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Trade Skills

Skills :: Trade Menu Trade Skills ::
General | Alchemy | Arms Lore | Blacksmithy | Bowcraft/Fletching | Carpentry | Fishing | Item Id. | Lumberjacking | Mining | Tailoring | Tinkering
Skills :: Trade Menu Trade Skills :: General ::
Trade Window | Maker’s Marks | Crafting System | Bulk Order Deeds

Trade Window Changes [23022k]
Trade windows will become more secure.
  • You will not be able to trade a trapped item.
  • You will not be able to trade an item that was recently stolen.
  • You will not be able to trade items to a player if that player cannot hold the items.
    • If the items are too heavy for the player or if the items would exceed the number of items the player can carry, the trade will fail. All items in the trade window will go back into each character’s pack.
  • You will not be able to pick items up while the trade window is open. However, you will still be able to rearrange items in your own pack during the trade.
Skills :: Trade Menu Trade Skills :: General ::
Trade Window | Maker’s Marks | Crafting System | Bulk Order Deeds

Maker’s Marks [231199]
Some of the trade skills will be enhanced to allow for more flexibility and personalization of their wares. These enhancements will affect Blacksmiths, Bowcrafters, Carpenters, Scribes, Tailors and Tinkers.
  • In addition to Blacksmiths and Tailors – Bowcrafters, Carpenters, Tinkers and Scribes will now be able to craft “exceptional” items.
  • Any item that is exceptionally created will be marked as “exceptional” even if the craftsman is not a Grandmaster in the skill.
  • Exceptionally made items that have limited uses (such as sewing kits and smith hammers) will have more uses than non-exceptional items.
  • An “exceptional” weapon adds 20% to that weapon’s base damage.
  • When a Grandmaster creates an exceptional item, a window will appear asking if they wish to place their mark on the item. Selecting “okay” will place the creator’s name on the item when examined (single-clicked). Selecting “cancel” will not put the maker’s mark on the item.
[091299] The [exceptional] tag will be removed and replaced with a new system of marking exceptional items. As an example, an exceptional katana made by a non-Grandmaster smith or made by a Grandmaster smith who chooses not to put his makers mark, will now say, “a katana of exceptional quality”. An exceptional katana made by a Grandmaster smith who chooses to place his maker’s mark on it will say, “a katana crafted with exceptional quality by…” This will be true for all exceptional items.
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