|Build 69 – 15th August 01 – nocturne|
|Latest Game Update :: 2D and 3D Client Patch – Build 69 –
The current versions should now be 3.0.3a (2D client) and 3.0.3a Build 69 (3D client).
|Latest Game Update :: Crash Issue –
This update addresses certain crashing issues involving containers.
|Ye Bigge Patch – 20th August 01 – nocturne|
|Latest Game Update :: Combat Damage Changes –
Changes to combat damage and how it is calculated.
|Latest Game Update :: Treasure Map Changes –
Several updates and changes will occur for treasure maps. The specifics are listed below.
|Latest Game Update :: Tutorial & Haven Changes –
Several updates and changes will occur for new players, young characters, the tutorial area, and the city of Haven. The specifics are listed below.
Ignatz, telling you how to keep the monsters spawning –
|Of All Time – 01st August 01 – nocturne|
|You know, every time someone comes up with a list having the words “gaming” and “of all time”, Ultima will surface somehow.
This time round, GameSpy, as part of their Top 50 Games of All Time feature, asked some developers what their Top 10 Games were.|
On the Top50 List itself, Ultima held a respectable 10%, in the following positions –
48. Ultima Online
Brandon “GreenMarine” Reinhart, 3DRealms: “It was the first multiplayer game of that magnitude I ever played. I used to play a lot of MUDs and this was like a super mud. I played it a lot. I cheated, I exploited, I killed. I loved it all.”42. Ultima V
Bob McCabe, BioWare: “This whole series is wonderful, but Ultima V still stands out in my mind as the best title in the group. Awesome music, great story, great atmosphere. Just a fun all-around game.”41. Ultima III
Tom Hall, formerly with Ion Storm: “I mapped this all out, found secrets, learned the runic alphabet. I was totally in love with this game. And some great tricks in the ending castle. Loved it. I made some parody games called the Penultimas.”8. Ultima Underworld: The Stygian Abyss
Steve Gilmour, BioWare: “The very first PC game I ever laid hands on. I had bought a computer off a geek at UBC, and of course the box came with 4 or 5 games. I remeber playing a few, then I got UU going. 8 hours later I remembered to empty my bladder. It was suddenly night, and I had no idea where I was. All I knew was that I had to get those runes.”7. Ultima IV: Quest of the Avatar
Levelord, Ritual Entertainment: “I spent even MORE hours playing this than Silent Service while going to UCLA. I can honestly say that my GPA went down a good 1 – 2 points because of Ultima IV.”If the count had been by series instead of individually, Ultima would have come in at #2, right after DOOM.
And, to complete this cut-and-paste update, a quote from LB, on Command & Conquer, #31 on the list.
Richard Garriott, Destination Games: “Though I know there were earlier RTS games, none really got the mix just right to open up this powerful genre. The original C&C still has great strategic subtlety that most other RTS’s still miss out on.”
|New in Testing – 03rd August 01 – nocturne|
|Testing for Next Update :: Crashing & Shopkeeper Restocking Fixes –
This testing update addresses certain crashing issues involving containers, and a fix is being added regarding restocking & overstocking of certain NPC vendor inventory items.
|General Testing :: Creating Boards, Teleporting into Blocked Locations, and Balron Spawning Fix –
This update addresses the creation of boards, stuck players teleporting into blocked locations, and adjusting the balron spawning within an Ilshenar dungeon.
FierY iCe –
|Online Worlds Fanfest ’01 – 04th August 01 – nocturne|
|Last year’s UO-Fest has been expanded into an Online Worlds Fest, to be held in Austin, Texas on the last weekend of October. The scoop is here. Highlights are –|
|IGN has posted an interview with Carly Staehlin, the developer formerly known as LadyMOI, where she talks about Destination, OSI, girl-gamers and her personal history.|
A little known fact is that the three of the five designers on the Tabula Rasa team are people who have previously worked on Ultima Online. Me, the ex-producer; Sage, the ex-lead designer; and Runesabre, the ex-lead programmer are all designers on Tabula Rasa. Jeremy Gaffney, the ex-lead programmer of UO2 is the Design Manager, and Rick Holtrop, also from the UO2 team, completes the group. A designer on Tabula Rasa is responsible for developing the way each system in the game will work, from the interface to the way monsters give experience, from the advancement schematics to the traffic flow of players within social spaces, etc. We are still in the early stages of our design for the game right now.
