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Barkeeps

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Tavern Player Owned Barkeeps [140901]
Players will now be able to purchase and own a barkeep, that can be placed in the player’s house.

A new item called “a barkeep contract” can be purchased from either a new barkeep “shopkeeper” (which can be found in non-player character taverns) or an innkeeper (which can be found in NPC inns).

The “prime” owner of a house (but not a co-owner), who is in his or her house, will be able to double-click a barkeep contract so as to place a barkeep. The house must be “public” in order to place a barkeep.

The barkeeps will serve as a method for players to support and announce their own events and quests. The barkeeps will have the following properties: Barkeeps will be in the various taverns throughout the cities, to support the scenarios as well, with the scenario rumors. However, players will not be able to add rumors to these barkeeps.

The titles for the “Bartender” can be chosen from the following list:
Barkeep Titles
  1. alchemist
  2. animal tamer
  3. apothecary
  4. artist
  5. baker
  6. bard
  7. barkeep
  8. beggar
  9. blacksmith
  10. bounty hunter
  11. brigand
  12. butler
  13. carpenter
  14. chef
  15. commander
  16. curator
  17. drunkard
  18. farmer
  19. fisherman
  20. gambler
  1. gypsy
  2. herald
  3. herbalist
  4. hermit
  5. innkeeper
  6. jailor
  7. jester
  8. librarian
  9. mage
  10. mercenary
  11. merchant
  12. messenger
  13. miner
  14. monk
  15. noble
  16. paladin
  17. peasant
  18. pirate
  19. prisoner
  20. prophet
  1. ranger
  2. sage
  3. sailor
  4. scholar
  5. scribe
  6. sentry
  7. servant
  8. shepherd
  9. soothsayer
  10. stoic
  11. storyteller
  12. tailor
  13. thief
  14. tinker
  15. town crier
  16. treasure hunter
  17. waiter
  18. warrior
  19. watchman
  20. No Title

Tavern Dev Postings
[061001] Calandryll –
Town criers are not going to give out any scenario hints anymore. Only barkeepers do that now.
[210901] Gromm –
I’ve seen a lot of people asking why the barkeep does not sell fruit. We removed fruit from his menu because the barkeep was meant to be a tool for players to use to enhance the atmosphere of their play experience, not to give them any kind of advantage. His purpose was always for fun, not for conveinience.
[190901] Calandryll –
“News” is only for scenario clues. The reason we really shoudn't do that is it needs to be consistent. If we allowed other things to go in there, it would cause confusion between what is and what is not a real scenario clue.
[160901] Calandryll –
We’ve published some fixes with the barkeeper to the shards, some of which are active now and another will take place once the shards return from maintenance.

These are active now:
– you can no longer entice a barkeeper
– you can no longer gain eval int from a barkeeper
– noone but the owner will see the barkpeer messages for adjusting settings

This one will be active after server maintenance
– you can no longer ban a barkeeper from a house (same as a vendor)

We’re still trying to figure out the null string error bugs. It’s odd because the localization is done server side and yet it appears that people with the smae clients have different results. We’ll keep checking on this one though.
[160901] Calandryll –
The bartender is owned by the house owner and that account is responsible for what messages are on the barkeeper. Sorta like the way a guildmaster is in control of a guildstone and is responsible for guild titles. Guildmates can’t change titles, the guild name, etc. If a co-owner wants to have a message set up, he can always ask the owner to do it.
[160901] Calandryll –
Co-owners should not be able to change the messages on the barkeeper. Characters on the same account of the owner that are co-owners to the house can change the messages though.
[160901] Gromm –
You can always use the tip message as a starting point for getting people involved in your message strings. All it takes is one gold and you get a message that you can use to lead people to other keywords.
[160901] Gromm –
BUG! The barkeep torches don’t light up!
That’s as designed for technical reasons.

Let’s say i am using “vendor buy” as a keyword. Now if some player has a “vendor buy bank guards” macro the VENDORS will react to this, but the barkeep stay silent! Why is that? Can you change this?
Currently, no. The barkeep needs to work this way so that it will work in all languages.

Also it would be great if you could add several keywords seperated by commas.
Great idea. Someday I wouldn’t mind adding more features to the barkeep but that of course will take coding time, QA time, etc. I’m not saying it’s impossible but for now we have no major changes planned.

One last thing: Since when do we have these nifty messages windows with leaves? :)
I added those in. :)

I have to click the arrow button, then type my message in mainscreen… hit enter… then type the keyword and hit enter. Each time I do this I get the “Error (SSTID): Null String message”.
That error message is supposed to say “Tell me what news you would like me to say to guests.” We’re looking into why this is happening.

