|Communication Crystals Reactivated – 6th Sep 2k|
|Latest Game Update :: Communication Crystal changes –|
Communication crystals have been changed for better functionality. The communication crystals had been broken into two types of crystals, “broadcast” crystals and “receiver” crystals. These crystals can be purchased from a town NPC Jeweler.
Broadcast crystals will have the following properties:
Receiver crystals will work in the following manner:
|Patch & UO Forum – 22nd Sep 2k|
|Latest Game Update :: Changes To Dungeons –|
The methods of spawning within dungeons have been improved to allow for better distribution of creatures within the dungeons and to give the dungeons a more thematic cohesion. The overall number of creatures will not change significantly, however their placement within a given dungeon area may be different from what is currently active. Players may also see some new types of monsters that will help to build upon a theme. These creatures will have similar overall strengths as other creatures in the area, but may have different or unique characteristics.
|Communication Crystals Reactivated, Celebrate By Joining the UO World Faire – 6th Sep 2k|
|Patch September 2k I|
|FYI :: UO World Faire Schedule Updates –|
Did you miss out on a reserved spot at your favorite UO World Faire session? Time for a second chance! We have reorganized room scheduling for eight of the World Faire sessions to provide extra space for attendees. As we’ve changed only the room locations, not the start times, this change will not affect your schedule if you’ve already reserved the sessions. If you’ve already registered and wish to change your schedule to include these sessions, just follow the link you received in your confirmation email to edit your session choices. If you haven’t registered yet, remember that the $125 early registration offer is only available through September 17th.
Don’t forget, with admission to the UO World Faire you’ll receive:
|Dungeon Khaldun – 8th Sep 2k|
|What’s New :: Introducing Dungeon Khaldun –|
Deep below the Lost Lands waits the Dungeon Khaldun, a cursed catacomb and deadly home to legions of the most vile and vicious monsters to menace Britannia. Death awaits. Will you approach? Or will you flee in terror?
Dungeon Khaldun is the newest, unique addition to Ultima Online and will be available to all players using Second Age or Renaissance versions of UO without any additional downloads or patching. The dungeon will be appearing on the Felucca facet of all UO shards in the near future, and will be opening on two test shards (Test Center and Test Factions) today. Information on the dungeon addition is available in General Testing.
We hope you’ll take the opportunity to visit one of the Test shards and explore this latest expansion to Britannia!
|General Testing :: Dungeon Khaldun –|
|New New Spawns – 11th Sep 2k|
|General Testing :: Changes To Dungeons –|
|Dungeons Dungeons Dungeons – 12th Sep 2k|
|The folks over at LumCorp took a walk inside Dungeon Khaldun.|
|We stole this from Jinx of The Chosen, who stole it from the Ultima list –|
Picked this up off of dev board. No more lich lord campers! (Silver serpents being probably the third hardest naturally spawning thing to combat in the open)
Shame has some nice additions, including dull copper ore elementals mixed in with the earthies, sea serpents and krakens in the water, blue robed mages in the towers, elder gazers on levels four and five and acid elementals (light green blood elementals) on the bottom as well. The spawn is huge now as well. Level two used to have that one air on it, now it has about 15 of them.
Wrong has been entirely taken over by brigands. No more large humanoids, just red NPCs...including mages. The bottom level has blue NPCs on it, I assume as prisoners...
Destard has a huge spawn now...drakes everywhere on the first level. The ancient wyrm is stil alone on the third level, but the second level is really cool now. There is a blue mage spawn, as well as two daemons. The coolest addtion though is the shadow wyrm! It’s a shadowy dragon (looks the same style as the revenant does, transparent grey outline). There were two of them flying around...
Despise has all the humaniods that Wrong used to have. The top level is all lizardmen, and the second level has ettins mixed in with a scattering of earth elementals. The bottom level has ettins, trolls, ogres, and ogre lords...which is to say at least half a dozen ogre lords walking around.
