|LadyMOI Leaves, Vet Rewards Gets Committed – 03rd April 01 – nocturne|
|Lum The Mad reports that Carly “LadyMOI” Staehlin has left her position as UO’s Producer, with Rick “Stellerex” Hall replacing her. Hall was previously the producer for UO3D.|
|Meanwhile, Paul “Sage” Sage, 1337 Designer (at least for the moment), reaffirms that Vet Rewards will make it in-game with an FAQ. –
Why are vet rewards not in at this time?
The original post was in this thread, and more comments can be found in this thread.
Vet Rewards is the first system in UO to tie items to an account, rather than a character. This was something that was very new for us, and while seemingly simple, was actually a very complex task. UO, while incredibly flexible, was not originally designed to support this kind of addition. It was clear after release that the Vet Rewards system was in a state we did not feel comfortable with keeping active. (i.e. Some people could get more rewards than their accounts merited.) The system had issues and we felt it was best to hold the system back to try to remove the known issues, rather than keeping it active and trying to fix it on the fly.
Why has it been so long?
While we could have held off on many aspects of development for Vet Rewards, it was believed that UO:Third Dawn took precedence over Vet Rewards. Third Dawn potentially reached more people, and was better for the ability of the game to maintain a longer life cycle. (In other words, Third Dawn would give us the ability to hold the interest of the players for longer.) While simultaneous development occurs all the time, the danger of working on Vet Rewards and Third Dawn together would have hurt both projects. Therfore, we gave Third Dawn priority.
Are Vet Rewards going to be implemented?
The current team is committed to having Vet Rewards come out and be stable. This may still take some time. The Vet Rewards system has been largely put on the back burner until Third Dawn could be published. This does not mean we will be putting Third Dawn fixes or enhancements to the side in order to do Vet Rewards, as we should be able to work on both simultaneously from this point on. Vet Rewards is currently back under development and we should have more information on when they will be back on TC soon.
Sage also made some Dev Team Comments, where he talks about stories in MMPOGs and uses some odd metaphors.
Sagacious? Not really. The dev team proposes, EA disposes.
|More News No One Really Cares About – 05th April 01 – nocturne|
|You can now join players in your hometown as you |crash explore the newer new lands together…
FYI :: iGames UO: Third Dawn Launch Party –
For those players who want to get away from their roommates, play with a faster internet connection, or just experience a whole new meaning to the word “multiplayer”, iGames has affiliated gaming centers and internet cafes all over the US and Canada. And this week, iGames and Origin Systems are announcing the iGames Ultima Online: Third Dawn Launch Party, hosted at nineteen iGames centers across the country! The event will be held on Friday, April 6th from 6:00 pm – Midnight EDT (6:00 pm – 9:00 pm PDT).
I haven’t felt such joy and excitement since the latest UOHoC chat announcement! W00t!
Come down to any participating iGames center to try out UO: Third Dawn with other players in each center, or with hundreds of thousands of UO players worldwide.
Want to continue to play with others in your hometown? EA and iGames are working together to form a game center guild program to bring Ultima Online players together on a quarterly basis at iGames centers to participate in special UO: Third Dawn events. To join the guild program, or to get information about leading a guild, gamers can sign up at the iGames website at http://www.igames.org.
Experience the new look and feel of Britannia with enhanced graphics and effects, motion-captured 3D characters, new beasts and monsters, and a completely new land! For more information about this Launch Party and to find participating iGames centers, see the iGames UO: Third Dawn Launch Event website.
See you in the new lands this Friday!
Player Relations Comments has an actual post, after being quiet for a year. Maleki, 1337 GM, tells us that Player Relations really does exist at OSI. Unfortunately, he doesn’t tell us why we can’t seem to get any help when we need it, or whether “I cannot help thee with that” is now a localised macro.
|So Much for the Quiet – 10th April 01 – nocturne|
|General Testing :: Additional Fixes, Localization Changes and Various Fixes and Changes –
- Faction messaging has been processed for localization.
