Ultima News, January-June 2001
[ Ultima News :: 2002 | 01 2/2 | 01 1/2 | 2k ]
| 22 Mar 01 UO2 Cancelled |
Electronic Arts and Origin Systems have announced a plan that will increase their focus on Ultima Online and halt production of OWO: ORIGIN (UO2). The reason is simple, rather than creating OWO: ORIGIN (UO2) as a parallel world competing with UO, we’ve decided to put those resources into growing and improving the core offering for Ultima Online’s 230,000 loyal subscribers. In the near future and with the release next week of Ultima Online: Third Dawn, players will see new lands, new creatures, and a world that is continually evolving within Ultima Online.
For more information, visit our UO site. |
| 28 Mar 01 GameSpot UK :: The Godfathers of Gaming |
GameSpot UK has another feature, The Godfathers of Gaming, crediting Lord British for introducing morality into RPGs. Corrections – Garriott has two “t”s, and LB worked on the mysterious “X” before he got fired from EA, not after.
Also on the list is Warren Spector, producer of Deus Ex, who cut his teeth through eight years at Origin, where he worked on Ultimas 6 through 7 part II, Martian Dreams, and both Ultima Underworlds. |
| 28 Mar 01 GameSpot UK :: The Ten Best Gameworlds |
GameSpot UK has a feature, The Ten Best Gameworlds, of which our belov’d Britannia is number four.
Britannia, born on the Apple II at the dawn of personal-computer gaming, is the oldest and one of the most historically rich gameworlds.
It may not be the first, but it sure is the oldest. Quaint thing is that GameSpot spells “Blackthorn” with an “e”. Not a very educated article, all in all, no mention of UO, and they consider Britannia and Sosaria as two seperate lands. Norrath, the world of EverQuest, is number 10. |
| 29 Mar 01 UO:3D Released + Origin is Dead |
It’s official. Today is the release day of UO:3D.
Also today, and much more momentous, Origin is Dead.
A wake was held, attended by Lords British and Blackthorn, along with a bunch of ex-OSI staff, in the woods of Austin. A funeral pyre, made out of UO2 design notes, was lit with torches in the form of a pyramid, sphere and cube (EA’s old logo).
ORIGIN We Created Worlds… 1983–2001
Pictures, pictures, more pictures and mad propz to Jinx for the links. |
| 12 Apr 01 Origin is Dead! Long Live the King! |
| His NDA with EA expired, Lord British has returned with a pair of interviews at GameSpy and CDMag. Some questions repeat, of course, since his future plans are on everybody’s mind. Probably yours too, so I’ll summarise. LB – he owns the trademark to the name – will be setting up a new, unnamed company. It will be massive multiplayer, it will likely be made up of ex-Origin staff, it may be X. Go read the interviews, he’s eccentric. Then again, if I were rich, I’d be eccentric too, instead of just weird. |
| 20 Apr 01 LB Speaks Again |
LB did another interview, this time with RPGDot.
RPGDot: What were the decisions to sell Origin to EA back in 1993? Would you do it again from today’s point of view? And, would you sell a new company of yours to a large company again? Richard Garriott: Back in ’93 it was clear that even though we were a top 10 company, only the top 5 had the mass necessary to survive platform shifts. For example: we had bet on the Apple, when the PC standard took off, and nearly went out of business. Yes, I’d do it again. It has a cost and benefit. |
| 27 Apr 01 Stellerex on Wired |
| Rick “Stellerex” Hall, Senior Producer of UO, has done an interview with Wired News Radio. It’s an interesting listen, targeted at the general public. A transcript, done by Heather of Crossroads, can be found here. |
| 11 May 01 Destination Games |
Lord British will be at E3 to announce his newly formed Destination Games. As you can see from this article, Lord Blackthorn and LadyMOI are no longer unemployed.
Visit their under construction page, you’ll see something that will look quite familiar. |
| 16 May 01 Sometimes the Destination comes as a surprise to the destined. |
| GameSpy interviews Lord British, in which it is explained the silver serpent on Destination’s homepage, the choice of the name ((a juxtaposition of Origin)) and other bits and pieces pre-E3, which is most interesting. |
| 17 May 01 The British Lineage |
GameSpy’s E3 Coverage –In somewhat of a strange twist of events, Richard Garriot (AKA Lord Brittish and founder of Origin Systems) announced today that his company, Destination Games, would join Korean-based online game developer NCsoft. Garriot gave further details on his plans for his development team, which apparently involves NCsoft’s game, Lineage: The Blood Pledge.