|Purple Hue Bad – 06th August 01 – nocturne|
|FYI :: ILLEGAL PURPLE-HUED SIGIL ITEMS –
In a strengthened stance against exploits, and due to the high number of support calls generated, we are now taking a stronger stand on illegal purple-hued sigil items. As of today, any players found selling these items, either in-game or out-of-game, will receive an automatic 72-hour suspension from Ultima Online, a final warning on their account, and the items will be deleted. Any accounts that have already been placed under final warning will be terminated.The last paragraph is a little bit confusing, so we’ll clear the whole thing up for you – PURPLE ITEMS ARE BAD. IF YOU CAN’T DYE THAT COLOUR NORMALLY, IT’S ILLEGAL. IF IT’S ILLEGAL, WE’LL BAN YOU. There. Honestly, though, they’ve been saying it’s illegal for a damn long time now.
|FYI :: Vet Rewards Delayed –
Due to a new bug just found which allows players to collect more Vet Rewards than they should, the re-implementation of the Vet Rewards program is being delayed. We regret having to extend the schedule, but this bug, which involves the use of a third-party program, would negate the benefits of the entire system if left unfixed.
|Vex talks about the UO Economy in Dev Team Comments.|
|FierY iCe tells exactly how to summon a champion. Since it’s considered a spoiler and all, you can find the info in our Ilshenar Surfix page.|
|Clearing House – 07th August 01 – nocturne|
|General Testing :: Unused Character Cleanup –
[Testing] Unused Character Cleanup – This system will decrease backup times by removing unused characters. The code for this system was actually published into the game in August of 2001, but has not yet been activated. This means that this system will not need to wait for a publish to turned on, but will be activated once it becomes necessary (i.e. the available disk space becomes low). Once it is turned on, it will be active on all shards, and will be a permanent addition to the game.
|Calandryll takes his turn at Dev Team Comments with a piece on AI and monsters.|
Each time a savage shaman is hit, she has a chance to initiate a tribal dance. If she initiates the dance, she searches the area for other savage shamans. If she finds three or more savage shamans within a certain radius, the shaman and all those near her begin to dance. When they finish the dance, the savages cast a powerful group spell that can cause harm to players or even heal all savages near the casters.
|Destination Chat – 08th August 01 – nocturne|
|IanStorm has posted their Chat Log with Destination, including Starr “the developer formerly known as Blackthorn” Long, Jake “I got a handle in Korean, does that count ?” Song and Lord “Ha! I trademarked my handle, so there!” British, with a guest appearance by Leilo.|
Lord_British: We WILL ship a stable, well balanced game!!!
|Client Patch – 09th August 01 – nocturne|
|General Testing :: Client Patch for 2D and 3D Clients –
 Changes to the 3D and 2D Clients, including container gump, art changes, and various bug fixes.
|Testing for Next Update :: Crashing & Shopkeeper Restocking Fixes has been reduced to Container-related crashing fix –
 This testing update addresses certain crashing issues involving containers.
|Social Animalism – 10th August 01 – nocturne|
|Celia wanted this site mentioned. They do matchmaking on Baja.|
|In Concept :: Changes to Animal Lore –
** Note ** This idea is currently in a “concept” phase, meaning we want to get feedback on it. However please understand that this idea may change to be quite different from this proposal when or if it becomes finalized. Also note that this proposal might not get put in at all, depending on factors in the design process as well as the feedback we get from players. As more information becomes available about this concept idea, the update pages will become updated. Changes to Animal Lore – Animal Lore skill will be updated as a stand-alone skill, to accommodate localization issues and player- and Dev Team-driven suggested changes. This update does not include any changes where Animal Lore coordinates with any other skill. Players will be able to use Animal Lore to gain two items of additional information about a given animal.
|In Loving Memory of Gwenno – 11th August 01 – nocturne|
|In reply to a query about the Gwenno Memorial in Ilshenar –
Tajima –Kathleen Jones ((her maiden name)) also had a memorial at last year’s UO World Faire, which read –
In loving memory of Kathleen Watson, friend and citizen of Britannia.
|Tending the Bar – 12th August 01 – nocturne|
|Gromm on Barkeeps – Thread, Picture 1 & Picture 2
|BIG CONGRATS – 13th August 01 – nocturne|
|And the BIG CONGRATS –
We did it! Lex, Duke and I (as Dazzle) took our bards and summoned an arachnid Champion and killed it. Looked like a GIANT black widow spider and had a name. It poisons and kills you almost instantly if it touches you!
