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Buildings :: Farms and Mines

Buildings :: Housing, Industry, Farming and Mining, Tourism, Entertainment, Infrastructure, Government, Human Services

  • One unit of any edible farming, fishing, or ranching product produces 30 meals. Coffee, Tobacco and Sugar cannot be used for food.
  • Any food not consumed is exported.
Farm
Cost :: $1,000
Requirements :: None
Upgrades :: None
Income :: Crop Production
Options :: Corn – Corn is tolerant of most conditions, and grows quite fast. Each corn farm can usually support about 30 Tropicans.
Pineapple – Pineapples need good soil and plenty of rain and decent drainage.
Coffee – Coffee tolerates fair soil, but needs a high elevation, plenty of rain, and good drainage. It grows slowly.
Sugar – Sugar needs good soil, and ground that stays fairly wet at all times (i.e. swampy)
Tobacco – Tobacco needs very good soil, lots of rain and relatively wet soil. It grows slowly.
Banana – Banana trees need considerable rain, and relatively higher elevations.
Papaya – Papaya trees need good soil, moderate rain, and relatively higher elevations.
Staff :: 4 Farmers
Info. :: Soil Quality for selected crop
Screenshot
Ranch
Cost :: $750
Requirements :: None
Upgrades :: Smoke House $2,000 – Allows the creation of smoked beef, which is worth 20% more than ordinary beef. There is no impact for goat meat.
Income :: Livestock
Options :: Cattle – Cattle grazing is fairly tolerant of most conditions. Heavy rain lets the grass regrow faster.
Goat – Goat herding is fairly tolerant of most conditions. They can handle higher and harsher terrain than cows.
Staff :: 2 Farmers
Info. :: Land Quality for livestock
Fisherman’s Wharf
Cost :: $3,000
Requirements :: Must be placed on shoreline
Upgrades :: None
Income :: Fish
Options :: Clean waste disposal – Properly dispose of fish guts.
Back to the sea – Dump fish heads, entrails, etc., back in the ocean. Maintenance costs -50%, increases pollution on nearby beaches.
Staff :: 4 Fishermen
Info. :: Fishing Quality
Notes :: 4 variations (NESW)
Screenshot
Logging Camp
Cost :: $1,500
Requirements :: None
Upgrades :: Horticulture Station $1,500 – Causes areas that have been cut down to regenerate at twice the normal speed.
Tool Shop $3,000 – Decreases cutting time per tree by 40%.
Income :: Logs
Options :: Clear cut – Harvests all full grown trees around the camp.
Selective harvest – Leaves about half of all full grown trees standing. Better for natural beauty, but workers must travel further to cut trees.
Staff :: 8 Lumberjacks
Mine
Cost :: $3,000
Requirements :: None
Upgrades :: Crusher $1,500 5Mw – Increases bauxite per load by 30%, and iron per load by 15%.
Screener $5,000 10Mw – Increases gold per load by 20%, and all other minerals by 10%.
Separator $3,000 10Mw – Increases iron per load by 40%.
Income :: Mining
Options :: Iron – Mine only iron.
Bauxite – Mine only bauxite.
Gold – Mine only gold.
All Minerals – Mine anything. This mine will go after any nearby minerals.
Staff :: 8 Miners
Info. :: Density for selected ore
Screenshot

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