Garriot’s first task will be to help introduce (and help implement) Linage: The Blood Page in Europe and North America. Garriot will also work on other online projects, but isn’t saying much about his plans right now. |
I’ll just post this here on the off-chance that you haven’t been to any of the many many UO sites already quoting Jinx.I’ve heard from a few sources that Paul “Sage” Sage and Kirk “Runesabre” Black are leaving UO. As always this is a rumor, but with Sage going to E3 “unofficially” to hang out with an “old friend who is not in the business”, it stands to reason (in my deluded mind, anyway) that he is going to see about hooking up with Richard “My Alter Ego is a Registered Trademark” Garriot’s new company or possibly to hook up with the Star Wars Galaxies team (either way he’ll be with former friends from OSI – OSI has more or less supplied every MMORPG development team in existence with at least 2 or 3 warm bodies).
Sage is the 1337 Designer, as mentioned in yesterday’s post, Runesabre is Producer, LB is LB, and forever will be.
In other moderately interesting news, Cynthe is still around. She’s married to Sage, btb, if you’re wondering about the name. |
| 18 May 01 We Have Arrived… |
The Destination Games page has been updated, with the Press Release of the NCSoft partnership and Bios of LB, Robert Garriott and Lord Blackthorn.
And it looks like LB has arrived in whatever-the-Lineage-world-is-called, at least, according to this Wired News Report.He also plans to make an appearance in the Lineage world with his electronic alter ego. “In Ultima Online fiction, Lord British has already left Britannia (the fictional land he ruled in Garriott's games), so this is a great opportunity for him to go and visit new worlds,” he joked. |
| 20 May 01 Tabula Rasa |
WRE reports from E3 –Garriott, Starr Long and NCSoft’s Jake Song (the creator of Lineage) will work on creating a new multiplayer title that will attempt to capture both U.S. and international audiences. The game, currently code-named “Tabula Rosa”, won’t be out for roughly another two-and-a-half years, but WRE was able to uncover a few details. For the terminally bored, you can check out the meaning of the phrase at dictionary.com.
GameSpy also has an article covering the founding and immediate acquisition of Destination Games. Interesting news is that Jake Song and Taekjin Kim, CEO of NCsoft, will be relocating to Austin. Lum the Mad has a write-up, as well as some pictures of all the folks involved, in his E3 report. GameSpot has more pictures in its report. |
Sage and Runesabre have left the building. This and more in this article from GameSpy –When I was originally scheduled to meet with David Swofford to discussion the future of Ultima Online, he mentioned that Paul Sage, Ultima Online’s lead designer, would be with him, and Kirk “Runesword” Black, UO’s lead programmer and executive producer, might possibly even join us. That was about nine days ago. Since then, both have voluntarily left Origin Systems for parts unknown. So instead of meeting with them, I ended up meeting with David Swofford and Rick Hall. |
| 22 May 01 Tabula Rasa |
More Tabula Rasa news in this GameSpot article –One of the main features that Garriott stressed about the game is that it will not be designed to reward devotion. That is, the phenomenon seen in many popular online role-playing games – that you need to invest a very substantial amount of time each week in order to be as experienced as other players – won’t be inherent in Tabula Rasa.
Also of note, RPGvault reports that Paul Sage has, indeed, joined Destination. I’ll quote the entire relevant bit, since the page hasn’t been archived –Among the other Destination Games team members introduced last week were technical principals Jeremy Gaffney (Asheron’s Call, UWO: Origin), Bill Randolph (C&C, Ultima IX: Ascension) and Jay Lee (UWO: Origin, Navy Seals), plus creative principals Carly Staehlin (UWO: Origin, Ultima IX: Ascension), Victor Meinert (UWO: Origin, Ultima IX: Ascension) and Scott Jones (Ultima IX: Ascension, Ultima Online: Third Dawn). And another recent addition is Paul Sage, formerly of the UO Live team.
Cynthe is still with UO, as she mentions in this thread –I am indeed staying at OSI. :) I enjoy my job considerably, and still feel very strongly that this community and this game are worth supporting. We have a lot ahead of us, and we still have extremely talented people at the helm.