Tajima –Arachnid Champion Pic
FierY iCe –
FierY iCe –
|Placing – 14th August 01 – nocturne|
Canyon –Also, in reply to
OK so there are ways to make Tinker Trapped boxes that have the trap armed but not locked so they will be set off when opened. Is it legal to make these, I only ask because it involves turning the box in certain directions and unlocking, No real exploits here I would think.
|The In Concept Changes to Animal Lore feedback thread is here.|
|Build 69 – 15th August 01 – nocturne|
|Patch, August 01 1/2 – This update addresses certain crashing issues involving containers as well as changes to the 3D and 2D Clients, including container gump, art changes, and various bug fixes.|
|New In Testing – 15th August 01 – nocturne|
|Testing for Next Update :: Treasure Map Changes –
 Several updates and changes will occur for treasure maps.
|Testing for Next Update :: Tutorial & Haven Changes –
 Several updates and changes will occur for new players, young characters, the tutorial area, and the city of Haven.
|Spector & Church on Underworld – 15th August 01 – nocturne|
|The worlds ‘Spector’, ‘Church’ and ‘Underworld’ in the same sentence is just begging for some unfunny headline, but I’ll resist the temptation. Warren Spector & Doug Church talk about Ultima Underworld.|
|Stuf – 16th August 01 – nocturne|
Gromm –Sannio talks about L10N and why it absolutely has to suck in this long post.
|Changes to SP – 17th August 01 – nocturne|
|General Testing :: Changes to Siege Perilous –
 Several updates and changes have occurred for the Siege Perilous ruleset shards (Siege Perilous, Baekdu, and Mugen). These changes include Stats changes, ROT, the Hero/Evil system, NPC training, Taming, and other items.
Adrick –These changes are currently active on TC5.
|On proposed Carto changes –
|Changes to SP, part deux – 18th August 01 – nocturne|
|FierY iCe steps into the spotlight in Dev Team Comments.|
|The changes to SP ((currently on TC5)) thread is here. Quotes, of course, follow –
|Changes to Carto – 19th August 01 – nocturne|
|More on the proposed Carto changes –
|Stuf – 20th August 01 – nocturne|
FierY iCe –
|OCR Comments by Cynthe. New OOC Comic. Slayer Weapons updated with contributions from Griman.|
|Ye Bigge Patch – 20th August 01 – nocturne|
|Patch, August 01 2/2 – Several updates and changes for new players, young characters, the tutorial area, and the city of Haven. Several updates and changes for treasure maps and changes to combat damage and how it is calculated.|
|Port 5000 – 21st August 01 – nocturne|
|FYI :: Server Changes – Port 5000 –
In the past, the Ultima Online servers have utilized port 5000 for connections. Because some ISPs have begun blocking that port, some players have been experiencing difficulty connecting to Ultima Online. To resolve this issue, we will be discontinuing the use of port 5000, and will continue to accept connections on ports 5001-5010.
|Stuf – 22nd August 01 – nocturne|
Adrick, on the new SP ruleset –
FierY iCe –Read Cal’s posts in this thread. Are you “prepared to work unsociable hours” and live in the UK? Can you say “I cannot help thee with that” with both sincerity and conviction? Be a GM.
|All about Rewards – 23rd August 01 – nocturne|
|Veteran Rewards Update –
After resolving a multitude of code and hardware-related issues, we will be activating the Veteran Rewards system on the Napa Valley shard on Thursday, August 23rd at 12:00 PM CDT. We will monitor the system closely on the Napa Valley shard the rest of this week, and will begin activating the Rewards system on the remaining shards once we are certain the system is operating as it should.
We’re extremely grateful to our veteran players for the patience they have shown as we complete the Veteran Rewards system, and as a way to say thank you, we’d like to offer an extra reward choice to all players on all shards who are currently eligible for a Veteran Reward. This means that when the system is activated, one year veterans – who would previously have been allotted two rewards – will now be eligible for three. Two year veterans will receive four, and three year veterans will be eligible for five. All players will receive this extra reward choice once they reach their one-year status.
