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The Virtues :: Sacrifice

The Virtues Virtue ::
The Virtues | Compassion | Honesty | Valor | Justice | Sacrifice | Honor | Spirituality | Humility

Calandryll –
Virtue points do not decay at all until after you hit the first path. So even the casual gamer can attain and maintain the first path.
Calandryll –
You can sacrifice a few times after Knight, that way when the decay rolls around you dont immediately lose that path. But there is a cap. Sacrificing a couple times at Illustrious sounds right.
Calandryll –
I’m not normally one to give out the numbers behind a system and if this sort of thing is not something you want to see (some people really hate seeing the point values) please don’t read this. But, I think for this it is appropriate since there is some confusion as to how the system works. I’m not going to use the actual numbers, but the numbers I am using are very indicative of how the system works.

Let’s say that it requires 400 points to gain the first path and 1000 points to gain the second path. At the lowest level of fame allowed, you gain 50 points and at the highest (Glorious Lord) you get 200 points. So, after two high level sacrifices, you’d achieve path one (this is true in the current system as well).

The decay rate is once per week at 50 points per week. So, in order to maintain your current path and points, you’d only need to sacrifice once per week at what is “Prominent” fame. If you sacrificed just once a week at Glorious Lord (and it seems that many of you are doing this more than once a week), you’d still be way ahead of the game. But, the decay will never take you below 399 points. So even if you didn’t sacrifice for a month, you’d still only be one point away from the first path.

We could lower the decay rate, but in truth, it’s there for two reasons. One, to make achieving and maintaining the highest path difficult. And two, following a virtue or virtues is not something one does for a little while and then “wins”. It’s an ongoing process requiring constant diligence. Without the decay, that ideal of the system is lost. Lowing the decay more than it is now could make the decay so small that it would go completely unnoticed.
  • It is best to sacrifice at GL as there are no benefits for fame points above that. (ie. If you keep accumulating Fame beyond the highest tier, you will not gain additional Sacrifice points for those Fame points.)
  • The Sacrifice rez ability resets once a week regardless of when you use it. The reset day is the first day you started gaining Sacrifice points. So if you sacrificed for the first time on a Monday morning than your sacrifice resurrections would always reset on Monday mornings.
The Virtue of Sacrifice [100102]
Sacrifice is part of a philosophy within Ultima Online known as the Virtues, and is one of eight pursuits within the upcoming Virtue system.

The Virtue of Sacrifice has been described as:
“The courage to give of oneself in the name of love.”
Pursuit of Sacrifice will be designed to allow players to interact with “monsters” in a manner other than one of combat.

Sacrifice & Redemption: Characters that attain a level of Fame will be able to “sacrifice” their Fame in order to defeat certain monsters.
  • [Changed 261001] was Fame and Karma.
  • Upon encountering a related, “redeemable” monster, players will be able to sacrifice their Fame to defeat the monster in the following manner:
    • Open up the Virtue gump.
    • Double-click the Sacrifice (teardrop) symbol.
    • Target the monster.
  • The following is a list of monsters which may be redeemed with the sacrifice of one’s Fame:
    • Lich
    • Enslaved Gargoyle
    • Gargoyle Enforcer
    • (Regular) Demon
    • Succubus
    • Evil Mage
  • You cannot target a redeemable monster if:
    • It has already taken more than 15% of its maximum hit points in damage.
    • You cannot see it (you must have line-of-sight).
    • You are invisible.
    • You are dead.
  • Attempts to sacrifice Fame to anything other than the redeemable monsters will have no effect.
  • Once a monster is redeemed, the following will occur:
    • The character’s Fame is set to “zero.”
    • The monster disappears in a cloud of particles.
    • The character will gain a certain amount in Sacrifice, depending on how much Fame was lost in the redemption – the greater the Fame loss, the more Sacrifice is gained.
  • A given character can sacrifice his Fame only once per 24 hour period.
Virtuous Title & Abilities: When a character has achieved any number of Sacrifice points, he is considered to have achieved a certain step on the path of Sacrifice.
  • When a player moves his cursor over the Sacrifice symbol, a title will be displayed, indicating the step currently achieved in Sacrifice for that character.
    • First step: Seeker of Sacrifice
    • Second step: Follower of Sacrifice
    • Third step: Knight of Sacrifice
  • Players who progress any number of steps on the path of Sacrifice, but do not continue to actively pursue it, may discover that this Virtuous title reduces in steps over time.
  • Gaining steps in Sacrifice will grant a character the ability to resurrect himself a number of times each week, equal to the steps achieved in Sacrifice. Players will be able to access this ability by clicking the Sacrifice symbol on their own Virtue gump.
    • First step: Self-resurrect one time per week
    • Second step: Self-resurrect two times per week
    • Third step: Self-resurrect three times per week
  • There will be certain notable benefits & caveats of self-resurrecting:
    • Players will be able to instantly resurrect their characters which have achieved any number of steps on this path of Virtue.
    • Self-resurrecting characters will not suffer any stat or skill loss normally associated with “insta-resurrection.” However, effects such as Murderer-based stat-loss, Faction-based stat-loss, etc., will still apply.
    • Self-resurrected characters will only have 1 Hit Point and 1 Mana Point upon resurrection, just as if he was resurrected by a healer, friend, or shrine.
    • Characters which self-resurrect will instantly recover all the items they had on their corpse, except for any items which have been looted or decayed.
      • Self-resurrecting characters will not be able to recover items in this way if they move across a server boundary into another server region. Characters in this situation will receive a notice to his effect before allowing such a self-resurrection.
    • Characters will not be able to self-resurrect:
      • …within a “multi-object” (a house, boat, etc.).
      • …within a faction stronghold
      • …while flagged as a criminal or aggressor

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