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Wrestling

Skills :: Combat Skills Mage Skills ::
Inscription | Evaluating Int. | Magery | Meditation | Wrestling
Classes :: The Mage Classes :: The Mage ::
Inscription | Evaluating Int. | Magery | Meditation | Wrestling
The Mage | Offensive Spells | Defensive Spells | Misc. Spells

TitleWrestler
DelaynoneStat ±Str:9% Dex:1% Int:–
Difficulty-BasedyesGain
Starting Eq.Leather Gloves
Hint leather glovesThe Wrestling skill is used in unarmed combat. Your Wrestling skill is checked any time you enter combat with no weapon ready.

  • [09032k] Secondary Skill Gain :: Anatomy can raise whenever either a melee skill or Healing is used.
  • Wrestling is used whenever you enter combat barehanded or equipped with a spellbook.
  • Each successful hit with Wrestling deals 1–8 points of damage, with the usual modifiers.
  • You will not gain Wrestling if you are equipped with a spellbook.
  • The main use of Wrestling is to prevent your spells from being interrupted. The higher your Wrestling, the less chance there is of the spell you are attempting to cast being interrupted.
Wrestling Moves [UOR]
New attacks with the wrestling skill.

  • Disarm
    • Characters with 80 or higher in both wrestling and arms lore can attempt to disarm an opponent. If successful, any weapon or spellbook in the target’s hand will be removed and placed in the target’s backpack.
  • Stun Punch
    • Characters with 80 or higher in both wrestling and anatomy can attempt to stun their opponents. A successful stun punch will paralyze a target for 4 seconds. This stun punch has the same effects as the paralyze blow for fencing.
To perform one of these special attacks, players will need to set a macro to put themselves in the appropriate wrestling “mode”. Both hands must be free in order to perform a move.
  • New macros called “StunPunch” and “Disarm” will facilitate this. Once in the special attack mode, the character will attempt the maneuver with each successful hit.
  • If a maneuver is performed successfully the wrestler will automatically go out of their wrestling mode. There is a 10 second delay before the wrestler can perform another move.
  • While in a wrestling mode, each attempt to perform a maneuver (each hit or miss) will result in a loss of 15 stamina.
  • The higher a characters wrestling and other skill (anatomy or arms lore), the higher chance they will have to successfully perform the move.
  • Equipping any items in your hands (weapon, shield, spellbook, etc) will automatically take you out of a wrestling mode.

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