- Technical demands, that the Blade Spirit and Energy Vortex spells require, have been adjusted so that they are less processor intensive. This gives a server-side performance increase.
- Blade Spirits no longer display a paperdoll when double-clicked.
- Text information for Anatomy, Arms Lore, and Evaluate Intelligence have been processed for localization.
- Faction speech triggers have been processed for localization.
- Ship Tillermen will now understand their voice commands in all supported languages.
- A bug with house owners being unable to remove co-owners from the house access has been fixed. Previously only the co-owner at the top of the list could be removed.
- Players with “Young” status will now properly receive their invitation to Haven.
- A sound effects problem with ghosts, specters, and wraiths has been fixed.
- Problems with the statue enable/disable buttons have been fixed.
- A problem with the guildmaster grant title option has been fixed. Guildmasters will no longer appear in the list for granting titles to other members.
- Players who are not poisoned will no longer get the “cure” animation and sound effects when trying to drink a cure potion.
- Problems with the Magic Answer Ball have been fixed.
- Ilshenar creatures of “good” alignment will properly highlight to positive karma players in the same manner other “good” creatures do, with the blue highlight. Players with negative karma will still attract the creature’s aggression, which will then cause the good creature to become grey and attackable to the negative karma player.
|General Testing :: Change to Weapon Skill Modification –
 Changes to how modification of skills from weapons appear on the skill itself.
|The aptly named Vex has made a post to Dev Team Comments.|
Melantus wants to know what are you think are UO’s Top Ten Bugs. I’d speak out, but I don’t think I can resist flaming him, since I probably now qualify as a “bitter” player.
Also, the new backup system is now up on Atlantic and AOL Legends, take heed. –
The following was posted to FYI, and it is important for every player to understand this information. I’ll talk more about it toward the bottom:
AOL Legends Backups and Maintenance
We will be activating a new backup system on the AOL Legends shard on Monday, April 9th following its regularly scheduled maintenance period. The result of months of work by the UO team, this backup system will greatly decrease the time required to complete a shard backup. The system has been actively running on test shards for some time, and we estimate that after activation, this change will bring shard backup times down to between 5 – 15 minutes per shard. As a result, the amount of time required for shard maintenance, restarts, and ‘time warps’ may be narrowed to between 5 – 15 minutes in most cases.
Please note: As this backup system decreases the amount of time required for a shard backup, it will also decrease the amount of ‘warp time’ available prior to a maintenance period. We urge that players keep this in mind when playing before a scheduled maintenance period.
The AOL Legends shard will be brought down for a maintenance period on Tuesday, April 10th at its regularly scheduled maintenance time.
We will be closely watching the AOL Legends shard once the change is activated and barring any unforeseen complications will begin activating this system on the remaining shards in the near future. We will announce a release schedule for the remaining shards at least 24 hours in advance of their activation.
Basically what this means is faster backup times, and thus backups more often. This should affect “timewarps” and greatly reduce their length to just a few minutes.
This will also affect what some players call “server wars”, where players enter combat during times they believe will not be saved. As we have always said, assume that everything you do within UO will be saved. This is especially true as the change comes about. The “timewarp” after maintenance will be extremely short. Any actions done prior to maintenance must be considered as being saved by all players.
This is something that has been worked on for the past several months, and has been running through tests for the past couple of months. It should provide a much better environment for the players to play UO within, and we will continue to monitor the system very closely as we progress slowly with it.
|Client Patches, More Comments – 24th April 01 – nocturne|
|FYI :: 2D Client Patches 3.0.0f, g –
Client Patch 3.0.0f will include the following:
The translation server will no longer pop up a dialog box when it encounters a missing language pair.
A crash caused by trying to plot a course on a map between two identical locations.
A fix for the “Unknown Packet Oops” dialog crash.
Other random crashes.
