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Faction Leader Traits & Retinue

This is the list of event triggers for the Faction Leaders to gain Traits and Retinue.

    Whenever...
  • A faction is destroyed - FactionKiller.
  • A Spy attempts a mission - spymaster (3%).
  • Is Governor of a settlement that has completed building Thieves' Guild - spymaster (20%).
  • A Spy succeeds a mission - SpyMaster, DeceiverVirtue (2%), StrategyDread (5%).
  • An Assassin attempts an Assassination - master_of_assassins (5%).
  • Is Governor of a settlement that has completed building Master Assassins' Guild - master_of_assassins (33%).
  • An Assassin succeeds an Assassination - AssassinMaster (10%), DeceiverVirtue (10%), StrategyDread (25%).
  • An Assassin attempts a Sabotage - Despoiler, DeceiverVirtue (10%).
  • A Diplomat/Princess attempts Diplomacy - PoliticsSkill (20%).
  • A Diplomat attempts a Bribery - PoliticsSkill+5 (50%), DeceiverVirtue (10%), StrategyDread (25%).
  • Completes Mission: return_papal_settlement - AdoredByPope.
  • Completes Mission: assassinate_cardinal - PopesEnforcer.
    When a Faction Leader...
  • xxx - xxx (xxx%).
  • xxx - xxx (xxx%).

This is the list of traits and retinue for Faction Leaders.

To give or remove a trait, open the console (~) and use give_trait character trait #, where # is the level of the trait (trait level 1 if left blank), or remove_trait character trait. To add or remove a member of a character's retinue, use give_ancillary character retinue or remove_ancillary character retinue. You can use the identifier this, in place of a character's name, by selecting the character on the world map (not in a town), as in give_trait this trait. The cheat can be used on characters belonging to other factions. The cheat is case-sensitive.