All rewards that have been chosen to date will be counted in the totals, meaning that players who have chosen more than their allotted share previously will not be eligible to choose new rewards, and will not receive the extra reward choice (since they already received extra rewards when the system was first released). Players who have chosen fewer rewards than what they are currently eligible for will be allowed to choose new rewards until they have reached the total number they are currently eligible to receive. This will apply until the player is eligible for a greater number of rewards than they have already chosen. For example, a three-year veteran is currently eligible to choose five rewards. If a player has already chosen seven, then that player will not be eligible to choose another reward until they have reached their six-year veteran status, when they would be eligible for eight total reward choices.
IMPORTANT: Rewards are allocated per account, not per character or per shard, so be sure to choose rewards on your regular playing shard, and not on a separate shard. Rewards will not be transferable between shards once chosen.
|Veteran Rewards FAQ –
Why only Napa Valley?
We wanted to start with one shard to make sure that the hardware withstands the initial response, and Napa was a good choice due to its population size and distribution of players. We will monitor it for several days, and once we’re certain that it’s operating as it should, we’ll announce a schedule for activating the system on the other shards.
When will the other shards get rewards?
We will monitor the system closely on the Napa Valley shard the rest of this week, and once we’re certain that it’s operating as it should, we’ll announce a schedule for activating the system on the other shards.
How many rewards will I get?
Originally, each player received two reward choices once they reached their one year status, and one reward choice for every year after that. As a way to say thank you to our veteran players for their patience as we completed the system, we will be giving out an extra reward choice to all players. This means that when the system is activated, one year veterans – who would previously have been allotted two rewards – will now be eligible for three. Two year veterans will receive four, and three year veterans will be eligible for five. All players will receive this extra reward choice once they reach their one-year status. Essentially, a player can calculate the number of reward choices they are eligible to receive by adding two to the number of years they have been playing on their account.
Why are you giving out extra rewards?
We feel that our players have shown a good deal of patience as we complete the system, considering that we initially launched the system last year before taking it back down to resolve several major issues. We feel that an extra reward is a good way to say thank you for the patience of our veteran players.
Will I still get the extra reward if I already chose my rewards the first time?
All rewards that have been chosen so far will be counted in the totals, meaning that players who selected extra rewards previously will not be eligible to choose new rewards, and will not receive the extra reward choice (since they already received extra rewards when the system was first released). Players who have chosen fewer rewards than what they are currently eligible for will be allowed to choose new rewards until they have reached the total number they are currently eligible to receive (this being three choices for one-year veterans, four choices for two-year veterans, and five choices for three-year veterans). Players will not be able to choose new rewards until they are eligible for a greater number of rewards than they have already chosen. For example, a three-year veteran is currently eligible to choose five rewards. If a player has already chosen seven, then that player will not be eligible to choose another reward until they have reached their six-year veteran status, when they would be eligible for eight total reward choices.
Will I still get the extra reward if I reach one-year status after the initial release of the system?
Yes, all players will receive this extra reward choice once they reach their one-year status.
If I took extra rewards previously, can I get more next year?
All rewards that have been chosen so far will be counted in the totals, meaning that players will not be allowed to choose new rewards until they are eligible to receive more than they have already taken. For example, a three-year veteran is currently eligible to choose five rewards. If a player has already chosen seven, then that player will not be eligible to choose another reward until they have reached their six-year veteran status, when they would be eligible for eight total reward choices.
Can I choose rewards on different shards?
Rewards are allocated per account, but they do not have to be selected on the same shard. Rewards will not be transferable between shards once chosen, though, and will count towards your total, so be sure to select them on a shard you regularly play.
Are rewards given on a per character basis?
Rewards are allocated per account, not per character or per shard, so be sure to choose rewards on your regular playing shard, and not on a separate shard. Rewards will not be transferable between shards once chosen.
My account was hacked, or my rewards were stolen/disappeared. Can I choose new ones?
The database records how many rewards were taken by each account, and these are the numbers we must go by. The total number of rewards available is determined by how many rewards that account has accepted in the past, not how many is in their possession at the time.
I bought this account, and there were no rewards on it! Can I still choose rewards?