Sage has worked on UO from before it was even released, and still feels very connected to the game. But a great opportunity arose for him, and he’s doing what he thinks is best for him. This should in no way be seen as a sign of any impending doom to UO. :) |
| 23 May 01 Skara Brae |
While we’re on the topic of game-design in Tabula Rasa, and narrative-design in UO, we have this article on Replayability in Games, from Gamasutra.
And if you take the ferry over to the Orkneys, you can visit dozens of ancient stone monuments left by people hardier than we: Neolithic farmers, Picts, Vikings. Among them is a beautifully preserved little village, Skara Brae, where all the walls, floors, and even furniture are made of flagstones. Nowadays you can stand on the wall-tops, look down into the roofless rooms with their beds and shelves and cupboards all of stone, and try to imagine what it must have been like during the icy howling darkness of a North Sea winter’s night, five thousand years ago. People dressed in skins, huddling around the hearth in the reeking gloom, burning such driftwood as they could find, the only light coming from the fire. |
| The New Yorker has a very long article about UO. She covers some history, chats with LB, DD, Dupre and Blackthorne, and finishes off by attending the wake. Pretty cool. |
| 26 May 01 Jake Song Speaks |
| RPGVault has an interview with Jake Song, the other big name in the new Destination Games, being the creator of Lineage and all. You know, I actually like the guy, for some strange reason. |
| 29 May 01 Destination Interview |
Voodoo Extreme has an interview with Lords British and Blackthorn, conducted at E3.“It is absolutely not a medieval sword and sorcery game,” Garriott said, “It is absolutely not a science-fiction space opera game. In fact, the best characterization for our current thought, although this could change, but it’s definitely not the first two, I would call a ‘stylized contemporary reality’. We like to believe that we are really creating a new genre.” |
| 01 June 01 Lineage $$$ |
The Korea Herald has an article about Lineage, along with some positively scandalous numbers.NCsoft earned 24.2 billion won in net profit on 58.2 billion won in revenue in 2000. At the May 31st Exchange Rate of 1,000 Won = 0.78 USD, that’s US$18,894,439.97 in net profit. At least I think so, I’m not exactly sure how big a billion actually is. Note that Asian currencies have been fluctuating for a few years now, so the numbers just give you a rough idea of how big NCsoft is. I’m not sure how they compare with EQ, but EA.com is bleeding money, though UO is profitable. Then again, I’m also not sure if NCsoft is generating revenue from anything other than Lineage. ehrm, not exactly a financial type, here. |
| 02 June 01 Offline PK |
In Korea, when you dupe, it makes the papers. And that’s not all, only Time will tell –
Actual violence has become so commonplace among computer-game players that concerned authorities even have a term for it that borrows from the game: “off-line PK”.
Ready for more Seoul music? |
| 04 June 01 Another One Rides the Bus |
| Susan “Leilo” Kath, (ex) Manager of Community Relations, has left EA/OSI for Destination Games. No replacement has been named as yet. In the meantime, Community Relations is ably handled by Melantus and Cynthe. |
| 07 June 01 LB Wired |
| A new interview from Wired News Radio, bringing us Lords British and Blackthorn. The interview is about Destination Games, Lineage and, get this, Majestic. The 18:05 min interview .mp3 is 3.2Mb. |
| 09 June 01 IGN RPGvault Interview |
IGN RPGvault has posted a two-page interview with LB.NCsoft has executed on the business plan that Destination Games is proposing. They created one great game, gone public, and now have a company that makes $80 million in revenue, and $40 million in profit. By comparison, that is already – on one product alone – about half as much profit as EA makes by shipping 100-plus products a year. |
| 17 June 01 Blackthorn on GameSpot |
Starr “do you think EA will mind if I’m still Blackthorn ?” Long writes a page in this feature for GameSpot, “What Makes an Online Game Successful?”.Fun: This seems incredibly obvious, but it is sometimes very hard to achieve. Basically, I think of this as minimizing repetitive actions that feel more like work than gameplay (like mining for ore or camping spawns). It also means minimizing downtime (that is, finding your corpse, camping to heal, running for one hour to get to the dungeon entrance, and so on) between multiple “fun” activities. A player should feel like a hero, not a glorified exterminator and/or long-distance runner. Which sounds about right for Tabula Rasa’s “Theme Park” model of adventuring. |
| 20 June 01 More Moving On |
| IanStorm.com reports that Jack “Kal El” Wood, Mike “Scorch” Zupan and Matt “TRasa” Gutierrez have resigned from Origin. “TRasa” is a handle ? |
| 22 June 01 Desslock Talks Ultima |
From Desslock’s RPG News over at GameSpot –
What’s Planned for Ultima Online?