Hythloth is a massive gargoyle spawn now. There were litterally 150 of them in the dungeon. Two rooms full on level one, level two has them in numbers as well as two spawns of two daemons. Level three has the balron and a half a dozen daemons, as well as the ubiquitous gargolyes. Level four has gargoyles and an additional balron in the meeting hall room.
Covetous has more headlesses than you can shake a stick at. They are all over levels one and two, in huge numbers I may add. Elder gazers have been addded to level two as well as multiple water elementals. The lich room now has two or three liches in it at a time.
Deceit is not changed very much on the whole. The water elemental was not there on level one anymore, but there were a few mummys wandering around. The lich spawns have been tripled, so now there are three per room. The lich lord rom will be very interesting though...it now has a lich lord, two liches, and two silver serpents! :)
Ice has been changed as well, with a few new creatures added. There is not frost ooze (ice slime) and blue ratmen are wandering around. The orcs have been replaced by ratmen, and the orc fort has yellow ratmen inside, although I have no idea what their special property is. Ice snakes are gone and so are frost spiders. There was still only a single white wyrm but he was in an entirely differnet part of the dungeon. There was also an ice fiend outside of their lair.
Fire has also been revamped. There are now efreet everywhere inside. Liches are in the graveyard with bone magi, and there is a lich lord spawn inside as well on level 2. There is also a single daemon spawn. The rest of the place is still full of hell hounds, but lava snakes and lava serpents have been added.
The Terathan Keep had a lot of ophidians in the balron room, but that was the only change I saw there.
Wind was unchanged as of yet.
Overall, the spawns are huge now. Everything is there in huge numbers, although a lot of that is probably a symptom of it being a test shard. Some things (like the gargoyles, headlesses, and drakes) are in numbers so huge that they are obviously out of whack (I had over two dozen drakes on my screen at one pint near the entrance to level two Destard). Regardless though, the spawn will be larger for one significant reason: THERE IS NO MORE VERMIN. Rats and slimes and all the other useless creatures are all gone! With teh exception of the frost ooze and the little fire snakes, there was nothing but real monsters.
Go and run a ghost around the dungeons of test center and see for yourself...it’s pretty neat. :)I’d like to point out that Silver Serpents are Faction-aligned.
The True Britannians can camp Lich Lords, while everyone else can camp the True Britannians.
Probably beats waiting for Reds at Buc’s Bank.
|Houses Fixed – 14th Sep 2k|
|FYI :: Housing Update –|
We will be updating all shards with two changes to housing. These changes will be active once the shards return from their next maintenance or down time.
|Testing for Next Update :: Various Fixes and Changes –|
|Runebooks [blessed] – 15th Sep 2k|
|MyUO :: Runebooks will remain blessed –|
Calandryll posted the following on the uo.com message board.
I spoke with Sage about this and we're going to keep runebooks blessed and will also work to make sure the older ones become blessed as well. I'll update all of you on that once we have a system in place.
I also want to say a few things here. First, thank you. Thank you for taking the time to communicate with me in a constructive manner even though we were debating. I know this was a very big issue to many of you and that many of you felt very passionate about it. I was glad to see everyone write compelling arguements and examples of why you felt they should remain blessed. It is exactly that kind of communication and feedback that I am looking for when I read these boards.
Anyway, runebooks will remain “blessed” items. I think the kind of debate we had last night is very healthy and I hope to continue to have that level of discourse with you as we press forward.
Thanks again everyone!For those who do not know, newly created Rune Books became “blessed” (or rather they became “newbie”) a few months ago (I only knew it was after people started scamming with sales of Rune Books [blessed]).
|Bitter Ex-Counselors Sue OSI – 20th Sep 2k|
I tend to avoid news on the Volunteer/Counselor front – I don’t think it affects the average player and most of it centers around OSI: “We need more Counselors!” and angry players: “The volunteer system sux!”
The only mildly interesting news was sometime last year, what with the “Which Counselor slept with which GM for which castle” bit. That was interesting for about five minutes since mud-slinging by bitter ex-counselors against other bitter ex-counselors has a certain lack of credibility.