Faction Leader Traits
Code / EpithetTraitDescriptionAnnouncement/NotesEffect
Factionleader Faction LeaderThis man is the leader of one of the world's major powers, and commands respect and obedience as a result. +1 Command, +2 Authority, +3 to personal security (improves the chances of detecting and foiling assassination attempts)
FactionKiller ConquerorThis man has lead his people to victory over a former world power.Whenever a faction is destroyed.+1 Authority
the ConquerorGreat ConquerorThe fall of two great peoples are just a part of the legacy this man is forging. +2 Authority
the GreatLegendary ConquerorHaving swept aside his third rival during his reign, he commands the respect and admiration of his people. +3 Authority
the InvincibleAll ConqueringThis man is the greatest conqueror of his time, unable to find a foe capable of stopping his conquests. +4 Authority
DeceiverVirtue ConvincingUnderstands the basic principles of how to craft a lie, avoiding over embellishment.2% chance whenever a Spy succeeds a mission.
10% chance whenever an Assassin succeeds an Assassination.
5% chance whenever an Assassin attempts a Sabotage.
10% chance whenever a Diplomat attempts a Bribery.
5% chance whenever a General comes of age if his father has PoliticsSkill, level 2+.
-1 Loyalty, +1 Authority
DeceptiveThis man can hold himself in such a manner that others find it very difficult to glean when he is lying. -2 Loyalty, +2 Authority
the CunningTotal DeceiverCreates a myriad of half-truths and plausible tales to mislead others, and is exceptional at doing so. -3 Loyalty, +3 Authority
PoliticsSkill
(No Return)
Political PromiseShowing interest and promise in the deadly games of politics.20% chance whenever a Diplomat/Princess attempts Diplomacy.
50% chance trait+5 whenever a Diplomat attempts a Bribery.
+1 Authority
Political AnimalFew savour the world of politics but this man has a love for the deals and schemes of kingdoms. -1 Loyalty, +1 Authority
Perfect PoliticianHas an iron-clad grip on the world of politics, and is a master of dealing with and understanding other peoples. -2 Loyalty, +2 Authority
GoodDiplomacy Politcally WiseKnown to be capable of shrewd diplomatic manoeuvres. +1 Authority
Politically StrongHas shown his mettle when negotiating with the rulers of other lands. +2 Authority
Politically PowerfulTypically able to push other world powers into doing as he would wish. +3 Authority
First Among FirstsBoasts a proud legacy of being a man that other rulers bow to, his authority and will are rarely challenged. +4 Authority
BadDiplomacy Politically PoorAppears to be a overly prone to satiating other rulers when negotiating with them. -1 Authority
Politically WeakHas a bad habit of agreeing to the demands of foreign rulers that undermines his sense of authority. -2 Authority
Politically PowerlessSo commonly does this man bend to the will of other rulers that he is difficult to admire. -3 Authority
SpyMaster EspionageHas taken an interest in the field of espionage, having recruited numerous spies and agents.Whenever a Spy succeeds a mission.10% discount on agent training costs
Espionage ExpertFocused upon maintaining an effective network of agents to assist him in his strategies. +1 to public security (improves the chances of detecting and capturing enemy agents), 20% discount on agent training costs
the WatcherMaster of EspionageThis man can feel out plots and schemes before they have even begun to unfold - nothing escapes his eye for espionage. +1 Dread, +2 to public security (improves the chances of detecting and capturing enemy agents), 30% discount on agent training costs
AssassinMaster Open to MurderWilling to turn to hired blades to take out targets that armies would struggle to reach.Whenever an Assassin succeeds an Assassination.+1 Dread, 10% discount on agent training costs
Mixes with KillersRegularly employs assassins to see the interests of the people done, without them knowing who did it. +2 Dread, +1 to personal security (improves the chances of detecting and foiling assassination attempts), 20% discount on agent training costs
the KillerMaster of AssassinsHas recruited enough killers in his time to know the measure of a man almost immediately.This man's reputation as an employer of killers now strikes fear into many.+3 Dread, +2 to personal security (improves the chances of detecting and foiling assassination attempts), 25% discount on agent training costs
AdoredByPope Respected by PopeLords who have no qualms about travelling to far off lands for noble, spiritual causes serve as a great example to their men.Completes Mission: return_papal_settlement.+1 Piety, +1 Command when fighting against Muslims
Adored by PopeSome show their devotion through prayer, but this man shows it through battling in God's name. +2 Piety, +2 Command when fighting against Muslims
the AdoredExhalted by PopeTo devote one's life to the Crusades is the sort of thing even most knights would deem to be above and beyond the call. +3 Piety, +3 Command when fighting against Muslims
PopesEnforcer Pope's EnforcerLords who have no qualms about travelling to far off lands for noble, spiritual causes serve as a great example to their men.Completes Mission: assassinate_cardinal.+1 Dread, +1 Command when fighting against Muslims
the ExecutionerPope's ExecutionerSome show their devotion through prayer, but this man shows it through battling in God's name. +2 Dread, +2 Command when fighting against Muslims
Faction Leader Retinue
spymaster
(Excludes NorthernEuropean)
SpymasterHaving others keep you aware of things you are not able to notice defeats a dangerous sort of ignorance.3% chance whenever a Spy attempts a mission.
20% chance when Governor of a settlement that has completed building Thieves' Guild.
+1 Command, +1 to public security (improves the chances of detecting and capturing enemy agents), 20% discount on agent training costs
master_of_assassinsMaster of AssassinsOthers do not suspect that the hooded figure in this man's shadow is the biggest threat at hand.5% chance whenever an Assassin attempts an Assassination.
33% chance when Governor of a settlement that has completed building Master Assassins' Guild.
Excludes master_of_archers.
+1 to personal security (improves the chances of detecting and foiling assassination attempts), 20% discount on agent training costs
Faction Heir Traits
Factionheir Heir ApparentAs the next leader of his people, this man is already an individual of immense importance. +1 Command, +1 Authority, +2 to personal security (improves the chances of detecting and foiling assassination attempts)
Exheir Former SuccessorWas once at the head of the line of succession to the throne, but has lost this position, along with the influence that came with it. -3 Loyalty

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