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Skill Management

Skills :: Skills Menu Skills ::
Master List (Sortable) | Skill Gain | Skill Management | Starting Eq.

Skill Management [231199]
In an effort to give players more control over their character’s skills we will be implementing a skill management system. To facilitate this management the skill menu will be changed in the following ways: Skill Management FAQ
Q: “What happens if I’m at the skill cap and all my skills are all marked ‘up’?”
A: “None of your skills will change.”

Q: “What happens if I’m at the skill cap and the only skills marked ‘down’ are at 0.0?”
A: “None of your skills will change.”

Q: “What happens if I mark all my skills ‘down’?”
A: “None of your skills will change, because they only atrophy when another skill raises.”

Q: “If I mark all my skills ‘down’ except for one, will that skill go up faster?”
A: “No.”

Q: “Will I gain stats when I use a skill marked ‘down’?”
A: “No.”

Q: “Will I gain stats when I use a skill marked ‘stop’?”
A: “No.”

Q: “What happens when I try to train with an NPC if I am skill capped and all of my skills are marked as either “stop” or “up””.
A: “You will not be able to train with the NPC.”

Q: “How will this system affect murderers with regards to ‘stat-loss’?”
A: “Murderers will still take stat and skill loss as normal, regardless of their skill locks.”

Q: “Can I set a different configuration for each character?”
A: “Yes. Each character on each shard can have different skill management settings.”

Q: “How do I gain stats when at the skill cap?”
A: “You can only gain stats from skills that are marked as “up”. If you are at the skill cap, you will only gain stats from skills if you mark another skill as “down” (provided that you have points to atrophy in that skill) or if the skill is at Grandmaster (in this case, you do not need to mark any skills as “down”).”
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