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Anatomy

Skills :: Combat Skills Combat Skills ::
Anatomy | Archery | Fencing | Healing | Mace Fighting | Parrying | Resisting Spells | Swordsmanship | Tactics
Psych Map :: Classes Classes :: Warrior ::
Warrior | Updates
Anatomy | Archery | Fencing | Healing | Mace Fighting | Parrying | Resisting Spells | Swordsmanship | Tactics

TitleHealer
Delay1 sec.Stat ±
Difficulty-BasednoGainTarget Limited
Starting Eq.3 Bandages, Robe (grey)
HintUse the Anatomy skill to evaluate the physical capabilities of another person.
1. Left-click on the button to the left of the skill. A crosshair will appear.
2. Left-click on the person you wish to evaluate.
3. SUCCESS: The game will provide information.

  • [09032k] Secondary Skill Gain :: Anatomy can raise whenever either a melee skill or Healing is used.
  • The higher your skill, the more accurate your evaluation will be.
  • At 65 skill and above, a successful check will enable you to see the target’s current stamina as a percentage of its total.
  • The higher your Anatomy the greater the amount you can heal with Healing.
  • You need 60 in both Anatomy and Healing to attempt curing poison.
  • You need 80 in both Anatomy and Healing to attempt resurrecting a ghost.
  • [Changed [200801]] Anatomy adds to damage with each successful attack, adding 20% of your skill (up to 99.9) and 30% at GM – 80.0 Anatomy will give a 16% damage bonus, GM Anatomy will give 30%.
  • [200801] Special Hits ::
    • NPCs can now do special hits if they have the anatomy skill and a two-handed melee weapon equipped.
    • All special hits done with 2-handed weapons now base their chance to go off on the attacker’s anatomy. The percentage chance to do a special hit is: Anatomy / 4. This would create the following chances:
      • 0.0 Anatomy skill yields a 0% chance
      • 40.0 Anatomy skill yields a 10% chance
      • 100.0 Anatomy skill yields a 25% chance
Target’s Stat.Dex. ResponseStr. Response
0 – 9“like they barely manage to stay standing”“like they would have trouble lifting small objects”
10 – 19“very clumsy”“rather feeble”
20 – 29“somewhat uncoordinated”“somewhat weak”
30 – 39“moderately dextrous”“to be of normal strength”
40 – 49“somewhat agile”“somewhat strong”
50 – 59“very agile”“very strong”
60 – 69“extremely agile”“extremely strong”
70 – 79“extraordinarily agile”“extraordinarily strong”
80 – 89“moves like quicksilver”“strong as an ox”
90 – 99“one of the fastest people you have ever seen”“one of the strongest people you have ever seen”
100 +“superhumanly agile”“superhumanly strong”

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