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Trammel

Facets Facets ::
General | Travel (Moongates & Moonstones) | Trammel | Haven | Felucca | Factions | Ilshenar

  • [29062k] On Trammel, only the person who digs up a treasure chest, or members of her party, will be able to open the chest and remove treasure. Treasure chests recovered from treasure maps on Felucca will continue to be available to all players.
Trammel (Consent Only Area) [UOR]
Unless in a guild war, players will not be able to damage other players when in the consent only area. Because players will not be able to attack each other in cases outside of guild wars, other changes must be made to the way players can interact in the consent only area to accommodate for this.

Looting Rights [02082k]
  • Guildmates will be lootable to each other.
  • Thieves’ Guild members will be lootable by all.
  • Criminal corpses will be lootable by all.
  • Murderer corpses will be lootable by all.
  • Those that had lawful damage done to them by the looter. Note that this means a member of a warring guild will not be able to loot opposing guild members unless he actually did lawful damage to that character.
  • Those in the same faction will not be able to loot each other. The exception to this is if they are in the same party, with looting rights turned on. As long as the deceased character does not receive any lawful damage his faction-mates in the party can loot him. For example, if a character is killed by a monster, a player outside of the faction wars, etc., his faction mates in the party will be able to loot him.
Lawful Damage is defined as consensual combat from enemy guild members, enemy virtue guild members, and enemy faction members. Lawful damage is also justified damage returned by a player against an unlawful aggressor. For example: if player A attacked player B, and neither were in any guilds parties or factions, then player A would be aggressor. Player B could then return the attack which would be called “lawful damage”. If player A and Player B were in opposing guilds or factions, then player A’s initial attack would be lawful damage.

Only a player with looting rights will be able to open a corpse on Trammel.

Items Blocking
Items placed on the ground will not impede movement. Characters will be able to walk through all items placed on the ground.

Positive and Negative Acts
Positive and negative spells and actions will change in the consent only area. For the purposes of explaining how these interactions are changed, characters are grouped into three categories: Guild War, Non-Guild War, and Non-Guilded.
  • Guild War (GWar) – The character is in a guild that is at war with another guild.
  • Non-Guild War (NonGWar) – The character is in a guild, but not at war with any guilds.
  • Non-Guilded (NonGuild) – The character is not in a guild.
Interactions Table
There are two kinds of interactions players can perform on each other: negative acts and positive acts.

Negative acts include:

  • All negative spells, including damage spells, paralyze, stat decreasing spells, blocking spells (such as wall of stone), all mana altering spells, dispel spells, blade sprits, and energy vortexes.
  • All combat (melee, archery, purple potions, etc.)
  • Snooping and Stealing.
  • All bardic skills.
  • Looting others.
  • Blocking.
  • Pet “attack” and “guard” commands.
Positive Acts include:
  • Positive spells such as healing, curing, resurrection, and all stat raising spells.
  • Pet “transfer”, “friend”, and “guard” commands.
  • Using the healing skill on another player.

The table below describes the interactions each type of character can have with the other types of characters in the consent only area. If the act has a “no” under it, that means that both types of characters cannot perform that type of act on each other.

InteractionsNegative ActsPositive Acts
Non Guild War vs. Non-GuildNoYes
Non-Guild vs. Non-GuildNoYes
Guild War vs. Non Guild WarNoNo
Guild War vs. Guild WarYesNo
Non Guild War vs. Non Guild WarNoYes
Guild War vs. Non-GuildNoNo

Note that this table works both ways. That means since a character in a Guild War cannot perform a positive act on a character in a guild that has no war declarations, the character in the guild with no declarations cannot perform a positive act on the guild war enabled character. If you are in a guild war, the only characters you can heal are those that are in your guild. This will remove the “blue healer” issue during guild wars when in the consent only area.

Monsters
Players will not be able to perform beneficial acts on any monster, animal, or NPC that is not controlled by a player (tamed, summoned, hired, etc).

Blocking
Blocking will also be considered a negative act. Characters and their pets will not be able to block other characters unless they are in a guild war with that other character. Additionally, a wall of stone cast by a mage in a guild war will not affect a non-guilded character. Characters that are at war with the mage and characters in his guild will be blocked by the wall while those that are not will walk right through it.

Murderers
Murderers will not be allowed in the consent only area. If they become a murderer while in the consent only area (because they are reported after they journey to that area) they will be removed from the consent area.

Facets Facets ::
General | Travel (Moongates & Moonstones) | Trammel | Haven | Felucca | Factions | Ilshenar

  • [080202] Veteran players are now allowed in certain areas of Haven.
Haven [UOR]
On the Trammel facet, the town of Ocllo will be named Haven. Haven will be a town designed to help “young” players grow accustomed to the world of Britannia in an environment designed to aid their development before venturing out into the wilds. Only “young” players and companions will be able to visit Haven. Trying to use a moonstone in Felucca while in Ocllo will not work and boats traveling to Haven in Trammel will be stopped before reaching the island. Some of the highlights of Haven are:
  • Companions will be available in Haven to help answer young players’ questions.
  • Special skill areas (such as areas for taming, mining, etc.) for “young” players to practice their skills.
  • NPCs will offer directions to players.
    • For instance, if a player asks the carpenter where the alchemist is, the carpenter will give the “young” player directions.
    • An arrow will direct players to the location they asked about.
      • Left clicking on the arrow will remind the player where it is leading them.
      • Right clicking on the arrow will remove the arrow.
  • Escort quests for “young” players to help them learn to move through the world and help build up a small nest egg.
  • An island with monsters designed to progressively challenge young players as they move away from the city.

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