The delay for using Peacemaking will be 5 seconds upon a successful attempt and the normal 10 seconds for failure.
With skill gain being increased in general, we have made changes to make macroing no longer yield better skill gain results than normal game play.
Skills will generally require human intervention in order to raise them. In many ways, this is similar to raising Animal Taming (which requires you to travel looking for animals to tame in order to raise) since you will need to use a skill on different items/creatures in order to gain in that skill.
The following skills will not be affected by this code:
Combat skills (Archery, Fencing, Mace Fighting, Swordsmanship and Wrestling) will only be affected by this code when the character is inside a house.
The chance to gain a stat from skill usage will be increased.
Stats will now only have a chance to raise when you successfully gain in a skill.
The exception to this are skills that are marked as “up” and are at GM level (100.0). The system for gaining Stats from GM skills will not be changed.
In addition, certain “secondary” skills will raise when using an associated skill (similar to the way Tactics increases while using a combat skill). You will need to mark a skill as “up” in order for it raise in this manner.
Healing will have a more efficient difficulty based scale which will allow players to raise the skill without having to cure poison or resurrect ghosts over and over again. You will be able to gain in the skill up to Grandmaster through healing damage to yourself or others.
The anti-macro code will now look at more variables when determining whether the magic resist and magery skills can raise or not. This will allow players to gain the skill better through normal gameplay.
Cartography will now be difficulty based in the following manner:
The type of map you are attempting to make (local area, city, sea chart, world map) will affect the chance to gain skill. More difficult maps will offer better skill gain at high levels of skill.
The higher the level of a treasure map, the better your chance to gain skill at higher levels. For instance, at very high levels of skill, your chance of raising skill will be better from decoding a level four or five map than trying to decode one of a lower level.
This change will affect the success rates at certain skill levels of making maps and decoding treasure maps, but overall it will be easier to gain in the skill itself.
Skill gain for fishing will become difficulty based. At higher levels of skill, you will be able to fish in deeper water to get the best chance to raise the skill. Fishing in deep water will be the best method for gaining at high levels however, because the difficulty level is higher, the rate of success for pulling up SoS bottles will be lower.
Lockpicking will now be difficulty based. The more difficult a lock the better your chance to raise in the skill.
Mining will no longer be affected by the anti-macro code.
None of these changes affect the chance to successfully use a skill (other than fishing and cartography), only the chance to raise them. Other than the change to mining all of these skills are still affected by the anti-macro code and therefore, you will still need to adventure in the game (move to different locations) in order to gain in them.
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