NONE of your characters can actually buy anything from him because if you dbl click him everybody (on my account) gets the customization menu
Try good old fashioned “vendor buy”.

After going throught the error messages and setting the messages/keywords, they work fine but if I say ’news’ all I get is “Error (SSTID):Null String”.
Same problem as your first question. We’re not sure why that’s happening yet but we should track it down soon.

Keyword: Hi
Message: This job sucks!!!

You must have hired the same barkeeper I was testing on my standalone machine. :D
Tavern History of the Barkeep
A man walks into a bar… *ouch* – 25th May 01 – nocturne
In Development :: Player Owned Bartenders
Players will now be able to purchase and own a Bartender, that can be placed in the player’s house. The bartenders will serve as a method for players to support and announce their own events and quests. The bartenders will have the following properties:
  • The Bartender can be “tipped” with amounts of gold. Depending on the amount of gold, the Bartender’s reply will vary to possibly include a “rumor”.
  • Rumors on the Bartender can and will (depending on the size of the tip) be about current scenarios currently going on within UO (game-generated scenarios). For example, a rumor might be about the Orc events that have been happening recently. The game-generated rumors will be kept current by the event system automatically, shard-wide.
  • The Bartender’s owner/employer will be able to place one rumor on the bartender. This will allow for the bartender to function within player-created scenarios.
  • Players will be able to decide whether to tip the bartender for a scenario rumor or a “local’ player generated rumor.
  • The Bartender will also sell drinks.
  • A contract of employment for a bartender can be purchased at an Innkeeper.
Bartenders will be in the various taverns throughout the cities, to support the scenarios as well, with the scenario rumors. However, players will not be able to add rumors to these bartenders.

The types of houses a bartender can go in are: Large Houses, 2-Story Houses, Sandstone Patio, Log Cabin, 2-Story Villa, Large Marble, Castle, Stone Keep and Tower.
Gromm answers some questions.
Will they be fixed in place or wander?
Fixed in place

Will they be easily recognized as bartender? Will we have option to customize?
We do want them to be easily recognizable. We’re still working on how that’s going to be done exactly. Customization is not going to be likely as we don’t want them to be easily confused with vendors.

How will pricing work? Will they need to be paid or is a one time fee?
Current plan is to make them a one time fee for the deed. Since you won’t be making any profit from the Barkeep you won’t have to maintain it with gold. Cost of the deed is undecided.

Can they be killed?
No, just like a player vendor.

Raising the Bar – 06th June 01 – nocturne
In Development :: Player Owned Bartenders
Players will now be able to purchase and own a Barkeep, that can be placed in the player’s house. The barkeeps will serve as a method for players to support and announce their own events and quests. The barkeeps will have the following properties:
  • Saying “news” to a barkeep will give a scenario hint, just like a town crier.
  • The “tip rumor” will be optional and customizeable by the player owner. Amounts of gold under 50 gold will cause the Barkeep to speak this rumor. Amounts over 50 gold will be returned.
  • In addition to the one tip rumor, players can put 3 “oracle style” rumors with keywords on the Barkeep. (oracle style rumors are spoken once certain keywords are said by the player. The rumor and linking keyword are added to the Barkeep by the player owner).
  • There will be no limitations on what style of housing the Barkeeps can be placed within.
  • Barkeeps will be customizeable like a player vendor, with clothing/dress options.
  • The Barkeep owner can make the Barkeep male or female.
  • The Barkeep owner can choose another title for the Barkeep other than “Barkeep”, from an list of between 30 – 50 different job titles.
  • Two Barkeeps will be allowed per home.
Barkeeps will be in the various taverns throughout the cities, to support the scenarios as well, with the scenario rumors. However, players will not be able to add rumors to these barkeeps.
The original proposal is here. The thread for this update is here. Of course, some quotes from Gromm follow ((that’s why you come here, right? for the 1337 cut-and-paste?)) –
Ladies and germs, we have an update for you on the Barkeep. I give you… Barkeep 2.0!

First off let me get this out of the way – NO MORE HOUSE LIMITATIONS!! That’s right, friends and neighbors, anyone who has a public house can have a barkeep. As a matter of fact they can have two.

Also we’ve changed the message system on the barkeep as well. Before the barkeep would say a pre-scripted message when “tipped” with gold. There will still be a tip message. However the tip message will be completely customizable by the owner. If you don’t give him a tip message, he won’t take tips.

In addition to the tip rumor you can now add three, count them, three oracle style messages to your barkeep. That’s three phrases that the barkeep can say when the keyword you choose is spoken. You say “jump”, he’ll say “How high?” Well, if you want.

Many of you wanted personal town criers. Now you’ll have them. Say “news” to a barkeep and he’ll give you the current scenario rumor.

