|Title||Pickpocket (was Rogue)|
|Delay||10 sec.||Stat ±||Str:– Dex:10% Int:–|
|Starting Eq.||20 lockpick|
|Hint||Use the Stealing skill to secretly transfer something from another’s backpack to your own.|
1. Left-click the button next to the skill name.
2. Target either a person or a specific object on the ground or in someone’s backpack.
3. SUCCESS: You get the specific object targetted, or you get a random item if you targetted a person. (Stealing is illegal in towns! The guards can be called on you for doing it, and it will affect your reputation. It is much harder to steal a specific item than a random item.)
Stealing Changes [24012k]
-  Stealing now gives double the normal karma loss in consensual PvP rule set areas.
- [23082k] Thieves will have a chance to snoop and remain hidden. This will be based on a check against their hiding skill.
- With 0 hiding, a player will be revealed when failing snooping 100% of the time.
- With 100 hiding, a player will be revealed 50% of the time when failing snooping.
- [UOR] You will be able to steal items from others while in combat. All requirements for stealing (such as being in the Thieves’ Guild) will still apply.
- [UOR] Your cannot have any items (weapons, shields, spellbook, etc) in your hands when attempting to steal in combat.
- [UOR] A thief will not be able to recall for two minutes after stealing an item.
- You can only steal from other players if you are a member of the Thieves’ Guild. (Used to be able to steal from reds, grays, members of your guild and members of warring guilds. Before the Thieves’ Guild was formed you could steal from anyone.)
- You need 60 Stealing to join the Thieves’ Guild.
- You cannot steal from NPCs or monsters in Trammel.
- Targetting a container, monster, NPC or player will result in a “random steal”, in which a random item may be stolen.
- Targetting a specific item requires you to first snoop the NPC or player or pick the lock of the container. (Used to be dragging the item into your backpack.)
- There is no way to tell what loot a monsters is carrying.
- Stealing a specific item is significantly more difficult than randomly stealing.
- The more armour you are wearing, the harder it will be to steal.
- You can steal a maximum weight of one stone for every 10 points you have in Stealing.
- There are four possible outcomes to an attempt:
- True Success: you successfully steal the item and are not noticed
- Partial Success: you successfully steal the item, but are noticed
- Partial Failure: you fail to steal the item, but are not noticed
- Total Failure: you fail to steal the item, and your attempt is noticed
- If your attempt is noticed, guards may be called upon you.
- For two minutes after stealing, a member of the Thieves’ Guild may be attacked by anyone.
- Players who are not in the Thieves’ Guild will not be able to steal from other players at all.
- You cannot steal from blues, reds, grays, guild members, or guilds you are at war with unless you are in the Thieves’ Guild.