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Warrior

Psych Map :: Classes Classes ::
Necromancer | Paladin | Mage | Tamer | Treasure Hunter | Warrior
Psych Map :: Classes Classes :: Warrior ::
Warrior | Updates
Anatomy | Archery | Fencing | Healing | Mace Fighting | Parrying | Resisting Spells | Swordsmanship | Tactics

Psych Map :: Classes Classes :: Warrior ::
Warrior | Updates
Anatomy | Archery | Fencing | Healing | Mace Fighting | Parrying | Resisting Spells | Swordsmanship | Tactics

Two-handed Weapons ((Special Hits)) [UOR] [Changed 200801]]
  • Any melee weapon that requires two hands to wield will gain a special attack.
  • The type of special attack will depend on the type of weapon used.
    • Fencing Weapon: Paralyzing Blow, victim is paralyzed for 4 seconds. Once paralyzed, the victim cannot fight back (he will not auto-defend) or cast spells, however he can still use potions and bandages. The paralysis will not break by any means, even if the victim takes damage. Once paralyzed, the victim cannot be paralyzed again with another special attack until the paralysis wears off.
    • Mace Weapon: Crushing Blow, a hit for 50% more damage [Changed [22062k] was double damage]. This only applies to true maces, not staves.
    • Sword Weapon: Concussion Blow, victim’s intelligence is halved for 30 seconds. Note the effects of a concussion blow are not cumulative, once a target is the victim of a concussion blow, they cannot be hit in that manner again for 30 seconds.
  • [200801] NPCs can now do special hits if they have the anatomy skill and a two-handed melee weapon equipped.
  • [200801] All special hits done with 2-handed weapons now base their chance to go off on the attacker’s Anatomy. The percentage chance to do a special hit is: Anatomy / 4. This would create the following chances:
    • 0.0 Anatomy skill yields a 0% chance
    • 40.0 Anatomy skill yields a 10% chance
    • 100.0 Anatomy skill yields a 25% chance
  • [Removed [200801] The base chance to inflict one of the special attacks is 20%. A high intelligence will give a small bonus towards the chance to execute a special attack, up to a total chance of 30%.]
  • [Removed [200801] These special attacks will only work against player characters, not against monsters or animals.]

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