[Context Sensitive Menus] Context-sensitive menus are new menus players can use to access the various functionalities available on creatures and NPCs, such as accessing the shopkeeper interface, being trained by an NPC, ordering a pet to attack, or opening your bank box from a banker.
 A problem with escort NPCs not paying the reward if their desired destination is a dungeon has been fixed.
 Changes to how Nobles and Seekers of Adventure function when under attack.
[29062k] The required waiting period between escorting NPCs has been lowered to five minutes from approximately 15 to 25 minutes.
[24012k] Escorting has been balanced to bring it more in line with other gold generating methods.
NPCs that wish to be escorted will respond to the following commands:
“Destination” :: he will announce his destination.
“I will take thee” :: he will announce his destination and follow you.
You do not have to say the NPC’s name to get his attention, merely saying the command while near him will suffice.
You may only have one escort at a time. Townspeople requesting escort will not travel with someone who is already escorting.
If you attempt to escort a second NPC, you will be told, “I see you already have an escort”.
You will have to wait five minutes between each escort.
If you attempt to escort an NPC before this time passes, the NPC will tell you, “You should rest from your last escort before we set out on this journey.”
Escorts will let you know approximately how much time you must wait before you can take another escort again.
Should your escort get stuck, saying “Destination” again will usually get him to resume following you.
Escorts may disappear if you take too long to bring them where they want to go. Saying “Destination” every five minutes or so will help keep them around.
At low levels of fame, you will gain fame from succcessfully escorting an NPC.
Wandering Healers seeking escorts will not resurrect a ghost.
Nobles Hire Henchmen
Nobles and Seekers of Adventure will have the following changes:
When a Noble or Seeker of Adventure is attacked outside of town limits, they will call “henchmen” for assistance.
Henchmen that can come to the aid of a Noble or Seeker of Adventure will have increased fighting ability. Some will use archery.
The Noble or Seeker of Adventure cannot be killed until the henchmen are dealt with (killed).
Henchmen will carry some of the gold from the noble or seeker of adventure as payment for coming to their rescue.
After a short time, the henchmen will leave the noble or seeker of adventure and return from where they came.
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