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Starting Equipment

Skills :: Skills Menu Skills ::
Master List (Sortable) | Skill Gain | Skill Management | Starting Eq.

  • All characters start with a book, a candle, a dagger and 1000 gold coin. Also, all characters start with shoes and a shirt, fancy shirt or doublet. Male characters start with short or fancy pants, female characters with a skirt or a kilt.
  • These clothes, and the items listed below are newbie.
  • Stackable newbie items lose their newbie status when stacked with non-newbie items.
  • Newbie items cannot be stolen and will stay with you even when you die. This does not apply for Murderers.
  • Last major changes [200801]. For a look at newbie items prior to this, click here.
  • A summary of changes follow (added items / removed items) –
    • [080202] Tactics – none / katana
    • [100102] Tailoring – added scissors.
    • [120101] Animal Lore – crook / a crook (practice weapon)
    • [120101] Archery – bow / a bow (practice weapon)
    • [120101] Arms Lore – random weapon / random practice weapon
    • [200801] Blacksmithy – smith hammer, 2 pickaxes, 50 iron ingots / random Smithing tool (a sledge hammer, a smith’s hammer, tongs)
    • [301101] Bowcraft/Fletching – added fletcher’s tools.
    • [120101] Cartography – map (blank) / 4 blank maps
    • [120101] Fencing – kryss / a spear (practice weapon)
    • [200801] Healing – 50 bandages, scissors / scissors, 5 clean bandages
    • [120101] Herding – crook / a crook (practice weapon)
    • [200801] Lockpicking – 20 lockpick / 5 lockpicks
    • [120101] Lumberjacking – hatchet / a hatchet (practice weapon)
    • [120101] Mace Fighting – club / mace (practice weapon)
    • [200801] Magery – 30 of each reagent, Spellbook with Heal, Magic Arrow, Night Sight, Cure, Harm, Strength, Fireball, Poison, Teleport, Fire Field, Greater Heal, Lightning, Random scroll that is one of the following: Reactive Armor, Clumsy, Create Food, Feeblemind, or Weaken, Random scroll that is one of the following: Agility, Cunning, Magic Trap, Magic Untrap, or Protection, Random scroll that is one of the following: Bless, Magic Lock, Unlock, Telekenisis, or Wall of Stone / 3 random First Circle scrolls, 3 of each Reagent, a spellbook (0 Spells)
    • [120101] Meditation – none / a robe
    • [120101] Resisting Spells – none / a spellbook
    • [200801] Snooping – 20 lockpick / 4 lockpicks
    • [200801] Stealing – 20 lockpick / 4 lockpicks
    • [200801] Tactics – katana / none
    • [120101] Swordsmanship – katana / a longsword (practice weapon)
    • [200801] Tinkering – tinker’s tools / tinker’s tools, random Tinkering part, a half apron
    • [120101] Tracking – skinning knife / skinning knife (practice weapon)
  • [251001] Starting equipment for new characters on Siege Perilous will be:
    • Clothing, as normal (“newbie items”)
    • 1 dagger (“newbie items”)
    • 100 gold coins
    • 25 ingots
    • 1 shovel
    • 1 bag, with 10 of each reagent
    • 1 katana
SkillTitleStarting Eq.
AlchemyAlchemist 3 Black Pearls, 3 Garlic, 3 Ginseng, 3 Spider’s Silk, 4 empty bottles, mortar and pestle, robe (red)
AnatomyHealer 3 clean bandages, robe (brown)
Animal LoreRanger a crook, robe (green)
Animal TamingTamer a crook (practice weapon), robe (green)
ArcheryArcher bow, 25 arrow
Arms LoreWarrior random weapon (battle axe, longsword, mace)
BeggingBeggar a gnarled staff (practice weapon)
BlacksmithySmith smith hammer, 2 pickaxes, 50 iron ingots, half apron
Bowcraft/FletchingBowyer fletcher’s tools, 14 boards, 5 feathers, 5 shafts
CampingRanger bedroll, 5 kindling
CarpentryCarpenter 10 boards, random Carpentry tool (nails, an inshave), half apron
CartographyCartographer map (blank), sextant
CookingChef 2 kindling, sack of flour, pitcher of water, 3 random Cooking items (a sack of flour, pitcher of water, uncooked food)
Detecting HiddenScout a cloak (dark gray)
EnticementBard random musical instrument (lute, lap harp, tambourine)
Evaluating Int.Scholar none
FencingFencer kryss
FishingFisherman a fishing pole, floppy hat
Forensic Eval.Detective none
HealingHealer scissors (in bank), 50 bandage
HerdingShepherd crook
HidingRogue a cloak (dark gray)
InscriptionScribe a book, 2 blank scrolls
Item Id.Merchant a gnarled staff (practice weapon)
LockpickingRogue 20 lockpick
LumberjackingLumberjack a hatchet
Mace FightingArmsman a club
MageryMage 30 of each reagent, Spellbook with Heal, Magic Arrow, Night Sight, Cure, Harm, Strength, Fireball, Poison, Teleport, Fire Field, Greater Heal, Lightning, Random scroll that is one of the following: Reactive Armor, Clumsy, Create Food, Feeblemind, or Weaken, Random scroll that is one of the following: Agility, Cunning, Magic Trap, Magic Untrap, or Protection, Random scroll that is one of the following: Bless, Magic Lock, Unlock, Telekenisis, or Wall of Stone
MeditationStoic none
MiningMiner random Mining tool (pickaxe or shovel)
MusicianshipBard random musical instrument (lute, lap harp, tambourine)
ParryingShieldsfighter a wooden shield
PeacemakingBard random musical instrument (lute,lap harp, tambourine)
PoisoningAssassin 2 Green Potions (Lesser Poison)
ProvocationBard random musical instrument (lute, lap harp, tambourine)
Remove TrapRogue This skill cannot be chosen at character creation.
Resisting SpellsMage none
SnoopingPickpocket 20 lockpick
Spirit SpeakMedium a cloak (dark gray)
StealingPickpocket 20 lockpick
StealthRogue This skill cannot be chosen at character creation.
SwordsmanshipSwordsman a katana
TacticsWarrior none
TailoringTailor scissors, a sewing kit, bolt of cloth (50 yards of cloth)
Taste Id.Chef 3 random Potions
TinkeringTinker tinker’s tools
TrackingRanger skinning knife, boots (orange)
VeterinaryHealer scissors, 5 clean bandages
WrestlingWrestler leather gloves (1 AR)

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