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Traits & Retinue

This is the list of event triggers for a General to gain Traits and Retinue.

  • When a General...
    • Hires Mercenaries - mercenary_captain (8%).
    • Has a brother adopted - DiscontentGeneral (50%), Anger (5%), Arse (1%), Corrupt (5%), Slothful (4%), Girls (5%), Gambling (5%), ExpensiveTastes (5%), Disloyal (8%), Unjust (10%), Paranoia (5%), HarshRuler (10%).
    • Marries (not necessarily to a Princess) or becomes a father, chance of losing - Girls (1:40%, 2:60%, 3:40%, 4+:20%), Drink (2:80%, 3:60%, 4:40%, 5:20%).
    • Marries or becomes a father - Sobriety (5%), Prim (5%), Drink (5%), Girls (2% for marriage, 5% for fatherhood), Sane (10%).
    • Marries, Girls - nosy_mother (50%).
    • Marries, Gambling, Drink (level 2+) - evil_mother-in-law (50%).
    • Executes a Spy - CounterSpy.
    • Executes an Assassin - AssassinCatcher.
    • Survives an Assassination attempt - Paranoia (33%), HighPersonalSecurity (75%), Gambling (15%), Girls (20%), Drink (20%), Xenophobia (8%), Introvert (25%).
    • Survives an Assassination attempt, Paranoia - foodtaster (20%).
    • Survives an Assassination attempt, Paranoia 3+ - Insane (30%), Deranged (10%).
    • Accepts a Bribe - ExRebel, Disloyal (50%), Xenophilia (10%).
    • Refuses a Bribe - Loyal, Upright (50%), StrategyChivalry (StrategyChivalry).
    • Is damaged by a disaster, he has a 4% chance of gaining - Superstitious (5%), ForcedReligious (10%).
  • When a General ends his turn...
    • General/Governor, Piety 6+, Excommunicated - DiscontentGeneral (20%).
    • General/Governor, Chivalry 3+, Leader Chivalry 3+ - ContentGeneral (10%).
    • General/Governor, Chivalry 3+, Leader Dread 3+ - DiscontentGeneral (10%).
    • General/Governor, StrategyChivalry, Treasury 50,001+ - StrategyDread (33%).
    • Loyalty 0-, spent over 3 turns in an enemy region, non-MiddleEastern - adultress_foreign (10%).
    • Arse, non-MiddleEastern - adultress_she_man (5%).
  • When a General ends his turn in a settlement...
    • 3% per trait per 50,000 in treasury, up to 150,000 (3x3% per trait) - Corrupt, Aesthetic, ExpensiveTastes, Epicurean, BadAdministrator.
    • Without a Stone Wall or Castle, Command 5+, Distance from Capital 50+ - DiscontentGeneral (10%).
    • With a Large Stone Wall or Fortress, Command 5- - ContentGeneral (10%).
  • When a General spends a turn without moving...
    • In enemy lands - Austere (2%), Cuckold (2%), Ignorance (1%), Pragmatic (2%), Stoic (1%).
    • Outside of settlements - 40% chance of gaining (1% each) - Feck, HaleAndHearty, Scout.
    • In a settlement - 10% chance of gaining (1% each) - Drink, Gambling, Arse, Girls.
    • In a settlement with a...
      • Brothel - Drink (5%), Gambling (5%).
      • Coaching House - Aesthetic (5%), Drink (5%), ExpensiveTastes (5%), Gambling (3%), Girls (3%).
      • Theatre - Aesthetic (5%), Epicurean (5%), ExpensiveTastes (5%), Cultured (15%), Drink (3%).
      • Public Baths - HaleAndHearty (3%), Epicurean (5%), ExpensiveTastes (5%), Girls (3%).
      • Pleasure Palace (if General is not Upright or Prim) - Aesthetic (5%), Epicurean (5%), ExpensiveTastes (5%), Gambling (3%), Girls (10%).
      • Merchants Quarter - Aesthetic (5%), Epicurean (5%), ExpensiveTastes (5%), Gambling (3%), GoodTrader (10%).
      • Alchemists' Lab, Fairground, Superstitious - magician (Except Middle East 15%).
  • When a Governor ends his turn...
    • Under Siege - Miserly (20%).
    • Riot - Disciplinarian (10%), HarshJustice (5%), Rabblerouser (10%), Authoritarian (20%).
    • Riot, Low Tax - BadAdministrator (50%).
    • Riot, Town Hall - crooked_judge (Except StrategyChivalry, Just 20%).
    • Rebels - Disciplinarian (15%), HarshJustice (10%), Rabblerouser (20%), Authoritarian (50%).