Now for the big changes…

Barkeeps are going to be fully customizable just like a player owned vendor. Actually, even more so because he’ll have an option to change his title as well. We’re planning on putting a list of “job” titles that you can choose from so if you’d rather have a butler, pirate, paladin, mage, etc… do it. Note that if you change him from a barkeep to (for example) a paladin he’s not going to sell you drinks.

Now let’s say you want an elderly grandmother in your house to give people a clue for a quest you’re running. You go out, you buy your barkeep deed with your hard earned gold, bring it home and WHAM-O! You’ve just dropped a strapping male barkeep! OH NO! What is a RP’er to do?? Change it’s sex of course with the handy dandy “Male / Female” option! You want a male, make it male. You want a female, make it female. You want to confuse your pet, switch it back and forth really fast.

Many of you wanted a greeting attached to the barkeep. We didn’t quite get that in, however, add a greeting and make the keyword “vendor buy” and anytime people buy drinks the barkeep will say your greeting.

Have a phrase too big for the barkeep to say? Divide it into two phrases and give them both the same keyword. The barkeep will say both phrases in order when he hears the one keyword. If you want you can use all three custom messages with just the one keyword.

Want people to know about your involvement in the event scenarios? (Of course you do!) Let’s say I had a barkeep right now. I could set a message “Lord Gromm is leading a hunt tonight for the beasts!” and set the keyword as “news”. If someone were to say “news” to my barkeep he would respond with “Orcs are attacking various cities throughout the realm! Lord Gromm is leading a hunt tonight for the beasts!” because “news” is the keyword for the scenario rumor and the message I entered.

Setting up your own quest? That’s where the tip rumor comes into play. Anyone can get the tip rumor with gold, so that’s your gateway. You can now make additional phrases with the three oracle style messages that relate to the tip message. For example, you could set up a barkeep with the tip message “There is a hunt on for Gromm.” Now you set one of your 3 other messages with the keyword “Gromm” and the next clue you want to give visitors.

We want you to get creative with this sucker and we feel now we’ve given you the tools to do it. A HUGE thanks to all of you that gave us feedback when we first announced the barkeep, your ideas and concerns have had a massive impact on the design. Want to have some more impact? Here’s a tentative list of the job titles we’re going to put on the barkeep. Let us know what you feel needs to be added or taken away.

barkeep
butler
cook
servant
hermit
paladin
artist
bard
beggar
blacksmith
brigand
carpenter
farmer
fisherman
gambler
innkeeper
mage
mercenary
miner
monk
noble
peasant
pirate
ranger
sailor
scribe
tailor
thief
tinker
waiter
warrior
merchant
scholar
sage
librarian
curator
alchemist

Enjoy
Gromm –
Well… ok no you can’t, BUT, with the Male / Female option, the name gets changed every time you change the sex. So if you get a male with a name you don’t like, switch it to a female and back and he’ll have a new random name. :)
Gromm –
The keywords are going to be completely customizable by the player. Yes, technically this means any word can be used however being a potty mouth through your vendor will not be tolerated. I’ve already discussed the matter with the support dept. and they are fully prepared to act on anyone that puts nasty language on their barkeeps. And, yes, we already have tracking coded into the barkeep for just such an occasion. :)
Gromm –
Also forgot to mention there will also be a “no title” option just in case none of the available titles fit your needs. Just the name will show. Keep the suggestions coming, I’m writing some of this down!
Gromm –
If the barkeep has a title like “barkeep” or “waiter” or “innkeeper” etc, it will sell food and drinks. There will be no upkeep for the bartender but you will not collect any gold from it either. One time fee and it’s yours as long as you want it.

As far as placing a barkeep, it’s going to be placed and behave exactly like a player vendor. Non-moving, etc. The current plan is that you will buy a deed from NPC Inkeepers.

Upcoming Changes Updates – 09th June 01 – nocturne
More on Barkeeps –
Gromm –
It’s not going to sell all kinds of food. Actually I took the food list from the NPC Innkeeper, removed all non-food items like torches and backpacks and put that into the barkeep. Well, ok, I added pizza. :P
Gromm –
This is great, a lot of these title suggestions have made me slap my forehead and go, “Oh, OF COURSE!!!” So keep them coming, the list has not yet been finalized.

As for the issue of having barkeeps in private houses, that probably won’t happen. We want the barkeep to bring people together, to create your own points of interest for the world to see. A place to take a break from all your worries, wouldn’t that help alot? Sometimes you wanna go where everybody knows your name, and they’re always glad you came.

Incoming! – 13th June 01 – nocturne
More from Gromm on barkeeps in this post
Gromm –
Here it is, the final list of titles! Big big thanks to all of you who made suggestions, some of you will see yours in the list. We actually never planned on the list getting so big, but what the heck. Unfortunately I had to take “Coach” and “Norm” out to make room. Now remember, if the title you were really hoping for isn’t on the list you can always use the “No title” option!

