[an error occurred while processing this directive]

March 2k

Top of Page UO:R Stuf – 03rd Mar 2k
General In Development
Player Interaction Changes, detailing the Consent-Only Area, otherwise known as PvP-.
The Faction System, detailing Factions, otherwise known as PvP++.

Hard to tell how these changes will affect merchants yet; but times, in truth, are achanging.

Top of Page Ye Bigge Patche – 9th Mar 2k
Homes :: Info, Options & Commands Latest Game Update :: Server Publish
Boat Recall Fix
The mast of a ship will no longer block recall attempts.
House Placement Fixes
The house placement system will be refined to ensure that houses are not being placed in improper locations.
The system will also check current houses more thoroughly when determining whether the house is properly or improperly placed.
Skills :: Skills Menu Changes to Skill Gain
Changes to the skill gain system to facilitate better gains and lessen the effectiveness of macroing.
  • The chance to learn a skill will be increased during the first hour of play each day for each character. Note this only affects the chance to increase a skill, not the chance to succeed in using it.
    • [Added today] The burst system will not affect non-difficulty skills that are below base 70.0.
  • The rate at which non-difficulty based skills gain will be further increased.
  • The skill usage table will no longer fluctuate based on how often skills are used.
  • Skill delays for the following skills will be shortened to one second.
  • [Added today] The delay for using Peacemaking will be 5 seconds upon a successful attempt and the normal 10 seconds for failure.
  • With skill gain being increased in general, we have made changes to make macroing no longer yield better skill gain results than normal game play.
    • Skills will generally require human intervention in order to raise them. In many ways, this is similar to raising Animal Taming (which requires you to travel looking for animals to tame in order to raise) since you will need to use a skill on different items/creatures in order to gain in that skill.
    • [Added today] The following skills will not be affected by this code:
    • [Added today] Combat skills (Archery, Fencing, Mace Fighting, Swordsmanship and Wrestling) will only be affected by this code when the character is inside a house.
  • [Added today] The chance to gain a stat from skill usage will be increased.
  • [Added today] Stats will now only have a chance to raise when you successfully gain in a skill.
    • The exception to this are skills that are marked as “up” and are at GM level (100.0). The system for gaining Stats from GM skills will not be changed.
In addition, certain “secondary” skills will raise when using an associated skill (similar to the way Tactics increases while using a combat skill). You will need to mark a skill as “up” in order for it raise in this manner.
Skills :: Trade Menu Bank Checks
Bank checks will allow players to carry around large sums of gold to facilitate secure trading.
  • To get a bank check:
    • Go to a banker and say, “check ###” where “###” is the amount of gold you wish the check to be worth (between 5,000 and 1,000,000 gold).
    • If you have the requested gold in your bank, a bank check of that value will be placed in your bankbox and the gold will be removed.
    • The bank check will look like a scroll. When single-clicked, the check will tell you its value.
    • If you do not have enough gold in your bank, you will receive a message letting you know the check was not created.
  • To redeem a bank check:
    • Drag the bank check onto a banker.
    • If you have enough room in your bankbox, the banker will take the check and place the gold in your bank.
    • If you do not have enough room in your bankbox, the banker will take the check and place as much gold in your bank as he can. The remaining gold will be given back to you in the form of a new bank check.
  • Bank checks are “blessed” and cannot be used to purchase items from NPC or player vendors.
  • [Changed [23022k]] The original limit of a check was 60,000. This was changed to between 5,000 and 1,000,000 gold.
Tinker Traps
Tinker traps will be modified. Their purpose will be to protect containers and their creation will no longer give the maker a murder count.
  • A trapped chest cannot be opened until the trap is disarmed and the lock removed, except:
    • The owner of the chest can access the chest automatically without firing the trap.
    • The owner is defined as the last person to lock the chest.
  • Using the key on the chest will bypass the trap.
  • The lock on a trapped chest cannot be picked until the trap is disarmed.
    • A failed disarm attempt will result in setting off the trap.
      • A trap that is set off will reset itself automatically indefinitely.
      • Damage from a trap will not cause the maker of the trap to be a candidate for a murder count.
    • Disarming the chest will not automatically unlock it.
Fishing Changes
Fishermen at over 80 skill will have a chance to pull up a sea serpent regardless of whether they succeed or fail at fishing when in deep sea.

