Tailoring
| Title | Tailor |
| Delay | none | Stat ± | Str:4% Dex:16% Int:5% |
| Difficulty-Based | yes | Gain | – |
| Starting Eq. | scissors, a sewing kit, bolt of cloth (50 yards of cloth) |
| Hint | Use the Tailoring skill to make clothing. 1. Double-left-click on wool, flax or cotton. 2. Left-click on spinning wheel. 3. SUCCESS: You have spun a ball of thread. 4. Double-left-click on the thread. 5. Left-click on a loom to make cloth. 6. SUCCESS: You have woven some cloth. 7. Double-left-click on a sewing kit. 8. Left-click on the cloth. 9. Choose the item you wish to make. 10. SUCCESS: You have made an item of clothing. |
Updates
Raw Materials
- 5 balls of yarn or spools of thread, when used on a loom, yields a bolt of cloth. Each bolt contains 50 yards of cloth.
- Unspun wool, when used on a spinning wheel, yields 3 balls of yarn. This wool has to be shorn from a sheep. Wool picked up from the corpse of a sheep (it looks slightly redder) yields one ball of yarn.
- A flax bundle or a bale of cotton, when used on a spinning wheel, yields 6 spools of thread. The cotton picked from cotton fields (they are unstackable, unlike cotton bought from the tailor) yield one spool of thread.
Unraveling [220999]
Clothing and leather armor can be cut back into cloth and leather respectively.
- Use scissors on clothing or leather armor to get the cloth or leather.
- Items you wish to unravel must be in your backpack.
- The amount of cloth or leather yielded is tied to the tailoring skill. The higher your skill in tailoring, the more cloth/leather you will get.
- Unraveled cloth will be coloured as the item.
- Footwear, newbie items and death robes cannot be unraveled.
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