This is the list of event triggers for the Faction Leaders to gain Traits and Retinue.
This is the list of traits and retinue for Faction Leaders.
| Faction Leader Traits |
| Code / Epithet | Trait | Description | Announcement/Notes | Effect |
| Factionleader |
Faction Leader | This man is the leader of one of the world's major powers, and commands respect and obedience as a result. | | +1 Command, +2 Authority, +3 to personal security (improves the chances of detecting and foiling assassination attempts) |
| FactionKiller |
Conqueror | This man has lead his people to victory over a former world power. | Whenever a faction is destroyed. | +1 Authority |
| the Conqueror | Great Conqueror | The fall of two great peoples are just a part of the legacy this man is forging. | | +2 Authority |
| the Great | Legendary Conqueror | Having swept aside his third rival during his reign, he commands the respect and admiration of his people. | | +3 Authority |
| the Invincible | All Conquering | This man is the greatest conqueror of his time, unable to find a foe capable of stopping his conquests. | | +4 Authority |
| DeceiverVirtue |
Convincing | Understands the basic principles of how to craft a lie, avoiding over embellishment. | 2% chance whenever a Spy succeeds a mission. 10% chance whenever an Assassin succeeds an Assassination. 5% chance whenever an Assassin attempts a Sabotage. 10% chance whenever a Diplomat attempts a Bribery. 5% chance whenever a General comes of age if his father has PoliticsSkill, level 2+. | -1 Loyalty, +1 Authority |
| Deceptive | This man can hold himself in such a manner that others find it very difficult to glean when he is lying. | | -2 Loyalty, +2 Authority |
| the Cunning | Total Deceiver | Creates a myriad of half-truths and plausible tales to mislead others, and is exceptional at doing so. | | -3 Loyalty, +3 Authority |
PoliticsSkill (No Return) |
Political Promise | Showing interest and promise in the deadly games of politics. | 20% chance whenever a Diplomat/Princess attempts Diplomacy. 50% chance trait+5 whenever a Diplomat attempts a Bribery. | +1 Authority |
| Political Animal | Few savour the world of politics but this man has a love for the deals and schemes of kingdoms. | | -1 Loyalty, +1 Authority |
| Perfect Politician | Has an iron-clad grip on the world of politics, and is a master of dealing with and understanding other peoples. | | -2 Loyalty, +2 Authority |
| GoodDiplomacy |
Politcally Wise | Known to be capable of shrewd diplomatic manoeuvres. | | +1 Authority |
| Politically Strong | Has shown his mettle when negotiating with the rulers of other lands. | | +2 Authority |
| Politically Powerful | Typically able to push other world powers into doing as he would wish. | | +3 Authority |
| First Among Firsts | Boasts a proud legacy of being a man that other rulers bow to, his authority and will are rarely challenged. | | +4 Authority |
| BadDiplomacy |
Politically Poor | Appears to be a overly prone to satiating other rulers when negotiating with them. | | -1 Authority |
| Politically Weak | Has a bad habit of agreeing to the demands of foreign rulers that undermines his sense of authority. | | -2 Authority |
| Politically Powerless | So commonly does this man bend to the will of other rulers that he is difficult to admire. | | -3 Authority |
| SpyMaster |
Espionage | Has taken an interest in the field of espionage, having recruited numerous spies and agents. | Whenever a Spy succeeds a mission. | 10% discount on agent training costs |
| Espionage Expert | Focused upon maintaining an effective network of agents to assist him in his strategies. | | +1 to public security (improves the chances of detecting and capturing enemy agents), 20% discount on agent training costs |
| the Watcher | Master of Espionage | This man can feel out plots and schemes before they have even begun to unfold - nothing escapes his eye for espionage. | | +1 Dread, +2 to public security (improves the chances of detecting and capturing enemy agents), 30% discount on agent training costs |
| AssassinMaster |
Open to Murder | Willing to turn to hired blades to take out targets that armies would struggle to reach. | Whenever an Assassin succeeds an Assassination. | +1 Dread, 10% discount on agent training costs |
| Mixes with Killers | Regularly employs assassins to see the interests of the people done, without them knowing who did it. | | +2 Dread, +1 to personal security (improves the chances of detecting and foiling assassination attempts), 20% discount on agent training costs |
| the Killer | Master of Assassins | Has recruited enough killers in his time to know the measure of a man almost immediately. | This man's reputation as an employer of killers now strikes fear into many. | +3 Dread, +2 to personal security (improves the chances of detecting and foiling assassination attempts), 25% discount on agent training costs |
| AdoredByPope |
Respected by Pope | Lords who have no qualms about travelling to far off lands for noble, spiritual causes serve as a great example to their men. | Completes Mission: return_papal_settlement. | +1 Piety, +1 Command when fighting against Muslims |
| Adored by Pope | Some show their devotion through prayer, but this man shows it through battling in God's name. | | +2 Piety, +2 Command when fighting against Muslims |
| the Adored | Exhalted by Pope | To devote one's life to the Crusades is the sort of thing even most knights would deem to be above and beyond the call. | | +3 Piety, +3 Command when fighting against Muslims |
| PopesEnforcer |
Pope's Enforcer | Lords who have no qualms about travelling to far off lands for noble, spiritual causes serve as a great example to their men. | Completes Mission: assassinate_cardinal. | +1 Dread, +1 Command when fighting against Muslims |
| the Executioner | Pope's Executioner | Some show their devotion through prayer, but this man shows it through battling in God's name. | | +2 Dread, +2 Command when fighting against Muslims |
| Faction Leader Retinue |
spymaster (Excludes NorthernEuropean) | Spymaster | Having others keep you aware of things you are not able to notice defeats a dangerous sort of ignorance. | 3% chance whenever a Spy attempts a mission. 20% chance when Governor of a settlement that has completed building Thieves' Guild. | +1 Command, +1 to public security (improves the chances of detecting and capturing enemy agents), 20% discount on agent training costs |
| master_of_assassins | Master of Assassins | Others do not suspect that the hooded figure in this man's shadow is the biggest threat at hand. | 5% chance whenever an Assassin attempts an Assassination. 33% chance when Governor of a settlement that has completed building Master Assassins' Guild. Excludes master_of_archers. | +1 to personal security (improves the chances of detecting and foiling assassination attempts), 20% discount on agent training costs |
| Faction Heir Traits |
| Factionheir |
Heir Apparent | As the next leader of his people, this man is already an individual of immense importance. | | +1 Command, +1 Authority, +2 to personal security (improves the chances of detecting and foiling assassination attempts) |
| Exheir |
Former Successor | Was once at the head of the line of succession to the throne, but has lost this position, along with the influence that came with it. | | -3 Loyalty |