Traits & Retinue
This is the list of event triggers for a General to gain Traits and Retinue.
- When a General...
- Hires Mercenaries - mercenary_captain (8%).
- Has a brother adopted - DiscontentGeneral (50%), Anger (5%), Arse (1%), Corrupt (5%), Slothful (4%), Girls (5%), Gambling (5%), ExpensiveTastes (5%), Disloyal (8%), Unjust (10%), Paranoia (5%), HarshRuler (10%).
- Marries (not necessarily to a Princess) or becomes a father, chance of losing - Girls (1:40%, 2:60%, 3:40%, 4+:20%), Drink (2:80%, 3:60%, 4:40%, 5:20%).
- Marries or becomes a father - Sobriety (5%), Prim (5%), Drink (5%), Girls (2% for marriage, 5% for fatherhood), Sane (10%).
- Marries, Girls - nosy_mother (50%).
- Marries, Gambling, Drink (level 2+) - evil_mother-in-law (50%).
- Executes a Spy - CounterSpy.
- Executes an Assassin - AssassinCatcher.
- Survives an Assassination attempt - Paranoia (33%), HighPersonalSecurity (75%), Gambling (15%), Girls (20%), Drink (20%), Xenophobia (8%), Introvert (25%).
- Survives an Assassination attempt, Paranoia - foodtaster (20%).
- Survives an Assassination attempt, Paranoia 3+ - Insane (30%), Deranged (10%).
- Accepts a Bribe - ExRebel, Disloyal (50%), Xenophilia (10%).
- Refuses a Bribe - Loyal, Upright (50%), StrategyChivalry (StrategyChivalry).
- Is damaged by a disaster, he has a 4% chance of gaining - Superstitious (5%), ForcedReligious (10%).
- When a General ends his turn...
- General/Governor, Piety 6+, Excommunicated - DiscontentGeneral (20%).
- General/Governor, Chivalry 3+, Leader Chivalry 3+ - ContentGeneral (10%).
- General/Governor, Chivalry 3+, Leader Dread 3+ - DiscontentGeneral (10%).
- General/Governor, StrategyChivalry, Treasury 50,001+ - StrategyDread (33%).
- Loyalty 0-, spent over 3 turns in an enemy region, non-MiddleEastern - adultress_foreign (10%).
- Arse, non-MiddleEastern - adultress_she_man (5%).
- When a General ends his turn in a settlement...
- 3% per trait per 50,000 in treasury, up to 150,000 (3x3% per trait) - Corrupt, Aesthetic, ExpensiveTastes, Epicurean, BadAdministrator.
- Without a Stone Wall or Castle, Command 5+, Distance from Capital 50+ - DiscontentGeneral (10%).
- With a Large Stone Wall or Fortress, Command 5- - ContentGeneral (10%).
- When a General spends a turn without moving...
- In enemy lands - Austere (2%), Cuckold (2%), Ignorance (1%), Pragmatic (2%), Stoic (1%).
- Outside of settlements - 40% chance of gaining (1% each) - Feck, HaleAndHearty, Scout.
- In a settlement - 10% chance of gaining (1% each) - Drink, Gambling, Arse, Girls.
- In a settlement with a...
- Brothel - Drink (5%), Gambling (5%).
- Coaching House - Aesthetic (5%), Drink (5%), ExpensiveTastes (5%), Gambling (3%), Girls (3%).
- Theatre - Aesthetic (5%), Epicurean (5%), ExpensiveTastes (5%), Cultured (15%), Drink (3%).
- Public Baths - HaleAndHearty (3%), Epicurean (5%), ExpensiveTastes (5%), Girls (3%).
- Pleasure Palace (if General is not Upright or Prim) - Aesthetic (5%), Epicurean (5%), ExpensiveTastes (5%), Gambling (3%), Girls (10%).
- Merchants Quarter - Aesthetic (5%), Epicurean (5%), ExpensiveTastes (5%), Gambling (3%), GoodTrader (10%).
- Alchemists' Lab, Fairground, Superstitious - magician (Except Middle East 15%).
- When a Governor ends his turn...
- Under Siege - Miserly (20%).
- Riot - Disciplinarian (10%), HarshJustice (5%), Rabblerouser (10%), Authoritarian (20%).
- Riot, Low Tax - BadAdministrator (50%).
