Fencing
| Title | Fencer |
| Delay | none | Stat ± | Str:4.5% Dex:5.5% Int:– |
| Difficulty-Based | yes | Gain | – |
| Starting Eq. | kryss |
| Hint | The Fencing skill allows the use of pointed or piercing weapons in combat. Your Fencing skill is checked automatically each time you enter combat with a weapon of the appropriate type. |
- [09032k] Secondary Skill Gain :: Anatomy can raise whenever either a melee skill or Healing is used.
- Weapons that check Fencing when equipped are:
- Dagger
- Kryss
- Pitchfork
- Short Spear
- Spear
- War Fork
- [UOR] Two-handed Weapons :: Any melee weapon that requires two hands to wield will gain a special attack.
- [200801] All special hits done with 2-handed weapons now base their chance to go off on the attacker’s Anatomy. The percentage chance to do a special hit is: Anatomy / 4.
- For Fencing Weapons, the special attack is Paralyzing Blow, victim is paralyzed for 4 seconds. Once paralyzed, the victim cannot fight back (he will not auto-defend) or cast spells, however he can still use potions and bandages. The paralysis will not break by any means, even if the victim takes damage. Once paralyzed, the victim cannot be paralyzed again with another special attack until the paralysis wears off.
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