| 17 March 02 Frictionless Insight Interview – nocturne |
Frictionless Insight has a really good interview with LB, done when they were at the DICE summit. Here’s the sample –Throughout my schooling, from kindergarten through graduation from high school, I did science fair projects literally every year, and often did very well just because I was so well rehearsed. I knew the science and math faculty at the school quite well, and they knew that I was a self-motivated, studious person, so I actually negotiated with the faculty to have my own class, with no teacher. I got that classroom for a period at school during the school day, and I got a grade for my self taught class.
At the beginning of the semester I would say “Here’s my project, I’m going to write some more games.” They’d say “OK, show them to us when you get done.” That’s what I did for four years of school. I had my own class – no teacher, no grades, and I always got an “A.” Every time I’d make a new game I’d show it to some of the faculty and they’d say “That’s really cool – do another one. I just called them DND1 through DND 28. I’d first write them in a notebook, then type them up on paper tape, and read them in through the paper tape reader into the modem. Then I would finally get the chance to play them on this paper spool printing teletype.
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| 08 March 02 GameSpy :: 30 Most Influential People in Gaming – nocturne |
Lord British comes in at seventh place in GameSpy’s 30 Most Influential People in Gaming.As a teen, he published the role-playing game Akalabeth that lead to the 10-title Ultima series for which he is best known.
Other notables include Peter Molyneux (Black & White, Dungeon Keeper) and Will Wright (SimGames) , with Shigeru Miyamoto topping the list. |
| 26 Feburary 02 Dev Diaries – nocturne |
| [UO:BR] The latest installment of of GameSpy’s Dev Diary has Stellerex talking about how it’s really all the little things that make the game, with his example being the screenshots you see during the install process. Uzeraan, the new player greeter, gets interviewed in MGON’s Dev Diary #3. |
| 24 Feburary 02 Flashbacks for Free – nocturne |
GameSpot has just posted a feature – Flashbacks for Free – dealing with the “abandonware” phenomenon. Abandonware is the term some people use to describe old, usually classic games that are no longer availiable, which can be found for download from such abandonware sites. It’s an interesting read, if long (9 pages), and talks to publishers, developers – Richard Garriott, Tim Schafer, Al Lowe, Will Wright, and Chris Taylor – and everyone else concerned.
“From a true legal sense, my belief is that ‘abandonware’ does infringe on the copyright holders’ legal protection…if they care,” says Richard Garriott, the creator of the classic Ultima role-playing series.
“Electronic Arts, for example, does care about early Ultimas, as they don’t want to lose protection on current Ultimas,” says Garriott. “Truly ‘abandoned’ properties are less worrisome. That being said, personally, I think that sites that support these old games are a good thing for both consumers and copyright owners.” He explains: “If the options are (a) having a game be lost forever and (b) having it available on one of these sites, I’d want it to be available. That being said, I believe a game is ‘abandoned’ only long after it is out of print. And just because a book is out of print does not give me rights to print some for my friends.” |
| 20 Feburary 02 Directing the Experience – nocturne |
| [UO:BR] MGON’s run of Dev Diaries has hit Part 4. Helios talks about the new player experience, which would be most interesting, if we hadn’t heard it all before. Many times. (MGON seems to have missed Part #3.) |
| 16 Feburary 02 Oaks on Mounts – nocturne |
| [UO:BR] Part Six of GameSpy’s Dev Diary has Oaks talking about the “value of rideables”. Nothing interesting. |
| 15 Feburary 02 Jake Song Interview – Veramocor |
| Inside Mac Games interviews Jake Song regarding the Mac port of Lineage. |
| 31 January 02 Stuf – nocturne |
Pictures from the Online Worlds FanFest have been posted on uo.com. In addition to the UO dev team, notables present were writer Austen Andrews (who wrote the Technocrat War Trilogy, based on the cancelled UO2), Todd McFarlane (showing off his designs for UO:BR) and Will Wright (showing off The Sims Online).
[UO:BR] Gromm talks scenarios in the latest Dev Diary at GameSpy. Preview up at GameSpot. There’s nothing to quote, since no new info is in there, but it serves as a good summary if you haven’t been paying attention. It seems accurate enough to me.
