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Master List

Skills :: Skills Menu Skills ::
Master List (Sortable) | Skill Gain | Skill Management | Starting Eq.

  • This list is sorted according to skill.
  • This list (IE4+) can be sorted any way you like.
  • All skills that do not consume resources (all non-craft skills) cannot be gained while used in a player-owned home.
  • During your Power Hour, a skill gain check is made whenever the skill is used, regardless of success or failure.
  • T indicates the Time Delay, in seconds, before you can use another skill. This only applies to direct skill use (from the skill menu). There is no delay for skills checked automatically or skills checked when you use an item.
  • D indicates if the skill is Difficulty-Based.
  • G indicates how to Gain in the skill if it is affected by the Anti-Macro Code.
    • L indicates that the skill is Location Limited. If you use the skill successfully and fail to gain points, you need to move to a new location (about 15 tiles away) before you can gain in the skill.
    • T indicates that the skill is Target Limited. If you use the skill successfully on a target and fail to gain points, you must use the skill on a new target and succeed in gaining points on the new target before you will be able to raise your skill on the original target. You need only choose a new target if you fail to advance your skill on a target.
  • Peacemaking has a 5 sec. delay if you succeed, and a 10 sec. delay if you fail.
  • Provocation is difficulty-based on Siege Perilous.

SkillTitleTDGBaseStr.Dex.Int.
AlchemyAlchemist Y 90%5%5%
AnatomyHealer 1T 100%
Animal LoreRanger 1T 100%
Animal TamingTamer 10YT 80%14%2%4%
ArcheryArcher Y 90%2.5%7.5%
Arms LoreWarrior 1T 100%
BeggingBeggar 10T 100%
BlacksmithySmith Y 90%10%
Bowcraft/FletchingBowyer Y 78%6%16%
CampingRanger L 50%20%15%15%
CarpentryCarpenter Y 75%20%5%
CartographyCartographer Y 85%7.5%7.5%
CookingChef 50%20%30%
Detecting HiddenScout 1YL 100%
EnticementBard 1T 95%2.5%2.5%
Evaluating Int.Scholar 1T 100%
FencingFencer Y 90%4.5%5.5%
FishingFisherman L 100%
Forensic Eval.Detective 1T 100%
HealingHealer YL 80%6%6%8%
HerdingShepherd YT 75%16%6.5%2.5%
HidingRogue 10L 100%
InscriptionScribe Y 90%2%8%
Item Id.Merchant 1T 100%
LockpickingRogue YT 75%25%
LumberjackingLumberjack L 80%20%
Mace FightingArmsman Y 90%9%1%
MageryMage YL 85%15%
MeditationStoic 10YL 100%
MiningMiner Y 80%20%
MusicianshipBard L 100%
ParryingShieldsfighter Y 90%7.5%2.5%
PeacemakingBard ×L 100%
PoisoningAssassin 10YT 80%4%16%
ProvocationBard 10×T 95%4.5%0.5%
Remove TrapRogue 10YT 100%
Resisting SpellsMage L 100%
SnoopingPickpocket T 75%25%
Spirit SpeakMedium 1L 100%
StealingPickpocket 10YT 90%10%
StealthRogue 10L 100%
SwordsmanshipSwordsman Y 90%7.5%2.5%
TacticsWarrior Y 100%
TailoringTailor Y 75%4%16%5%
Taste Id.Chef 1YT 100%
TinkeringTinker Y 90%5%2%3%
TrackingRanger 10L 75%12.5%12.5%
VeterinaryHealer YT 80%8%4%8%
WrestlingWrestler Y 90%9%1%

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