Buyers are responsible for verifying that what they are buying is what is advertised. The number of rewards taken on an account will not be wiped when an account is transferred, so it is the responsibility of the buyer to ensure that the rewards chosen are either still in the character’s inventory, or that the previous owner did not choose all the rewards they were eligible to receive. The total number of rewards available is determined by how many rewards that account has accepted in the past, not how many is in their possession at the time.
How do I figure out my account age?
For information on the Veteran Rewards system, determining account age, and a detailed listing of the rewards that will be available for one, two, and three-year veterans, see http://update.uo.com/design_350.html. If your account age listed is incorrect, please contact email@example.com.
My account’s almost 4 years old. Are there four year rewards?
There will be four-year rewards, but they are not yet complete. Any player whose account reaches four years in account age before the four-year rewards are complete must remember not to use all of their reward choices on first, second or third-year choices. We will see that this information is readily available before UO’s fourth birthday, to avoid players using their four-year reward choices before the four-year rewards are ready.
Do I have to choose all my rewards at once, or will I be given an option to choose more the next time I log in?
You do not have to choose them all at once. The gump will reappear each time you log in, on all shards, until you have chosen the number of rewards you are eligible to receive.
Will the rewards gump appear every time I log in?
Yes, the gump will reappear each time you log in, on all shards, until you have chosen the number of rewards you are eligible to receive.
Do I have to choose a first, second, and third year choice, or can I choose between the three levels however I want?
Players can choose from any level that they are eligible to receive. One-year veterans can choose only from the one-year rewards. Two-year veterans may choose from all one-year rewards, all two-year rewards, or a couple of each. Three-year veterans can choose from any level.
Are different levels of rewards worth more in reward choices?
No. For example, a two-year veteran may choose four one-year rewards or four two-year rewards. The level of reward chosen does not affect the total number of choices available.
Will rewards taken on Test Center after the system is activated count toward the total number of rewards available?
No. If rewards are chosen on a Test Shard, they will not count toward your final total of rewards chosen.
Where can I get information on the reward choices?
For more information on the Veteran Rewards system, as well as a detailed listing of the rewards that will be available for one, two, and three-year veterans, see http://update.uo.com/design_350.html.
My account age is wrong, or I can’t choose rewards. Who do I contact?
For questions regarding Veteran Rewards and determination of account age, please see the Knowledge Base at http://support.uo.com/, or mail firstname.lastname@example.org.
|CnP – 24th August 01 – nocturne|
|Tonight’s update from a story and some forum posts on Lum the Mad, who no longer plays UO nor even writes at his own site. Fortunately, that doesn’t stop us from finding stuf to steal. noctalis.com – cutting-and-pasting so you don’t have to.
|Official Site Updates – 25th August 01 – nocturne|
|OCR Comments has Sannio telling you how to run an Event. I didn’t read it, so you don’t get a quote.|
|FYI :: FanFest Registration Starting Next Week! –
We are still working to complete the official Online Worlds FanFest 2001 website, along with the registration page, Host application page and session schedules, and anticipate that it will go live early next week. In order to ensure that people still have plenty of time for the early registration price, we will be extending the early registration schedule.
|Hanging onto Every Word – 26th August 01 – nocturne|
|Like so much nectar from the buffet tables of the Gods, we bring you more dev team quotes. Rejoice, as you sip from the cup of fore-knowledge.
Cynthe –We’ve updated the pages to call the slayer weapons slayer weapons instead of virtue weapons.
|OoC – 27th August 01 – nocturne|
|Out of Character has a whole new look. If you haven’t been to OoC, Arakasi does brill work. Go pay them a visit.|
|Helios introduces himself in Dev Team Comments. He talks a lot about titans and how he feels like one. While we haven’t heard much about him, he’s the one who gave us the recent update on Animal Lore.|
|FYI :: Vet Rewards Release Schedule –
After monitoring the Veteran Rewards on the Napa Valley shard over the weekend, we have determined a tentative release schedule for the system on the rest of the production shards. We are targeting to activate the Veteran Rewards system on each shard at some point during the day designated below, which means that players should not expect the system to be active immediately following their scheduled morning maintenance. Please note that this schedule is subject to change, and may be extended should any unforeseen issues arise with the rewards system.
|We Have Already Won – 27th August 01 – nocturne|
|EA is set to conquer the gamerooms of Korea with the new L10N’d UO.|
|And on the other side of the Won…|
The strategic/collaborative battles enabled by the use of the world’s largest large-scale database management technologies have provided an effective means of delivering surrogate satisfaction for modern humankind.Allow me to translate –
People like the gankfests.More beeg words, though not much information at all, in this interview with NCSoft CEO Taekjin Kim at GameSpot.