Client Patch 3.0.0g will fix a bug related to switching to 800x600 resolution.
These patches are for the 2D client only. The 3D client build number remains 3.0.0f.
|More Dev Team Comments, this time from Evocare.|
|Finally, some good news, connectivity-wise, in this thread, from RubenCortez, Online Operations. Hopefully the problems with Taiwan and Europe will be cleared up as promised. Also, this little nugget –
Japan is now one of our larger sites. Plans here include beefing up the network infrastructure, increasing our presence within our provider, and getting ready to add a new, 6th shard.
|Big News Day! Mizuho Announced! – 26th April 01 – nocturne|
|Official announcements of Connectivity changes mentioned two days ago, a new Japanese Shard, Sage confirms Ilshenar titles, and a new patch coming right up. Oh yes, and, of course, Dev Team Comments, this time from Leilo.|
|Testing for Next Update :: Faction Election changes –
 Changes to how the Faction Election System works.
|Testing for Next Update :: Various Fixes and Changes April 25 –
 Fixes to Facial Hair/Beard menus, Disguise kit menu Fix, and Faction joining problem with certain characters.
|FYI :: Publish Update –
We will be publishing the changes listed in Testing for Next Update to all shards to be active following their next scheduled maintenance period. The changes will be added to Latest Game Updates once the publish is active on all shards.
|What’s New :: Announcing Mizuho Shard –
Origin is pleased to announce the public test opening of Mizuho, our newest Japanese shard, on April 26th (CDT). The shard will open for three days for testing purposes as we monitor the shard for any unforeseen problems. Once it has been determined that the shard is operating optimally, Mizuho will be wiped on April 29th, to be re-opened officially on April 30th. Mizuho is the 9th Southeast Asian Ultima Online shard and our 23rd shard worldwide.
For the record, Japan isn’t in Southeast Asia. Southeast Asian countries don’t have a shard. They barely have an economy.
The name Mizuho dates from ancient times, when Japan was called “Land of Mizuho”. Mizuho stands for beautiful water, and Japan has been long famous for its rich rice harvest. The shard name was chosen from submissions to the official UO Japanese website and voted on by UO players via the website.
As per our localized shard policy, Mizuho will be available only to Japanese players for a short period of time. This will allow local players time to establish a solid foundation and community base on the shard. After this period, we will open Mizuho to the worldwide community of Ultima Online players, allowing the shard to develop the cross-culture diversity found on other UO shards.
|FYI :: Atlantic Backup System –
The distributed backup system will be re-enabled on the Atlantic shard after its regularly scheduled maintenance on Wednesday, April 25th CDT. We will continue to monitor the shard closely for any unexpected issues.
|FYI :: European Hardware Upgrades –
We have scheduled hardware upgrades for the Europa and Drachenfels shards for the upcoming week. The new equipment will begin setup and testing in our new server location on Monday, April 30th, and the shards are scheduled to be relocated to this equipment effective Wednesday, May 2nd. Additionally, we are scheduling an extended maintenance for both shards on Monday, May 7th, during which we will be adding additional storage hardware to the shards. The shard relocation and extended maintenance schedules will be confirmed at least 24-hours in advance.
|The following was forwarded to me. As posted by Sage, 1337 Designer, to an email group I’m obviously not on. –
Let me clear up some things here.
No. You can not earn the hero titles anywhere but Ilshenar. Most of the system is in place. There are some “surprises” that are not in right now. This would allow people to get to the highest tier of the title system. We hope to get the “surprises” in soon. I can’t say when for sure.
I am sorry that many of you might have believed the system was broken. It is not. In fact, there is a lot more to be discovered about it. So, the fact that it is “unfinished” doesn’t mean that most of it can’t be enjoyed. So please, enjoy. And thanks go to Daniel Buckler, or fieryIce for the tremendous amount of effort put into that system. Such systems are always a team effort, but fieryIce clearly kicked much ass.