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Reputation Prefix

Characters Characters ::
Parties | Titles (Fame & Karma)
Characters Characters :: Titles (Fame & Karma) ::
Reputation Prefix | Professional Surfix | Ilshenar Surfix

  • Your Reputation title is always visible to other players, while your Professional Title becomes visible to other players when you achieve the top two levels of Fame.
  • Both titles will always be visible to yourself.
  • When you achieve the top level of Fame, Lord or Lady will be prefixed to your name.
AnkhF a m e
01,2502,5005,00010,000+
K
a
r
m
a
10,000+TrustworthyEstimableGreatGloriousGlorious Lord/Lady
5,000HonestCommendableFamedIllustriousIllustrious Lord/Lady
2,500GoodHonorableAdmirableNobleNoble Lord/Lady
1,250KindRespectableProperEminentEminent Lord/Lady
625FairUpstandingReputableDistinguishedDistinguished Lord/Lady
0 NotableProminentRenownedLord/Lady
-625RudeDisreputableNotoriousInfamousDishonored Lord/Lady
-1,250UnsavoryDishonorableIgnobleSinisterSinister Lord/Lady
-2,500ScoundrelMaliciousVileVillainousDark Lord/Lady
-5,000DespicableDastardlyWickedEvilEvil Lord/Lady
-10,000-OutcastWretchedNefariousDreadDread Lord/Lady

Karma Locking [030201]
Karma Locking Players will be able to lock their karma. By locking karma, players will be able to control their character’s status titles better. Players who wish to appear as “evil” will be able to kill monsters without gaining both fame and karma. Players will still gain or lose fame, regardless of karma lock status. The important thing to remember about karma locking is that you can only prevent yourself from gaining karma, not losing it.

The karma lock will function in the following manner:
  • The first time a player goes “negative” in their karma rating, their karma will no longer be able to raise until they visit a shrine to be “cleansed”. New characters start at just above the zero karma setting, within the positive range. If players “cleanse themselves,” therefore “unlocking” their karma, and then do an action that generates any more negative karma, the karma will lock again and will not be able to raise karma until the player visits a shrine to be cleansed again.
  • If a player with positive karma chooses to lock their karma from raising any higher, they may go to the Chaos Shrine and speak the word “bal”. Doing so will lock their karma, and they will receive the message “You once again control your destiny”.
  • Players wishing to remove their karma lock may visit the virtue shrines and speak the following words of power for that shrine:
    • Compassion – “mu”
    • Honesty – “ahm”
    • Honor – “summ”
    • Humility – “lum”
    • Justice – “beh”
    • Sacrifice – “cah”
    • Spirituality – “om”
    • Valor – “ra”
  • Players who are having trouble raising karma may wish to visit a virtue shrine and speak the appropriate word of power to make sure their karma is not locked.
  • If a player has their karma locked, the action of “I honor thee” from other players will not cause the locked karma to raise. The karma must be unlocked for “I honor thee” to have an effect.
For those who don’t know, these “words of power” are the traditional Ultima mantras, introduced with the Virtues in Ultima IV. “Bal”, the mantra for Chaos, is entirely new.

Fame/Karma & Monster Looting [UOR]
  • Looting rights for monsters will be based on a point system. The system will track players as they attack a monster, assigning “points” based on the damage they do and the number of times they strike the monster. Bonus “points” will be awarded for both the first strike and the kill shot. These “points” are then used to determine which characters have access to its corpse. Damage and attack totals done by tamed or provoked animals/monsters will count towards the point total of the tamer/bard.
  • The player with the most points gets to loot the monster automatically. The system then looks for any players who have points equal to or greater than 30% of the top point score.
  • On Trammel, only these players will have access to the corpse. It will be impossible for any other player to loot. On Felucca, those players that are not in the top 30% can loot the corpse, but will be flagged criminal for doing so. The corpse will appear “blue” to them when clicked.
  • Those players who simply hit the monster for the kill shot will rarely, if ever, receive looting rights because their points total will rarely be within 30% of the highest point total.
  • After two minutes, the monster’s corpse will be freely lootable by any character.
  • Fame and karma will be given to players using this system. Only the character with the highest point total and characters with 30% or greater of that point total will be eligible to get fame and karma from the death of a monster. Party members of any character that is eligible for fame and karma will also be eligible regardless of their point totals. This allows those who only heal during a fight (and thus do not actually damage the monster) to receive fame and karma. Note that every character who is eligible receives total fame and karma from the monster, it is not split proportionately in any way.

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