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Factions

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General | Travel (Moongates & Moonstones) | Trammel | Haven | Felucca | Factions | Ilshenar
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Factions | Combat | Silver | Towns

silver coin Part 3: Silver [06122k]
silver coin Faction Credits
Parts of the Faction Credit system are currently unavailable. When this system becomes fully available, players will be notified.

Factions and faction players can receive “currency” in the form of silver (“silver”-looking coins) that are useable for various faction-specific needs and luxuries. Silver can be earned by both players and factions themselves through a variety of means, and may be spent in a variety of different ways (described below). The lists below demonstrate the sources of silver income and targets of possible expenditure.

silver coin Faction Credit Interface
  • Silver is represented as silver coins.
  • When a player earns silver, they are placed in the player’s pack.
  • When a faction earns silver, the amount is “credited” to the faction’s factionstone.
silver coin Silver Gain from Enemy Kills
When a faction member kills someone from an opposing faction, they are eligible for up to 40 killpoints based on the following rules:
  • The killer must not already be in the slain player’s “silver given” list.
  • Players decay from the “silver given” list in a first-in, first-out order.
  • The decay time is 3 hours from the time the player was entered into the “silver given” list.
The silver given list can only contain 5 players. If a player already has 5 players in their silver given list, then no silver will be given.

silver coin Credit Income
Faction Player Income:
  • Slain faction enemies: 40 silver pieces for every 1 kill point received (note: slain enemies who have a kill deficit greater then 0 award NO credits).
  • Slain monsters with faction affiliation:
    • Minax: Ogre Lords – 30 silver
    • Council of Mages: Wisps – 20 silver
    • True Britannians: Silver Serpents – 30 silver
    • Shadowlords: Daemons (not summoned daemons) – 30 silver
Player Tithes are 0 – 100% of all faction player silver income. This is set by Faction Commander in increments of 10%, with no more then one change every 24 hours of real time. Points taken from this tithe are placed into a Faction Treasury stored at the factionstone. The currency can thereafter only be distributed by the faction commander to the individual town treasuries under the faction’s control. Once the faction credits are allocated to a particular faction controlled town, the finance minister and Sheriff for that town can use these credits for various expenditures, such as Faction vendors or guards. A successful town capture earns the Faction 10,000 credits.

Players may move and transfer silver in the same way that they manipulate standard coinage. The faction commander may disburse silver to a particular city by using the faction stone, selecting “commander menu”, then selecting “transfer credits”. The commander will be given a listing of cities under the faction’s control, and after selecting a city, may enter an amount of credits to transfer.

silver coin Silver Use
Silver can be used by Faction craftspeople and/or to obtain the following items (crafting the listed items requires the crafting player to have the requisite credits). Faction craftable items can only be crafted in a town being controlled by that faction.

silver coin Faction Craftable Items
[Added today] In order to craft a faction item other then a floor trap, the player doing the crafting must be in a town under the control of that faction. They must also be in the appropriate shop that normally makes or sells those types of items.

Faction Players
  • Craftable Items
    • Armor (metal types): 1,000 silver
    • Armor (leather types): 750 silver
    • Weapons (melee): 1,000 silver
    • Weapons (archery): 1,000 silver
    • Clothes: 200 silver [Changed today – was 500 silver]
    • Scrolls: 500 silver
  • Items Purchased (from Faction NPC Vendor)
    • Horse: 500 silver (must be rank 2 or higher to ride)
Factions
  • Town Improvements
    • Level 1 Guard: 5,000 silver
    • Level 2 Guard: 6,000 silver
    • Level 3 Guard: 7,000 silver
    • Level 4 Guard: 8,000 silver
    • Reagent Vendor: 5,000 silver
    • Ore Vendor: 3,000 silver
    • Wood Vendor: 3,000 silver
    • Stablemaster: 5,000 silver
  • Craftable Items
    • Floor Traps (tinker crafted): 1,000 silver
  • Other
    • [Removed today] Town Control Extension: 20,000 silver for 1 day (maximum 7 extra days). Town control extension allows for the Faction to continue to hold control of a particular town, as long as they already have control of it.
As described above, players who craft items and are in the faction system may use silver to imbue an item upon creation with “faction” properties.