Also, The Korea Herald reports that NCSoft is planning on relaunching Lineage in the US.
The shortfall came from the company’s spending of 47 billion won in May to scout U.S. game developers, Richart Garriott brothers of Destination Games, and purchase major games in the works such as Tabula Rasa and recruit other developers.
|The Craft – 28th August 01 – nocturne|
|In Concept :: Crafting System Overhaul –
 Crafting System – Looks like OSI is getting round to listening to all the crafters whining about the scenerio being “combat-oriented”.
|FYI – 29th August 01 – nocturne|
|Quality Assurance Comments, last seen in April, has been spotted again, leading to suspicions that UO does, indeed, have a QA team. I’ll give you the blurb that Kerowyn sent us, now that we’re cool and in-the-loop and all.
Since this is my first post, please allow me to introduce myself. My name is Lindsay Collier, a.k.a. Jex OSI QA. Some of you may have seen me cruising around the test shards or may have even gotten a reply from me by sending in your exploits and bugs to uobugs.com or tcbugs.com. I really appreciate the bug and exploit submissions that you pass along to me through these emails since that is one of our main sources of information.Oh, wait, it’s the Support team that doesn’t exist. QA is the team that tries really hard and no one really appreciates.
|FYI :: Veteran Rewards Schedule Update –
Since we began activating the Veteran Rewards system, we have been carefully monitoring the usage and performance of the Veteran Rewards hardware. The release has gone smoothly thus far, but we have found some connectivity issues with the rewards server. As more shards get rewards and the server is accessed more, these connectivity issues will result in packet loss, creating longer wait times for the rewards gump to appear, and for the reward selection to take place. If more shards are activated and the problem is left unfixed, it could eventually result in packet loss on the servers themselves, creating lag on the shards.
|FYI :: Power Hours Off Schedule –
Normally, the first hour that each character is played on any given day allows that character a special possibility of some bonus skill point advancements, and this time is known to many players as the “Power Hour.” The Power Hour time frame should reset each day at midnight, related to the shard’s local time. Currently, however, all North American and European shards are incorrectly resetting their respective Power Hour times based on Midnight GMT. (Please note that Power Hours are still occurring properly for all shards, albeit off-schedule.)Here’s a faster way to calculate it – double-click the time in the lower-left hand corner of your screen. There will be a timezone pull-down menu with something like (GMT ±0x:00) Location in it. Just add or subtract that number and you’ll get the time (ie, if you’re at (GMT -8) PST, 24-8=16=4pm).
|FYI :: FanFest Registration Available! –
We are pleased to announce that the Online Worlds FanFest registration page is now available. We apologize for the delay and thank you for your patience. You can find complete information on the FanFest as well as register for the event by visiting http://www.onlineworldsfanfest.com.
|Client Patch 3.0.4k Build 72 – 30th August 01 – nocturne|
|FYI :: Client Patch 3.0.4k –
We will be releasing client patch 3.0.4k (2D client) and 3.0.4k Build 72 (3D client) on Thursday, August 30th at approximately 1:30 pm CDT. This patch contains the following changes:
|FYI :: Login Server Issues –
We are currently experiencing difficulties with the login servers. This may affect the ability for players to log into the game. We are aware of the issue and are working as quickly as possible to resolve it. We apologize for any inconvenience this may cause.
|FYI :: Login Server Update –
Due to the issues with the login server, the latest patch will be reverted at 4:30 PM CDT. This revert will not result in lost play time. As a result of the encryption within the last client patch, players attempting to use UO Assist while playing Ultima Online may have received an error message reading “IGR time limit has been reached”. Reverting the patch may temporarily resolve this issue; however, once the patch is reapplied, UO Assist will most likely not work properly until the program has been updated by its parent company.
Cynthe –We have added Winsock2 to our otherwise empty Downloads page.
|August Postings – 31st August 01 – nocturne|
|A LOT of dev postings has been posted on a seperate Crafting System  page.|
Adrick –And this is just precious –
Greywolfe –a wizard did it