Poisoning
| Title | Assassin |
| Delay | 10 sec. | Stat ± | Str:– Dex:4% Int:16% |
| Difficulty-Based | yes | Gain | Target Limited |
| Starting Eq. | 2 Green Potions (Poison) |
| Hint | Use the Poisoning skill to poison food, drink or a bladed weapon. 1. Left-click on the button next to the skill name. 2. Left-click on a vial of poison. 3. Left-click on the object you wish to be poisoned. 4. SUCCESS: You have made the object poisonous. (A poisoned weapon will poison those who are hit with it.) |
- Poisoning is difficulty-based. You will gain more skill using deadlier poisons.
- [10072k] The strength of the poison spell will now be based on the caster’s poisoning and magery skills.
- [UOR] Only one-handed bladed weapons can be poisoned. (All two-handed blades used to be poisonable.)
- [UOR] Poisoned weapons will corrode unless wiped clean with an oil cloth (which can be made by tailors). The more often a poisoned weapon is used before being wiped clean, the more durability it loses. You can only wipe off a blade once it has begun to corrode.
- [UOR] Having the poisoning skill will reduce the rate at which a poisoned weapon corrodes. For instance, a deadly poisoned weapon wielded by a character with over 50 poisoning would corrode as if it were greater poison. At over 99 skill, the deadly poison will corrode as if it were only regular poison. This will significantly reduce the rate at which poison corrodes a weapon when wielded by assassins (characters with the poisoning skill).
Cure Potions & Poison [UOR]
Cure potions will now cure poison based on the relative strength of the cure potion and the poison afflicting the character.
- A lesser cure will have virtually no chance of curing a deadly poisoned character, while a greater cure will cure greater poison much more often than not.
- All other cure and poison levels will scale accordingly.
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