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Press Release :: Gathering of Developers Announces “Tropico 2: Pirate Cove”
“Let’s Get Ready to Plunder!”
01 March 02 Press Release
Sequel to Best-Selling Tropico is a Pirate Simulation Complete with Captives, Wenches, and the Famous Blackbeard

NEW YORK, NY – March 01, 2002 – Shiver me timbers! Computer and video game publisher Gathering of Developers, a subsidiary of Take-Two Interactive Software, Inc. along with developer Frog City Software, today announced Tropico 2: Pirate Cove, the sequel to the publisher’s top-selling Caribbean simulation, Tropico. Set on a hidden pirate island and starring some of history’s scurviest sea dogs, the game is scheduled to ship this fall.

“We’re taking Tropico in a new direction,” said Rachel Bernstein, president of Frog City Software. “It’s still the Caribbean, but now the player rules an island teeming with pirates, complete with the management of captives, rum supply, and parrot aviaries.”

About Tropico 2: Pirate Cove
As an all-powerful Pirate King, players must manage a seventeenth century band of buccaneers in Tropico 2: Pirate Cove. To attract the most frightening of history’s sea-faring bad boys, Pirate Kings must keep their charges brave and well-supplied between voyages. The island’s “yo-ho-ho’s” must stay at a feverish pitch in order to keep the King and his buccaneers satisfied with drinking, wenching, gambling, feasting, and the best in pirate accommodations.

Success in Tropico 2: Pirate Cove depends on careful management of the pirate population. As dead men earn no plunder, the King must keep his pirates well equipped for potentially lethal missions. Sea dogs require muskets, cutlasses, cannons, and the skills to use them when they venture forth to plunder the Spanish Main. Pirates equipped with a parrot on their shoulders and a scary black hat are more likely to strike fear into their victims’ hearts.

Three Big Changes to Tropico Model
Tropico 2 features several major innovations to the original Tropico game. The traditional economic model is reversed: the player maintains their wealth not by production of materials, but by plundering merchants on the high seas and bringing the victims back to the island as captive workers. In addition, the pirate characters show a great deal of individual personality, so that the player becomes truly vested in the characters’ well-being. The island is also zoned so that richer pirates may sequester themselves in their own booty-filled mansions, which automatically upgrade as their standards of living improve.

Tropico 2: Pirate Cove stars Blackbeard and other pirates based loosely on historical figures, organized in a campaign that takes the pirates through 100 years of pirate action. Along with dozens of their fictional counterparts, these legendary fellows are readying their old sea legs for the game’s release this fall.
About Tropico
The winner of several top industry accolades, the original Tropico is an island building simulation based on a remote Caribbean paradise. As an all-powerful dictator, the player must create a life of prosperity and happiness for the island residents while secretly lining his own Swiss bank account. Playboy called Tropico “one of the finest and most dangerously addictive gaming experiences of the year,” and Computer Games Magazine wrote in April 2001 that Tropico is “the perfect game to sit down with for a couple of hours, with a margarita in one hand and the mouse in the other.”

About Frog City Software, Inc.
Frog City Software is a San Francisco-based game developer, specializing in customizable worlds in which players can create their own story. Founded in 1994, the company’s credits include Trade Empires and the award-winning Imperialism series. For more information about Frog City, please visit www.frogcity.com.

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