Starting Equipment
- All characters start with a book, a candle, a dagger and 1000 gold coin. Also, all characters start with shoes and a shirt, fancy shirt or doublet. Male characters start with short or fancy pants, female characters with a skirt or a kilt.
- These clothes, and the items listed below are newbie.
- Stackable newbie items lose their newbie status when stacked with non-newbie items.
- Newbie items cannot be stolen and will stay with you even when you die. This does not apply for Murderers.
- Last major changes [200801]. For a look at newbie items prior to this, click here.
- A summary of changes follow (added items / removed items) –
- [080202] Tactics – none / katana
- [100102] Tailoring – added scissors.
- [120101] Animal Lore – crook / a crook (practice weapon)
- [120101] Archery – bow / a bow (practice weapon)
- [120101] Arms Lore – random weapon / random practice weapon
- [200801] Blacksmithy – smith hammer, 2 pickaxes, 50 iron ingots / random Smithing tool (a sledge hammer, a smith’s hammer, tongs)
- [301101] Bowcraft/Fletching – added fletcher’s tools.
- [120101] Cartography – map (blank) / 4 blank maps
- [120101] Fencing – kryss / a spear (practice weapon)
- [200801] Healing – 50 bandages, scissors / scissors, 5 clean bandages
- [120101] Herding – crook / a crook (practice weapon)
- [200801] Lockpicking – 20 lockpick / 5 lockpicks
- [120101] Lumberjacking – hatchet / a hatchet (practice weapon)
- [120101] Mace Fighting – club / mace (practice weapon)
- [200801] Magery – 30 of each reagent, Spellbook with Heal, Magic Arrow, Night Sight, Cure, Harm, Strength, Fireball, Poison, Teleport, Fire Field, Greater Heal, Lightning, Random scroll that is one of the following: Reactive Armor, Clumsy, Create Food, Feeblemind, or Weaken, Random scroll that is one of the following: Agility, Cunning, Magic Trap, Magic Untrap, or Protection, Random scroll that is one of the following: Bless, Magic Lock, Unlock, Telekenisis, or Wall of Stone / 3 random First Circle scrolls, 3 of each Reagent, a spellbook (0 Spells)
- [120101] Meditation – none / a robe
- [120101] Resisting Spells – none / a spellbook
- [200801] Snooping – 20 lockpick / 4 lockpicks
- [200801] Stealing – 20 lockpick / 4 lockpicks
- [200801] Tactics – katana / none
- [120101] Swordsmanship – katana / a longsword (practice weapon)
- [200801] Tinkering – tinker’s tools / tinker’s tools, random Tinkering part, a half apron
- [120101] Tracking – skinning knife / skinning knife (practice weapon)
- [251001] Starting equipment for new characters on Siege Perilous will be:
- Clothing, as normal (“newbie items”)
- 1 dagger (“newbie items”)
- 100 gold coins
- 25 ingots
- 1 shovel
- 1 bag, with 10 of each reagent
- 1 katana
| Skill | Title | Starting Eq. |
| Alchemy | Alchemist |
3 Black Pearls, 3 Garlic, 3 Ginseng, 3 Spider’s Silk, 4 empty bottles, mortar and pestle, robe (red) |
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| Anatomy | Healer |
3 clean bandages, robe (brown) |
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| Animal Lore | Ranger |
a crook, robe (green) |
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| Animal Taming | Tamer |
a crook (practice weapon), robe (green) |
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| Archery | Archer |
bow, 25 arrow |
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| Arms Lore | Warrior |
random weapon (battle axe, longsword, mace) |
|---|
| Begging | Beggar |
a gnarled staff (practice weapon) |
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| Blacksmithy | Smith |
smith hammer, 2 pickaxes, 50 iron ingots, half apron |
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| Bowcraft/Fletching | Bowyer |
fletcher’s tools, 14 boards, 5 feathers, 5 shafts |
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| Camping | Ranger |
bedroll, 5 kindling |
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| Carpentry | Carpenter |
10 boards, random Carpentry tool (nails, an inshave), half apron |
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| Cartography | Cartographer |
map (blank), sextant |
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| Cooking | Chef |
2 kindling, sack of flour, pitcher of water, 3 random Cooking items (a sack of flour, pitcher of water, uncooked food) |
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| Detecting Hidden | Scout |
a cloak (dark gray) |
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| Enticement | Bard |
random musical instrument (lute, lap harp, tambourine) |
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| Evaluating Int. | Scholar |
none |
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| Fencing | Fencer |
kryss |
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| Fishing | Fisherman |
a fishing pole, floppy hat |
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| Forensic Eval. | Detective |
none |
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| Healing | Healer |
scissors (in bank), 50 bandage |
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| Herding | Shepherd |
crook |
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| Hiding | Rogue |
a cloak (dark gray) |
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| Inscription | Scribe |
a book, 2 blank scrolls |
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| Item Id. | Merchant |
a gnarled staff (practice weapon) |
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| Lockpicking | Rogue |
20 lockpick |
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| Lumberjacking | Lumberjack |
a hatchet |
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| Mace Fighting | Armsman |
a club |
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| Magery | Mage |
30 of each reagent, Spellbook with Heal, Magic Arrow, Night Sight, Cure, Harm, Strength, Fireball, Poison, Teleport, Fire Field, Greater Heal, Lightning, Random scroll that is one of the following: Reactive Armor, Clumsy, Create Food, Feeblemind, or Weaken, Random scroll that is one of the following: Agility, Cunning, Magic Trap, Magic Untrap, or Protection, Random scroll that is one of the following: Bless, Magic Lock, Unlock, Telekenisis, or Wall of Stone |
|---|
| Meditation | Stoic |
none |
|---|
| Mining | Miner |
random Mining tool (pickaxe or shovel) |
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| Musicianship | Bard |
random musical instrument (lute, lap harp, tambourine) |
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| Parrying | Shieldsfighter |
a wooden shield |
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| Peacemaking | Bard |
random musical instrument (lute,lap harp, tambourine) |
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| Poisoning | Assassin |
2 Green Potions (Lesser Poison) |
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| Provocation | Bard |
random musical instrument (lute, lap harp, tambourine) |
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| Remove Trap | Rogue |
This skill cannot be chosen at character creation. |
|---|
| Resisting Spells | Mage |
none |
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| Snooping | Pickpocket |
20 lockpick |
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| Spirit Speak | Medium |
a cloak (dark gray) |
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| Stealing | Pickpocket |
20 lockpick |
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| Stealth | Rogue |
This skill cannot be chosen at character creation. |
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| Swordsmanship | Swordsman |
a katana |
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| Tactics | Warrior |
none |
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| Tailoring | Tailor |
scissors, a sewing kit, bolt of cloth (50 yards of cloth) |
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| Taste Id. | Chef |
3 random Potions |
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| Tinkering | Tinker |
tinker’s tools |
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| Tracking | Ranger |
skinning knife, boots (orange) |
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| Veterinary | Healer |
scissors, 5 clean bandages |
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| Wrestling | Wrestler |
leather gloves (1 AR) |
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