[Interviews] Drunk Gamers interviews Carly Staehlin-Taylor, formerly known as LadyMOI, currently with Destination Games. UnknownPlayer.com interviews Lum the Mad (not Ultima-related, but lots of us used to read his site, and he’s always funny). UnknownPlayer is also giving away a copy of Asheron’s Call: Dark Majesty in a contest. Lum’s current site is at http://brokentoys.org/. |
| 26 January 02 Augur Talks Creatures – nocturne |
| [UO:BR] The fourth part of GameSpy’s Dev Diary has Augur going on about creatures. He spends the first page telling you how imporant creatures are, yaknow, because, like, players beat down on them and all, and follows up with how they actually create the things. |
| 20 January 02 Lineage News – nocturne |
| A quick round-up of all the Lineage stuf that’s been ignored the past month. |
| 17 January 02 Stuf – nocturne |
| GameSpy has posted their third Dev Diary for UO:BR, with Stellerex talking about how cool it is to be working with Todd McFarlane. Nothing much, really. Part II of MGON’s Dev Diary has Hanse talking about crafting and Bulk Order Deeds. Also, Gamers.com interviews John Romero, who says that U5 is one of his three fav games of all time, and credits Garriott with being one of his biggest programming influences. |
| 11 January 02 UO:BR Limited Edition – nocturne |
[UO:BR] The second part of the Designer Diary at GameSpy has Evocare, your 1337 Designer, talking about the mythical “New Player Experience” ((ie. Now that you can no longer PK newbies, why are people still quiting?)).In order to gain insight into the new player’s challenges, we focused our exit survey research on why players left. Specifically, we focused on those players leaving early within the first month of play. We quickly realized that we were losing most of our new players within the first three play sessions due to a lack of clearly defined goals upon entry. |
| 09 January 02 GameSpot Reviews Lineage – nocturne |
This is a riot. GameSpot gave a score of 5.5 in its review of Lineage ((freshly relaunched with Lord British and all)). You probably figure, since it’s above 5, it still passes, right? Ehrm, no. GameSpot’s rating seems to start at 5. WWII Online got 5.8, and it wasn’t even playable at launch ((I suppose it’s barely playable now, since Playnet just reactivated all inactive accounts for a free two weeks in a Re-evaluation Program)).
The siege element gave Lineage its big publicity push: Lord British of Ultima fame has an association with the game and made a brief appearance some time back during one of the sieges. But he seems to have gone AWOL, and there are no indications of what his future association with the game will be. *snicker* |
| 08 January 02 Lineage for the Mac – nocturne |
| NCSoft has announced that it will launch a Mac version of Lineage in February. They also mention that the game now has over four million subscribers. |
| 06 January 02 UO:BR Limited Edition – nocturne |
[UO:BR] Here’s what you can find in the UO:BR care package.
- Limited-edition Lord Blackthorn action figure designed by Todd McFarlane bundled into the first retail editions of the game.
- Limited-edition, full-color collectible comic book produced by Todd McFarlane depicting the Lord Blackthorn fiction also bundled into the first retail editions of the game.
- Full-color, double-sided map of Britannia and the New Lands on one side and the expanded land of Ilshenar on the other included with all retail editions.
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| 04 January 02 Interview with Todd McFarlane – nocturne |
[UO:BR] GameSpy has conducted an interview with Todd “Spawn” McFarlane, about toys and UO:BR.
On the last project you worked on with them, Origins (UO 2?), were you upset when they canned it? I kinda didn’t know what went wrong. Here we have to coordinate for a release, you know, go out and start developing to get ready for a sort of “grand opening,” but that opening never came so… The biggest frustration of the whole process was just trying to go ahead. At one point we were ahead of them, we were saying, “We’re ready to go, when’s the game coming?”
Do you play Ultima Online? No.
Ship date is set at February 12th for the US, and February 21st for Japan. The rest of the shipments will hopefully go out by the end of February. |
| 03 January 02 Dev Diaries – nocturne |
FYI :: Designer Diaries –
[UO:BR]
Interested in a behind-the-scenes look at Ultima Online’s upcoming expansion, Lord Blackthorn’s Revenge? If so, take a peek into the minds of the Designers involved in its development as they discuss the details of its conception and construction in a collection of Designer Diaries that are being published on various popular gaming websites. Two of these diaries, written by Designer Calandryll, have already been released and can be found via the following links:
- GameSpy – Calandryll discusses the expansion and how it relates to UO’s ongoing fiction in this Gamespy article.
- MGON – Insight into the UO:LBR comic, as well as its heroine, “Dawn”, can be found at MGON.
Future diaries will be posted on both of these sites in the coming weeks, and we will update again once they are released!
Quite interesting reading. Calandryll has always been a good writer. |