And now the list…
  1. alchemist
  2. animal tamer
  3. apothecary
  4. artist
  5. baker
  6. bard
  7. barkeep
  8. beggar
  9. blacksmith
  10. bounty hunter
  11. brigand
  12. butler
  13. carpenter
  14. chef
  15. commander
  16. curator
  17. drunkard
  18. farmer
  19. fisherman
  20. gambler
  21. gypsy
  22. herald
  23. herbalist
  24. hermit
  25. innkeeper
  26. jailor
  27. jester
  28. librarian
  29. mage
  30. mercenary
  31. merchant
  32. messenger
  33. miner
  34. monk
  35. noble
  36. paladin
  37. peasant
  38. pirate
  39. prisoner
  40. prophet
  41. ranger
  42. sage
  43. sailor
  44. scholar
  45. scribe
  46. sentry
  47. servant
  48. shepherd
  49. soothsayer
  50. stoic
  51. storyteller
  52. tailor
  53. thief
  54. tinker
  55. town crier
  56. treasure hunter
  57. waiter
  58. warrior
  59. watchman
  60. No Title
Enjoy kids!
Gromm –
The only thing this NPC can sell is food and drink. And he will only do it with these titles :
  • Baker
  • Barkeep
  • Chef
  • Innkeeper
  • Waiter
Otherwise he will not sell anything. We briefly considered making him sell other things based on title but this puppy is purely meant to be an RP enhancement, not an in game advantage. If we made him sell adventuring supplies that would make him more than an RP tool, it would make him an actual gameplay advantage for house owners and that was never our intent.

Scenerio Stuf – 21th June 01 – nocturne
Player Owned Bartenders in In Development has been updated with the full list of 60 possible titles Gromm posted last week.

Quotes – 24th June 01 – nocturne
Dev Quotes from the past few days –
Gromm –
The barkeep will behave physically just like a vendor so no, you can’t “re-deed” it. But you can always change it to another character whenever you choose. So you can “trade costumes” with it. So to speak. :)

No lord or lady title but there is the “Noble” option.

Hopefully pretty soon we’ll be moving the barkeep over to In Testing over on the update page.

Tending the Bar – 12th August 01 – nocturne
Gromm on Barkeeps :: Thread, Picture 1 & Picture 2
Gromm –
How much will these guys/gals cost
Right now we’re looking at around 5,000 gold.

Do they require a daily fee to maintain or is it a one time fee and they wll stay till you dismiss them
One time fee and they will stay till you dismiss them. Since the barkeep doesn’t make or collect money for you there is no upkeep or time limit.

is there a limit on how many can be in a house, besides floor space
2 per house.

Um whats with the interior decorator tool in the corner?
Each menu has a little symbol up in the corner to sort of show what area of the menu you’re in. I used that sprite because it made me think of the creativity aspect of the barkeep.

thats obviously a 3d gump. What does the 2d gump look like?
If no issues arrise that would be what the gump looks like in 2d. That pic was taken in a 2d client.

How many characters are you able to write in as an answer?
As many as you can fit on one line of typed text.

Can you customize the food menu?
No, it’s preset. It has most of the food and drink items an innkeeper has with the exception of a few things players make with the cooking skill.

Are foreign letters (long lives the localization - lol) allowed to use there?
The barkeep is programmed to be usable with any language set. This will mean that if you use an English client and you encounter a barkeep that has been filled with Korean characters you may not be able to enteract.

Do the different titles come with a custom costume for the barkeep?
No, the barkeep will spawn with a standard outfit. After that you control when he changes outfits, exactly like the vendor customization menu.

Where is the house your barkeep is guarding? :)
On my standalone computer I use for coding. First one there can have it. :D

The barkeep will not stable animals. We currently have no plans to create a player owned stablemaster.

Well the barkeeps will have the scenario news, just like the town criers did. That will be localized. Otherwise, any player entered messages wil be language specific. A keyword entered in Japanese characters will have to be said in Japanese characters to get a response.

When clicked on, the name will show as “Sam the Barkeeper” or “Eric the Waiter”, etc. If the “No Title” option is chosen only the name will show.

Currently the appearance customization on the barkeeps is limited to the vendor customization menu. No plans have been made to expand it yet, but that doesn’t mean it couldn’t be a possibility in the future.

Stuf – 16th August 01 – nocturne
Gromm –
Currently the appearance customization on the barkeeps is limited to the vendor customization menu. No plans have been made to expand it yet, but that doesn’t mean it couldn’t be a possibility in the future.

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