- At least 20 developers, primarily artists, will continue to work on the game to develop new content.
- The developers intend to continue to work on a “global events” system, to allow them to introduce dramatic, dynamic events that effect the entire gaming world and contribute to the developing, serialized fiction of the game – such as the invasion of the town of Trinsic during the Renaissance expansion, and the events that occur in Asheron’s Call.
- Related to the previous point, the developers want to introduce additional “global storylines”, and those storylines may result in different outcomes on the different shards hosting the game, differentiating the shards in material ways.
- Additional monsters, weapons and items should be introduced on an ongoing basis, and the 3D client will continue to be improved to feature particle effects and other 3D enhancements.
- There are now approximately 240,000 active subscribers to the game, 50% more than last year, and that growth has come fairly equally from the U.S. market and overseas (primarily Asia). The company believes that Europe remains an area where the game’s subscriber base as the European population gains cheaper access to the Internet.
- The company significantly upgraded its servers last year, so that there are now 23 servers, each with 4 GB of RAM. The company intends to continue promotions such as “power hour”, allowing players to gain experience more readily during the first hour they play a game in order to discourage longer play sessions. Still, most players play 12 – 13 hours a week, so the average UO player there aren’t a lot of casual gamers playing the game.
- Over 80% of players play in non-player vs. player mirror shards, a figure which greatly surprised the developers (who had initially required all players to be subject to attacks from other players). UO belatedly adopted an option to allow players to avoid being attacked by other players, long after EverQuest and Asheron’s Call demonstrated that the majority of players preferred avoiding “pkilling”.
- Despite rumours to the contrary, the company doesn’t believe there were additional account cancellations as a result of the Company’s decision to cancel Ultima Online 2.
What do Richard Garriott and Starr Long have Planned for Destination Games?
- The game isn’t the rumoured “X” game that Richard Garriott was working on while still at Origin (which wasn’t to be an Ultima game, but would have followed the design spirit of the previous nine core Ultimas), but will cull the best design features from that project as well as Ultima Online and its cancelled sequel (both produced by Starr Long).
- Richard Garriott and Starr Long don’t believe it’s necessary to gamble on creating a console game, since that’s not the area of expertise of the founders of Destination Games, and since online-only PC games have a proven record of commercial success. Destination Games will accordingly focus on PC games (one of the very few announcements to that effect at this year’s E3).
- Richard Garriott announced that he felt the business model traditionally followed by online RPGs (sale of the game at a “normal” retail price for a computer game, coupled with an ongoing monthly fee) was outdated. Tabula Rasa will be available online for purchase, with a single ongoing fee.
- Both Richard Garriott and Starr Long feel that the “virtual world” gameplay model that online RPGs, including Ultima Online, have all used may not be the best way to present a game. A virtual world isn’t necessarily easy to navigate, features frequent downtime or dull “waiting” period and is inherently full of activities that just aren’t a lot of fun, although players are charged for them – a pretty surprising announcement given that one of the primary features of the Ultima games is their ability to convincingly simulate a world better than their RPG peers.
- Instead of a virtual world, Destination Games is looking at “Theme Park” models of presentation – which would allow players to instantly choose from a variety of activities. Stripping away the “work” aspects of online RPGs and allowing players to quickly access the activities that they want to do, and allow them to conveniently access the geographic areas of the world they most want to be in. In vague terms, the duo described a stylized virtual reality of entertaining activities or areas that could be accesses at any time by players.
- Additional details concerning Tabula Rasa will be sketchy for a while, since the game isn’t scheduled to be released for 2 – 2.5 years. About 15 – 20 of the members of the Ultima Online 2 team (which numbered 45 – 50 members prior to the project’s cancellation), have joined Destination Games.
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Also on GameSpot – their latest feature, The Ten Best-Looking Games, lists Ultima VII: The Black Gate.The Black Gate was a substantial improvement upon its predecessor. Ultima VI’s graphics and gameplay were already considerably more complex than those of the fifth installment, and Ultima VII underwent an equal enhancement upon VI. |
| 26 June 01 NCSoft: The Piracy Pledge |
| An article in The Korea Herald announces that NCSoft was caught using pirated copies of Starcraft. Kudos to Quarter to Three for this one. |
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