Skill Gain
- [100901] Power Hour is being changed to reset based on individual play time, rather than based on the local times for each shard.
Changes to Skill Gain [09032k]
Changes to the skill gain system to facilitate better gains and lessen the effectiveness of macroing.
- The chance to learn a skill will be increased during the first hour of play each day for each character. Note this only affects the chance to increase a skill, not the chance to succeed in using it.
- [Added today] The burst system will not affect non-difficulty skills that are below base 70.0.
- The rate at which non-difficulty based skills gain will be further increased.
- The skill usage table will no longer fluctuate based on how often skills are used.
- Skill delays for the following skills will be shortened to one second.
- The delay for using Peacemaking will be 5 seconds upon a successful attempt and the normal 10 seconds for failure.
- With skill gain being increased in general, we have made changes to make macroing no longer yield better skill gain results than normal game play.
- Skills will generally require human intervention in order to raise them. In many ways, this is similar to raising Animal Taming (which requires you to travel looking for animals to tame in order to raise) since you will need to use a skill on different items/creatures in order to gain in that skill.
- The following skills will not be affected by this code:
- Combat skills (Archery, Fencing, Mace Fighting, Swordsmanship and Wrestling) will only be affected by this code when the character is inside a house.
- The chance to gain a stat from skill usage will be increased.
- Stats will now only have a chance to raise when you successfully gain in a skill.
- The exception to this are skills that are marked as “up” and are at GM level (100.0). The system for gaining Stats from GM skills will not be changed.
In addition, certain “secondary” skills will raise when using an associated skill (similar to the way Tactics increases while using a combat skill). You will need to mark a skill as “up” in order for it raise in this manner.
Skill Gain Adjustments [UOR]
In order to complement the anti-macro code we are going to adjust the way in which the following skills raise.
- Healing
- Healing will have a more efficient difficulty based scale which will allow players to raise the skill without having to cure poison or resurrect ghosts over and over again. You will be able to gain in the skill up to Grandmaster through healing damage to yourself or others.
- The success rates for healing will not change.
- Magic Resist and Magery
- The anti-macro code will now look at more variables when determining whether the magic resist and magery skills can raise or not. This will allow players to gain the skill better through normal gameplay.
- Cartography
- Cartography will now be difficulty based in the following manner:
- The type of map you are attempting to make (local area, city, sea chart, world map) will affect the chance to gain skill. More difficult maps will offer better skill gain at high levels of skill.
- The higher the level of a treasure map, the better your chance to gain skill at higher levels. For instance, at very high levels of skill, your chance of raising skill will be better from decoding a level four or five map than trying to decode one of a lower level.
- This change will affect the success rates at certain skill levels of making maps and decoding treasure maps, but overall it will be easier to gain in the skill itself.
- Enticement and Provocation
- The anti-macro code’s effects on Enticement and Provocation will be modified to offer better chances to gain in these skills.
- Poisoning
- The difficulty curve for poisoning will be modified to offer better chances to raise the skill at high levels.
- Fishing
- Skill gain for fishing will become difficulty based. At higher levels of skill, you will be able to fish in deeper water to get the best chance to raise the skill. Fishing in deep water will be the best method for gaining at high levels however, because the difficulty level is higher, the rate of success for pulling up SoS bottles will be lower.
- Lockpicking will now be difficulty based. The more difficult a lock the better your chance to raise in the skill.
- Mining will no longer be affected by the anti-macro code.
None of these changes affect the chance to successfully use a skill (other than fishing and cartography), only the chance to raise them. Other than the change to mining all of these skills are still affected by the anti-macro code and therefore, you will still need to adventure in the game (move to different locations) in order to gain in them.
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