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Stealth

Misc. Skills Misc. Skills ::
Animal Lore | Animal Taming | Cartography | Detecting Hidden | Hiding | Lockpicking | Musicianship | Peacemaking | Poisoning | Provocation | Snooping | Stealing | Stealth
Begging | Camping | Cooking | Enticement | Forensic Eval. | Herding | Remove Trap | Spirit Speak | Taste Id. | Tracking | Veterinary
Misc. Skills Rogue Skills :: Stealth ::
Stealth

TitleRogue
Delay10 sec.Stat ±
Difficulty-BasednoGainLocation Limited
Starting Eq.This skill cannot be chosen at character creation.

  • [09032k] Secondary Skill Gain :: Hiding can raise whenever Stealthing.
  • You need a base skill of 80 in Hiding to attempt to use Stealth.
  • To attempt to Stealth, you must first hide successfully.
  • Failing to Stealth will unhide you.
  • While stealthing, anything that will unhide you will also reveal you.
  • Additionally, running or shoving a character aside will reveal you.
  • You can move one step for every 10 points you have in Stealth.
  • You may move a few steps and use Stealth again to “refresh” the number of steps you may move.
  • The heavier your armour, the more difficult it will be to use Stealth.
  • You may be detected if you are stealthing near other players. The chance is based on your Stealth and Dex. compared with the player’s Detect Hidden and Int..

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