- Riot, Town Hall - crooked_judge (Except StrategyChivalry, Just 20%).
- Rebels - Disciplinarian (15%), HarshJustice (10%), Rabblerouser (20%), Authoritarian (50%).
- Rebels, Low Tax - BadAdministrator (100%).
- Low Tax, Happy citizens, over 3 turns in region - StrategyChivalry (25%).
- When a Governor ends his turn, in a settlement with a...
- City Hall, StrategyDread - harsh_judge (10%).
- GoodCavalryGeneral, Earl's Stables - trusty_steed (15%).
- Explorers' Guild - intrepid_explorer (5%).
- Theologians' Guild - priest (Except Middle East 3%).
- When a Governor spends a turn without moving, in a settlement with a...
- GoodCommander 2+, 4+ turns in region - biographer (5%).
- No religious buildings - astrologer (Except Northern Europe 5%).
- Armourer - master_smith (2%).
- Crop Rotation - overseer (10%).
- Catapult Range - siege_engineer (3%).
- Siege Works - siege_engineer (33%).
- Bimaristan, Command 4+ - doctor (15%).
- Racing Track - HorseRacer (10%).
- City Watch, Catapult Range - military_engineer (5%).
- Brothel, Married, Wife's Charm 5- - adultress (Except Middle East 5%).
- Tavern - bard (Except Middle East 5%).
- Fairground, Treasury 50001+ - money_counter (Except Middle East 8%).
- Great Market - treasurer (Except Northern Europe 10%).
- Military Academy - AcademyTrained (10%), ordinance_master (10%).
- Army Barracks, Command 4+ - quartermaster (Except Northern European 20%).
- Academy - mathematician (Except Northern European 5%).
- Library - librarian (5%).
- University - mathematician (Except Northern European 5%).
- Alchemists Lab - Intelligent (10%), alchemist (5%), brilliant_inventor (Except Ignorance 3%).
- Alchemists Lab, Town Hall - scribe_ancillary (10%).
- Alchemy School, Command 4+ - doctor (3%).
- Theatre - actor (5%), musician (10%).
- Artist Studio - artist (Except Northern Europe 5%).
- Drill Square, Catapult Range - military_engineer (8%).
- Castle, 5+ turns in region - pet_guarddog (8%).
- Archery Range - master_of_archers (5%).
- Jousting Lists - TourneyKnight (10%), lancebearer (Command 4+, 10%).
- When a Governor ends his turn in a settlement that has completed building...
- anything - GoodBuilder (20%), GoodAdministrator (Very High Taxes 7%), architect (Except Northern Europe 3%), tax_farmer (BadTaxman 8%).
- Armourer - master_smith (20%).
- Farms - GoodFarmer.
- Port - GoodTrader (80%).
- Roads - GoodTrader (80%), GoodBuilder (10%).
- Mines - GoodMiner.
- Small Church - ReligiousActivity, StrategyChivalry.
- Grain Exchange - GoodTrader (50%).
- Merchant's Wharf - GoodTrader (80%).
- University - academic_advisor (33%), Intelligent (33%).
- Artist Studio - Cultured, Aesthetic (20%), artist (Except Northern Europe 33%).
- Merchant Bank - GoodTrader (80%).
- Library - academic_advisor (33%).
- Library, Intelligent 1- - Intelligent (33%).
- Alchemists Lab, Intelligent 1- - Intelligent (33%).
- Theatre - Cultured.
- Public Baths - Cultured (20%).
- Castle, Command 4- - fool_usual (Except Middle East, Greek 50%).
- Castle, Command 5+ - fool_brilliant (Northern Europe, Eastern Europe 50%).
- Citadel, Command 4+ - herald (33%).
- Marksman's Range - master_of_archers (33%).
- Jousting Lists - StrategyChivalry.
- Caravan Stop - GoodTrader (80%).
- Swordsmiths' Guild - master_smith (20%).
- Master Mason's Guild - master_mason (33%).
- When a Governor ends his turn in a settlement has completed training...
- Very High Taxes, any unit - GoodAdministrator (3%).
- Assassin - StrategyDread.
- Spy - StrategyDread (33%).
- Priest - ReligiousActivity.
- Infantry - drillmaster (3%).
- Knight's Stables, Cavalry - master_of_horse (20%).
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