Tinkering
| Title | Tinker |
| Delay | none | Stat ± | Str:5% Dex:2% Int:3% |
| Difficulty-Based | yes | Gain | – |
| Starting Eq. | tinker’s tools |
| Hint | Use the Tinkering skill to make tools used by other crafts. 1. Use tinkering tools on wood or metal. 2. Select what tools or parts you wish to make. 3. Repeat this process to build all the parts you need. 4. Double-click on one part and target another to put them together. 5. SUCCESS: You have made a tool. |
- [301101] Crafting System – Tinkers can now create certain items with Coloured Metal.
- [09032k] Tinkering is not affected by the Anti-Macro changes to Skill Gain.
- All carpentry crafted containers except bookshelves and kegs may be lockable. Whenever a lockable container is crafted a Tinkering check is automatically made. If successful, the container is made lockable and its key is placed within it. Tinkering required to craft a lock is the same as the Carpentry needed to craft the container (ie. you will need 10 in both Carpentry and Tinkering to craft a lockable small crate).
- Tinkering is required, in addition to Carpentry, to craft certain House Add-Ons.
Tinker Traps [09032k]
Tinker traps will be modified. Their purpose will be to protect containers and their creation will no longer give the maker a murder count.
- A trapped chest cannot be opened until the trap is disarmed and the lock removed, except:
- The owner of the chest can access the chest automatically without firing the trap.
- The owner is defined as the last person to lock the chest.
- Using the key on the chest will bypass the trap.
- The lock on a trapped chest cannot be picked until the trap is disarmed.
- A failed disarm attempt will result in setting off the trap.
- A trap that is set off will reset itself automatically indefinitely.
- Damage from a trap will not cause the maker of the trap to be a candidate for a murder count.
- Disarming the chest will not automatically unlock it.
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