As for the possible abuse of Volunteer powers – which are limited to begin with – it’s a little difficult to decide if there was any real abuse or just more bitching. Sifting truth from fiction is OSI’s problem.
With that said :: Lum the Mad :: Bitter ex-counselors sue OSI for their back-pay.
The implications are simple :: Game companies, corporate entities that they are, can no longer get free work.
That makes sense to me. When I page for a GM, I want a GM. I don’t want a counselor because all they are equipped to do is answer questions. If I sit through a two hour GM page it’s because I want something done. The fact the GM’s can’t do anything is besides the point, the point is my problem went straight to the top.
So what if all I wanted was an answer to a question? Does it make sense to page a counselor? Actually, no, it does not. The nature of the game is such that you cannot avoid other people, that’s why these games have “multi-player” tagged to them. Ask around, someone is bound to know. Likely, they’ll know more than the counselors do (personally, about three months ago, I had asked a GM why items in my bankbox had disappeared, only to be told it cannot happen.) Paranoid that some l33t dud3 is going to pull a cow level? Ask as many people as you like and take the most common answer, it’ll still be faster than waiting in the counselor queue.
Ultimately, game companies ought to know TNSTAAFL – If you pay peanuts you get monkeys. Volunteer abuse happens because if the company does not compensate the volunteer for her time, she will attempt to seek compensation through other means. Volunteers are customer service personnel. As with any other job, the company has to ensure that the employee is rewarded enough not to risk their job. Yes, abuse will still happen, but there should be no reason that it happens any more than the percentage of clerks who steal from the 7-11s they work in.
I know I will feel better if OSI paid their customer service staff (okay, I won’t, but that’s because all my hope for OSI disappeared along with the stuff in my bankbox). I certainly will feel better about playing Game X if I knew her producers paid their customer service, even if they have to hire a bunch of kids in China to work around minimum wage laws.
|Patch & UO Forum – 22nd Sep 2k|
|Patch September 2k II|
|Our UO Forum is up.|
|UO – 25th Sep 2k|
Celebrate folks, UO just turned three.
Last year we had Gifts.
If there is anything special this year, we haven’t heard nothing yet.
Have fun, yall.
|Reward Me, Baby – 26th Sep 2k|
|Testing for Next Update :: Various Fixes and Changes –|
Patch, October 2k I – Various fixes and updates for the next publish (patch).
|Testing for Next Update :: Ultima Online Rewards Program –|
Veteran Rewards –
The Ultima Online Rewards program is designed to reward you, our long-term players, for your loyalty to the UO community.
Account Age –
The age of an account will be determined in the following manner:
There are three categories of player reward levels currently identified as part of the program: players who have been in the game for 12 to 23 months, players who have been in the game for 24 to 35 months, and those who have played for 36 months or more. Each of the three designated categories of long-term players will be offered a different selection of in-game rewards.
All reward options are ‘no loot’ and ‘no steal’, and clothing items will never wear out.12 – 23 Month Rewards –
12 – 23 Month Players may choose two of the following rewards:
24 – 35 Month Players may choose three reward options (two for being a one year player plus one more for being a two year player) from the list of one-year rewards above and the additional two-year rewards listed below:
36+ Month Players may choose four reward options (two for being a one year player another one for their two year reward, plus one more for the third year) from among the one and two-year reward choices as well as those additional rewards listed below:
Players who fit into one or more of these categories will have the option to receive their rewards when they log into the game after attaining a reward level. Rewards are given on a “per account” basis, but may be divided among characters on an account. It is very important to make sure you have the correct character logged on before choosing a reward. Game Masters and other OSI personnel will not be able to transfer rewards from one character to another. For example, a player who has a 24 month old account may choose to accept two rewards with a character on one shard, and may choose the remaining reward with a different character. The option to collect rewards will appear each time you log in to the game until you have chosen the total awards for which you are eligible.
If you make a rewards program selection during a final backup or before a server crash, the system may not have adequate time to save your choice. When the shard returns to service, it may take a few minutes for the server to recognize that you have not gotten your reward. The system will account for this however, and after a few minutes you will be able to select a reward.