Escorts
- [301101] [Context Sensitive Menus] Context-sensitive menus are new menus players can use to access the various functionalities available on creatures and NPCs, such as accessing the shopkeeper interface, being trained by an NPC, ordering a pet to attack, or opening your bank box from a banker.
- [160301] A problem with escort NPCs not paying the reward if their desired destination is a dungeon has been fixed.
- [120101] Changes to how Nobles and Seekers of Adventure function when under attack.
- [29062k] The required waiting period between escorting NPCs has been lowered to five minutes from approximately 15 to 25 minutes.
- [24012k] Escorting has been balanced to bring it more in line with other gold generating methods.
Escorts
- NPCs that wish to be escorted will respond to the following commands:
- “Destination” :: he will announce his destination.
- “I will take thee” :: he will announce his destination and follow you.
- You do not have to say the NPC’s name to get his attention, merely saying the command while near him will suffice.
- You may only have one escort at a time. Townspeople requesting escort will not travel with someone who is already escorting.
- If you attempt to escort a second NPC, you will be told, “I see you already have an escort”.
- You will have to wait five minutes between each escort.
- If you attempt to escort an NPC before this time passes, the NPC will tell you, “You should rest from your last escort before we set out on this journey.”
- Escorts will let you know approximately how much time you must wait before you can take another escort again.
- Should your escort get stuck, saying “Destination” again will usually get him to resume following you.
- Escorts may disappear if you take too long to bring them where they want to go. Saying “Destination” every five minutes or so will help keep them around.
- At low levels of fame, you will gain fame from succcessfully escorting an NPC.
- Wandering Healers seeking escorts will not resurrect a ghost.

Nobles Hire Henchmen [120101]
Nobles and Seekers of Adventure will have the following changes:
- When a Noble or Seeker of Adventure is attacked outside of town limits, they will call “henchmen” for assistance.
- Henchmen that can come to the aid of a Noble or Seeker of Adventure will have increased fighting ability. Some will use archery.
- The Noble or Seeker of Adventure cannot be killed until the henchmen are dealt with (killed).
- Henchmen will carry some of the gold from the noble or seeker of adventure as payment for coming to their rescue.
- After a short time, the henchmen will leave the noble or seeker of adventure and return from where they came.
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