Every time you successfully fish up a treasure map or SOS bottle a sea serpent will surface and attack. The treasure map or SOS bottle will be on the serpent’s corpse. Sea serpents that are pulled up through normal fishing that did not result in a treasure map or SOS bottle will not have these items on them. Only sea serpents that are pulled up because of a treasure map or SOS bottle will have them on their corpse.

Rares Shopkeeper Changes
  • NPC shopkeepers will no longer have colored sandals. Evil NPC Mages will carry these items.
  • NPC shopkeepers will give a murder count when they die unless they are criminal or evil. The issue with murder counts from NPCs not decaying (as reported on Siege Perilous) will also be addressed.
  • If a shopkeeper is killed, a new shopkeeper will appear as soon as another player (other than the one that killed it) approaches.
  • Except for Stablemasters, any shopkeeper that is currently [invulnerable] will lose that status.

Top of Page Locked-down Items on Porches – 15th Mar 2k
Homes :: Info, Options & Commands FYI
We are aware of players using a bug to lock down items on their front porch. This is contrary to the intended design of lockdowns in houses. Please be aware that these items are subject to deletion if not placed back inside the house.
We ask that you not call a Game Master if you see a house with porch lockdowns. At this time, the Game Masters have more urgent matters to deal with.

Top of Page Client Patch 1.26.4i – 16th Mar 2k
General Latest Game Update :: Client Patch 1.26.4i
Client patch that contains new macro options and optimizations. Includes:
  • Localization files for additional language support.
  • The Party System interface. This will not be active, but you may preview the interface by clicking on the new scroll appearing in your paperdoll.
  • Additional support for seasonal weather.
This patch also includes a variety of changes that will be immediately accessible, including some of the following:
  • New Menu and Macro Options
    • Dark nights. You may now select the ‘darkness’ level of your in-game night by using this menu option.
    • Party System Hue. Allows customization of party system text.
    • Colored lighting. Allows you to toggle colored lighting on and off.
    • Always Run. When selected, your character will always run, rather than walk.
    • Save Desktop. When activated, this macro will save all window layout locations immediately.
    • KillGumpOpen: When activated, this macro will stop the client from opening container windows on initial login.
    • WresStun: Will toggle your character in and out of stun wrestling mode.
    • WresDisarm: Will toggle your character in and out of disarm wrestling mode.
  • UO.CFG Options
    • Desolation = On/Off: Will allow you to alter the look of Felucca as preferred.
    • TreeCanopies = On/Off: Only valid on Felucca, this option allows you to choose to view treetops.
Additionally, the client animation rate and refresh rate have been optimized for improved performance.

Top of Page Oceania Opens – 27th Mar 2k
General FYI

We are pleased to announce the global opening of Oceania shard on March 29th at 7:00AM local Sydney time. Oceania is the first Ultima Online shard to be located in Australasia and our 21st shard worldwide. The name, Oceania, was chosen to represent the 25,000 islands forming the area of the Pacific Ocean known as the South Seas, and to honor the diverse cultures that form the shard’s local community.

We are currently seeking to expand the Oceania Counselor staff, and urge any enthusiastic and helpful Ultima Online players visit http://town.uo.com/counselor.html for information and to apply.

The Game Master hours for the Oceania Shard can be found by clicking here. For information on the shard’s maintenance schedule, click here.

Top of Page Richard Garriott Leaves O$I – 30th Mar 2k
General FYI

It was announced today that Richard Garriott is leaving Origin Systems to pursue other interests. As co-founder of the company more than 15 years ago, Richard has helped Origin to grow into one of the top entertainment software companies in the world. As creator of the Ultima series, his contributions to the company and to the gaming industry as a whole are immeasurable, and he remains a friend of Origin Systems. Richard has yet to announce his upcoming plans, however we at Origin wish him success in any future endeavors.

Origin will continue to support and expand the world of Ultima Online, as well as our online worlds in development such as Ultima Online 2.

Read my comments here.
[an error occurred while processing this directive]