Starting Equipment
- All characters start with a book, a candle, a dagger and 1000 gold coin. Also, all characters start with shoes and a shirt, fancy shirt or doublet. Male characters start with short or fancy pants, female characters with a skirt or a kilt.
- These clothes, and the items listed below are newbie.
- Stackable newbie items lose their newbie status when stacked with non-newbie items.
- Newbie items cannot be stolen and will stay with you even when you die. This does not apply for Murderers.
- This is the list prior to [120101]. For the current list, click here.
| Skill | Title | Starting Eq. |
| Alchemy | Alchemist |
3 Ginseng, 3 Garlic, 3 Black Pearl, 3 Spider Silk, 4 Bottles, Mortar & Pestle, Robe (red) |
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| Anatomy | Healer |
3 Bandages, Robe (grey) |
|---|
| Animal Lore | Ranger |
Robe (green), Shepherd’s Crook [practice weapon] |
|---|
| Animal Taming | Tamer |
Shepherd’s Crook [practice weapon] |
|---|
| Archery | Archer |
25 Arrows, Bow [practice weapon] |
|---|
| Arms Lore | Warrior |
random practice weapon |
|---|
| Begging | Beggar |
Gnarled Staff [practice weapon] |
|---|
| Blacksmithy | Smith |
Half Apron, random Smithing tool |
|---|
| Bowcraft/Fletching | Bowyer |
14 Boards, 5 Feathers, 5 Shafts |
|---|
| Camping | Ranger |
Bedroll, 5 Kindling |
|---|
| Carpentry | Carpenter |
10 Boards, Half Apron, random Carpentry tool |
|---|
| Cartography | Cartographer |
4 Blank Maps, Sextant |
|---|
| Cooking | Chef |
2 Kindling, 3 uncooked food, Flour Sack, Pitcher of Water |
|---|
| Detecting Hidden | Scout |
Cloak |
|---|
| Enticement | Bard |
random musical instrument |
|---|
| Evaluating Int. | Scholar |
none |
|---|
| Fencing | Fencer |
Spear [practice weapon] |
|---|
| Fishing | Fisherman |
Fishing Pole, Floppy Hat |
|---|
| Forensic Eval. | Detective |
none |
|---|
| Healing | Healer |
5 Bandages, Scissors |
|---|
| Herding | Shepherd |
Shepherd’s Crook [practice weapon] |
|---|
| Hiding | Rogue |
Cloak |
|---|
| Inscription | Scribe |
2 Blank Scrolls, Book |
|---|
| Item Id. | Merchant |
Gnarled Staff [practice weapon] |
|---|
| Lockpicking | Rogue |
5 Lockpicks |
|---|
| Lumberjacking | Lumberjack |
Hatchet [practice weapon] |
|---|
| Mace Fighting | Armsman |
Mace [practice weapon] |
|---|
| Magery | Mage |
3 random First Circle Scrolls, 3 of each Reagent, Spellbook |
|---|
| Meditation | Stoic |
Robe |
|---|
| Mining | Miner |
Pickaxe or Shovel |
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| Musicianship | Bard |
random musical instrument |
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| Parrying | Shieldsfighter |
Wooden Shield |
|---|
| Peacemaking | Bard |
random musical instrument |
|---|
| Poisoning | Assassin |
2 Green Potions (Poison) |
|---|
| Provocation | Bard |
random musical instrument |
|---|
| Remove Trap | Rogue |
This skill cannot be chosen at character creation. |
|---|
| Resisting Spells | Mage |
Spellbook |
|---|
| Snooping | Pickpocket |
4 Lockpicks |
|---|
| Spirit Speak | Medium |
Cloak |
|---|
| Stealing | Pickpocket |
4 Lockpicks |
|---|
| Stealth | Rogue |
This skill cannot be chosen at character creation. |
|---|
| Swordsmanship | Swordsman |
Longsword [practice weapon] |
|---|
| Tactics | Warrior |
none |
|---|
| Tailoring | Tailor |
Bolt of Cloth, Sewing Kit |
|---|
| Taste Id. | Chef |
3 random Potions |
|---|
| Tinkering | Tinker |
Half Apron, random Tinkering part, Tinker’s Tools |
|---|
| Tracking | Ranger |
Boots, Skinning Knife [practice weapon] |
|---|
| Veterinary | Healer |
5 Bandages, Scissors |
|---|
| Wrestling | Wrestler |
Leather Gloves |
|---|
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