Morale for all troops on the battlefield
Cursed HexxedSaid to be under a minor hex, by an annoying wretched witch.50% chance if the adjacent character with the highest attribute is a Witch with Magic 4-6 (along with StrickenSilly).
50% chance if the adjacent character with the highest attribute is a Witch with Magic 7+ (along with StrickenSilly and StrickenSerious).
-1 Command, -1 Morale for all troops on the battlefield
CursedThis man has been cursed by a practitioner of foul arts. He is constantly braced against its effects. -2 Command, -2 Morale for all troops on the battlefield
BlightedHis encounter with crone most foul has left this man blighted, something he fixates upon sadly. -1 Piety, -3 Command, -1 Authority, -3 Morale for all troops on the battlefield
DamnedThis poor man now believes agents of pagan nightmare shall take him, his fate sealed. -3 Piety, -4 Command, -2 Authority, -4 Morale for all troops on the battlefield
StrickenSerious Wracking CoughHas a nasty wracking cough left over from a vile illness cursed upon this man by a witch.33% chance if the adjacent character with the highest attribute is a Witch with Magic 7+ (along with Cursed and StrickenSilly).-1 Command, -1 Morale for all troops on the battlefield
Evil IllnessHaunted by an illness that he has not been able to fully shake since encountering a witch.4% chance self-perpetuating.-2 Command, -2 Morale for all troops on the battlefield
Stricken DownThis man's life is all but over, his health stolen by dark sorcerous arts! -1 Piety, -3 Command, -1 Authority, -3 Morale for all troops on the battlefield
Hidden Traits
Code / EpithetTraitDescriptionAnnouncement/NotesEffect
LoyaltyStarter Loyalty Starting ValueSets starting loyalty value. +5 Loyalty
ReligionStarter General ReligionDO NOT TRANSLATE - Hidden trait for inquisitors +3 Piety
Objective Quite ObjectiveMore likely to consider a perspective other than his own than not. No Effects
Subjective Quite SubjectiveMore likely to rely on his beliefs and personal perspective than consider others. No Effects

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