  • After crafting an item, a faction player with available silver will receive a window asking if they wish to imbue the item with factional properties.
  • A faction item is named as such (ie: a faction plate helm).
  • Faction items are “temporarily enchanted” for a period of 21 days (3 weeks) from the time they were crafted. During this three week period (real 3 weeks, not in-game time), the items will not be stealable and will remain with the player using these items upon death and resurrection. After 3 weeks, the enchantment effect wears off and the item will become a regular crafted item with no special faction properties.
  • Faction items gain a hue appropriate to the faction of the maker. The crafting player will be asked whether to hue the item with the faction’s primary or secondary color.
FactionPrimary ColourSecondary Colour
MinaxBlood RedBlack
Council of MagesBlueBlue-white
True BritanniansPurpleGold
ShadowlordsBlackGreen

Faction items can be worn only by players in the faction, and only if they have sufficient rank to equip the item (See the chart above in regards to the rank system).

  • Rank 1: 4 items
  • Rank 2: 4 items
  • Rank 3: 4 items
  • Rank 4: 5 items
  • Rank 5: 5 items
  • Rank 6: 5 items
  • Rank 7: 6 items
  • Rank 8: 6 items
  • Rank 9: 7 items
  • Rank 10: 8 items
  • Commander: 9 items
silver coin Faction War Horses
A “Horse breeder” Sells war horses for that particular faction that purchased it. War horses have the following properties:
  • War horses are hued with their faction’s color.
  • War horses cannot be ridden by players in opposing factions.
  • War horses have a high strength, dexterity, and natural higher fighting ability.
  • War horses have no rank requirement to ride them.
silver coin Faction Scrolls
These are Faction Imbued scrolls of heal, greater heal, harm, fireball, and lightning. These scrolls may be used by a player of at least 90 Inscription skill upon a faction-crafted gnarled staff, in order to charge the staff with a number of charges of that spell. The number of charges is equal to 40 divided by the circle of that spell (rounded down). Example: A lightning scroll would provide the staff with 10 charges of lightning, a fireball scroll would provide 13 charges of fireball, and so forth. Staves cannot be recharged. A new staff must be created in order to accept a new enchantment.

silver coin Faction Floor Traps
Floor traps are created by players in the faction system with the Tinkering skill.

There are 4 types of floor traps available to Factions:
  • Spike Trap – 1000 silver, 50 ingots, 1 spring. Can be placed in a town the placer’s faction controls.
  • Saw Trap – 100 silver, 50 ingots, 1 gear. Can be placed in a town the placer’s faction controls.
  • Gas Trap – 1000 silver, 10 ingots, 1 deadly poison potion. Can be placed in a faction stronghold.
  • Explosion Trap – 1000 silver, 10 ingots, 1 greater explosion potion. Can be placed in any faction town.
Properties:
  • The tinker must have at least 90 skill to attempt to create a floor trap.
  • A faction may have a maximum of 15 traps placed at any given time.
  • Traps can only be placed in faction-controllable cities or faction strongholds.
  • Traps will only affect opposing Faction members, not members within the same faction as the trap creator. The traps cannot be set to selectively ignore any other faction.
  • Traps will be visible for one full minute if someone in a faction uses the Detect Hidden skill on the trap. This will reveal the trap for one full minute globally, so that anyone within range can see the trap during that minute. This allows for faction members using a trap they own to have the opportunity to show their fellow faction mates the location of the trap.
  • All Faction members that are in the general vicinity of a trap created by the other factions will get a display alerting them to a trap in the area. The Faction members opposed to the trap’s creator can then attempt to reveal the trap that may be in the area by using their detect hidden skill.
  • Traps can only be removed by opposing faction members through the use of the Remove Trap skill. If the trap is not removed via this skill, it will reset itself infinitely until removed.
  • [Added today] Traps placed by one’s own faction can only be removed by the faction commander. The Faction Commander is able to remove their own Faction’s traps without any skillcheck.
  • [160301] Faction traps will award silver to their placer when they successfully damage or kill an enemy faction member.
    • The silver being awarded will come from the victim, and will be subject to existing silver-award eligibility. Thus, the placer will not receive any silver from opponents not eligible to award silver.
    • The trap will award 20 coins for damaging an enemy, and 40 coins for killing an enemy.
silver coin Faction Trap Removal Tool [160301]
Faction tinkers will be able to create a faction-trap removal tool. This tool will be necessary to remove faction traps set by enemy factions. The tool will function in the following manner:
  • The tool will appear within the tinker creation window, if the character is qualified and carrying the necessary materials to make the tool (500 silver, master or greater tinkering skill, and 10 ingots).
  • The tool will have 25 uses, decreasing upon either success or failure to disarm the trap. The tool must be in the base level of the player’s backpack to function.

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