    • Rebels, Low Tax - BadAdministrator (100%).
    • Low Tax, Happy citizens, over 3 turns in region - StrategyChivalry (25%).
  • When a Governor ends his turn, in a settlement with a...
    • City Hall, StrategyDread - harsh_judge (10%).
    • GoodCavalryGeneral, Earl's Stables - trusty_steed (15%).
    • Explorers' Guild - intrepid_explorer (5%).
    • Theologians' Guild - priest (Except Middle East 3%).
  • When a Governor spends a turn without moving, in a settlement with a...
    • GoodCommander 2+, 4+ turns in region - biographer (5%).
    • No religious buildings - astrologer (Except Northern Europe 5%).
    • Armourer - master_smith (2%).
    • Crop Rotation - overseer (10%).
    • Catapult Range - siege_engineer (3%).
    • Siege Works - siege_engineer (33%).
    • Bimaristan, Command 4+ - doctor (15%).
    • Racing Track - HorseRacer (10%).
    • City Watch, Catapult Range - military_engineer (5%).
    • Brothel, Married, Wife's Charm 5- - adultress (Except Middle East 5%).
    • Tavern - bard (Except Middle East 5%).
    • Fairground, Treasury 50001+ - money_counter (Except Middle East 8%).
    • Great Market - treasurer (Except Northern Europe 10%).
    • Military Academy - AcademyTrained (10%), ordinance_master (10%).
    • Army Barracks, Command 4+ - quartermaster (Except Northern European 20%).
    • Academy - mathematician (Except Northern European 5%).
    • Library - librarian (5%).
    • University - mathematician (Except Northern European 5%).
    • Alchemists Lab - Intelligent (10%), alchemist (5%), brilliant_inventor (Except Ignorance 3%).
    • Alchemists Lab, Town Hall - scribe_ancillary (10%).
    • Alchemy School, Command 4+ - doctor (3%).
    • Theatre - actor (5%), musician (10%).
    • Artist Studio - artist (Except Northern Europe 5%).
    • Drill Square, Catapult Range - military_engineer (8%).
    • Castle, 5+ turns in region - pet_guarddog (8%).
    • Archery Range - master_of_archers (5%).
    • Jousting Lists - TourneyKnight (10%), lancebearer (Command 4+, 10%).
  • When a Governor ends his turn in a settlement that has completed building...
    • anything - GoodBuilder (20%), GoodAdministrator (Very High Taxes 7%), architect (Except Northern Europe 3%), tax_farmer (BadTaxman 8%).
    • Armourer - master_smith (20%).
    • Farms - GoodFarmer.
    • Port - GoodTrader (80%).
    • Roads - GoodTrader (80%), GoodBuilder (10%).
    • Mines - GoodMiner.
    • Small Church - ReligiousActivity, StrategyChivalry.
    • Grain Exchange - GoodTrader (50%).
    • Merchant's Wharf - GoodTrader (80%).
    • University - academic_advisor (33%), Intelligent (33%).
    • Artist Studio - Cultured, Aesthetic (20%), artist (Except Northern Europe 33%).
    • Merchant Bank - GoodTrader (80%).
    • Library - academic_advisor (33%).
    • Library, Intelligent 1- - Intelligent (33%).
    • Alchemists Lab, Intelligent 1- - Intelligent (33%).
    • Theatre - Cultured.
    • Public Baths - Cultured (20%).
    • Castle, Command 4- - fool_usual (Except Middle East, Greek 50%).
    • Castle, Command 5+ - fool_brilliant (Northern Europe, Eastern Europe 50%).
    • Citadel, Command 4+ - herald (33%).
    • Marksman's Range - master_of_archers (33%).
    • Jousting Lists - StrategyChivalry.
    • Caravan Stop - GoodTrader (80%).
    • Swordsmiths' Guild - master_smith (20%).
    • Master Mason's Guild - master_mason (33%).
  • When a Governor ends his turn in a settlement has completed training...
    • Very High Taxes, any unit - GoodAdministrator (3%).
    • Assassin - StrategyDread.
    • Spy - StrategyDread (33%).
    • Priest - ReligiousActivity.
    • Infantry - drillmaster (3%).
    • Knight's Stables, Cavalry - master_of_horse (20%).

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